Afleveringen
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Our heroes rush to secure a Fyrsnott gift for their friends. Cassius prepares his wine-snorkel, Taryn teaches the art of pickpocketing, and Zraka perfects his dart game.
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The Wishbone Boys are up against some cultish individuals. Glitch takes up the high ground, Teddy gets a stain on his party armour, and Wattick joins tumble tots.
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Zijn er afleveringen die ontbreken?
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The Wish Bone Boys are caught between a rocky island and a hard place. Glitch remembers beans, Teddy has trouble aiming, and Wattick lets his conscience be his guide.
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The Wishbone Boys enact their plan to corner Bloody John. Glitch is pushing up the daisies, Teddy finally gets into his party armour, and Wattick steals a book from an old man.
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Our heroes investigate the Helmfall Monastery. Glitch puts in a decent showing for an Oscar, Teddy is a good shout for Best Supporting Actor, and Wattick uses proportional violence.
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Our heroes make their way to Helmfall. Glitch gets handsy with a monument, Teddy is loud and proud, and Wattick meets Deckard Cain, at last.
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It's another Brucey Bonus episode of the Idle Fantasy Podcast, coming to you LIVE from isolation! This time, Paddy and Laurie delve into the prophecy surrounding Cassius, the dragonborn paladin who was foretold to be a Messiah.
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This week, the boys reveal the details of Zraka's free-loving caravan lifestyle, Taryn's meditation on the nature of koala bears, and Cassius's infamous tale of the rabbit, the fox and the bell.
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In a special bonus serving, dice chief Laurie Havelock and Glitch-channeller Paddy Gervers discuss the first DnD characters they played.
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The Wishbone Boys go to a brewing competition. Glitch takes time over his coffee, Teddy is halted by a large gull, and Wattick violates the Geneva Convention. Again.
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The Wishbone Boys come up with a plan to get inside Helmfall. Glitch becomes a mime artist, Teddy can't handle his drink, and Wattick dances on the ceiling.
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The Wishbone Boys are heading to the seaside! Cassius sets fire to some books, Taryn causes an overspill, and Zraka remembers his grappling hook.
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The Wishbone Boys enjoy Fyrsnott. Glitch is over-excited to see Krampus, Teddy is a snowball master, and Wattick rediscovers his card-shark ways.
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The Wishbone Boys sit down to afternoon tea. Glitch demands to see Kandoo Probbly, Teddy is a puppetmaster of the truth, and Wattick spills the beans.
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The Wishbone Boys fight with familiar friends and enemies. Glitch has eye problems, Teddy desparately tries to be cool and Wattick greases everyone up.
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The Wishbone Boys reach the top of the Necromancer's tower. Glitch has an identity crisis, Teddy is a peeping Tom, and Wattick reels in a big one.
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The Wisbone Boys find some of the Necromancer's experiments. Glitch reconnects with an old flame, Teddy has grappling hook envy and Wattick tries to Indiana Jones a dog.
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The Wishbone Boys explore the Necromancer's library. Glitch learns about yak-tending, Teddy is fascinated with filligree and Wattick steals someone's post...again.
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The Wishbone Boys fight a friend. Glitch creates a bloody masterpiece, Teddy averts his eyes and Wattick rides a bucking bronco.
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The Wishbone Boys make their way to the wizard's tower. Glitch is outwitted by a door, Teddy gets mythologically confused and Wattick drugs a beloved pet.
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