Afleveringen
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Today, we dive into the atmospheric world of "Super Metroid," a landmark SNES title from 1994. Our story begins with a recap of the origins of the Metroid series, itself, and we work our way through its history leading up to Super Metroid, itself. We talk at length about the development of the game, address our experiences with the game, talk about speed running it, and end with a look at how a randomizer that combines it with A Link to the Past. Buckle up as we navigate the depths of Zebes, celebrating a game that continues to inspire awe and admiration on today's navigable trip down Memory Card Lane.
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Strap in for a stellar voyage on this episode as we rocket through the history of Star Raiders, the 1980 Atari classic that redefined space combat simulations. We'll navigate the journey of its creator, Doug Neubauer, an engineer whose vision and programming prowess brought us this intergalactic adventure, setting a new course for future games in the genre. From its innovative gameplay to its impact on both players and the industry, join us as we explore the legacy of Star Raiders and the pioneering spirit of its creator. Fasten your seatbelts for an exhilarating trip down Memory Card Lane.
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Zijn er afleveringen die ontbreken?
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We take a look back at Conker's Bad Fur Day, originally released for the Microsoft Xbox in 2001. As part of its story, we'll briefly recap the history of its development studio, Rare. Our discussion on the game itself will focus on how the game evolved from a cute 3D platformer into the Mature-rated game we know today. Join us as we go nuts on yet another trip down Memory Card Lane.
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Today, we're going to look at the Telarium Corporation, a software publishing company that develop interactive fiction in collaboration with well-establish authors in the 80s. As part of its story, we'll look at the publishing history of its parent company, Spinnaker Software. We'll also look at Telarium's libarary of games, which includes collaborations with authors Michael Crichton, Ray Bradbury, and others.Join for today's literary trip down Memory Card Lane.
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We're going back to the beginning of the Zelda series by taking a look at The Legend of Zelda, and Zelda II: The Adventure of Link. We'll talk at length about the development of both titles, looking at the ideas that formed the creation of the games themselves. This includes a discussion on how Zelda was created to be as different as Mario as possible, and look at how that played out in the game itself. Finally, we'll briefly talk about our own experiences with the game. Join us for an adventure filled trip through Memory Card Lane.
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Join us for an adventure as we look at the development cycle of Myst Online: Uru Live, originally released on GameTap in 2007. As part of its story, we'll revisit this point in the history of its development studio, Cyan Worlds. Our story will continue as we discuss the complicated history of brining Myst Online to completion. We'll look at detail at how a dedicated group of fans stuck with the game, and willed it into existence. Join us for the dig of a lifetime on today's trip down Memory Card Lane.
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Get ready for a deep dive into the intriguing tale behind Vagrant Story, a game that has etched its mark in gaming history. We'll unravel the development history of Vagrant Story and shed light on the creative genius behind it, Yasumi Matsuno. From his first game, through the development of Vagrant Story, we'll explore the evolution of Matsuno's game design. Join us as we look at the likes of the Ogre Battle series, Final Fantasy Tactics, and more. And of course, we'll talk about our own experiences with the game. So, buckle up for another exciting episode as we venture into the captivating realms of Vagrant Story on today's trip down Memory Card Lane.
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In this episode, we embark on a captivating journey through the history of Final Fantasy VII, one of gaming's most iconic titles. Join us as we trace its evolution from a concept envisioned for the SNES to its groundbreaking release on the PlayStation. We'll explore the game's humble beginnings, revisit the pivotal Final Fantasy VI demo that set 3D development into motion, and delve into the innovations that made Final Fantasy VII a monumental success. Finally, we'll revisit some of our own experiences with the game. Join us as embark on an epic adventure on today's trip down Memory Card Lane.
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Today, we're going to tell you the history of Defender, the side-scrolling shoot em' up released in 1981. We'll cover its history as part of the career of Eugene Jarvis, its creator. Along the way, we'll look at some of his early work on pinball machines at both Williams and Atari. Finally, we'll talk about what the impact that Defender had on gaming history. Let's fight the alien menace on today's Trip Down Memory Card Lane.
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We're looking at the history of Infocom, and its most successful title, Zork. Our story begins with the development of Zork, and talks about how the gaming community contributed to its development. It continues with the formation of Infocom, talks about its acquisition by Activision, and looks at how the relationship between the two evolved. We'll wrap up with a brief look at the Zork series throughout time. Join us for the next great text adventure on today's trip down Memory Card Lane.
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We're looking back at the history of Spider-Man, the 1st Spider-Man game, and a few interesting games since for today's discussion. As part of our story, we'll look at how Spider-Man was created. We'll also talk about the creation of the very first Spider-Man video game. Afterwards, we'll look at some of our choices for interesting Spider-Man games in the years that follow. Let's swing into things on today's trip down Memory Card Lane.
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Today, we're going to tell you the history of the video game genre, Snake. Our story begins with the history of the Nokia Corporation, and then works its way through the history of snake-type video games. We'll then explore how Nokia and Snake came together to create an important point in gaming history. Let's slither like a snake on today's trip down Memory Card Lane.
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Today, we take a look back at our podcast episodes in 2023 by remembering some of the stories we've covered and talking about some of the great things we've learned this year. We also take a look forward and give you a sneak peak at the upcoming year of video game history lessons. Join us for a short episode - a short trip down Memory Card Lane.
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Today, we're going to take a look at the history of Gran Turismo and its development studio, Polyphony Digital. As part of its history, we'll discuss the early history of Polyphony, and look at the games it developed before the Gran Turismo series. We'll continue by talking about how the team at Polys Entertainment overcame the rejection of its Gran Turismo pitch by hiding its development in plain sight. We'll also talk about the racing career of its creator, Kazunori Yamauchi, and wrap up with a discussion about how Gran Turismo had trained actual professional race car drivers. Put the pedal to the metal and join us for today's trip down Memory Card Lane.
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Today, we'll all learn about Angry Birds, originally released for iOS and Maemo in December 2009. As part of its story, we'll explore the digital subculture known as the demoscene. We'll continue by talking about the creation of its development studio, Rovio, and we'll look at the creation of Angry Birds, in itself. Finally, we'll look at the Angry Birds franchise as it has grown in the years since. Stick around, and watch us play with feathered friends, on today's trip down Memory Card Lane.
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Today, we're going to tell you the story of the Sony PlayStation. We'll start by looking at the early history of Sony. The story continues with the career of Ken Kutaragi, leading up to the SNES-CD project. We'll explore how that joint venture between Sony and Nintendo eventually became the Sony PlayStation. Let's explore some business shenanigans on today's trip down Memory Card Lane.
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Today, we'll all learn about Captain Novolin, Rex Ronan: Experimental Surgeon, Packy and Marlon, and Bronkie the Bronchiasaurus, all released for the SNES in the mid 90s. As part of their story, we'll talk about the historical context in which they were created, discussing the 90s and the creation of the ESRB. We'll also briefly talk about how video games are used in medicine today by looking at the Therapeutic Gaming Department at C.S. Mott Children's Hospital. So join us as we see how gaming contributes to healing on today's trip down Memory Card Lane.
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Today, we'll all learn about Mass Effect, originally released for the Xbox 360 In November 2007. As part of its history, we'll tell you about the early history of its development studio, BioWare. Our look at their early titles includes Baldur's Gate, Star Wars: Knights of the Old Republic and Jade Empire, all of which have all paved the way for the Mass Effect series. Finally, we'll talk about our own experiences with the Mass Effect series. Join us for a galactic adventure on today's trip down Memory Card Lane.
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Embark on a journey into the history of Halo: Combat Evolved with guest, Eric Ball. Explore the early days of Bungie, tracing its formation and early game library, featuring the Marathon Trilogy. Cap off the journey with our own personal experiences with the original Halo. Don't miss out—join us today for a nostalgic trip down Memory Card Lane.
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Learn about Twisted Metal, the iconic game series that debuted on the Sony PlayStation in November 1995. Explore how a technology company that revolutionized computer simulations ventured into the video game industry. Discover the game's initial concept and its evolution into a cultural phenomenon. Join us for a chaotic ride on today's trip down Memory Card Lane.
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