Afleveringen
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Editor-in-Chief Colin Cummings chats with Samantha Cook, producer, and Beatrix Moersch, composer and sound designer, from Artifact 5! We focus on their newest release Anamorphine, a game about loss and guilt. They dive deep into the music, the central relationship, visual metaphor, and more for Anamorphine. They end by talking about sensitive topics in games as a whole, and whether they are good vehicles for depicting these themes.
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Editor-in-Chief Colin Cummings chats with Robert Boyd and Bill Stiernberg, the duo that make up Zeboyd Games! We talk about getting into the industry, the Penny Arcade forums, Breath of Death VII, Cthulhu Saves The World, working with PA on "On the Rainslick Precipice of Darkness", running early Kickstarters, Cosmic Star Heroine, porting games, indie dev trends, and finally RX Machina their next game!
Timestamps: Square Enix (2:58), Electronic Arts (24:25), Nintendo (45:34), Bethesda (58:30), Ubisoft (1:21:44), Microsoft (1:56:30), PC Games (2:25:22), Sony (2:29:35) -
Zijn er afleveringen die ontbreken?
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Editor-in-Chief Colin Cummings and editor Jen Stienstra chat with local community members Gabby DaRienzo and Yifat Shaik about all things E3 2018. They gush about buff ladies, queer representation, and boats. They are less enthusiastic about the lack of Animal Crossing, corporate acquisitions, spec work, news out of CDPR and Naughty Dog, and how every game seems to be Guild Wars now.
Timestamps: Square Enix (2:58), Electronic Arts (24:25), Nintendo (45:34), Bethesda (58:30), Ubisoft (1:21:44), Microsoft (1:56:30), PC Games (2:25:22), Sony (2:29:35) -
Special GuestAlexis Kennedy & Lottie BevanWeather Factory
Editor-in-Chief Colin Cummings chats with Weather Factory co-founders Alexis Kennedy and Lottie Bevan to discuss their latest work, Cultist Simulator. They discuss navigating the industry, striking out on their own, running Kickstarters, being transparent with your community, getting the right type of feedback, the legacy of Lovecraft, and more!
Music: "Introduction" by Lifeformed, licensed through Creative Commons, used with permission.
Alternate links
Hosts: Colin Cummings, Lottie Bevan, Alexis Kennedy
RSS / iTunes / Google PlayFurther reading: Cultist Simulator Pre-Sales: Why, What and How Much
Postmortem: Sunless Seas
Sunless Seas Kickstarter: Logs of the Voyage -
Editor-in-Chief Colin Cummings talks with game developer Tabby and Jeff Rose to talk about their time with the Toronto Game Jam and their upcoming game, Quench. Stories are shared from past and present jams, advice on OMDC is given, we get down into the details of Quench's art style, and we talk shop about game jams, Quench's hilarious bugs, and game optimization.
Note: Sorry for the dip in audio quality on this one! Colin did a goof. (That he has now fixed.) -
Special GuestPenelope EvansAether Interactive
In this special episode of the Third Person Podcast, Sophia Park (editor-at-large) talks with her co-developer at Aether Interactive, Penelope Evans, about postmortems, before making their own postmortem sprint. They talk about the process of making Arc Symphony and LOCALHOST, and on how they both feel about the end of production for their newest work, Subserial Network, months before it launches -- as they also enter pre-production for their second 2018 release.
Music: "Introduction" by Lifeformed, licensed through Creative Commons, used with permission.
Alternate links
Hosts: Sophia Park, Penelope Evans
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Editor-in-Chief Colin Cummings talks with game developer Ben Wander to talk about their latest work, A Case of Distrust. They discuss Visceral Studios, Silicon Knights, AAA development, researching 1920s San Francisco, making a compelling detective mystery, and more!
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Editor-in-Chief Colin Cummings talks with designer Johnnemann Nordhagen and editor Laura Michet to talk about their latest work, Where the Water Tastes Like Wine. They discuss how they got into the industry, choices behind gameplay mechanics, the writing process, and the legacy of American culture and storytelling.
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Editor-in-Chief Colin Cummings sits down with the producer of Florence, Kamina Vincent from Mountains, to talk about their latest release and the industry. Kamina provides insight into where Florence came from and how it became such a powerful narrative experience. She also gives advice for those looking to get into the industry and a look at what being a Producer is all about. She also reveals she has too many brunches, and, one of the worst parts of ending modern relationships.
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Special GuestMoomRadial Games
Editor-at-large Sophia Park and guest Moom from Radial Games in Vancouver discuss how games disable empathy and manipulate the visual language of violence with play by dehumanising their NPCs — a topic appearing with increasing frequency in the wake of Monster Hunter World. But as they discuss, it’s an incredible old tradition…
Along the way they also end up talking about the narrative tradition of dehumanisation in film and other media as well as how the way AAA games participate in the ongoing conversation the medium is having (at a slower pace) ends having unpredictable audience reactions.
Music: "Introduction" by Lifeformed, licensed through Creative Commons, used with permission.
Alternate links
Hosts: Sophia Park, Moom
RSS / iTunes / Google Play -
In today's episode we speak to special guest Samantha Cook! We chat narrative games, bite-sized games, strategy games, Pokemon and more in our time with her! We also find time to talk about Anamorphine, and her journey into working on it!
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In today's episode we speak to special guest Braydon Beaulieu! We chat about game design, and dive into his 2017 games and their impact on his year, and the industry. Localhost, Breath of the Wild, Wolfenstein 2, Horizon Zero Dawn and more are on our plate.
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In today's episode we speak to special guest Kara Stone! We cover a wide variety of topics, from mental health to Terrace House and a bunch in between. We also talk about her upcoming games!
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In today's episode we speak to special guest Stephen Crane (aka: TorontoGameDevs)! We find common ground and chat Toronto's top games of 2017, Stephen's top games of 2017, and running sites dedicated to our industry and our local community.
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In today's episode we speak to special guest Jake Butineau! We dive into video game music and chat about a few 2017 games so far unmentioned including Doki Doki Literature Club, and a bunch of Dark Souls.
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In today's episode we speak to special guest Penelope Evans! The conversation immediately goes off the rails and we end up in the weeds. We chat Sims 1, Arc Symphony, Localhost, Wikipedia vandalism, games from growing up, and finally we chat about her games of 2017.
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In today's episode we speak to special guests Andrew Carvalho and Gabby DaRienzo! We chat about many many games of 2017 including going in-depth into What Remains of Edith Finch, Persona 5, Legend of Zelda: Breath of the Wild and of course, 2017's hottest release: Kingdom Hearts. In the last 10 minutes or so, Colin bumps his microphone cord like a dummy.
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Special GuestSophia ParkArc Symphony, Localhost / Aether Interactive
In today's episode we speak to special guest Sophia Park. We go into her list of games of 2017, and talk about game mechanics, unique stories, and more Mass Effect: Andromeda. We also talk about what went into making Arc Symphony and Localhost, and talk a little about her upcoming game.
Music: "Introduction" by Lifeformed, licensed through Creative Commons, used with permission.
Alternate links
Hosts: Colin Cummings, Logan West, Sophia Park
RSS / iTunes / Google Play -
In today's episode we speak to special guest Miriam Verburg. She shares her top games of 2017 with us, as well as discusses working on LongStory. We talk about releasing indie games, games curation and marketplaces, and a bit about the games industry.
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In today's episode we revisit 2017 and look back on the games we have missed, didn't get to enough, and the ones we want to spend more time with in these early 2018 months. We also talk Super Mario Odyssey, Shellshocked, The Elder Scrolls Online, the Nintendo Switch and Nintendo nostalgia, and talk about our own upcoming GOTY segments. Finally, we shoutout the many (many!) folks who helped make this site what is was in 2017.
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