Afleveringen
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Join Beadle, Mugen and Estwing as they finally get their Spring Break! After the events of Night Serpent Isle, the party gets a well deserved break. Building sand dragons and challenging the crew of The Shell to a grueling volleyball match!
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After sneaking back to The Shell, the party sets sail back to Port Rummspringa. On the way, they are contacted by Lili, who has finished work on the strange Orb from Ibras' lab. Back at the port city, the party discusses where to go next and Beadle also learns that he is being hunted by his former guild.
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Zijn er afleveringen die ontbreken?
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Back at Night Serpent Isle, Mugen, Beadle and Estwing are treated as guests of honor as a huge celebration commences. Music, ales and wines and some...other things are had into the early hours of the next morning. When the party wakes up, they discover that Flame Tongue has snuck off in the night with the chest and Han, Mugen's book, is sensing some terrible magic. Following the book, they find Flame Tongue, but he is not alone...
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Luckily The Warbler War Balloon (the future of balloon based warfare) was mostly undamaged in the fight with the gargantuan purple worm. The party packs up their spoils and heads back to the port city of Rummspringa. Beadle, noticing that Flame Tongue looks a bit more worse for wear, takes over piloting and learns a bit about Flame Tongues family. Meanwhile, someone lost to Mugen long ago reaches out to her, giving her hope, but also a feeling of uncertainty.
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DISCLAIMER!!!: Sorry all, I messed up when recording this somehow and the only mic that was recording was the DM's, because of this, the sound quality is a bit rough, I did my best to make sure you can hear everyone, please forgive me for this mistake!
In this episode the party takes on the giant purple worm! Flame Tongue is in serious danger, but some quick thinking from the party leads to the destruction of the worm. Tons of loot is found inside, including a strange opalescent stone that puts Estwing in a trance. A vision flashes before her eyes as memories of her past come to light. Also, Flame Tongue is acting kind of strange, could he be hiding something?
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Sailing The Warbler high above the desert, the party gets to know the Blue Bears mercenaries and take in the sites. Life has uh...found a way in this desert, despite the danger. Packs of dinosaurs travel between small patches of green, the gold sands below are dotted with life. A large oasis seems to be the popular watering hole, but not only to the dinosaurs. As the party watches, a massive worm like creature bursts from the sand and snatches a T-Rex, pulling it into the sands. Is this what they have come here to kill? Is this what they are up against?
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The party heads back to Port Rumspringa with The Warbler in tow, pulling into the port and making their way to The Great Hull to speak with Franchesca, they run into some "frenemies" that give them some trouble along the way. Finally making it to The Great Hull, the party is told that the assassin who had shot the poison arrow through the window the last time they visited is locked up in the brig. Maybe it's time for some answers?
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The party spends the next 3 days making bombs, deceiving doctors and building a war balloon that they excitedly named The Warbler due to the honey Beadle used to coat the balloon turning it yellow. A heart to heart between a drunk Estwing and Flame Tongue, and many potions made and stocked for the expedition to come!
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Thinking quickly, Beadle and Mugen come up with a plan to take down the Dracolich. With a bit of luck, they get Fiden and the Dracolich off their back and make it to Night Serpent Isle. After some exploring, Flame Tongue shows them his big idea, a great claw that can be anchored to the ground to grab the great worm!
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Happy 1 year of BnDnD!
Beadle has a disturbing dream about the Goddess Mari'Kai and accidentally oversleeps! The presentation to Lady Franchesca is in two hours and Beadle doesn't have time for his morning routine. After some quick breakfast with Flametongue, the party heads up to meet with Franchesca at her home, The Great Hull. After some shenanigans, she agrees to help them.
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The Fellowship of the Bling decide to stroll right up to the most important lady in town, The Crown of the Sea, Lady Franchesca. Amused by their boldness, she entertains a conversation with them for a while. Afterwards, the party has a seat on the patio and while at dinner, they notice the Turglesnerch presence, Lord Carligula is staying at Blue's as well, they will have to be sure Beadle is not noticed!
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A chase starts as the mysterious assassin darts down an alleyway after stabbing Flametonuge and taking the key he wears around his neck. Thinking quickly, they catch up to the assassin and take him down! Afterwards, Flametongue has more to say about the shard he has and his plan to take back his homeland.
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The party has made their way to The Coconut's Rest, a hidden speak easy in the port city of Rummspringa. While they sip their drinks, they overhear talk of someone who was mentioned to them before, Flametongue. With a brilliant plan to inject themselves into the conversation, they eventually gain Flametongue's interest and plan to speak with him later that night. Unbeknownst to them however, others in the establishment may be watching.
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Steve the shark kin greets the party and tells them about the different bars an shops around town. BAR CRAWL! Time for drinks and info gathering. After a visit to the beach bar Chum Fiesta, the party heads further into town to get proper warm weather attire for Mugen and to find this speak easy they were told about called The Coconut's Rest.
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The party has a peaceful last couple of days at sea when, sunken towers, meteor showers and a visit from a friendly bronze dragon. In the distance as dusk falls on the 5th day of travel, the shining city of Port Rumspringa comes into view. Pirates, black markets and someone they call The Crown of the Sea, what awaits them in this new city?
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The Fellowship of the Bling set off with their friends Sonny the Tortle, Roadie and Shivers as they make their way to the southern port city. Along the way they meet a rainbow dragon fish, luckily it speaks draconic and is able to converse with Mugen. In their conversation the party is warned about the dangers of the southern seas!
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The next morning, Vekel comes to check on the party and invite them to a community breakfast with everyone else in town. Marneth steps up to lead the people of Ulding and the party is rewarded for their part in the resistance. Afterwards they get an unexpected call from some friends they have not seen in a while.
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After the victory party, Beadle, Mugen and Estwing settle in with Burrow'r around the fireplace in the townhome outside the keep. As the fire roars, and snow falls outside, the party takes the time to discuss their stories and tell each other a little more about themselves. As the night drags on, in their sleep comes visions of a distant past.
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After the dust has settled, Beadle, Mugen and Estwing join the crowd inside the throne room. Vekel steps forward with his step father in chains and a trial commences with the party revealing their evidence. Afterwards, a celebration is in order with drinking games and eavesdropping. With the leadership of Ulding removed, who will take it's place? Not something to worry about for now, for now we party!
Party music thanks to:
Tavern Loop One by Alexander Nakarada | https://www.serpentsoundstudios.com
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Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/ -
Myrdin had only just fallen when the townsfolk burst through the door, a weary party before them, luckily there were some medics in the crowd. Vekel, who had survived most of his soldiers turning against him, asked for the assistance of Beadle, Mugen and Estwing as he means to confront his step father, the Baron Iric. What will they find when they come face to face with Iric? And...what was that rumbling? Is the ground shaking?
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