Afleveringen

  • In this episode, we sit down with 3D artist Trent Fortune to explore his innovative work in recreating a scene from X-Men '97 using Unreal Engine. Trent shares his expertise on how this project, designed as a Previs exercise, demonstrates Unreal Engine's potential for revolutionizing Previs in animation and filmmaking.

    Trent’s animation software of choice is Maya, where he modeled, rigged, and animated his X-Men character. He explains the process of importing a 3D character from Maya into Unreal Engine.

    We’ll delve into the essential role of Previsualisation (Previz) in the filmmaking process, discussing its significance in the 3D pipeline and how it enhances creative decision-making and production efficiency.

    Trent Fortune, a 3D animator based in Atlanta, Georgia, began his career in finals animation with notable projects like Cats and Finch. He has since transitioned to the realm of Previs and Postvis, contributing to major Marvel productions such as Guardians of the Galaxy Vol. 3, Doctor Strange, The Marvels, and She-Hulk. Join us as Trent offers a behind-the-scenes look at his career and the future of Previs in the industry.

    The VFX Process Podcast #48

    Getting Intimate With Your Industry!

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    Connect With Trent click here

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  • In this episode, we sit down with Christopher Rutledge, an innovative CG artist and filmmaker, to explore his unique approach to creating stunning animations. Known for his exceptional use of SideFX's Houdini, Chris takes us behind the scenes of his creative process, showcasing the making of several of his captivating short films. While Houdini is typically recognized as a go-to tool for blockbuster VFX, Chris explains why it's his software of choice for animation, proving that Houdini can do so much more than just big movie effects.

    Chris delves into the future of Houdini, sharing insights on how the software is positioning itself to revolutionize the entire CG pipeline. With proceduralism at its core, Houdini is not only a powerhouse for creating complex simulations but also a versatile tool that’s set to dominate the animation and CG industry. Chris's perspective offers a glimpse into the potential of Houdini as it continues to expand its influence beyond traditional VFX into all areas of 3D content creation.

    Currently, Chris is collaborating with a group of talented artists and SideFX to create an animated short film entirely in Houdini 20.5. This ambitious project is designed to stress test Houdini for the entire filmmaking and animation process, pushing the software to its limits and exploring new possibilities for the future of CG production.

    Don’t miss out on this deep dive into the world of Houdini and discover how Chris is pushing the boundaries of what’s possible in CG with Houdini.

    The VFX Process Podcast #48

    Getting Intimate With Your Industry!

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    Connect With Chris click here

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  • AJ Jefferies (MOONJAM) is a multi-disciplinary digital artist, illustrator, retoucher, character designer, animator, and director. He has been creating images, characters, and animations for the advertising, gaming, and entertainment industries since 2001.

    In this episode, AJ dives into making his 3D animated short films Peas and Horse, fueled by wacky ideas and a desire to learn new 3D animation technology.

    AJ, a versatile 3D Generalist, explains the chaotic yet creative nature of the job. We also discuss his involvement with The Monster Project, which helps children recognize the power of their imaginations and pursue their creative potential.

    And don't miss AJ's story about making a tiny Ryan Gosling from The Fall Guy, which started as a 3D illustration for Empire Magazine and escalated into physical versions.

    This episode offers great insights into working as a 3D Generalist, making animated short films, and having fun as a 3D artist.

    The VFX Process Podcast #47

    Getting Intimate With Your Industry!

    Accompanying media:

    Connect With AJ click here

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  • In this episode, Julian Glander dives deep into the making of Boys Go to Jupiter. Self-produced and self-financed, the film was animated entirely using Blender 3D software. Julian explains why Blender was the perfect software for this project and praises the Blender 3D community for their support. He shares the highs and lows of producing a feature-length animation in Blender over the course of five years.

    Julian Glander is a 3D artist and animator who uses Blender. He has directed projects for Adult Swim, Disney, HBO Max, and Cartoon Network. He is also well-known for his cult hit video game ART SQOOL and his 3D illustrations, which frequently appear in the New York Times and New Yorker. His debut feature film, Boys Go to Jupiter, recently premiered at the 2024 Tribeca Film Festival.

    Boys Go to Jupiter is billed as a surreal animated coming-of-age story, brought to life in Glander’s trademark 3D visual style and sonic palette. The film follows a week in the life of a teenager in suburban Florida as he hustles through a series of bizarre gig economy errands.

    The film features a voice cast of comedy and musical talent, including Jack Corbett, Elsie Fisher, Tabi Gevinson, Julio Torres, Sarah Sherman, Joe Pera, Grace Kuhlenschmidt, Miya Folick, Chris Fleming, Cole Escola, River L. Ramirez, Eva Victor, Demi Adejuyigbe, and Max Wittert.

    The VFX Process Podcast #46

    Getting Intimate With Your Industry!

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    Connect With JULIAN click here

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  • Vikki & Niels discuss starting YONK, an animation studio utilising VR sculpting with Blender to create unique and playful character designs and animations.

    "Hello there! We are YONK, the 3D animation studio that specialises in using Virtual Reality Sculpting software to craft visually striking artworks, animations and character designs. Our innovative approach to this technology has resulted in a unique style that seamlessly combines raw, childlike sculpting with polished, vibrant veneers. Our goal is to break free from traditional 3D norms and craft work that's playful, maximalist and delightfully strange." - YONK ONLINE

    In this episode, Vikki Young and Niels van der Donk discuss starting their Netherlands-based animation studio, YONK, and their decision to use VR sculpting as the cornerstone of their creativity.

    Discover how YONK produces unique and captivating animations with VR sculpting in Blender, accelerating their creative process by tenfold.

    Get an exclusive behind-the-scenes look at how they crafted a puppet rig in Blender using VR and designed an innovative car rig powered by geometry nodes and an Xbox controller.

    This episode offers great insights into using VR as a creative tool, the power of Blender 3D, and developing a unique artistic style.

    The VFX Process Podcast #45

    Getting Intimate With Your Industry!

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    Connect With YONK click here

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  • SouthernShotty is widely known in the 3D community for his unique character designs and his Blender tutorials on YouTube. Shotty started teaching Blender skills to the community four years ago and is now one of the go-to content creators for those wanting to make 3D animated films.

    In this episode, SouthernShotty shares the process of creating his animated short film "Watermelon Girl," made using Blender with a little help from After Effects and the Adobe Substance suite. After failing many times to complete this project, Shotty reveals how he finally made it to the finish line, covering the creative process of producing a 3D film in Blender. He focuses on scalability, character design, asset reuse, and the importance of feedback from the Blender community. He also delves into the challenges, learnings, and advice for aspiring artists and filmmakers.

    Produced by a single animator, "Watermelon Girl" tells the story of a girl born from a watermelon seed in a departed king's stomach. A stunning journey begins, with an art style inspired by hand-made arts and crafts.

    Looking to create your own films in Blender? Check out this ultimate guide to solo filmmaking. Learn about animation, production, design, and all the tips you need to create animated short films by yourself with the help of SouthernShotty.

    The VFX Process Podcast #44

    Getting Intimate With Your Industry!

    Accompanying media:

    Connect With SoutherShotty click here

    For the video podcast click here

  • Jess Wiseman, a 3D animator and designer based in the UK, shares her journey from painting portraits to working with brands and individuals to bring their creative ideas to life. She started by entering competitions and cold emailing potential clients, offering her work for free to overcome her lack of experience. Her strategy paid off when she received a reply from YouTube superstar KSI and went on to create artwork for him to promote his boxing match with Logan Paul.

    Jess shares her experience of learning animation and 3D design through real projects using Blender. She talks about how she took on a job to create animations for Pop Smoke's album visuals, even though she had no prior experience in animation. This forced her to quickly learn Blender and overcome beginner struggles. She also discusses her journey of working with brands like Notwoways, KSI, The Sidemen, and Vandy The Pink, among many others, creating photorealistic visuals of their products using Blender.

    Jess is using her Blender 3D skills to create a brand called Figuregot. The brand combines digital collectible art with physical products. She explains the process of creating animations and visuals for the brand and discusses her process of creating shaders and materials in Blender, emphasising the importance of paying attention to real-world objects and references. She also talks about the potential future directions for her brand, including animations, streetwear, and digital/physical collectibles.

    This episode provides great insight into building a portfolio as a young artist, using Blender to create photorealistic visuals, the controversy behind NFTs, and how to start your own brand with no start-up cost, utilising free 3D software.

    The VFX Process Podcast #43

    Getting Intimate With Your Industry!

    Accompanying media:

    Connect With Jess click here

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  • Joshua Toonen discusses his VFX journey and his mission to push the limits of Unreal Engine's filmmaking and visual effects capabilities.

    Joshua Toonen is a seasoned VFX artist with 8 years of experience in the film industry, contributing to blockbuster films like Alien: Covenant, Spider-Man: Across the Spiderverse, and Star Wars, among others.

    In 2020, Josh embarked on a personal project, creating 'Stay,' a short film/music video inspired by 'The Last of Us.' In this episode, he shares his journey and the creative process behind this remarkable project.

    Recently, Josh transitioned into the world of Unreal Engine and virtual production. He worked as an virtual production supervisor on the sets of Avatar: The Last Airbender and Star Trek: Discovery, igniting his passion for Unreal Engine. Determined to push its boundaries, he set out to recreate a scene from Dune: Part One entirely in Unreal Engine within 24 hours, documenting the entire process on his YouTube channel. https://youtu.be/-syj6kFf6e4?feature=shared

    Josh’s latest challenge is a Godzilla sequence, exploring the question, "How can we achieve everything within Unreal Engine?" He is streaming the entire process live on his YouTube channel, titled The Godzilla Masterclass.

    The VFX Process Podcast #42

    Getting Intimate With Your Industry!

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    Discover Joshua Toonen click here

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  • Olov Burman, a multi-award-winning director, discusses his journey, unique characters, and projects ranging from Cartoon Network to Tenacious D.

    Olov Burman, an animation director from Sweden, travels the globe while collaborating with networks of artists and clients worldwide. He has harboured a passion for animation and visual storytelling since a young age, and throughout his professional career, he has been involved in over 200 animated film productions, often serving as Creative Director, Storyboard Artist, or Animator.

    Olov has worked in various techniques such as 3D, 2D, and Stop Motion. Currently, he freelances as a Director, assisting clients in developing ideas and creating pitch material for diverse film productions.

    In this episode, Olov guides us through a range of projects, starting from his early days animating for Cartoon Network, directing animation for Tenacious D's 'Video Games,' and culminating in his latest personal project: expanding his viral short film 'The Food Thief' into a 12-minute version, as demanded by fans.

    Join us as we delve deep into the work of Olov Burman and discover how he pushes the limits of animation with his unique 3D character rigs and unmistakable style.

    The VFX Process Podcast #41

    Getting Intimate With Your Industry!

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    Discover Olov Burman click here

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  • Hollywood Stunt Coordinator Dave Macomber discusses previsualising a fight sequence for David Fincher's 'The Killer' and his latest Unreal Engine project.

    Meet Dave Macomber, an award-winning stunt/fight coordinator and second unit director in the film industry. With a passion for Visual Effects (VFX), Dave seamlessly incorporates VFX elements into his stunt visualisations, providing a comprehensive template for the crew.

    Having worked on iconic blockbusters like Transformers, HBO's Watchmen, and numerous Marvel Cinematic Universe films, Dave's expertise shines through. Just a glance at his IMDB page showcases his impressive portfolio.

    In his latest project for David Fincher's 'The Killer', Dave coordinated a gripping 6-minute fight sequence shot mostly in darkness. Join him as he shares insights into collaborating with David Fincher, labelling it 'the most intimidating thing I've ever done in my career'.

    'Killer vs Brute' exemplifies Dave's mastery in delivering high-impact action sequences.

    Venturing into Unreal Engine filmmaking during his spare time, Dave's creativity knows no bounds. Last year, he unveiled 'The Ronin', his first Unreal Engine short film, showcasing a fight scene performed entirely by himself, using Rokoko motion capture technology. Now, with 'The Widow: Assassins Highway', Dave enlists a team of MARVEL stunt performers to help him capture the stunts and elevate the action.

    This episode offers a captivating glimpse into the VFX pipeline, Hollywood stunt process, and Unreal Engine filmmaking.

    The VFX Process... Getting Intimate With Your Industry!

    Accompanying media:

    Watch 'The Widow: Assassins Highway': click here

    For the video podcast click here

  • The VFX Process Podcast #39

    Jamie chats with THUMBS about building his brand focused on pop culture and how he was commissioned by Mark Hoppus of Blink 182.

    Nick Thompson, also known as THUMBS, is a West London-based artist who has built his brand through a love for 80's and 90's pop culture. His work includes paintings, prints, apparel, and collectible toys, filled with an incredibly nostalgic feel by breathing new life into his favourite pop culture icons, including The Simpsons, Marvel, DC, Disney and many others.

    THUMBS also integrates a significant musical presence into some of his designs, combining pop culture characters with artists such as MF Doom, Beastie Boys, Biggie Smalls, and Blink 182.

    We delve into how Nick built THUMBS Art & Design from stickers in a skate shop to the globally recognised brand and family business it is today. THUMBS has showcased his art in exhibitions around the world and has been fortunate to collaborate with brands such as Virgin Galactic, Xbox, Hello Kitty, Deadmau5, Looney Tunes and even the Chicago Bulls.

    We discuss how Nick utilises social media as an artist/brand, how he has perfected pop culture characters in his art, and how he navigates copyright issues with his designs, which prominently feature multiple intellectual properties (IPs).

    As a huge fan of Blink 182, Nick designed a limited edition poster combining The Simpsons with the cover of Blink's legendary live album 'The Mark, Tom & Travis Show'. This led to the bass player, Mark Hoppus, becoming a fan of THUMBS, purchasing a print, and later commissioning Nick to design a bass guitar for their 2023 world tour.

    The VFX Process... Getting Intimate With Your Industry!

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    Discover THUMBS click here

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  • The VFX Process Podcast #38

    Patrick 4D shares his 3D process, discusses how he utilises social media as an artist.

    Patrick Foley is a 3D artist who specialises in creating photorealistic food. Utilising a combination of ZBrush, Cinema 4D and Octane, he has earned legendary status in the 3D world through his daily Instagram reels, showcasing the process behind his remarkable food renders that have claimed him the name 'The Digital Chef.'

    What began as a 3D artist having fun transformed into Patrick securing high-profile clients eager to feature his photorealistic food renders on their product packaging. Patrick owes all his professional 3D opportunities to social media, emphasising that Instagram functions as a live portfolio and should be viewed as a means of branding yourself online.

    Showcasing his ZBrush skills daily on social media led to Patrick's invitation to the official ZBrush Summit, and he regularly hosts live streams titled 'Cooking With Patrick' on the ZBrush YouTube Channel.

    Streaming daily on his Discord server, Patrick creates unique 3D food renders in real time, later showcasing them as his daily Instagram reels. Also... we throw in a challenge! Patrick 4D is tasked with creating one of his 3D food renders within just 10 minutes, and he does not disappoint!

    This episode provides valuable insights into achieving success as a 3D artist, building an online community, and mastering the art of photorealistic 3D modelling and texturing.

    The VFX Process... Getting Intimate With Your Industry!

    Accompanying media:

    Discover Patrick 4D click here

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  • The VFX Process Podcast #37

    Jamie chats with Faruk Heplevent, the brilliant mind behind The Scope, a ground-breaking fully CGI automotive launch company.

    Faruk began his journey as a globetrotting car photographer, capturing iconic images for the world's leading car brands, all on traditional film. However, faced with the rise of CGI, Faruk encountered a career crossroads. Undeterred, he founded The Scope, pioneering the creation of jaw-droppingly realistic CGI car renders that have become a staple for high-end automotive product launches.

    Faruk introduces us to Scope City, an innovative tool that revolutionises the industry by procedurally generating cities. This cutting-edge technology, powered by a combination of V-Ray 6, Maya, and Houdini software, enables clients to showcase their latest cars in meticulously crafted urban landscapes.

    Dive deep into Faruk's past as a car photographer, as he unveils the painstaking process required to capture a single shot on film. Gain insights into the challenges that paved the way for his evolution into the world of CGI cars.

    Don't miss Faruk's exclusive reveal of his top 5 tips for creating photo-realistic car renders. Whether you're a seasoned professional or an aspiring CG artist, these invaluable insights will elevate your craft to new heights!

    The VFX Process... Getting Intimate With Your Industry!

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    Discover 'The Scope' click here

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  • TVP Podcast #36 | Jamie chats with Alireza 'Mehran' Fattahi about his viral BATMAN cinematics. Discover how he brought THE DARK KNIGHT to life using the power of UNREAL ENGINE.

    Ali, also knows as Mehran is an Unreal Engine artist based in Iran. He reflects on his journey since creating his first Batman cinematic just one year ago. Little did he know, the response would be monumental! Now, after a series of cinematics, Mehran is gearing up to make 'BATMAN: GOTHAM RENEGADE', a 15-minute Batman short, unleashing the full potential of Unreal Engine.

    Get an exclusive peek at Mehran's insanely detailed Batman rig, born from the fusion of Z Brush, Maya and Unreal Engine tools. Dive deep into Mehran's Unreal Engine journey as he reveals how Unreal Engine 4 was a game-changer, shaping and revolutionising his artistic path.

    Explore Mehran's unique take on Batman and uncover what makes his rendition of The Dark Knight stand out in the vast cinematic universe of Batman. And finally, brace yourself for the ultimate question: 'WHO IS THE BEST BATMAN?' Mehran tackles the controversy head-on, sharing his perspective on this age-old debate.

    This episode is a unique window into Unreal Engine filmmaking, using your strengths as a creator and how to make a fan film stand out from the rest.

    The VFX Process... Getting Intimate With Your Industry!

    Accompanying media:

    Watch 'Batman Cinematics' click here

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  • TVP Podcast #35 | Brent Forrest discusses the creation of 'Samurai Frog Golf,' the award-winning 3D animation produced by the Japanese studio 'Marza Animation Planet.'

    Brent, a Canadian-born animator currently residing in Tokyo, is employed by the acclaimed animation studio Marza Animation Planet. We delve into Brent's independent filmmaking career, where he has crafted 3D short animations such as 'Crack' and 'Like & Follow,' collaborating with his creative partner Tobias Schlage. (Forrest-Schlage)

    His latest action packed 3D animated short, 'Samurai Frog Golf,' was acquired by the studio 'Marza Animation Planet.' Brent discusses the differences between producing a film independently and collaborating with a studio.

    Brent reflects on his early days as an animator in the early 2000s, when he worked for the Canadian animation studio Red Rover. He progressed from the coffee run to instructing all the 2D animators on how to use Maya, ultimately leading to the development of Canadas first Disney 3D TV show.

    This episode offers a unique perspective on pushing the boundaries as an animator, exploring Japanese animation style, the early days of animation, and contrasting indie filmmaking with studio work.

    Accompanying media:

    Watch 'Samurai Frog Golf' click here

    For the video podcast click here

  • TVP Podcast #34 | Jamie chats with Shane Spence about creating his Unreal Engine short cinematic, 'The View'—an emotional story of love, loss, and closure.

    Shane is a freelance CG artist specialising in product design, but he has recently started experimenting with Unreal Engine, not only to add another tool to his arsenal but to create something more cinematic.

    We delve into the process behind 'The View,' which began with Shane following an Unreal Engine tutorial but ended up developing it into an emotional cinematic love story, all set against a mountain view backdrop.

    This episode is a unique window into filmmaking, perfecting realism and learning Unreal Engine to create cinematics.

    Accompanying media:

    Watch 'The View' click here

    For the video podcast click here

  • TVP Podcast #33 | Jamie sits down with award-winning filmmaker Gökalp Gönen to chat about his unique animated filmmaking process and his vision for a transformative future.

    Based in Turkey, Gökalp Gönen has made a name for himself with acclaimed short films such as 'Golden Shot,' 'Avarya,' and 'Lal.'

    He takes us behind the scenes of his latest masterpiece, 'Lal,' unravelling the process of bringing his short films to life. As a dedicated user of Maya software, he opens up about the challenges that come with managing a large animation team and why he finds fulfilment in working with a smaller, more agile group.

    Interestingly, Gökalp envisions a future where he can embrace solo filmmaking aided by AI, addressing the downsides of prolonged computer use.

    This episode is a unique window into directing animation, filmmaking, the impact of technology on health, and the possibilities that lie ahead in the world of solo filmmaking enhanced by AI.

    Accompanying media:

    Watch 'LAL' click here

    For the video podcast click here

  • Jamie chats with Jack Hyde about how his unique stop-motion animations have carved a niche in skateboarding culture.

    Jack reveals that his career took off overnight after Thrasher Magazine picked up his first skateboarding stop-motion post. This recognition led to high demand from skateboarding brands such as DC Shoes, Vans, Volcom, Primitive, and many more.

    Jamie and Jack delve into the process of his passion project, Pen Pals, which showcases how collaboration with people globally can still result in producing amazing art. Pen Pals is a joint effort with Chris Ray, the founder of Motion Clubhouse and a legendary skateboarding videographer from California who works for DC Shoes. Chris provides the footage, and Jack works his magic with animation, along with a handful of guest artists, including Poppy Starr Olson, a professional skateboarder and Australia.

    Jack also touches on the subjects of social media, plagiarism, and burnout.

    The VFX Process

    Getting Intimate With Your Industry!

    Accompanying media:

    Watch 'Pen Pals' click here

    Jacks Website click here

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  • Jamie sits down with Arthur Baum as he candidly shares the highs and lows of transitioning to Unreal Engine from the perspective of a Director of Photography (DoP), highlighting how this shift has finally granted him the freedom to tell the stories he is passionate about. Arthur, a seasoned DoP, has ascended the ranks on film sets, embracing any role that came his way.

    We delve into Arthur's Unreal Engine film, 'Voyage' – a short that takes you on a daydreaming adventure with visuals that are truly out of this world. We also get a glimpse of Arthur's upcoming Unreal Engine series, 'How To Kill a God,' in which he is using AI tools in the workflow to help bring it to life.

    The VFX Process

    Getting Intimate With Your Industry!

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    Arthurs Website click here

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  • Jamie chats with Jim Geduldick about how Virtual Production and AI technologies are transforming the VFX and Film industry. Jim is a visionary Virtual Production and VFX supervisor whose curiosity for technology has catapulted him from an action sports cinematographer to the forefront of cutting-edge cinema techniques.

    As a self-confessed tech nerd and even a consultant for AI software, Jim shares his predictions for the future of VFX and Filmmaking. Together, they explore Virtual Production technology, Unreal Engine, how to be a good VFX supervisor, the controversial topic of AI, and even a little bit of skateboarding!

    The VFX Process

    Getting Intimate With Your Industry!

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    Jim's Work click here

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