Afleveringen
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Join the group for a Lets Play of one of our favorite games LANCER. Join us for awesome roleplay with giant awesome mechs!
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Today the crew is Reviewing the cult classic TTRPG version of the Cult Classic move Alien. If you like fun rules systems, or great horror movies, or horror games than stop in and listen.
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Zijn er afleveringen die ontbreken?
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The locations in your games are characters every bit as important as any pc or villain. In this episode we give you the basics on creating exciting original locations to tell your stories in. Tune in as we use our guidelines to create a super cool space station.
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Simulationism is the replication of any particular real world activity or moment as accurately as possible in your game. Today we talk about how to use it and when it is appropriate to do so.
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In this episode the team reviews a game that is near and dear to all of our hearts, Lancer. This mech game is ideal for telling stories in space western or space opera styles. It is one of the few games we all love.
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As DM's we try to make the gaming experience the most fun we can for our players and ourselves but sometimes we screw up and make an suboptimal choice. This episode is all about what comes next. How do you recover.
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Join us this week as our crew plays one of our favorite Indy games, Monster Care Squad. A game all about taking care of supernatural animals and creating peace. A game with no combat at all. Join us as we solve problems in a magical world
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Today we talk about games that we absolutely love but are hard to find other people to play with you. We explain why they might not be for everybody and how to convince your friends to play this really cool niche games with you
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In this episode we review in detail They Came From the Sea and touch on its associated games. Listen to us review another game series from one of the Podcast's favorite developers, Onyx Path.
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Worldbuilding is the art of creating the physical backdrop of your stories. There are many different ways to contribute to worldbuilding and today we discuss in detail how to use geography, both real and fantasy, to drive your narratives.
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Our first Lets Play of our second season is one of our favorite short RPGs "You And Your Friends (Have Been Turned Into Bears And The Only Way To Turn Back Is To Do All These Odd Jobs About Town)". It is just as silly and fun as it sounds. Listen along as we stumble through a fictional small town as bears and try to regain our humanity.
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Today we discuss some of our favorite games that are made by indie developers. If you want to learn about some of the best games that aren't made by the biggest names than this is the place for you.
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Today we are reviewing Starfinder. If you have never heard of this game it is pathfinder in SPAAAACE.
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Session zero sets the stage for your entire campaign. It is how your entire team gets on the same page and approaches the game ready to have fun, but if done poorly it can be tedious and boring. Today we tell you how to do it right.
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Today two of our hosts talk about what to do when a game ends unexpectedly. Do you find a new group? A new game in your group? Hold a funeral for all your great schemes you never got to fulfill?
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Two of our hosts talk today about RPGs you can play solo!
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As a GM, when should you and a player or a small subset of players keep a secret from the rest of the group. Sometimes it can get really tedious and frustrating and sometimes it can create incredible storytelling opportunities. In this episode we give some rules of thumb on when and how to have secrets at the table.
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Two of our hosts discuss rules and theories behind making and running short RPGs. This includes discussing one page RPGS as well as some that are a little longer. Enjoy.
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Two of our hosts provide a beginner focused miniature episode that talks about some of the common RPG terms that we use regularly on the podcast as well as are common in the community. This will help you sound like a veteran in no time.
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Two of our hosts talk about some of the character ideas they are just yearning to play and what worlds they fit in.
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