Afleveringen
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The Hyperlance runs into a debris field that tells a startling story of unexpected destruction. There is danger in the rift, and it is still nearby.
Afterward, they take some time to unwind with drinks and good food.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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The party settles into their temporary roles on board the Hyperlance, taking the time to rest and try and put some pieces together.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/ Nicholas Jeudy
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Zijn er afleveringen die ontbreken?
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Once the captain is informed of Otis' presence on the ship, the party retires to the mess hall for some food and conversation. Vae tests Stavias willingness to drink tea (which has leaves) while Anima tells Otis what she remembers about where she has been.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/
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When the party is sent to investigate the Hyperlance’s mystery intruder, they find the last person Anima expected to see on this ship, Anima’s father, being threatened by void shadows. This was not how she expected this reunion to go.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/
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Our crews sail off into the sunset and onto their epilogues as the news breaks across the universe about Beacon Medical Institutes' dark secrets.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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Now that all of the wings have been secured, it is time to breach the central security node to see what secrets it holds. They find one last surprising connection between Beacon and their crew while hacking the door, and on the inside, they find the man behind this all.
Dr. Faedh Menteer, founder of Beacon Medical Institute, and proud member of the Shadow Technocracy. If they do not submit to his guidance, they will not live to see the future he is making.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: Headshot by Nicholas Jeudy
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The crew of the Eramus Kai faces unexpected danger as they break into and secure the technical wing of Beacon Station. In their search they discover truly unsettling research, as well as notes about where this technology was going to be tested. They also do some digging that reveals not only who some of the power players are, but also who it is they really serve.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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The crew of the Nighthawk goes to secure the controls for the Medical Wing, while the crew of the Kitsu Nova begins their mission of breaking in to free those being kept by the scientists.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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The crew of the Nighthawk infiltrates Beacon’s security hub by dropping in from outside of the shield and hacking their way through a maintenance hatch. From there they secure control of the Staff Wing and gather some startling information about the people who work for Beacon.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/, Headshot by Nicholas Jeudy
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In the aftermath of the fight with the corporate goons, Rhona asks the party to travel with the ship’s skeleton crew as they go to Pel Saros to ensure its safety.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/
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The crew catches someone trying to sneak onto the Hyperlance. When they go to investigate, they find more than they bargained for.
Turns out Taarko brought a handful of corporate spies to help him take the ship.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/
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Now that the ambush has been dealt with, it is time to race to the Hyperlance to get there and get the ship to safety before Tarko can steal it. Along the way, Bal gets some unexpected information and has to leave the party to deal with something from his past before it puts them in danger.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/
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Most of the party helps Rhona deal with her traitorous bouncer before chasing down Tarko. Meanwhile, Stavias' new friend gives up all of the goodies on the way to go and meet Tarko at the Hyperlance. Bal’s contact does their best to keep an eye on everyone.
Sound effects by: Zapsplat, Tabletop Audio
Theme music by: https://chesterstudios.net/
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Bal’s contact helps the party ditch their tail and find a way into Eclipse without drawing much attention, going so far as to give them a meeting with the owner.
When Stavias goes to deliver the package to Rhona, the party realizes that they have been more thoroughly trick than they expected. Now they need to help Rhona fix things before someone gets hurt.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
Additional music by Tabletop Audio
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The crew arrives at Pel Tavaria, where they hope to find Anima’s family. Spectra has other matters to attend too, leaving the party to begin the investigation on their own.
And they end up getting pulled into something unexpected that they need to deal with now before it gets out of hand.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
Additional music by Tabletop Audio
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Anima shares some of her concerns about meeting the family she has just begun to remember.
Stavias attempts to learn more about the Federation and is sent to Spectra, who shares her part of the story and leaves the rest to Vae and Anima.
Then Vae and Stavias have a heart-to-heart where they begin to mend their rocky friendship.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Our crew takes some time to catch Stavias up on what they missed during the hunt for the Basilisk, including the fact that Vae and Anima came from the Federation. This sparks their curiosity, so they go to do some investigating of their own while Vae talks to Spectra about the book she found.
Sound effects by: Zapsplat
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The Cleanup Crew has a new job! A nearby ship has a hedge-hare problem and they have been hired to get it taken care of before the creature can cause more problems.
Sound effects by: Zapsplat
Theme music by: Nicholas Jeurdy
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Meet the members of the Cleanup Crew, the oddest group you have ever seen and the new face of sci-fi pest control. While their company is still new, they are beginning to make a name for themselves.
Sound effects by: Zapsplat
Theme music by: Nicholas Jeurdy
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The data they gathered from the ship hangar provides some surprising answers as to the goals of whoever used it, as well as their final destination.
Anima gets a lead on where her family might be, thanks to a contact of Spectra’s. Vae gets confirmation that her mentor is out of the Federation and mostly safe.
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