Afleveringen
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Things only get more complicated for the Finest as their ambush on the Nameless is interrupted. On top of questioning the alliances of old allies, one of the party members is offered a deal they may not be able to refuse.
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The Finest's plan to save Gui is set into motion. Only one problem: They must ambush the Nameless.
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Zijn er afleveringen die ontbreken?
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After witnessing the onslaught occurring in Gui, the Finest begin working with the Tel'Asir royal family in order to find a way to take back the kingdom from the Starlosts.
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The Finest finally arrive in Dragonlost. But with Gui becoming an active warzone, the party has to make extremely difficult decisions with lives hanging in the balance.
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After taking some time to rest, The Finest prepare to venture back to Eubuea with only one thing in mind: Evening the playing field with Martin.
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The Finest return to Twinktanian to gear up for their adventures to Dragonlost. But when peace can't be found in night nor day, the party can only buckle down and face the hard truths before them.
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Despite being victorious in their encounter with another Starlost, the party has no time to rest as they must deal with the aftermath of the destructive battle.
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With new revelations shattering the Finest’s psyche, they’re faced down by the Blood Witch: Madame Tithe. They must put aside their feelings and fight if they want to survive.
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Arrested for their harsh reactions to Allora's confrontation, the Finest have to rely on their country's fearless leader... whether they like it or not.
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After hearing of a meeting between the Council of the Stonekeeper Empire and the thought-dead King Matthias, the party rushes to Altairi. But as they arrive, the Holdmaster Allora stands before them, offering the party the options to surrender to arrest quietly or to do things "the hard way."
Starlost Socials: https://beacons.ai/starlostdnd
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After receiving news that the Empire is in peace talks with the Eubuean Court, the Finest mobilize to investigate. But when Hickory uses Divination to try and see what may lie ahead, the party is informed that every path ends in chaos...
Starlost Socials: https://beacons.ai/starlostdnd
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After narrowly escaping the Hollow, the Finest recuperate and learn more of their new companions and just how deep Veknost's corruption runs within Esp.
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The Finest's plan walks them straight into an ambush from the Warden of the Hollow. And only one group can leave alive.
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The time is now, the Finest put their plan to break Nalu out of the Hollow into motion. There's no going back now.
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The Finest attempt to gather information about the creatures that may be lurking beneath Saracen's towers... but no one seems to know about what lies below.
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The Finest's plan to break Nalu out of the Hollow becomes more complicated as they learn of the warden's "ace-in-the-hole."
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The Finest arrive in Saracen, the Heart of the Sands of the Paerash Desert and they only have one plan in their mind: Break Nalu out of the Hollow.
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The party finds their bearings in Pitloom, but tensions rise as the Finest address the costs of their adventures.
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After 99 sessions, the party FINALLY gets to do some pirate stuff, but it's never that simple, now is it?
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The party puts every effort forward to prepare for their mission in Saracen and learn more of the stakes that stand before them.
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