Afleveringen
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Seamus Blackle is a physicist, game designer, and technology visionary best known as the originator of the Xbox. After studying physics at Tufts University, he began his career in high-energy physics before pivoting to the video game industry. He worked on titles including System Shock and Flight Unlimited. In the late nineties, while an employee at Microsoft, he led the development of a bold new console project.
The Xbox revolutionised the video game landscape, introducing hit series including Halo, Gears of War and Forza. Since he left Microsoft, my guest has worked across entertainment, venture capital, and even experimental archaeology, famously recreating ancient Egyptian bread using 4,500-year-old yeast.
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Keith Burns is an award-winning aviation artist and illustrator. As a student he dreamed of becoming a comic book artist but after his teachers at art college discouraged him from the career path, he dropped out and became a bus driver. Ten years later he received an email inviting him to submit a comic strip to a talent finding project. His submission led to a meeting with Dave Gibbons, co-creator of Watchmen. Gibbons encouraged my guest to pursue his gift, which eventually led to a long-standing collaboration with renowned comic book writer Garth Ennis.
In 2012 he joined the Guild of Aviation Artists, in 2015 won the Messier Dowty award for Best Acrylic Painting, and in 2016, the Aviation Painting of the Year. In 2023 in collaboration with James Holland he published The Second World War: An Illustrated History, for which my guest produced nearly 300 illustrations during the course of five years.
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Zijn er afleveringen die ontbreken?
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Marjolein Robertson is a Scottish comedian, improviser, and storyteller. Born in Lerwick, on the Shetland Isles, she first started performing with Shetland Youth Theatre at the age of 13. After graduating from the University of Edinburgh, she was working as a town planner, saving for a mortgage, when she and her partner decided to move to Amsterdam on a whim. A series of catastrophes followed.
Marjolein lost her home and her job, then landed in a Dutch improvisational comedy class, and began studying improvised comedy and stand up. Since then, she has become one of Scotland’s most exciting young talents, reaching the finals of the BBC New Comedy Awards in 2022 and Channel 4's Sean Lock Comedy Awards in 2024. Her solo show ‘Marj’ was nominated for two awards at the Edinburgh Fringe in 2023 and released as a comedy special, and she is about to embark on a UK-wide tour with her new show 'O'.
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Steffan Powell is a reporter, television and radio presenter. Born in the Amman Valley in South Wales he joined the BBC while in his twenties, soon working his way up to the position of senior broadcast journalist for Radio One’s Newsbeat. In 2021 he became BBC News’ first ever Gaming and Culture Correspondent, appearing across the broadcasters’ news programmes whenever a video game-related story hit the headlines.
Currently, he hosts the behind-the-scenes programme, Doctor Who: Unleashed, as well as the recently re-launched podcast Press X to Continue. For that show he has interviewed celebrities including Keanu Reeves, Usain Bolt and Bukayo Saka about their love of video games.
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Greg Zeschuk is the co-founder of Bioware. While a medical student at the University of Alberta he told his future wife that, if he could, he’d make video games for a living. After he graduated, the dream came true when, in 1995, he and two friends founded Bioware in his basement. The following year the trio released Shattered Steel and, two years after that, Baldur’s Gate, which revolutionised the world of computer role-playing games.
In the years that followed Bioware released a string of blockbuster hits, including Mass Effect, Dragon Age, and Star Wars: Knights of the Old Republic. In 2007, just 12 years after its founding, the company was sold to Electronic Arts as part of a deal worth $860 million. In recent years, my guest started a brewing company, Blind Enthusiasm, and today runs two microbreweries and a restaurant in Edmunton, where he has spent most of his life.
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In this special episode, five My Perfect Console supporters share the games they would like to put on their ideal, fictional games machine, and the reasons behind their choices.
If you would like to share your console with the My Perfect Console audience, head to this post for more details.
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Basia Bulat is a Canadian folk singer-songwriter. Born in Toronto into a family of Polish immigrants, music was always a close presence in the family home: her mother taught piano and guitar. After graduating with a degree in English literature from the University of Western Ontario, she began to pursue music as her own career path. Her debut album, Oh, My Darling was released by Rough Trade in 2007, and blended traditional folk with modern sensibilities.
The record garnered critical acclaim and set the tone for a career marked by emotional depth and melodic richness. Known for her intimate live performances, my guest has earned a devoted international following and multiple award nominations, cementing her place as a vital voice in contemporary folk music. Her new album, Basia’s Palace, is released later this week, and was produced in between bouts of playing RPGs.
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Adanna Nedd is a narrative designer and writer for video games. Born in the Chesapeake Bay State of Maryland, she studied Information Technology & English at Penn State University as a Millennium Scholar. While at Penn State, she started multiple research projects investigating how players represent themselves in video games through their choice of skins.
After graduating, she began writing for games, specialising in character-driven stories focused on people of colour. My guest has written for projects including Celestia, the romance game Kiss U, and, most recently, Spirit Swap: Lofi Beats to Match-3 To, released this month.
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Daniel Pemberton is an Academy Award-nominated English composer and songwriter. In 1994, at the age of 16, he recorded an album in his bedroom using a multitrack cassette recorder. It caught the attention of the music producer Pete Namlook, who released it on his label, leading to a flurry of soundtrack commissions. In the years that followed, my guest wrote music for TV shows including Peep Show, The Dark Crystal, Enola Holmes, and Slow Horses.
But it’s his feature film work for which he is best known. He has collaborated with many of the world’s leading directors, composing for Ridley Scott's The Counselor, Danny Boyle’s Steve Jobs, Guy Ritchie’s The Man from U.N.C.L.E., Michael Mann’s Ferrari, and Aaron Sorkin’s The Trial of the Chicago 7 –– for which he was nominated for an Oscar. He has also composed the soundtrack for the Oscar-winning Spider-Man: Into the Spider-Verse, and several video games including LittleBigPlanet and Concord.
In 2009, the Guardian's Paul Moody said of my guest: “few know his name but millions hear his music almost every day.”
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Part #2 of a collection of some of our favourite clips from My Perfect Console episodes released in 2024.
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Enjoy this collection of some of our favourite clips from My Perfect Console episodes released in 2024.
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A special episode with the winner of the My Perfect Console of the Year award, as voted by the listeners to the show.
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Has 2024 been a good year for video games? Host Simon Parkin and comedian Glenn Moore each pick their five favourites of the year. Will any of their choices overlap? Will the game in the top spot start with a vowel?
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My guest today is G. T. Karber, the innovative crime writer and creator of the Murdle series of puzzle books. The son of a judge and a civil rights attorney, he studied mathematics and English literature at the University of Arkansas, then took a Masters at the USC School of Cinematic Arts.
It was while he was working on a project in a coffee shop that he scribbled down a crime-themed puzzle on a napkin for a friend. He later put the puzzle online, then added another. Two weeks later his now agent wrote to him offering to help turn the puzzles into a compendium. In the UK, Murdle became the bestselling book of Christmas 2023, outselling The Guinness World Records. Murdle: The School of Mystery, the fourth entry to the series, launched in October.
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Billy Basso is an American creator of video games. Born in Chicago, he studied film, then earned his masters in Computer Science at DePaul University. After a stint working as a video editor, he moved into game development, first making educational games for schools in Chicago, and later at NetherRealm Studios, where he worked on smartphone versions of Mortal Kombat and Injustice.
In May this year, my guest published Animal Well, a game which he started to work on in his spare time in 2017. For the game, my guest created a bespoke engine, designed all of the art and animations, and composed the music. In it, players explore a dense and magical labyrinth at the bottom of a water well. Released to widespread acclaim, Edge magazine described it as “a beautifully constructed, wonderfully characterful adventure… that marks the blossoming of a major talent.”
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In this special correspondence edition, Simon reads out your correspondence and answers your questions. Which ten games have been picked in the first 100 episodes more than any others? What are the best Christmas-themed video games? What are the best video game sound effects of all time? Who are the video game industry's true founding fathers (or mothers)? And a special teaser for Simon's next book project.
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Jordan Mechner is an American author, game designer, graphic novelist and screenwriter. While a student at Yale University he designed and programmed the martial arts game Karateka. To create the animations in the game he pioneered a rotoscoping process to capture Super 8 film footage of his friends and family members.
My guest further developed this technique for his next game. Prince of Persia became a best-seller, then a series, then, in 2010, a film produced by Jerry Bruckheimer and starring Jake Gyllenhaal, Gemma Arterton, and Ben Kingsley, for which my guest also wrote the screenplay. In 2017, he moved to Montpellier, France where he has authored several graphic novels, including, most recently, an autobiographical work titled, Replay: Memoir of an Uprooted Family.
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Andy Macnamars is the former editor-in-chief of Game Informer. He joined the bi-monthly magazine for its launch in 1991 as an editorial assistant. Within eighteen months he had been promoted to editor’s seat, which he the occupied for 25 years, growing the magazine’s readership from around 60,000 subscribers to, at its height, eight million, making it one of the most widely read publications anywhere.
In 2020 he left Game Informer following a round of layoffs and joined Electronic Arts, where he is currently the Head of Integrated Comms for Battlefield. Earlier this year GameStop closed Game Informer. My guest tweeted at the time: ‘As someone who was there at issue one and spent most of their life fighting and scratching and clawing for GI, it breaks my heart to see it end.”
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Corrine and John are the director and creative director of Dragon Age: The Veilguard. Corinne Busche majored in digital animation at the University of Utah. In 2006 she joined the studio now known as EA Saltlake, working through the ranks to become a Design Director for The Sims series.
John Epler studied English language and literature at the University of Alberta. After graduating, he was selling televisions when he applied to be a tester at Bioware. At the studio he began working as a writer and director of cinematics.
Now, the pair have come together to lead development on the latest entry to the beloved Dragon Age RPG series, which launched at the end of October.
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My guest today is the American voice-actor and activist Sarah Elmaleh. As a student at Wesleyan University she performed in a variety of theatrical productions and radio plays, spending a portion of her studies at the British American Drama Academy in Oxford.
After graduating she moved to Brooklyn, New York, and was working as a stage actor when she fell in with the city's game development scene, and decided to commit her life to the art form. She moved to Los Angeles and began voicing characters in blockbuster games such as Fortnite, Halo Infinite, Gears of War 5, as well as critically acclaimed indie titles such as Afterparty, Pyre, and Gone Home.
During this time, she began working as a liaison between game developers and the actor’s union, SAG-AFTRA. Today, she sits as chair of the union’s Interactive Media unit, working to secure workplace measures that are common elsewhere in Hollywood.
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