Afleveringen
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In this teaser episode, we dive into the Immersive Music track, offering a sneak peek at the discussions and insights shared during the conference.
Joining us are
Michael Romanowski, Mastering Engineer and Owner of Coast MasteringDavid Ziegler, Content Relations Manager for Dolby, dJohn Scanlon, Senior Manager of Dolby Creator Lab’s Global EducationTune in for a preview of what’s to come in Season 2, as we explore the intersection of cutting-edge technology and creative artistry in music.
Speak by Rikke Rømer
Edited by Julius SpennerCatch the full season early in 2025 and discover how the world of immersive music is transforming the audio landscape
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In this teaser episode, we explore the fascinating world of Interactive Audio, where sound meets innovation and storytelling adapts in real-time.
Yann Coppier, Sound Artist & ComposerFredrik Hagman, Interactive Sound Designer at Volvo CarsThis episode offers a sneak peek into the dynamic talks from the Interactive Audio track, setting the stage for the full-length episodes that will dive deeper into these cutting-edge topics in early 2025.
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
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Zijn er afleveringen die ontbreken?
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Sonic Days 2024 has wrapped up, and we’re excited to share a sneak peek into the Podcast track as we gear up for Season 2 of the Sonic Days Podcast.
Søren Elbek, Sound Designer for Genstart (DR),Tin Hinman, Founder and Producer at Third Ear
Our geusts in the studio today areLook forward to full-length episodes and deeper dives into these topics in Season 2, launching early 2025!
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
https://soniccollege.org/
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Sonic Days 2024 has wrapped up, and we’re thrilled to share a sneak peek into the Game Audio track as part of the lead-up to Season 2 of the Sonic Days Podcast.
In this teaser episode, we’re giving you a taste of what’s to come from the world of game audio. Joining us are:
Lydia Andrew, Studio Head of Creative at DICEMads Maretty Sønderup, Specialist in Educational Content at AudiokineticRichard Lapington, Audio Director at Remedy GamesGet ready for the full-length talks and discussions coming your way in Season 2, starting early 2025!
Speak by: Rikke Rømer
Edited by: Rikke Rømer & Julius Spennerhttps://sonicdays.com/
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Sonic Days 2024 has wrapped up, and we’re gearing up for the launch of the next season of the Sonic Days Podcast!
In this teaser episode, we explore the fascinating world of Sound in Museums, featuring insights from:
Jonas Kirkegaard, Ph.D. student specializing in Sonic Atmosphere Design in MuseumsDitte Rønn, composer and vocalistThis teaser offers just a glimpse of the thought-provoking discussions to come in Season 2, where we’ll release full-length talks and debates from Sonic Days 2024.
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
https://soniccollege.org/
https://www.instagram.com/sonic_college/ -
Sonic Days 2024 has wrapped up, and we’re gearing up for the launch of the next season of the Sonic Days Podcast!
In this teaser episode, we’re shining a spotlight on the Diversity in Audio track, featuring highlights from our guests:
Amanda Hammerich, Sustainability Consultant at KodaDr. Leslie Gaston-Bird, President of the Audio Engineering Society (AES)We are looking forward to releasing the full length talks from this track
Speak by: Rikke Rømer
Edited by: Julius Spenner
4ohttps://sonicdays.com/
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Sonic Days 2024 has wrapped up, and we’re gearing up for the launch of the next season of the Sonic Days Podcast.
In this teaser episode, we’re giving you a sneak peek into the New Concert Formats track.
Lars Liliengren, Head of Production for Roskilde FestivalSebastian Jordan, Assistant System Engineer for MetallicaGreg Price, Front of House Engineer
Joining us in the studio are:Speak by Rikke Rømer
Edited by Julius SpennerStay tuned for the full episodes rolling out in early 2025!
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This will be our last talk from this very first season of the podcast, we are so ready to roll out all the episodes from this years conference soon
In this episode, John Scanlon, Senior Manager Global Education at Dolby Creator Lab, takes us behind the scenes of the Dolby Atmos music workflow. This session delves into how Atmos is revolutionizing the way music is created, mixed, and experienced.
Recorded live at Sonic Days 2023
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
https://soniccollege.org/
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Sonic Days 2024 has wrapped up, and we’re gearing up for the launch of the next season of the Sonic Days Podcast
In this teaser episode, we’re giving you a sneak peek for the
Audio Technology trackJoining us in the studio are
John Krivit, past president of the Audio Engineering Society (AES)Jakob Erland, Gyraf AudioJohan Kvartborg, Sales and Marketing Director at LightpartnerSylvain Thévenard, Spatial Audio ArchitectSpeak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
https://soniccollege.org/
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In this episode, we explore the evolving world of middleware in game audio. Our panel of industry professionals discusses the past, present, and future of middleware, diving into its impact on workflows, creativity, and the challenges of an ever-changing industry. From advancements in audio implementation to predictions about what lies ahead, this conversation provides valuable insights for anyone working in game audio.
Recorded live at Sonic Days 2023
The panel consists of:
Daniel Nielsen, Jeppe Lindskov, Bjørn Jacobsen, Niels Böttcher
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
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This talk is in danish
Velkommen til denne episode af Sonic Days Podcast. I dag tager Thomas Perez-Pape os med ind i maskinrummet på lyddesignet til den danske spillefilm - Bedre Tider. Thomas deler indsigt i arbejdet både på og af filmsættet på denne danske spillefilm
Speak af Rikke Rømer
Editeret af Julius Spennerhttps://sonicdays.com/
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In this episode, we delve into the intricate world of sound art with Yann Coppier. Yann shares his in-depth approach to sound design for his installation, The Calls, exploring the intersection of creativity and technology. He discusses the artistic intentions behind his work, the challenges faced during the design process, and the innovative techniques employed to create an immersive auditory experience.
Recorded live at Sonic Days 2023.
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
https://soniccollege.org/
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In this episode, we dive into the journey of building a career in game audio. Our panel of industry professionals shares insights on breaking into the field, the skills that make an impact, and the unique challenges of working with both AAA studios and indie developers. From networking strategies to portfolio tips, this conversation sheds light on the different paths to success in game audio and how to get your foot in the door.
Recorded live at Sonic Days 2023
The panel consists of:
Niels Böttcher, Adam Ritchie, Marina Surdu, Jeppe Lindskov, Kristian Rømer
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
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In this episode, we explore the vital role of sound art in public and corporate spaces. Our panel of experts discusses the significance of integrating sound art into architecture, the impact it has on environments, and how it enhances the overall experience for users. From conceptualization to implementation, this conversation highlights the importance of sound design in creating engaging and dynamic spaces.
Recorded live at Sonic Days 2023
The panel consists of:
Finn Markwardt, Jonas Kirkegaard, Yann Coppier, Morten Riis
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
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This talk is in danish
I denne episode tager Marie Kildebæk os med bag kulisserne på DR-dokumentaren De 169 Piger. Hun forklarer, hvordan hun har brugt binaurale optageteknikker til at skabe en mere levende og sanselig fortælling, der bringer lytteren helt tæt på historiens personer og omgivelser. Marie deler sine kreative overvejelser og tekniske valg, som giver en dybere forståelse af, hvordan lyd kan styrke fortællingen i dokumentarformatet.Optaget live på Sonic Days 2023
Speak af Rikke Rømer
Redigeret af Marcus Gyldenløve Kyed
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In this episode, we dive into the world of fast-paced audio design for video games with Paolo Armao, sound designer for Redout 2, and Mads Maretty Sønderup from Audiokinetic. Paolo shares his approach to creating a sense of speed and immersion through sound in the game, and Mads explores the powerful tools and features of Wwise, showcasing how they were used to shape the sonic landscape of Redout 2. From crafting immersive soundscapes to tackling challenges in high-speed environments, this episode covers the intricate details of audio design in a futuristic racing game.
Recorded live at Sonic Days 2023
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
https://soniccollege.org/
https://www.instagram.com/sonic_college/ -
In this episode, we explore the powerful role of sound in shaping museum experiences with composer and sound designer Joachim Holbek. He discusses his work on the Viborg Museum and how sound art can enhance storytelling, create atmosphere, and influence the way visitors engage with exhibits. Join us as we dive into the intersection of sound, space, and narrative in public cultural settings.
Recorded live at Sonic Days 2023
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
https://soniccollege.org/
https://www.instagram.com/sonic_college/ -
This talk is in danish
I denne episode dykker vi ned i interaktivt design og lydkunst med Jonas Kirkegaard, som deler sine erfaringer og indsigt fra feltet. Vi udforsker, hvordan lyd kan bruges til at skabe engagerende, interaktive oplevelser, og hvordan Jonas har arbejdet med at kombinere teknologi og kunst med henblik på at skabe lydinstallationer
Optaget live ved Sonic Days 2023
Speak af Rikke Rømer
Redigeret af Julius Spennerhttps://sonicdays.com/
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Sonic Days 2024 is right around the corner!
Check out the full program and sign up at sonicdays.com
Speak by Rikke Rømer
Edited by Julius Spennerhttps://sonicdays.com/
https://soniccollege.org/
https://www.instagram.com/sonic_college/ -
This talk is in danish
I dette afsnit præsenterer Ida Skovsgaard sit arbejde med lydvandringen "Øens Ekko". Hun tager os med gennem tilblivelsen af projektet og forklarer, hvordan naturen har været en central inspirationskilde i skabelsesprocessen. Ida deler indsigter i, hvordan lyd og omgivelser kan skabe en unik, interaktiv oplevelse for deltagerne på vandringen.
Optaget live ved Sonic Days 2023
Speak af Rikke Rømer
Redigeret af Alex Jensenhttps://sonicdays.com/
https://soniccollege.org/
https://www.instagram.com/sonic_college/ - Laat meer zien