Afleveringen
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Join us again as we dissect the Fantasy Flight Edge of the Empire system we played, the plot and story of this season, and a major reveal about every character they have ever met in game.
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All the pieces are in place, the final destination is known the key is found and the journey is at an end.
On the deserted Casio Moon, a vault of riches lies dormant. A ring that holds the fate of a valley, credits, and other treasures lay within.
But time is running out, who knows what grand traps wait in the vault, and what hidden security waits below the gray dust of the moon.
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Zijn er afleveringen die ontbreken?
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Another dangerous escape, another key to treasure, but not where they were expecting. Despite getting the original code cylinder, the unit begins to fizzle and spark as it auto destructs.
With a critically wounded Rebel Agent Amilyn in the med bay, Zeth automatically pilots to the Smugglers Haven, Nar Shadda.
Just the skeleton codes stand between the heroes and their locked vault prize, but only one member knows where they might be.
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A Masquerade led to dropped masks as our trio make a hasty getaway. Confronting elements of their past Zeth found conflict and ill feeling, while Fenris found ignorance.
Their ploy to clone Captain Quick’s Codes lays scattered across the floor as an assassination attempt also was abandoned.
Now with the original code cylinder in hand but stormtroopers and agents of the empire closing in, they must make a break across the planet to escape.
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A Dead Moon Lead to a dead end? Tracking his squads mission that got them killed for knowing too much Fenris lands on the moon of Planet Casio.
Faced with a impregnable vault door marked only with a mysterious symbol, Ranik and Fenris get quite an unexpected reaction from Zeth
The deadline to the S.E.D. Ball is still ticking down as the window to capture the key to this door slowly closes.
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After a dangerous escape through a hurricane across foot, speeder, and and star ship, the Midnight Mynock is once again spacebound
Now armed with a datapad full of blackmail and secrets, the journey to the Valo Imperial Fairgrounds continues.
The mission now is to get close enough to Captain Quick to clone her code cylinders, for access to the hidden vault.
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On the Resort Planet of Niamos, Fenris confronts a ghost of his past while his companions rally around an support the ex-trooper
A gang war is set to boil over as would be mafiosio Urbahn pressures them for more and more favors. Fed up with the constant abuse, Fenris ignites a stun grenade.
Outside A cautious Ranik waits, a silent observer of the night's escapades, while the hurricane strikes the shore bringing rain and chaos.
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The Plan begins to take form, our Strange Crew leaves Utapau after making contact with a Droid Fixer in the underground and forming the beginnings of a plan
With have a lead on where Captain Quick will be in a few days they can plan to clone her code cylinders, but getting in might be an issue
A blueprint and the location of the vault will also need to be flushed out, but soon that information might come to light
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Under threat of imperial displacement, Ranik Keff begins a quest to save her village. Finding assistance in the from of Fenris Cane, and Zeth Voss, members of the underworld whos love of rewards motivate them to action
Now in Hyperspace, the crew prepares their next move to track down and unlock the Hidden Vault containing untold riches
Meanwhile Captain Quick plots for her new arms factory, assured that nothing will stop her plans
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An Age of Rebellion is upon us, Heroic Freedom Fighters rally against the Evil Galactic Empire Destroying its DEATH STAR battle-station and igniting a spark of hope
In response the iron fist of the Empire has grown even heavier squeezing out resources and materials through the machinations of it Special Economic Development Unit
On the Remote village of Privia on the arid planet of Casio, life goes on at a quiet pace, with the troubles of a galaxy seeming far, far away.
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A Double Episode! We speed toward the conclusion as our heroes find themselves stranded on a planet due for a close run in with its sun. With no other option they must brave a brainwashed cult of miners to risk repairing their ship. And once repaired, there is one more task, to get the truth back to the Casino, and expose the murder most foul.
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The truth draws near, after several attempts on their life, the crew finds a solid lead, the Rogue Planet Korg, sight of an Empirical investigation and subsequent coverup, the Nova Claw races toward that unknown land.
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After TZ-8 barely prevented his comrades from getting vented to space, the Buzzards regroup and examine their clues and plan their next line of investigation.
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Another lead points them to the Red Tide Casino, a guttering high payout palace on the main strip of the Plasteel Pride, who knows what figures and dangers await beyond its crimson veil.
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A dangerous race lies ahead for the crew of the Nova Claw, a band of smugglers need Lancer to prove herself worthy of meeting the boss, who knows what dangers lurk in the asteroid belt around Mandalore.
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Now armed with a purpose and direction the team lead by a hunch by Rook find a their way to a Noodle Bar run by some unsavory types, who might have the next clue.
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Imperial Oppression reigns across the galaxy as a small team of scrappers and rogues struggle to make ends meet. But a call from the dead might rouse our players to action on a glittering space bound casino.
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Once more we talk about the system, the story and our overall feelings about the d20 system. We share character details, and how we felt about what Wizards of the Coast published in the 2000’s
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One last adventure, they come face to face with the evil that has prompted their journey, will they sell themselves short, or rise to the occasion, and become heroes against tyranny?
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A descent into darkness awaits, the twisting forces of the ghosts of Sith and Jedi alike lurk in the deep shadows of the depths of Malachor.
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