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  • This video and more writing at https://MattHorton.live

    My podcast https://cantletitgo.gay

    0:00 - Marvel's Midnight Suns
    4:12 - What is Midnight Suns?
    4:38 - Hero and Ability Management
    7:14 - Combat
    12:25 - Superhero Social Sim
    17:19 - Abbey Grounds Exploration
    18:37 - The Loop that keeps me playing
    20:17 - The Problems with Midnight Suns
    31:31 - This game deserves a sequel


    At Gamescom 2021, Firaxis Games and 2K announced Marvel’s Midnight Suns with a trailer featuring a bunch of Marvel characters you know and a bunch that you might not. There was Doctor Strange, Iron Man, Wolverine, Captain America, Captain Marvel, and Blade, but there was also Magik, Robbie Reyes’ Ghost Rider, Nico Minoru, a brand new, unnamed player character, and her mother, Lilith, the mother of demons. The trailer was set to a cover of Enter Sandman by Alessia Cara & The Warning, and ended with all of the heroes in these black and gold costumes walking away from a giant ring filled with fire.

    If you talk to most people who have played Midnight Suns, they’ll tell you that the game is a card-based tactics game during the day and a superhero social sim at night. That assessment isn’t wrong, but I think it misses out on 2 other pretty critical aspects of what this game has going on.

    I think there are actually 4 main elements to this game:

    Hero Management and Upgrades
    Combat
    Superhero Social Sim
    Exploration of the Abbey

    So let's break each of those down.

  • 0:00 - The Game Awards
    1:25 - A sequel that outdid its predecessor
    3:26 - A beautiful, smart puzzler
    5:12 - The indie that surprised me
    6:33 - Rethinking an earlier video
    8:07 - A game DEMO?!

    More writing at https://MattHorton.live

    --

    I enjoy the Game Awards. It's often a great show.

    I enjoy what Geoff Keighley is trying to do for the games industry, and honestly, the orchestra is what keeps me coming back every year, ever since their rendition of the Animal Crossing New Horizons theme made me cry back in 2020. But I have to admit that the choices, both for nominees and for winners, often leave me scratching my head.

    Video games like any art form are subjective. You have your opinions, I have mine, and the people nominating things for the Game Awards clearly have theirs. For example, they seem to hold the opinion that the 12th biggest games publisher in the world can have a game nominated for best independent game.

    But precisely because art is subjective, and because the Game Awards makes strange decisions basically every year, I think to culturally cede the title of Game of the Year to Keighley's list of games that had big marketing budgets is weak of us. Our opinions are just as valid as those of the nominating committee and the people who voted for the Game Awards. And that goes for you too. Your opinions are just as valid as mine. I mean, you know, I don't really know enough about your opinion to say that, but the spirit of it is right.

    The only thing that can make a game the Game of the Year is whether or not you thought it was the best game you played that year.

    So here's my personal list of my favorite games from 2023.

  • 0:00 - I love broken games
    0:41 - The game I can't quit playing
    3:00 - The game that taught me imbalance is good
    6:30 - Making games FEEL great
    9:32 - Balance feels bad

    I have a thing for broken games, not the glitchy Cyberpunk kind, but the ones that let me go absolutely overpowered and tear through every challenge with a wild flair. In my view, "balance" often kills the fun. I'd rather see everything amped up than nerfed.

    Take Balatro, for example, a poker roguelike deckbuilder that's got me hooked. It lets you play with jokers that have insane abilities, leading to some crazy combos and high scores. Then there's Inscryption, a narrative-driven deckbuilder that actively encourages breaking its rules to progress. Sacrificial stones and death cards are just some of the ways it lets you shake things up.

    What makes these games truly exciting is their "juice" — the visual and auditory elements that make every move feel like a triumph. However, games like Marvel Snap tend to prioritize balance over fun, which, in my opinion, ruins the experience. I prefer games that let me break boundaries and feel like a gaming god, much like the baton pass in Persona 5.

    Multiplayer games, often too focused on balance, leave little room for the wild excitement I crave. Instead, I appreciate single-player games like Balatro and Inscryption, where the fun is about breaking limits and creating awe-inspiring moments. If you're looking for a taste of that, check out Balatro on Steam.

  • 0:00 - Cassette Beasts really works for me
    1:04 - The vibe
    3:58 - Cassette Beasts is Pokémon for adults
    6:42 - It's not that deep
    10:40 - Great battles
    13:06 - Killer music
    14:14 - Well-written characters
    17:12 - Letting go

    🔗 All my links @ https://matthorton.live

    Kyle Labriola's Sea of Stars Review - https://cohost.org/kylelabriola/post/2762235-thoughts-on-sea-of-s
    The Pre-Order Bonus podcast episode with Jay Baylis - https://www.buzzsprout.com/747596/12421340
    The Back Page podcast episode with Jay Baylis - https://shows.acast.com/the-back-page-a-video-games-podcast/episodes/episode-126-how-to-make-a-video-game-with-jay-baylis

    There's a new game that has consumed my time and thoughts over the past few weeks. I just can't get it out of my head, because it's working for me. Like really, really working for me. But I couldn't figure out why.

    Cassette Beasts is a fresh indie take on the monster taming formula. Think Pokemon, but more complex, in a meaningful way. If you grew up on Pokemon but maybe felt that those games didn't grow with you, Cassette Beasts might make you feel like you did when you were a kid.

    This is a game clearly made by people who love Pokemon, but know what that series is lacking. They know the little things that grate on you, and they've played the other monster taming games and found all the best mechanics that Pokemon's never explored. They know what makes a monster design enjoyable, and they have their own unique twist on that formula. And most importantly, they know all the parts of a game that often get ignored, like writing, music, and visual juice, and they've elevated cassette beasts in ways that you might not expect.

    If you've been looking for a game like that, I think this one might be for you. It certainly is for me, and I think I finally know why that is.

  • 0:00 - A great game
    1:50 - The expert
    2:59 - What games work on Steam
    4:21 - Where Season did well
    6:01 - Why talk about Steam?
    7:38 - Marketing doesn't mean success
    8:20 - DATA
    8:44 - A secret formula
    9:32 - What games don't work
    10:53 - What about Steam Deck?
    12:11 - A buzzy game you might know
    14:48 - Ways to make a game work
    15:36 - What about cozy games?
    17:16 - Sports games do bad on Steam
    18:22 - Pokémon-likes, on the other hand...
    19:38 - Something doesn't add up...
    22:11 - This is like software design
    23:24 - Twitter is not real life
    24:25 - NBZ helps me
    26:04 - What people read on a Steam page
    28:01 - The false door test

    At the end of January, a game released that changed how I think of games completely. Season A Letter to the Future had been building hype through multiple trailers during PlayStation events. Season, at its simplest, is a game about riding a bike, taking pictures, and recording audio. Call it wholesome or cozy, but Season fits nicely into this extremely popular niche of games whose goals are not to best an opponent or kill an enemy. In Season, Estelle's goal is simply to document her world and its culture before that culture comes to an end. Season's first trailer drew a lot of interest. It looked beautiful and contemplative and like a game I was going to devour. It was rather big news when word came out that the game's director and Scavenger Studios co-founder Simon Darvaux had harassed staff working on the game and had a toxic management style. It was a little quieter news when an investigation found that Scavenger Studios had dealt with Darveau's toxicity appropriately and that he would return to the studio in a more isolated role working on a different game. But perhaps the most shocking news came months after Season's release in June, when Scavenger Studios laid off half of their staff due to the game's extremely poor performance. After a strong indie game hype cycle and being featured in multiple PlayStation events, Season only sold around 60,000 copies across PS5 and Steam. The game underperformed what was expected in sales, and very likely, I think, underperformed what was necessary to make up the costs of development. When this news came out, I put a link to the gamesindustry.biz story in a Discord server that I frequent. The series of responses that I got from today's guest are what completely changed how I think about games, or at least how those games are marketed.

    In this video, NBZ walks me through the ways that indie games are marketed and why some great games fail when others don't.

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  • These are all the games I played in June and July.

    0:00 - Card games
    2:22 - Steam sale pickups
    4:01 - Turn-based RPGs
    4:57 - Everything else

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  • A little bit about every video game I've played in 2023. All of them.

    0:00 - All of the games
    0:23 - Fire Emblem Engage
    1:28 - Season: A Letter to the Future
    2:48 - Hi-Fi Rush
    3:35 - Terra Nil
    4:04 - The Murder of Sonic the Hedgehog
    4:31 - Mario + Rabbids: Kingdom Battle
    5:15 - Fire Emblem Awakening
    5:45 - Wildfrost
    6:20 - Dungeon Drafters
    7:19 - Avengers
    8:17 - Teamfight Tactics
    9:09 - Magic Spellslingers
    9:32 - Magic the Gathering Arena
    10:19 - Summon Quest
    10:39 - Genshin Impact
    11:05 - Scarlet Hollow
    11:46 - The Last Spell
    12:37 - Paranormasight: The Seven Mysteries of Honjo
    13:06 - Papers Please
    13:36 - Strange Horticulture
    13:57 - Disco Elysium
    14:57 - Across the Obelisk
    15:38 - Star Wars Jedi: Survivor
    16:05 - My Dream Setup
    16:25 - Demonschool Demo


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  • 2023 is full of upcoming releases I can't wait to play, but these 5 indie games (and a couple bonus games at the end) are very high on that list. There's unexpected sequels as well as fully original new ideas that sound like exactly my kind of game.

    These are the 5 indie games I can't wait to play.

    0:00 - Indie games rule
    0:34 - A sequel?!
    1:31 - Spooky tactics
    2:29 - A spooky sequel
    3:23 - Tony Hawk in hell
    3:51 - Eerie space story
    4:26 - Bonus games!


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  • 🔗 ALL of my links - https://MattHorton.live

    Welcome to Terra Nil, the unique city-builder game that challenges you to restore a barren planet rather than exploit it for resources. In this game, you're not the typical city-builder where you bulldoze forests, pollute rivers and strip-mine mountains to build your metropolis. Instead, you must work with nature to heal the planet and create a thriving ecosystem.

    And it's the first game this year to truly blow me away.

    0:00 - What is Terra Nil
    1:03 - This is Devolver game?
    1:24 - How Free Lives make games
    2:08 - How I found the game
    2:56 - Playing Terra Nil
    3:54 - It's a power fantasy
    4:47 - Recycling difficulty
    5:16 - The first game to grip me this year

  • 🔗 ALL of my links - https://MattHorton.live

    In Papers, Please, you take the role of a citizen of the fictional nation Arstotzka, modeled after Cold War totalitarian Eastern European nations. The government of Arstotzka has just ended a war with the neighboring country of Kolechia, and the player character has been appointed as an immigration inspector as the tensions from that recent war continue.

    Papers, Please is also a game that reminded me too much of my real life.

    0:00 - This makes me uncomfortable
    0:03 - Papers, Please
    1:28 - When I finally played it
    1:53 - Too close to home
    2:55 - No wrong way to be an immigrant
    3:46 - I'l never finish this game

  • While Elden Ring has generated a lot of buzz and excitement, there are other games that interested me more in terms of gameplay, storytelling, and overall enjoyment. I'll be sharing my top picks for the best games of 2022 and explaining why I think they're the ones you should play. If you're a fan of Elden Ring or just want to know what other games to catch up on from this year, you'll find something great to play here.

    These are my favorite games of 2022.

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    0:00 - What games meant to me this year
    1:21 - It's a Pokémon game!
    4:01 - A puzzle game for mystery lovers
    5:12 - This game feels like being a kid again
    8:08 - You love superheroes and cards?
    13:22 - They made 3 MOVIES for this game
    16:43 - The best, ugliest game
    17:49 - You still love superheroes and cards?
    19:25 - Such a cute little fox
    21:08 - The game that made my year

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  • Credits:
    Marvel SNAP OST - Chris Alan (https://thechrisalan.com/2022/06/02/who-wrote-the-soundtrack-to-marvel-snap/)
    Hero - Martin Garrix and JVKE (https://www.youtube.com/watch?v=J5spiMVI9U8)
    Hero (Piano Cover) - Jarel Gomes (https://www.youtube.com/watch?v=1RWNBmTIGtY)

    Links to everything @ https://MattHorton.live

    0:00 - I shouldn't love this game
    1:20 - What SNAP does right
    1:46 - Cards RULE
    2:15 - The Marvel of it all
    3:01 - Why do the mechanics work?
    4:12 - The Snap
    4:58 - Is it pay to win?
    6:45 - What Marvel SNAP gets wrong
    6:56 - Cyber Holiday changed my mind
    8:37 - What did it cost?
    9:03 - I'd rather buy the physical copy
    9:46 - You have to do better, Marvel
    10:57 - We've done this before
    11:59 - Players want credits
    13:12 - You're supposed to enjoy video games
    14:01 - Marvel SNAP is great despite everything
    14:47 - A silly thing I'm doing

    Marvel SNAP is a card battler mobile game featuring a wide array of Marvel Comics characters. Players collect and build decks of cards featuring their favorite heroes and villains, and then engage in simple, strategic matches against other players (and occasionally bots). Each card has its own unique abilities and powers that often map directly to the character's super powers, and players must use those abilities wisely to outmaneuver their opponents and emerge victorious. Marvel SNAP's deckbuilding is approachable. It's game play is simple to understand, and it's characters are loved.

    But it's a genre known for predatory monetization practices, and I personally hate online competitive multiplayer games. But I love Marvel SNAP.

    So what does Marvel SNAP get right?

  • Citizen Sleeper asks you to decide if escape is possible.

    It took several minutes of impasse and tears and not touching my controller, for fear of making a decision before I was ready, for me to know what I thought about that question. Citizen Sleeper gives you several potential answers and in the ones that resonated with me was the kind of deep personal freedom you only find, sure enough, through community.

    Citizen Sleeper is about disability and body dysmorphia and the inevitability of corruption, and it is about the things the grow among and around those things. The antidotes and the byproducts.

    Citizen Sleeper is about collections of people: families, gangs, unions, neighborhoods, corporations, and communes. It is about the individuals that make them up and how their individual needs strengthen or threaten the collective. But for our purposes today, it is about place. Yes the whole of its corporate, colonized space, but also...the aging space station its story takes place on: Erlin's Eye.

    The Eye is not exactly a welcoming home, but for a sleeper it is, in many ways, better than what they've come from. In the world of Citizen Sleeper, AI has been outlawed. So as a way of getting around that, the company Essen-Arp pays regular people to emulate their consciousness. It's a way to skirt the rules, but it also relies on there being people desperate enough to participate. These people are asleep in some kind of corporate facility, and their emulated consciousness is downloaded into a constructed body called a Frame. This new person is called a Sleeper, though many in this world would take issue with my calling them a "person." These Sleepers are forced to do some sort of labor for some period of time and when that time is up, the Frame is deactivated, the person whose consciousness they were made from wakes up, and that person gets paid for the work their Sleeper did.

    As you might imagine, the Sleeper, an emulated human personality living inside a constructed body and being forced to work their entire life only to benefit another person, might have feelings about this arrangement. So Essen-Arp makes sure that if the Sleeper ever escapes, their Frame, their body, will begin to destabilize. It will break down at an accelerated rate. Death will always come for the Sleeper, either through violence or planned obsolescence.

    And this is where the game places you at the start. You are an escaped Sleeper, nearly frozen in a cargo container, just trying to survive long enough to make it to Erlin's Eye. You're not sure where you'll go after that, but you know... well you hope there will be options when you get there.

    0:00 - Content Warnings
    0:45 - Is escape possible?
    3:34 - Why Citizen Sleeper hit me this hard
    6:55 - Who does YOUR body belong to?
    9:26 - Citizen Sleeper's characters
    16:12 - The body is not the self
    20:42 - Content Warning: Body feelings
    22:34 - Who do YOU belong to?
    27:00 - Lem & Mina: An uncertain future
    40:27 - Content Warning: Death and grief
    42:01 - Where do you BELONG?
    44:02 - Getting to know Emphis

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  • Andrew Shouldice, creator and lead developer of Tunic, was actually heavily inspired by The Legend of Zelda, a game known for having many secrets that, depending on your perspective, are either genius or obtuse. But Tunic is heavily inspired also by games like Fez, Dark Souls, and Elden Ring. These are all games I have never played.

    Tunic got me to love a Soulslike.

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    0:00 - The conundrum
    1:24 - What people actually mean when they compare Tunic to Elden Ring
    2:05 - How Tunic gripped me
    4:09 - How Tunic makes difficulty fun
    6:49 - Tunic is GORGEOUS


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  • 13 Sentinels pumps out huge reveals, twists and turns that are actually meaningful to its characters rather than being empty fan service, and just super fun story beats every few minutes. And it wears its many sci-fi inspirations on its sleeve.

    13 Sentinels is ostensibly a game about teenagers with secret powers that let them call down giant mechs to protect their city from kaiju attacks. But there's also an alien invasion plot line, a time travel element, and even an 80s high school drama. This game is referential, but its characters love the source material so fervently that reference quickly becomes reverence. It is unapologetic about its love for genre fiction and aims to be the epitome of those kinds of stories in a way only a video game can be.

    🎙🎉 My YouTube channel as a podcast feed 🎙🎉
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    ❗️(These links contain links to the app but also the raw RSS feed(s) if you want to use that or if any of those links are broken.)

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    0:00 - You should play 13 Sentinels
    2:05 - This game is the best sci-fi tv show ever
    4:48 - A few gripes about 13 Sentinels: Aegis Rim
    6:59 - Who 13 Sentinels is for

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  • Spotify wants to own podcasts. Like all of them. Not just the ones in their app. They want to make money from the ones they don't own too. Joe Rogan was always just a step towards that future. We can't let it happen.

    🎙🎉 The feeds you're looking for! 🎙🎉
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    0:00 - Not just Joe Rogan...
    0:41 - Something happened last October
    2:15 - What happened in 2014?
    9:36 - What Spotify did in 2015
    12:48 - Pros & Cons: Spotify podcast UX
    19:54 - The REAL problem with Spotify podcasts
    23:48 - We've been through this before...
    25:05 - It's always about capitalism
    28:30 - The solution and a wrinkle
    30:12 - What YOU can do about it
    32:38 - What I'M doing about it

    ✍🏻 Jeff Emtman's blog about HBM leaving Spotify - https://jemtman.medium.com/how-to-remove-your-podcast-from-spotify-without-losing-all-your-listeners-6a7ffd3dacd9

    🚘 Mahmood Hikmet's YouTube Channel - https://www.youtube.com/channel/UCmGZOqvZ_6iYwQmcO5Van9w

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  • The BEST YouTube advice I’m NOT listening to in 2022

    I'm not gonna pick a niche. Instead I'm making a bet on you and a bet on my future.

    0:00 - The hope
    5:22 - The problem
    14:26 - How we'll get there

    TikTokkers
    Brave.dave - https://vm.tiktok.com/ZMLje23Ef/
    H.mourland - https://vm.tiktok.com/ZMLjeuAMv/
    KevinJamesThornton - https://vm.tiktok.com/ZMLjePW5W/

    NoCam QR on the App Store

    https://apps.apple.com/us/app/nocam-qr-scan-your-photos/id1604516482

    I'm willing to bet that a lot of you have spent some amount of time in the past few years, thinking about if your job was worth it, like you need to survive and you need to pay some minimum set of bills, but does it have to be with this job in this place? And why should you give any extra effort or care to a job when that effort is not awarded? And that care is not reciprocated? Or maybe like me. You've just realized there's jobs that you don't have to take, that you won't take anymore. Like jobs that can be done from home that won't allow you to do them from home. This collective shared understanding that we, the workforce have suddenly regained of our labor power is a hell of a moment. And it's the first thing to inspire me politically in a really, really long time. But a little closer to home. I've been thinking a lot about work and specifically my work and who that work is for. And that thought has brought me to a bit of a conclusion. I don't think that I want to work for a company anymore.

    This video is me exploring that thought and what it means if YouTube is a part of that plan. The role YouTube's algorithms play as a "boss" and the role you all, the people that watch my videos, play.

    So don't niche down. Don't pick a niche. Instead, watch this video and join me as I figure out if I can make this whole working for myself thing work in an unconventional way.

  • Abandoned Island - Animal Crossing New Horizons

    I haven't played Animal Crossing in a while. I bet you haven't either. The game does a lot to shame you when you log back in after a long time, and I have my own guilt attached to my abandoned island. I also have a lot of parallel guilt and shame attached to my body and how I treated food when I was originally playing Animal Crossing New Horizons. That connection is what this video is about.

    Obvious CONTENT WARNING for body image talk, food talk, and honestly just talk about pandemic grief. I have a lot to unpack, and I hope it's helpful for some people.

    0:00 - A content warning
    0:29 - Grasping for control
    2:32 - Bingeing on control
    4:02 - This pattern in my real life
    5:09 - My body image in light of all of this
    6:09 - Shame in the game
    7:34 - Guilt in the game
    8:12 - What I'm doing about it



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  • Xbox Cloud Gaming iOS Beta is DISAPPOINTING - Xbox games in the browser

    I FINALLY got my Xbox Cloud Gaming beta invite since I'm a member of Xbox Game Pass Ultimate. I've reviewed a BUNCH of cloud gaming services here on the channel and wanted to do this one, because I want it to be great. I have an Xbox Series X that I love and would love to be able to play Xbox Game Pass games on my iPhone or in my office on my Mac.

    But it's just not where I want it to be. It can work in some cases but not most. Watch the video and I'll show you the issues I had, and decide for yourself.

    0:00 - Xbox Cloud Gaming is here!
    1:23 - Tests on iOS (iPhone over WiFi)
    3:05 - Tests on Mac (Chrome over WiFi)
    5:37 - Tests on PC (Chrome over LAN)
    7:11 - The web app itself

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  • Apple Discord NSFW server BAN and why iMessage will never come to Android

    Discord is age-gating NSFW servers (GREAT) and hiding them ENTIRELY on iOS because Apple asked them too (NOT GREAT). This Apple/Discord NSFW server ban is just like all the other ridiculous attempts to make the Internet have less sex. It's silly, and it has (SURPRISE) antitrust implications. You thought we were going to talk about a ban in the Apple Discord app and NOT talk about App Store policies and antitrust?

    0:00 - Apple making Discord hide NSFW servers on iOS
    0:44 - Won't someone think of the CHILDREN?!
    1:50 - Queer people will be affected first
    2:13 - What about your Parler video, Matt?
    2:35 - You can't do Discord on iOS on the web
    3:00 - Apple's iOS app distribution monopoly
    4:07 - Switching costsssss

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