Afleveringen
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Entering into March we are coming up on the release window for the first typical update every year. With a different strategy in 2025, it’ll be interesting ot see how this year differs. But with the first update to the roadmap since 4.0, Star Citizen’s strategy has come more into focus. Today I’m joined by Youtuber MrKraken to discuss this changing strategy, how it’s going so far, and what we might look forward to in the coming months.
Today’s Guests:
MrKraken
Youtube: https://www.youtube.com/c/mrkraken
Twitter: twitter.com/realmrkraken
ToC:
00:00 Introductions
02:15 What is Supply or Die/Fight For Pyro
11:00 How Should Rewards Work? FOMO & Stuff
22:55 Are They Really Fixing The Game?
29:30 Mission Givers & Better Missions PLZ
43:10 Is The Narrative Working?
54:00 What’s Coming Next?
01:02:10 Is This Overall Strategy Working?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
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With all the promises of a focus on stability and content in Star Citizen this year, everybody has their own opinion on how right or wrong the strategy is. From small bugs, to game breaking systems falling apart, there are plenty of places CIG could focus on stability and performance as well as content. Today I’m joined by PvP addict and pirate Space Cutlet to talk about how both content and stability should be handled in 2025. Solo play, group play, narrative play, or something entirely different?
Today’s Guests:
Space Cutlet
Youtube: https://www.youtube.com/c/spacecutlet
Twitch: https://www.twitch.tv/spacecutlet
Twitter: https://twitter.com/space_cutlet
ToC:00:00 Introductions
05:00 Piracy & Star Citizen
14:00 Content, Stability, & A Reaction to Bad Signs?
28:30 Is The Game “Feel” Going The Wrong Direction?
42:00 Content Isn’t All Star Citizen Needs
51:00 How Exploits Could Impact 2025
01:00:00 Too Much Solo Player Focus?
01:14:50 What Content Do You Want To See This Year?
Watch & Subscribe on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Zijn er afleveringen die ontbreken?
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From master modes to control surfaces, ballistic weapons to engineering, PvP to PvE, there are a lot of ways Star Citizen’s combat scene can vary between encounters, but it’s still missing a lot. Nonetheless, there are many things that EVERY player can learn to survive and thrive in Star Citizen, because no matter what, you’ll always want to be wary of your surroundings. Today I’m joined by combat enthusiast Johnathan Winters to discuss combat right now, combat going forward, and how players can prepare for what Star Citizen has in store.
Today’s Guests:
Jonathan Winters
Youtube: https://www.youtube.com/c/johnathanwinters
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen is currently having a bit of a moment. It’s not unexpected, 4.0 introduced server meshing, but there is a much larger push that has been growing for some time, to get Star Citizen into a truly playbable state. Between management shakeups, new studio philosophies, and new strategies, maybe that will happen. I’m joined by Bored Gamer today to discuss the possibilities of Star Citizen considering this new approach. What does a focus on content over features mean? Why have so many higher-ups left the company? What does the future look like for Star Citizen?
Today’s Guests:
BoredGamer
Website:https://www.boredgamer.co.uk/
Youtube: https://www.youtube.com/channel/UC7W5LTUy7DJYpx0cpVKJe0g
Twitch: https://www.twitch.tv/team/boredgamer
Twitter: https://twitter.com/BoredGamerUK
ToC:
00:00 Introductions
04:00 What’s Going On?
23:20 Staff Reshuffling
34:10 Financials & Mysteries
43:20 What is New Content in 2025
51:50 New Star Systems?
55:00 Is This Worse Than 3.0?
Video Podcast:https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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While games are necessarily driven by lore, they can be a strong signaler of what’s on the horizon. Today I’m joined by Star Citizen “Lorestradamus” TheAstroHistorian to discuss what is 4.0’s silver lining. Factions, their reputation, and what it means for the immediate and long-term future of the game. In the meantime we’ll also be discussing the canceled free fly event, a new AI voice generation partnership at CIG, and what factions to keep an eye on in the game this year.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
https://www.youtube.com/@TheCaptainsTablePodcast
ToC:
00:00 Introductions
06:15 Why is Lore Starting to Show Up in Star Citizen?
24:40 Is it too early?
39:40 AI Conversations in Star Citizen?
46:00 Who Are The Current Important Factions?
56:00 What’s Next?
01:01:00 Is Reputation Already Changing Things?
01:07:30 What’s Happening with Nyx?
01:17:20 Future Systems & What You Want To See?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Here on the Launch Sequence, we are very used to hearing from folks who are involved in Star Citizen weekly, but every once in a while we bring somebody with less connection on. Today I’m joined by filmmaker and Youtuber Kai Zammit to discuss his first impressions and thoughts surrounding Star Citizen after his recent introduction to the project.
Today’s Guests:
Kai Zammit
Youtube - https://www.youtube.com/@kaizammit
ToC:
00:00 Introductions
14:00 Ship Commercials in Star Citizen
25:20 The StarEngine
31:20 How Would You Play?
37:30 Chatting About Squadron 42 And Star Citizen
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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With crafting becoming a major pillar of Star Citizen, many of the gameplay systems we know are already primed to expand. What we are also going to start seeing soon is an expansion of functional ships that add into those gameloops and crafting as a whole. Refining, building, salvaging, and more types of ships may arrive in 2025 to really expand player choice and opportunity. I’m joined by Starjump_GRIM the creator of the self-titled fleet viewer, to talk about the possibilities.
Today’s Guests:
StarJump_GRIM
Hangar Viewer: https://hangar.link/
Youtube - https://www.youtube.com/channel/UChRBwcaz6lNw8MJwbGWXL6w
ToC:
00:00 Introductions
08:50 The MISC Fortune
19:30 Refining & The Expanse
30:00 More MISC Ships?
38:20 Drake & The Ironlcad
54:10 Consolidated Outlands Ships!
01:03:10 The Star Citizen Backlog & Ship Sales
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Like other games before it, Star Citizen has successfully meshed servers to increase player counts, and like other games before it, Star Citizen is still geographically restricted in how many players it can handle. While the game is expanding due to server meshing, the first REAL challenge the tech faces, the Daymar Rally, will show the difference between the current static server meshing and the real goal of dynamic meshing. I’m joined today by the head of security for the 600+ member event to discuss the challenges of hosting it over the years, and how server meshing makes this year entirely different.
Today’s Guests:
Nargosvoge
Youtube - www.youtube.com/@nargosvoge
ATMO - https://www.atmo.gg/
ToC:
00:00 Introductions
06:00 How is 4.0 Doing?
09:10 What is the Daymar Rally?
18:00 How Does Star Citizen Fight You
21:00 How Does Server Meshing Affect The Rally?
25:40 The Quarter Ahead
43:20 Will The Daymar Rally Last?
2025 Hype & Expectations
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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If Star Citizen fixed everything and became stable, people would enjoy it much more. This is the sentiment driving Star Citizen’s production this year, but what does it mean? Today I’m joined by TenPoundFortyTwo as we discuss what a Star Citizen with the little problems handled and the basic gameplay fleshed out would look like.
Today’s Guests:
TenPoundFortyTwo
Youtube - https://www.youtube.com/@tenpoundfortytwo
ToC:
00:00 Content Delivery in 2025
12:00 Game Instancing in 2025
20:00 Professions in Star Citizen
01:11:42 How Do Other MMOs Compare
01:18:52 Is It Getting Better?
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With 2024 squarely behind us, Star Citizen is entering a new phase. Server meshing is out in the wild, plyer expectations are higher than ever, and playability is the game's name for 2025. All this being true, the year needs to be more than the old “promise and hopefully deliver” format. 2025 needs to be different for the sake of the game and the community. So what can players expect in the big topics, and why is the community seeing things so differently during this crucial time? I’m joined by Twitch streamer XeroState to discuss.
Today’s Guests:
Xerostate
Twitch - https://www.twitch.tv/xerostate
Youtube - https://www.youtube.com/@XeroStateLIVE
Twitter - https://twitter.com/xerostate
ToC:
00:00 Introduction
03:20 PvE, PvP, and Pyro
29:15 How Was 2024?
52:20 Why is The Community So Mad and Happy?
01:05:00 Expectations for 2025
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen 4.0 is LIVE! While there are some caveats there, the update is in player hands and the progress wipe has been made! With it comes a new star system and some major changes to how the game functions in it. I’m joined by Youtuber and self-proclaimed Pirate
Today’s Guests:
voiDude
Youtube: https://www.youtube.com/c/voidyvids
Twitch: https://www.twitch.tv/voidude
ToC:
00:00 Introduction
07:20 Mission Problems & The Mission Refactor
13:00 Piracy in Star Citizen
24:00 What is Pyro for?
35:30 Is Pyro Really That Dangerous?
53:50 Does it Have To Be PvP?
01:10:40 Can You Play Pyro Solo?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer and Youtuber Grolo to discuss.
Today’s Guests:
Grolo
Youtube: https://www.youtube.com/@grolo-af
ToC:
00:00 Introductions
05:40 How is Server Meshing Going in 4.0?
16:00 Server Meshing in Star Citizen & Other Games
27:00 How Are Things Going?
42:00 Is SC Taking Too Long?
51:00 Communication From CIG
56:00 The Future of Server Meshing
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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One of the major shifts in Star Citizen’s development over th elast year has been the focus on base building and crafting. A potential “endgame” option for many, and a catalyst for a lot of player gameplay, this is an important part of the game, and just last week CIG delivered a HUGE update on details surrounding the gameplay involved. I’m joined by Youtuber and miner, RedMonsterSC, to discuss.
Today’s Guests:
RedMonsterSC
Youtube: https://www.youtube.com/redmonstersc
Twitter: https://x.com/redmonstersc
ToC:
00:00 Introductions
01:50 Resource Extraction & Material Quality
16:00 Offline & Cross-Shard Raiding in Star Citizen
32:00 Base Upkeep and Maintenance
38:30 Crafting & Blueprints
51:45 Player Trading & Shops
01:04:25 CIG Needs A Balance Team
01:08:20 When Did Crafting Get So Important?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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A new medium sized combat ship has been released, and it seems primed for running missions in a small group. But where does it fit in? Who is the Anvil paladin for? In other news, master modes are no more. The flight model is making a shift away from master modes but maintaining some of the hallmark features of the flight model system, today I discuss the complications and ramifications with Farrister.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/@Farrister
Twitch: https://www.twitch.tv/farrister
Twitter: https://twitter.com/thomasfarrister
ToC:
00:00 Introductions
02:00 The New Anvil Paladin
20:00 Preferred Concept Ship?
35:00 The Paladin Compared To Others
43:45 Master Modes Are Gone…or not?
56:00 But What About Engineering?
59:00 Does The New System Sound Good?
01:15:10 Getting More Mainstream?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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The RSI Polaris is now in Star Citizen, and it has immediately made clear just how much larger ships and the gameplay included with them will change the game. Today I’m joined by return guest, Croncy, to talk about the changing nature of Star Citizen, from solo to group play, from A to B to A through Z, from time to kill, to time to board. This is all about the capital ship change and how players might cope with it.
Today’s Guests:
Croncy
Twitch: https://www.twitch.tv/croncy
YouTube: https://www.youtube.com/@Croncy
Twitter: https://twitter.com/Croncy1
ToC:
00:00 Introductions
02:20 What Are Capital Ships & What’s The Point?
25:00 Does Master Modes Make More Sense?
36:00 Solo vs Group Gameplay
42:30 How To Kill a Capital Ship
53:40 Cap Ship Expectations
01:08:40 Current Feelings about Star Citizen
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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The biggest news of the past week is that Star Citizen 4.0 is now in PTU
Today’s Guests:
Tree0311
Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC
ToC:
00:00 Introduction
02:40 The Crusader Intrepid
17:30 Are There Too Many Ships?
49:00 Is 4.0 An Actual Win?
01:08:10 4.0 Is Going To PTU!
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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One of the most beloved MMOs of all time, it unfortunately died out due to decisions outside of its initial design. Star Citizen seemingly has taken a lot of what made that game great and has plans for it to exist in Star Citizen 1.0. Today I’m joined by Morphologis to discuss what made Star Wars Galaxies so great and beloved, and how players may get a second coming of the legend in Star Citizen.Today’s Guests:MorphologisTwitch - https://www.twitch.tv/morphologisYoutube - https://www.youtube.com/@Morphologis/featuredTwitter - https://x.com/MorphologisToC:00:00 Introduction06:30 Polaris Impressions30:00 Star Wars Galaxies Explained39:00 The Comparison to Star Citizen & Other MMOs48:00 How is Star Citizen like SWG01:07:15 The Outlook for Star Citizen 1.0?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
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Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game.Today’s Guests:Luke StephensYoutube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHAYoutube 2: https://www.youtube.com/@lukestephensliveTwitch:https://www.twitch.tv/lukestephenstvTwitter: https://twitter.com/lukestephenstvVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
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From the road to Star Citizen 1.0 to the release window of Squadron 42, a lot was shared at CitizenCon over the weekend. I’m joined by Casablack Gaming to try and make sense of it all in just 1 and a half hours.
Today’s Guest:
CasaBlack Gaming
Youtube: https://www.youtube.com/c/casablack
Twitter: https://twitter.com/BlackShrubberie
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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