Afleveringen
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In a press release, Focus Entertainment publishing deputy CEO John Bert said, “We have been honored by the incredible response from fans following the launch of Warhammer 40,000: Space Marine II. We will continue to support the game with exciting content and regular updates in the coming years. Today, we are thrilled to announce that the adventure will continue with Space Marine III. Players can look forward to an immersive campaign, a multiplayer mode, and innovations that will redefine the standards of third-person action games. Developed in close collaboration with Games Workshop, Warhammer 40,000: Space Marine III will take the genre to new heights by introducing large-scale battles that are even more spectacular.”
Nobody knows whats going to be in it aside from shooting guns i guess but lets speculate because that's what content monkeys like us do. MAYBE IT WILL BE A DATING SIM?!?!!Support the show
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A shroud of darkness blankets the world. Smoke and brimstone spews from the yawning gates of Inferno, enveloping the lands where people have abandoned God and openly wage war against His Creation. It is a grim reality that a full third of humanity has bent its knee before the idols of Hell. The main military force of Satan on Earth is the Heretic Legions, raised from amongst these citizens of the damned.
Though the vast bulk of the Heretic Legions are made of mortal humans, Hell often sends their own abhorrent progeny to reinforce their mortal foot soldiers: nightmarish War Beasts made of captured and possessed creatures and dreaded Artillery Witches who act as mobile artillery supporting lighting assaults. Thus, in this accursed theatre of war, mortals and abominations march hand in withering hand, bound by the suffering ties of damnation. The wails of tortured beasts meld with the shrieks of damned souls, while the skies rain down fiery retribution upon all who dare to oppose the Heretics’ ceaseless crusade for a demented parity with their Creator.Support the show
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Malcador the Sigillite, also known as Malcador the Hero by decree of the Emperor of Mankind, was the powerful psyker and scholar who served as the Imperial Regent when the Emperor was away from Terra or otherwise engaged and also as the first Grand Master of Assassins during the Great Crusade and the Horus Heresy eras.
By the dawn of the 31st Millennium, Malcador was over 6,700 standard years old and could remember his date of birth to the second. His title of "Sigillite", meaning "seal-bearer" in an ancient Terran language, was a measure of the esteem and trust the Emperor had in Malcador, for he was empowered to speak and act in the Emperor's stead with the Emperor's full authority wherever he went.Support the show
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The Vampire Counts are amongst the most legendary factions of Vampires to have ever terrorized the civilized lands of the Old World, all of whom are members of the unholy von Carstein bloodline. The government, nobility and the patriotic citizenry of the Empire consider the Vampire Counts to be fiends without equal. They seek only to topple the civilizations of the living and supplant them with an empire of the Undead that will reign forever as Lords of the Night.Support the show
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Within the Imperium, entire worlds are devoted to the pursuit of agriculture and the growing of food, providing the necessary sustenance for the people of more specialised worlds elsewhere in the galaxy. These so-called Agri-worlds can grow a variety of food in many different ways, from the ill-tempered livestock known as Grox that provide meat to so many across the galaxy to simple wheat for bread.
On some Agri-worlds, entire continents have been cultivated for the growth of foodstuffs. The most standard type of food grown on most Agri-worlds and distributed to feed the peoples of the Imperium is processed corn. This variety can produce confusion when Imperial cultures mix; in one recorded instance, Tona Criid, a native of Vervunhive on Verghast, mistook camouflage paint for a type of food-paste supplied to the 1st Tanith Regiment.
Space Marines have been known to subsist on triglyceride gel and amino-porridge, as well as local wildlife hunted during their deployments. Some Chapters of the Adeptus Astartes have their own particular diets. The Dark Angels, for instance, are known to consume nutrigruel, carboloafs and vitamead.Support the show
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The Nachmund Rift War is an ongoing conflict being waged by the Imperium in the Nachmund Sub-Sector.
Closely connected to the War of Beasts and War of Nightmares on Vigilus, while the Fortress World itself continues to remain largely in Imperial hands the greater Nachmund Gauntlet finds itself besieged by the Forces of Chaos.
Vigilus is a world situated within the Nachmund Gauntlet and one of the few passages through the Great Rift. As such, the planet has become strategically vital for the Imperium and has become a target for a wide number of its enemies.
As part of the greater War of Beasts, Sangua Terra is under Chaos assault as Abaddon the Despoiler seeks to destroy both it and Vigilus to close the Nachmund Gauntlet. At least 2 companies of the Castellans of the Rift Chapter are fighting on the world. During the Nachmund Rift War, the planet became the linchpin of the new Imperial defensive network dubbed the Sanctus Wall.
Due to successive Chaos invasions, Sangua Terra is presently a battle-scarred hellscape overrun by Daemons. Canoness Superior Junith Eruita has arrived on the planet to marshal its defenders.Support the show
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https://www.patreon.com/AdeptusRidiculous https://www.adeptusridiculous.com/ https://twitter.com/AdRidiculous https://orchideight.com/collections/adeptus-ridiculous Having recovered from his grievous injuries, Warmaster Horus leads the triumphant Imperial forces against the rebel world of Isstvan III. Though the rebels are swiftly crushed, Horus's treachery is finally revealed when the planet is razed by virus bombs and Space Marines turn on their battle-brothers in the most bitter struggle imaginable. Truly, he is the Warhammer Forty Thousands.
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Trailer for new 40k show ASTARTES 2 came out recently and it was pretty good. We aren't really into doing the whole soyjak pointing reaction videos, but trailer actually contained a lot of cool stuff and showed off quite a few obscure space marine chapters we want to talk about today with Kirioth: Scythes of the Emperor, Sons of Medusa, Retributors, Angels Vermillion and Mortifactors.Support the show
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https://orchideight.com/collections/adeptus-ridiculousA Techmarine (known as a Frater Astrotechnicus in High Gothic) is a Firstborn or Primaris Space Marine technician and engineer as well as a full Astartes battle-brother of his Chapter. They are fully initiated members of both the Cult Mechanicus and their Chapter.
Prospective Techmarines are chosen from the ranks of the Space Marine Chapters for their affinity with technology. They learn how to divine the runes of engineering and study the liturgy of maintenance. This great body of lore must be committed to memory and understood by the novice Techmarine.
They are taught how to "feel" the pain of a damaged machine and heal it. When they come back they serve the same role in their Chapter as a Tech-priest Enginseer in the Astra Militarum. Without the passing on of such ancient lore, the Space Marines would eventually grind to a complete halt, unable to make war. Thus does every Chapter’s might hinge upon the esoteric knowledge of its Techmarines.Support the show
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Bretonnia, formally the Kingdom of Bretonnia, also known more prosaically as the "Land of Chivalry," is a highly martial Human feudal kingdom of the Old World that lies between the lands of the Grey Mountains and the Great Ocean. Bretonnia is second only in size to that of the Empire among the realms of Men in the Old World, and is both the Empire's chief rival and closest ally, having a culture and society that revolves around the ideals of nobility, a strict social hierarchy based on aristocratic birthright, and the upholding of a strictly enforced code of chivalry.Support the show
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https://orchideight.com/collections/adeptus-ridiculousAeldari Corsairs or Anhrathe are bands of piratical Aeldari Outcasts. They are a constant threat to merchant shipping, though very rarely pose a threat to a major Imperial battlefleet. Sometimes the rigid constraints of the Eldar Path are intolerable even for an Eldar to bear; such individuals leave their Craftworlds and become known as Outcasts. Outcasts must bear the terrible burden of their heightened Eldar consciousness without the protection of the Eldar path, set free within the universe they are dangerously vulnerable. Only Eldar of especially strong character can survive for long as Outcasts.
There are many bands of so-called Corsairs scattered across the galaxy, and all are savage and deadly raiders. Outcasts from the strict confines of the Craftworlds, the Corsairs live in self-imposed exile, seeking to explore the galaxy and experience the full gamut of emotion and sensation accessible to the Eldar’s sensitive psyche. Most are young and adventurous Eldar who will eventually return to their homes older, wiser and tempered by warfare. Some, however, embrace the raider’s life completely and fall further still, becoming ever more bloodthirsty and psychotic, indulging their darkest impulses and eventually seeking out the infamous Dark City.Support the show
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https://orchideight.com/collections/adeptus-ridiculousThe Leagues of Votann are a prominent Squat civilization based around the Galactic Core. For thousands of years, they have exploited the riches of the core and overcome the dangers of the perilous region. Over these many millennia they have battled many of the galaxy's races, while just as frequently trading or acting as mercenaries.
The Votann are a rugged survivalist culture, having derived their society from the dangerous merchant-fleets of the Dark Age of Technology. They find strength and unity in the endless quest to acquire the resources they need to endure. While many judge them as selfish hoarders, they see these actions as necessary to ensure the survival of their race. Few other races can match the cloned Kin of the Leagues of Votann in the resilience of mind, body, and spirit.Support the show
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New Antioch, officially the Principality of New Antioch, is a Christian city-state which functions as the Church's main and only line of defense against Heretic forces in the Levant. The city started to be built, or more accurately rebuilt in 1559, and the construction and fortification works were finished in 1595. The Principality is located where the old city of Antioch once stood, in the northeastern edge of the Mediterranean Sea, and exclusively borders lands controlled by Heretic forces. The city and all its armed forces fall under the command of the Duke of New Antioch, a role currently being occupied by Duke Constantine.Support the show
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Fulgrim (also known as the Phoenician, the Illuminator, the Prefector of Chemos) is the Primarch of the Emperor's Children, one of the twenty Primarchs created by the Emperor in the earliest days of the Imperium, just after the end of the Age of Strife. Fulgrim, like the other Primarchs, was sucked from Terra by the Gods of Chaos and placed on a faraway world in an attempt to prevent the coming of the Age of the Imperium. Constantly seeking to emulate the Emperor by perfecting himself, Fulgrim's obsession bred a hubris that drove him to eventually become consumed by the Chaos God Slaanesh. AND NOW HE IS BACK!Support the show
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Norsca is a frigid, arctic peninsula and Human cultural region located in the far north of the Old World, though not officially considered a cultural or historical part of it by southern scholars. Norsca lies on the very doorstep of the northern Chaos Wastes themselves. It is bordered to the south by the freezing waters of the Sea of Claws, to the north by the Sea of Chaos and the Chaos Wastes, and to the east by the roving Kurgan tribes of the Eastern Steppes.
Norsca is inhabited by a race of savage and ferocious Men known variously as Norscans, Norsemen or the Norse. Long ago, in the time of Sigmar, when these people still inhabited the northern lands of what would become the Empire, they were known as the Norsii.Support the show
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A δτ-class or Death World (sometimes spelled as Deathworld) is a world classification defined by its extremely dangerous or aggressive native flora and fauna. These eco-systems are finely balanced between continual destruction and lightning-fast reproduction. Death worlds take many forms, ranging from jungle-covered hell-holes with carnivorous plants and animals to barren, volcanic wastelands racked by ion storms. The most famous and notorious Death World is the hellish planet of Catachan
Some worlds can be turned into Death Worlds, like what occurred on Indiga after numerous captive giant predators escaped from their zoos. When this happens, these worlds are labeled as Man-Made Death Worlds.
Humans can, and do, live on these worlds, but it is a never-ending struggle. On many death worlds it is as if the entire bio-mass of the planet were consciously motivated against human settlement - concentrating forces against intruders to destroy them. Death worlds with human settlements or colonies can have populations of 1,000 to 15,000,000.
Death worlds are not usually inhabited, and are nearly impossible to colonise but still need to be explored, which means the establishment of outposts and other support facilities. Some planets have rich mineral wealth, animal life, vegetables or gases, so tithes might range from Solutio Tertius to Solutio Prima.Support the show
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The Death Korps of Krieg are Imperial Guard Regiments raised from the world of Krieg. Notoriously grim and fatalistic warriors, they seek to atone for their planet's past rebellion by dying glorious deaths in service to the Imperium. For this purpose, Death Korps regiments routinely request to fight in the galaxy's deadliest warzones, grinding their enemy down through long battles of attrition and siege warfare.Support the show
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During the Crusades a heretical band of Templars dared defy the Almighty and, casting aside their sacred vows, unleashed the forces of Hell upon the Earth. Over 800 years later, in the Year of Our Lord 1914, this brutal, merciless war between the forces of Heaven and Hell rages on.
Trench Crusade is a miniature wargame and horror setting. It is a collaboration between horror artist Mike Franchina, sculptor James Sherriff, and former Games Workshop designer Tuomas Pirinen.Support the show
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Brad and Eric from PoorHammer podcast join Bricky & Dk and create absolutely broken Detachment rules for Warhammer 40k tabletop and everybody suffers. If you aren't into tabletop enjoy 2 hours of incomprehensible numbers and words.Support the show
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Kislev, officially the Tzardom of Kislev, also known as the "Realm of the Ice Queen," and to the Kislevites themselves as "The Motherland," is the most northerly Human realm of the Old World. It is a powerful kingdom defined by the constant need to prepare for incessant warfare against the tribes of the Chaos-worshipping Northmen on their borders. Kislev is known far and wide for having some of the greatest horsemen to ever roam the plains of the southern realms. Ruled by a mighty monarch known as a "tzar" or "tzarina," Kislev is a nation born from the saddle, its people's ancestry traced to the mighty horse-warriors of the Gospodar tribe who inhabited the Eastern Steppes for many millennia.Support the show
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