Afleveringen
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Hey Link here, thanks for joining me for episode 80 where I speak with Emily Meo. In this episode we talk about how she got into the industry and some words of wisdom from her experiences, the games that made her want to make games, her favorite games, and what makes gaming enjoyable to them. We also talk about her hobbies outside of gaming, and her 2023 game of the year.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Emily as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 80!
0:00 Start
8:00 How she got into making games and words of wisdom from her experiences
33:30 Games that made her want to make games
41:00 Favorite Games
45:00 What makes gaming enjoyable to her
50:00 Hobbies outside of gaming
57:00 2023 GOTY
01:01:00 Wrap 2 Electric Boogaloo
01:02:30 Closing Time
Check out Emily on Bandcamp via https://emilyemeo.bandcamp.com/
Or via her socials!
https://twitter.com/EmilyEMeo
cohost.org/EmilyEMeo
https://bsky.app/profile/emilyemeo.bsky.social -
Hey Link here, thanks for joining me for episode 79 where I speak with Janice Chu. In this episode we speak about how she got into the industry and some words of wisdom learned from her experiences; the games that made her want to get into the industry; her favorite games, and how she has enjoyed gaming with her family and friends. We also discuss her hobbies outside of games and leave off on a shocking cliff hanger that we might revisit one day in the future!
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Janice as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 79!
0:00 Start
7:30 How they got into making games
13:00 Games that made them want to work in the industry
18:00 Favorite games
23:00 Games they enjoyed with their family and friends
36:00 Hobbies outside of gaming
47:00 Wrap up
51:00 Shocking closer and a cliff hanger
Check Janice out on Twitter at https://twitter.com/JaniceChu_89
Check Janice out on Instagram at https://www.instagram.com/jchusketch/
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Zijn er afleveringen die ontbreken?
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Hey Link here, thanks for joining me for episode 78 where I speakwith Tomas Guy-nan. In this episode we talk about the usual like how he gotinto the industry, words of wisdom based on hisexperiences, the games that made them want to make games, what makes gamingenjoyable, and their current comfort games. As well as a bunch of NES centricthings such as NES games that don't get enough credit, NES games that don'thold up today, and what they do outside of gaming.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Tomas and the game Rugrats Adventure in Gameland as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 78!
0:00 Start
18:00 Words of Wisdom
22:00 Game that made them want to make games
30:00 NES Games that don't get enough credit
38:30 NES Games that don;t hold up today
48:30 What makes gaming enjoyable
51:30 Current comfort games
01:01:00 What Tomas enjoys doing outside of games
01:04:00 Closing time
Follow Tomas on Twitter at https://twitter.com/SpoonyBardToma
Wishlist the game on Steam at https://store.steampowered.com/app/2633950/Rugrats_Adventures_in_Gameland/
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0:00 Intro
15:30 Words of wisdom from their experiences
37:30 Games that made him get into the industry
50:00 Games that don't get enough credit
57:00 Life outside of games
1:01:30 Wrap up
Check Osama out on Twitter at https://twitter.com/osamadorias
To see more of what Osama has worked on, check them out on Linked In https://ca.linkedin.com/in/osamadorias
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Hey Link here, thanks for joining me for episode 77 where I speak with Vince Miller, also known as Vince Steel, brand manager at 3D Realms where we talk about the standard questions such as their journey into the industry, words of wisdom from their experiences, the game that made them want to be part of the industry, their favorite trend over the last few years, and their life outside of work. We also talk about what exactly a brand manager is, and the game they'd make if they were given the chance.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Vince as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 77!
0:00 Intro & What a brand manager is
17:30 How Vince got into the industry
30:30 Words of Wisdom from their experiences
43:30 Game that made Vince want to get into the industry
01:13:30 Hobbies outside of work
01:30:30 Wrap 1
01:40:30 Games they'd make if they lead the charge
01:49:00 Favorite trend over the last few years
01:52:30 Wrap 2 Electric Boogaloo
Follow Vince on Twitter at https://twitter.com/vincexsteel
Follow 3D Realms on Twitter at https://twitter.com/3DRealms
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Hey Link here, thanks for joining me for episode 75 where I speak with both Audi Sorlie and Seth Fulkerson, who are both working on Arzette The Jewel of Faramore. We talk about the staples such as how both Audi and Seth got into the industry and some words of wisdom they can share, their favorite video games, games that don't get enough credit, and what makes gaming enjoyable. We also talk about the upcoming Arzette, why they enjoy the CD-I, and bad old movies.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Seth and Audi, Arzette and Limited Run, as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 75!
0:00 Intro
8:15 Talking Arzette
15:00 How Limited Run Games got involved with Arzette
26:30 How Seth got into making games
33:30 Shared words of wisdom
37:30 How Audi got into the industry
46:30 Why they like Zelda CD-I and the CD-I itself
57:30 Talking bad movies
01:03:30 Talking fave video games
01:12:30 Games that don't get enough credit
01:24:30 What makes gaming enjoyable
01:33:30 Closing time
Check out Audi on Twitter at https://twitter.com/PC98_Audi
Check out Seth on Twitter at https://twitter.com/thedopster
Check out Limited Run on Twitter at https://twitter.com/LimitedRunGames
Check out the recent Jurassic Park release on Steam via https://store.steampowered.com/app/2673080/Jurassic_Park_Classic_Games_Collection/
Wishlist Arzette on Steam via https://store.steampowered.com/app/1924780/Arzette_The_Jewel_of_Faramore/
Check out Arzette on Twitter at https://twitter.com/ArzetteGame or its link tree https://linktr.ee/arzettegame
Check out Digital Foundry on Twitter at https://twitter.com/digitalfoundry
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Hey Link here, thanks for joining me for episode 74 where I speak with Niklas Hallin, creator of Yono and the Celestial Elephants and Molly Medusa Queen of Spit. We talk about the staples such as how Niklas got into making games, words of wisdom they can share, favorite games, the game that made him want to make games, and what they do outside of gaming. We also talk about Niklas's unique publishing set up, and getting into game making while not yet being a huge gamer.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Niklas, their gamest, as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 74!
0:00 Introductions and talking publishing
11:00 How Niklas got into making games
15:30 Advice and words of wisdom
23:30 Talking about Niklas getting into games after going to school
41:00 Favorite Games
48:00 Game that made Niklas want to make games
49:30 Outside of games
1:05:30 Wrap
Follow Niklas on Twitter at https://twitter.com/HallinNiklas
Follow Burning Planet on Twitter at https://twitter.com/BURNINGPLAN3T
Check out Molly Medusa on Steam at https://store.steampowered.com/app/2407400/Molly_Medusa_Queen_of_Spit/
Check out Yono and the Celestial Elephants on Steam at https://store.steampowered.com/app/602430/Yono_and_the_Celestial_Elephants/
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Hey, Link here, thanks for joining me for episode 73 where I speak with Phillip Woytowitz, also known as Mr.Thee, developer of the upcoming game Olliefrog Toad Skater. We talk about the staples such as Olliefrog Toad Skater, how he got started in the industry and some words of wisdom; The game that made him want to get into development; His favorite game; As well as things as he does outside of gaming. Outside of the staples though, we talk about the rise of frogs in video games, smash bros and games like smash bros, as well as games that smash bros influences can be seen in.
Before we get started, don't forget there are link in the episode description that you can follow to learn more about Phillip, the project, as well as the podcast. Also, don't forget to like, share the episode and feel free to comment on your own favorite game or Smash Bros like games!
0:00 Start
11:30 How Philip got into making games and some words of wisdom
22:45 The game that made Phillip want to be a dev
26:15 Phillips favorite game
34:00 On the topic of Smash Bros Melee
44:00 What Phillip does outside of gaming and developing
48:00 Where to find Phillip and the wrap up
Check Phillip out on Twitter at https://twitter.com/PhillipWitz
Check Phillip out on Bluesky at https://bsky.app/profile/mrthee.bsky.social
Check out Ollie Frog Toad Skater on TikTok at https://www.tiktok.com/@olliefrogtoadskater
You can also check out the Kickstarter via https://www.kickstarter.com/projects/mrthee/olliefrog-toad-skater
Wishlist on Steam at https://store.steampowered.com/app/2005910/Olliefrog_Toad_Skater/
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Size Five Games. Dan answers the staples like how he got into making games, his childhood favorites, and also talks about how to bully a Valve employee into getting your game onto Steam, the genres that influenced him, and things he enjoys outside of gaming like screwing off to the seaside to relax!
Don't forget to like, comment, and subscribe and be sure to check further down in the description for ways to support both the podcast and Dan!
0:00 - Start
6:00 - How he got into making games and words of wisdom from his experiences
12:30 - Games/Genres that made him want to get into making games
19:00 - Childhood games that he feels don't hold up
25:00 - Games that Dan doesn't feel get enough credit
32:00 - Favorite recent trends in games
37:15 - What Dan does outside of games
42:00 Where you can find more info about Dan
44:30 Current comfort game
53:30 Wrap up
Check Dan out on Twitter at https://twitter.com/danthat
Check Dan out on Bluesky at https://bsky.app/profile/danthat.bsky.social
Check Size Five Games website out at https://www.sizefivegames.com/
Check out the game catalogue on Steam at https://store.steampowered.com/publisher/sizefive
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In this episode I speak with Pixel Art Artist that has contributed to Vernal Edge and Pseudoregalia, Matt Martinez
0:00 Introductions
7:30 How Matt got started making games and wisdom they can share from their experiences
15:30 The game that made Matt want to work in the industry
21:30 Favorite Games
46:15 Game that doesn't get enough credit
53:30 Game that Matt feels didn't age well
1:03:00 Where to find more info and the wrap
Check out the Vernal Edge discord at https://discord.com/invite/TgdZcyY
Check Matt out on Twitter at https://twitter.com/HyMyNameIsMatt
Check out Vernal Edge on Steam at https://store.steampowered.com/app/1546710/Vernal_Edge/
Check out Pseudoregalia on Steam at https://store.steampowered.com/app/2365810/Pseudoregalia/
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In this episode I speak with game director and lead developer on the upcoming Kingpin Reloaded Robert N Brown
0:00 Start
9:30 How and why Robert got into game development
16:00 Words of Wisdom
22:00 Game that made Robert want to make games
39:30 Favorite games and why
56:15 What Robert does outside of Games
01:12:30 Where to find more info about Robert and Kingpin Reloaded
For more info about Robert's other projects, check out http://www.CaptainDeath.Com
For more info about the upcoming Kingpin Reloaded, check out the Steam page at https://store.steampowered.com/app/1224700/Kingpin_Reloaded/
Check out Slipgate Ironworks on Twitter at https://twitter.com/SlipgateIron
Check out the games publishers, 3D Realms at https://twitter.com/3DRealms and Interplay at https://twitter.com/InterplayGames
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Nice
In this episode I speak with Gianni Matragrano, voice actor who has contributed to numerous anime titles, video games, and boom shoots
0:00 - Introductions/Who Gianni is and how he got into VA
16:30 - Words of wisdom from experience
26:15 - What Gianni enjoys about games and which games he enjoys
31:15 - Most enjoyed boom shoot
53:15 - What Gianni enjoys outside of games
01:12:30 - Closing time
Find out how to Get Gianni via https://www.getgianni.com/
Check Gianni out on Twitter via https://twitter.com/GetGianni
Check out Gianni on Twitch via https://www.twitch.tv/GetGianni
Check out his main Youtube via https://www.youtube.com/GianniMatragrano
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In this episode I speak with Rui-Rou Teo, 3D Character Artist at Riot Games
0:00 Start
9:00 How Rui got into the industry and words of wisdom from her experiences
15:00 Games that made Rui want to be in the industry
38:00 Favorite Games
45:30 Hobbies outside of gaming
56:00 Where to find Rui and wrapping up
Check Rui out on Twitter at https://twitter.com/rui_rou
Check out Rui's art station at https://ruirou.artstation.com/
Check out Rui's instagram at https://www.instagram.com/reyruo
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Hey, I'm Link and this is episode 67 of the Red Tunic Podcast featuring guest Vitor Malcher! Game Designer at Digital Extremes, previously contributor to Mahou Senshi Cosplay Club, and Out of Space from Behold Studios!
0:00 Intro
9:00 How Vitor got into making games
16:00 Words of wisdom from their experience
21:00 The game(s) that made Vitor want to make games
34:30 How they enjoy gaming now
44:45 Hobbies outside of making and playing games
52:30 Games they'd like to make with no restraints
58:00 Restaurant recommendation for Toronto
1:00:00 Favorite Game and wrap up
1:05:00 Pop question
Check Vitor out on Twitter at https://twitter.com/VHMalcher
Want to talk directly with Vitor? Catch him on Discord via vitormalcher
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In this episode I speak with Rami Ismail, co-founder at Vlambeer, game developer consultant, one-third of The Habibis podcast, and PressKit maintainer
0:00 Intro
15:00 How Rami got into making games
24:00 Words of wisdom from his experiences
27:00 Games that made them get into development
30:00 Favorite games
43:00 How they enjoy gaming now
48:00 Life outside of gaming
55:45 Where to find and wrapping up
To follow Rami check out https://www.ramiismail.com/ to get easy access to everywhere they are
Check out Rami's mom on Twitch at https://www.twitch.tv/momvsffxv
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In this episode I speak with Ben Reichstein, sound designer that has contributed to projects like Stellar Valkyrie, Call of Saregnar, Combustion, and Skywind
0:00 Start
06:00 Who is Ben and what is foley work
15:00 How Ben got into working with games
23:00 Words of wisdom to impart
29:00 Favorite game and the game that got Ben into the industry
37:00 Games that Ben feels didn't get enough credit
46:00 Game to make given absolute freedom
49:30 Audio & VR
01:02:00 Hobbies outside of games
01:05:00 That's a wrap
Check out Ben on Twitter at https://twitter.com/BenReichstein
Check out Field and Foley on Twitter at https://twitter.com/FieldAndFoley
Check out Call of Saregnar on Twitter at https://twitter.com/CallOfSaregnar
Check out Combustion via https://twitter.com/LNorwegians or https://store.steampowered.com/app/2145090/Combustion/
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In this episode I speak with Bruno Briseno, an artist and animator that has contributed to several games such as Chroma Squad, Out of Space, Galaxy of Pen and Paper and Jet Lancer
0:00 Introductions
16:00 How Bruno got into making games
21:30 Words of wisdom from his experiences
30:45 The games that inspired Bruno to get into the industry
38:30 Favorite game(s)
51:30 Talking trends
56:45 Hobbies outside of gaming
01:14:00 Wrap up
Check Bruno out on Twitter at https://twitter.com/brunobriseno
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In this episode I speak with Sam Prebble developer at Trigger Happy Interactive, maker of Turbo Overkill
0:00 Start
8:30 How Sam got into development
16:00 Words of wisdom from experiences
22:30 Game that made Sam want to get into development
24:30 Why its Doom
27:30 Parental failings
34:45 Favorite game and why
39:00 On the topic of Stalker
47:15 Hobbies outside of games
58:00 Where to find more info about Turbo Overkill and Sam
1:01:30 Chainsaw Man?
1:06:00 Wrap up
Check out Turbo Overkill on Steam at https://store.steampowered.com/app/1328350/Turbo_Overkill/
Join the Discord at https://discord.com/invite/22xvVZg
Follow Sam and Turbo Overkill on Twitter at https://twitter.com/turbo_overkill
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Today I speak with Roth Cardona, Technical Director at Vaporware Limited, currently working on Beyond Sunset
0:00 Introductions
3:45 How Roth got into development
8:30 Wisdom Roth can share from his experiences
18:00 On the topic of GZDoom
37:00 The game that made Roth want to be a developer
42:00 Roth's favorite game(s) and how he met his wife
46:30 Nostalgia for a game that didn't age well
50:30 Hobbies outside of games (Its mostly keyboards!)
1:23:00 Parting words and wrapping up
1:28:15 Closing time
Check out the Beyond Sunset linktree at https://linktr.ee/beyondsunset
At Roth's suggestions check out these games -
Netstorm Islands At War
Interstate 76
Abalone
Sentinels of the Multiverse
Red Rogue
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In this episode I speak with Philip Tibitoski, co-founder and president at Young Horses developers of the Octodad series and Bugsnax
0:00 Intro
14:30 How Philip got into making games
21:30 Words of wisdom
28:30 Why Ocarina of Time got him into making games
35:30 Favorite games
43:40 Concept of game-feel
46:30 Hobbies outside of games
55:00 Last words and where to find Philip
Find out where you can get Bugsnax at https://bugsnax.com/
Find out where you can get Octodad at https://octodad.com/
Check out Young Horses on Twitter at https://twitter.com/YoungHorses
Follow Philip on Twitter at https://twitter.com/PTibz
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