Afleveringen
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The Internet blows up as TypeScript reaches its next Pokemon evolution, and Kamran and Erik scramble to create an episode to pick up the pieces and make sense of it. In other news, TikTok announces Lynx, Angular gets some fetch upgrades, and Josh Goldberg releases v2 of create-typescript-app.
(07:09) - Big News: TypeScript Is Getting 10X Faster(07:48) - Big-ish News: Lynx Announced, the React Native Killer?(11:46) - News: Angular 19.2 Released(12:53) - News: Corepack Voted to Be Taken Out of Nodejs Core(13:35) - News: traits-ts Library Released(14:23) - Community Highlight: Dr. Axel's Corner2ality: My TS Sales Pitch2ality: Unions and intersections of object types2ality: Gist for createEnum helper(17:50) - Community Highlight: Build TypeScript-first BlueSky Bots and Feeds(18:27) - Community Highlight: JavaScript Fatigue Strikes Back(19:06) - Community Highlight: Josh Goldberg Releases v2 of create-typescript-app(19:50) - Community Highlight: Alex Teaches Us About Cosine Similarity in TypeScriptPlus: 3Blue1Brown explainer video about vector embeddings
Week of March 3, 2025Deep Dive: TypeScript is Being Ported to Go
(22:04) - Deep Dive: TypeScript Is Being Ported to Go(23:58) - Deep Dive: Ports vs. Rewrites(24:50) - Deep Dive: Why Go?(25:54) - Deep Dive: Why Not Rust? Anders Explains(28:37) - Deep Dive: Why Not C#?(30:20) - Deep Dive: Go's Developer Experience(31:27) - Deep Dive: Running Concurrent Type Checking(32:54) - Deep Dive: 10X Is Just the Start(33:26) - Deep Dive: What's the Roadmap?(35:06) - Deep Dive: Impact on Ecosystem(43:32) - Deep Dive: Go Use It... in GoKevin Deng (sxzz) from the Vite team is maintaining a releases repository(45:20) - Deep Dive: What's Not Supported Yet(46:08) - Deep Dive: Props to the TeamOther Links
Habitica, a habit trackerrspack, a Rust port of webpack(47:34) - Secrets of the Handb--Actually, Just Go Build tsgo(47:48) - Cool Stuff: acorn-typescript is Now An Actively Maintained Fork(48:37) - Cool Stuff: Mentoss, a New Alternative to Nock and MSW(50:29) - Cool Stuff: Plane is the OSS JIRA-killer?(51:11) - Funny Stuff: Boss Refuses to Use TypeScript, What's the Next Best Thing?
Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.Music
Seahorse Dreams by Kubbi (Spotify)Creators & Guests
Erik Onarheim - Host Kamran Ayub - Host -
This week Kamran dives into some nuances with using React with TypeScript while Erik plays the React fool and coins the word "schbooleans" (yep). In the news, erasableSyntaxOnly gets shipped, some new minor releases in the ecosystem, and oh, TypeScript types can run DOOM. Yes, TS is a real language now.
Erik's News
Personal Blog Post: The Best Worst Year Happy New Year Excalibur! Excalibur 2024 Community Reel Erik didn't finish the flappy bird vid or lighting feature in time, consolation prizeFlappy Bird ArticleExcalibur Lighting PRs: Pipeline & PoC
Week of February 24, 2025Deep Dive: TypeScript and React Nuances
(26:17) - Deep Dive: TypeScript and React(27:26) - Deep Dive: What You Need to Know FirstUsing Vite react-ts template(28:27) - Deep Dive: TSConfig Options for React and TS(32:55) - Deep Dive: How JSX/TSX Works Under the HoodDeno has native support for TSX/JSXAnd so does Bun(35:03) - Deep Dive: TSX in Different Runtimes(35:39) - Deep Dive: Typing Components and PropsExample of leaning on inference(38:12) - Deep Dive: Typing the Children Prop(40:13) - Deep Dive: Where Should Typings Go?(41:05) - Deep Dive: Should I Use React Class Components?(43:21) - Deep Dive: Typing Events and Callbacks(46:59) - Deep Dive: Typing Data and APIs(48:41) - Deep Dive: Typing Form Actions and "Schbooleans"(51:19) - Deep Dive: Typing State and Set-state Actions(54:11) - Deep Dive: Typing Contexts(54:49) - Deep Dive: Typing Refs and DOM Attributes(58:19) - Deep Dive: Sharing Typed Components in Libraries(59:56) - Deep Dive: Takeaways / tl;dlResource: React and TS CheatsheetsResource: Using React with TypeScript guided code lab on Pluralsight (requires subscription)Secrets of the Handbook
(01:01:30) - Secrets of the Handbook: Our Favorite Utility TypesLinks
(01:04:13) - Cool Stuff: Kamran's been playing Avowed and Pillars of Eternity(01:05:25) - Cool Stuff: Erik's spreads his stink with -
Zijn er afleveringen die ontbreken?
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This week Kamran and Erik discuss when ORMs are helpful... or hurtful. They cover trade-offs, the spectrum of abstraction, the value of escape hatches, and the options available to you in the TypeScript ecosystem.
Week of February 17, 2025
(05:54) - News: Ember 6.2 Released(07:16) - News: Deno 2.2 Releasednpm-check-updates packagePackage JSON Upgrade VS Code extensionhttps://github.com/vuki656/package-info.nvim for NeovimCommunity Highlights
(16:48) - Community Highlights: UseTypeScript for Your Stored Procedures?!(17:20) - Community Highlights: Node API Compatibility Across Runtimes(17:58) - Community Highlight: Why Type Catalogs Can Be Better Than Unions(19:05) - Community Highlight: tapi.js Automatically Maps JSON to Strongly-Typed Classes(20:33) - Community Highlight: Standard Schema Hopes to Align TS Validator Libraries(21:34) - Community Highlight: 2ality: Read-only accessibility in TypeScriptDeep Dive: TypeScript ORMs
(22:56) - Deep Dive: TypeScript ORMs(24:21) - Deep Dive: Code-first or Database-first?(25:42) - Deep Dive: What Pain Do ORMs Solve?(27:21) - Deep Dive: When Should You Use an ORM?Martin Fowler's ORM Hate articlePrimeagen's Don't Use an ORM reaction video(30:02) - Deep Dive: To Use An ORM Or Not to Use an ORM?(31:47) - Deep Dive: SQL Builders vs. Abstracted ORMs(32:28) - Deep Dive: Do You Have An Escape Hatch?(33:36) - Deep Dive: Are ORMs A Symptom of Poor Data Architecture?(37:01) - Deep Dive: TypeScript ORM Landscape(37:26) - Deep Dive: Drizzle ORMFireship's Drizzle in 100 secondsWorks with Deno, Bun, Node.js(42:06) - Deep Dive: Prisma ORMWorks with Deno (unofficially) and Node.jsPrisma is being rewritten in TypeScript(46:42) - Deep Dive: MikroORM(49:10) - Tangent: Kamran and Erik Exchange War Stories(50:48) - Deep Dive: MikroORM Continued(51:44) - Deep Dive: TypeORM(53:06) - Deep Dive: ConvexDB(55:00) - Deep Dive: sequelize(55:48) - Deep Dive: Other AlternativesObjection.jsKnex.jsWaterlineBookshelfMongoose/Typegoose(56:33) - Deep Dive: Takeaways / tl;dlSecrets of the Handbook
(57:47) - Branded / Nominal TypesTypeScript Playground Example – Nominal Typing400-comment GH issue on different ways to do nominal typing and trade-offsMichael Zalecki blog post on nominal types in TypeScriptBranded Types from Learning TypeScript by Josh GoldbergCreated a "sealed" method/class (example from Excalibur)Links
(01:04:25) - Cool Stuff: Kodaps Academy on Drizzle Versus Prisma(01:05:10) - Cool Stuff: jet ValidatorsReference: https://blog.logrocket.com/best-typescript-orms/ Reference: https://www.sitepoint.com/javascript-typescript-orms/ Reference: https://www.timsanteford.com/posts/choosing-the-best-typescript-orm-for-your-project/
Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScrip... -
This week Kamran and Erik unpack JSR, the new open alternative to the npm registry from the folks at Deno. They both published packages and discuss what JSR offers npm doesn't, when to use it, and how it works for both consumers and maintainers.
(00:00) - The Sheer Joy of Publishing to JSR | Ep 6(05:40) - News: TypeScript 5.8 RC(07:45) - News: JSR Open Governance Board(08:59) - News: ESLint Plugin for erasableSyntaxOnly(11:03) - News: Windows Terminal 1.22 Released(15:31) - News: Create React App is Officially Deprecated(17:50) - News: Interop 2025(19:59) - News: Prettier 3.5 Released With Better TS Support(20:42) - Community Highlight: Wheel of Names TypeScript+React Project Tutorial(21:05) - Community Highlight: Repository Pattern and Clean Architecture with TS and Prism(21:34) - Community Highlight: Welch Canavan on the Sheer Joy of Publishing to JSR(22:01) - Community Highlight: The Good Doctor is On a Roll(22:47) - Community Highlight: Tips for Migrating Node.js Projects to Deno(24:09) - Community Highlight: Sort Object Properties by Type ESLint Plugin(24:30) - Community Highlight: Unloader and Unplugin for TypeScript and oxc(25:21) - Community Highlight: dsbuild Bundler for Deno(25:54) - Deep Dive: What is a Pirate's Favorite Registry?(27:49) - Deep Dive: Differences Between npm and JSR(30:38) - Deep Dive: JSR's Security-First Approach(32:39) - Deep Dive: Consuming JSR Packages in the Browser(35:26) - Deep Dive: Should You Publish to Both npm and JSR?(36:31) - Deep Dive: Can You Publish Private Packages?(38:16) - Deep Dive: JSR's TypeScript-First Approach(42:04) - Deep Dive: Can You Tag Versions?(44:51) - Deep Dive: No API Keys for Publishing(46:58) - Deep Dive: Yanking or Unpublishing a Package(48:16) - Deep Dive: Kamran's Experience Publishing to JSR(53:16) - Deep Dive: Erik's Experience Publishing to JSR(55:06) - Secrets of the Handbook: Decorators(01:00:03) - Cool Stuff: Write Vanilla CSS in TypeScript (01:00:32) - Cool Stuff: Signals in Lit(01:01:35) - Cool Stuff: Train Your vim Muscle Memory(01:01:52) - Cool Stuff: AreTheTypesWrong.com(01:02:44) - Cool Stuff: Homura Ham's Hamster Maze Videos(01:05:10) - Bonus: JSR ASMR (?!)
Week of February 10, 2025TypeScript 5.8 RC Released -- Notably, the checked return expressions was walked back 🥹 But, it includes require(esm) support.Deno announced the JSR Open Governance BoardWarn or emit lint errors if your TypeScript contains erasable syntax with Josh Goldberg's new ESLint pluginWindows Terminal 1.22 released with support for Sixels graphicsNode 20 got require(esm) support backported.PSA: Node 18 EOL is April 30, 2025React team officially deprecates Create React AppBrowser vendors met to discuss which APIs to implement between them at Interop 2025Prettier 3.5 released with better TS supportAstro 5.3 has better overall performance and Netlify supportCommunity Highlights
Tutorial: FreeCodeCamp build a React and TypeScript Wheel of Names projectVideo: Repository pattern and clean architecture with TypeScript / Prism (h/t Alex Rusin)Blog post: The Sheer Joy of Publishing to JSR (h/t I. Welsch Canavan)Blog post: Deno on npm: specifiers vs transpiled services like esm.shVia The Good Dr. Axel RauschmayerBlog Post: extracting parts of composite types via `infer`Blog Post: A guide to tsconfig.json (Updated for TS 5.8)Blog Post: TypeDoc: testing code examples in comment docsBlog Post: Mapped TypesDiscussion: dayjay migrated all their Node.js projects to Deno. What did they learn?Tools: Nir Tamir created a TS ESLint rule for sorting object properties by typeTools: Kevin Deng is working on Unloader & UnpluginTools: A new Deno Bundler (dsbundle)Deep Dive: JSR
JSR, an open source npm alternativeJSR's Provenance Attestation for verificationZero-config GitHub publishingDoesn't yet support private publish (but there's a workaround)No support in Artifactory yetJSR will warn you of slow typesKamran published ts-has-guards for guarding `Map.has` and related APIsErik published Excalibur's ECS core code for funJSR will score your packageNo scope squatting (or selling)!Secrets of the Handbook
Decorators2ality's guide on decoratorsTC39 updates presentationoxc is working on support for modern and legacyLinks
Kat -
This week Kamran and Erik try to dissect the complex landscape of JavaScript and TypeScript compilers, transpilers, interpreters, engines, and runtimes (oh my!). What are the tools, what are they used for, why is the world so complicated, and what should you care about as a TS developer?
(04:55) - This Week in TypeScript: Node.js Corepack Issue Affects Users(06:16) - This Week in TypeScript: Vite and Vitest Security Vulnerabilities(07:18) - This Week in TypeScript: 2ality on Enum Patterns(08:51) - This Week in TypeScript: 2ality's Tutorial on Publishing ESM Packages with TypeScript(09:53) - This Week in TypeScript: Should We Move On to ESM-Only?(13:13) - This Week in TypeScript: HTTP2 Support Across Node.js, Bun, and Deno... Or Lack Thereof(14:14) - This Week in TypeScript: Nx Has Some New TypeScript Monorepo Guides(14:38) - This Week in TypeScript: Zero to Mastery Shares a TypeScript Cheat Sheet(15:09) - This Week in TypeScript: TS Comment Directives(17:21) - Deep Dive: Compilers and Runtimes(19:32) - Deep Dive: What's the Difference Between a Compiler and Transpiler?(21:11) - Deep Dive: Why Do We Need a TypeScript Compiler?(22:02) - Deep Dive: The TypeScript Compiler (TSC)(23:38) - Deep Dive: What's an Interpreter?(25:06) - Deep Dive: What's an Engine?(27:52) - Deep Dive: Recap So Far(28:31) - Deep Dive: Babel, the OG Transpiler(29:23) - Deep Dive: What is SWC?(31:12) - Deep Dive: Using the verbatimModuleSyntax TSConfig Flag(32:35) - Deep Dive: What is esbuild?(34:23) - Deep Dive: Okay, What's the Difference Between SWC and esbuild?(35:51) - Deep Dive: So, What is oxc Then??(37:03) - Deep Dive: Erik Says checker.ts is "Gigundous" (???)(37:58) - Deep Dive: Wait, oxc Can Output Type Declarations?!(39:34) - Deep Dive: Writing Your TypeScript So It Compiles Faster(41:10) - Deep Dive: What Does deno compile Do?(42:12) - Deep Dive: What Are The Different JS/TS Runtimes?(43:43) - Deep Dive: What Differentiates Bun from Deno?(45:26) - Deep Dive: Serverless JavaScript Runtimes (workerd, Vercel Edge)(46:48) - Deep Dive: Writing Isomorphic JavaScript or TypeScript(47:44) - Deep Dive: Who Will Stop This Madness?(50:11) - Deep Dive: Should Microsoft "Fix" TSC?(53:43) - Deep Dive: WHAT DOES ALL THIS MEAN?(57:36) - Secrets of the Handbook: Named Tuple Values(01:00:59) - Cool Stuff: Node ES Language Support Matrix(01:01:46) - Cool Stuff: VSCode Pretty TS Error Extension
Week of February 3, 2025📌 PSA: Node.js LTS corepack registry key signing issue breaks people's CI/CD pipelines and npm/pnpm installations. If you are affected, check this issue out! It’s fixed now and backported to Node 20.18.3.📌 PSA: There was a remote code execution vulnerability in Vitest, and a Vite dev server vulnerability. Update to the latest patch versions!Community Highlights
Blog Post: TypeScript enums: use cases and alternatives (Axel Rauschmayer)Blog Post: Tutorial: publishing ESM-based npm packages with TypeScript (Axel Rauschmayer)Blog Post: Move on to ESM-only (Anthony Fu)Blog Post: Fetch and HTTP/2 support in Node.js, Bun and Deno (George Haidar)Learning: Nx is doing cool stuff for TS monorepo setups and has a whole series on itCheatsheet: Bookmark this TypeScript Cheat Sheet by Zero to Mastery (PDF version available)Book: Joshua Goldberg has a new Learning TypeScript book and shares a tip about TS commentsCompilers and Runtimes Deep Dive
The JavaScript Runtime Environment (Jamie Uttariello)Wikipedia: ECMAScript EnginesV8's interpreter, IgnitionHermes engine for React NativeTSC, the official Microsoft TypeScript compilerSWC, a Rust-based compiler for JavaScript and TypeScriptesbuild, a Go-based compiler for JavaScript and TypeScriptoxc, a (new) Rust-based compiler by the creators of ViteDeno compile for creating binary executablesBun runtime, a drop-in replacement for Nodeworkerd runtime by CloudflareVercel Edge RuntimeA list of WebAssembly (WASM) runtimesWinterTC, a committee for unifying server backend runtime APIsLinks
TypeScript 4.0's labeled tuple elements (playground link)Wondering what version of Node supports what ES features and syntax? https://node.green/Replace those ugly TS errors in VSCode with something more pretty
Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.Music
Seahorse Dreams by Kubbi (Spotify)Creators & Guests
Kamran Ayub - Host Erik Onarheim - Host -
This week Erik and Kamran talk about Vite (Vight? Veet?), what it's good for, how it works, and its status as the "go-to" tool for frontend tooling.
(04:21) - This Week in TypeScript: TS 5.8 Beta(11:02) - This Week in TypeScript: Ruck 9 Released(12:39) - This Week in TypeScript: Type Stripping in the Browser(14:45) - Community Highlight: Deno and Qwik Video(15:52) - Community Highlight: Zig, TypeScript, and WASM by David Bushell(16:49) - New Library Watch: tsc-extra(17:24) - New Library Watch: typemap and typebox(18:23) - Vite Overview(22:01) - Vite: Getting Started(22:53) - Vite: build and preview(23:34) - Vite: How Does It Work?(26:57) - Vite: Support for Libraries and Frameworks(28:04) - Vite 6.0: Environments API(30:27) - Vite 6.0: Support for Additional HTML Asset References(31:28) - Vite: Testing with Vitest(32:48) - Vite Gripes and Gotchas(33:52) - Vite Gripes: Dev and Prod Build Inconsistencies(35:14) - Vite Gotcha: Forgetting to Set a URL Base(35:49) - Vite Gotcha: Targeting Legacy Browsers(38:30) - Vite Gripes: npm linking(41:43) - Vite's Future: What Are We Excited About?(44:12) - Secrets of the Handbook: Type Guards and Predicates(47:27) - Cool Stuff: Write Typesafe Emails with React.email(49:51) - Cool Yet Questionable Stuff: Custom Type Errors When Working With Generics
Week of January 27News: TS 5.8 Beta ReleasedNews: Ruck 9, a Deno web frameworkNews: Guy Bedford releases [email protected], allowing type stripping in the browserCommunity: Qwik and Deno (📸 Video)Community: Benchmarking Zig, TS and WASM by David Bushell (✍️ Blog Post)New Librariestsc-extraStatic analysis tool, type checking only, no code generation or compilingUseful for documentation or lower-level TS toolsTypemap is like a Zod alternative, built for TypeBox“It offers a common TypeScript syntax for type construction, a runtime compiler for high-performance validation and type translation from one library to another.”Vite Deep Dive
HomepageEvan You's State of Vite 2023 Keynote (📸 Video)Why Use Vite?Vite 6 UpdatesSapphi-Red's Increasing Vite's Potential With the Environment API (✍️ Blog Post)Vite's browser compatibilityVite's future, bundling with RolldownLinks
Handbook: Type Guards and PredicatesSend typesafe emails with React.emailBetter string literal errors (📸 Video)
Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.Music
Seahorse Dreams by Kubbi (Spotify)Creators & Guests
Kamran Ayub - Host Erik Onarheim - Host -
This week Erik and Kamran make poor dad jokes, talk about Deno, and tour its ecosystem. If you're new to Deno, this will be a great introduction!
(00:00) - We Don't Talk About Deno-no-no-no | Ep 3(06:54) - This Week in TypeScript: Bun 1.2 Released(10:54) - This Week in TypeScript: 5.8's ErasableSyntaxOnly Flag(14:57) - This Week in TypeScript: Tailwind 4 Released(16:26) - This Week in TypeScript: Vitest 3 Released(17:17) - Errors and Corrections(18:46) - Deep Dive Into Deno(22:19) - Deno's Integrated CLI(23:50) - Deno CLI: deno run(24:28) - Deno CLI: deno add, install, remove, uninstall(25:01) - Deno CLI: deno task(26:19) - Deno CLI: deno test(27:18) - Deno CLI: deno fmt, deno lint, and deno check(28:15) - Deno CLI: deno serve(29:26) - Deno CLI: deno doc(30:07) - Deno CLI: deno bench(31:24) - Deno's Standard Library(33:21) - Deno CLI: deno compile(36:24) - Deno's Performance(37:32) - What is Deno Fresh?(38:17) - What is JSR?(39:43) - What is Deno Deploy?(40:38) - Moving from Node to Deno as a Developer(45:48) - Deno CLI: deno upgrade(47:13) - What Are We Excited About In the Future With Deno(48:13) - Secrets of the Handbook: TSConfig's extendedDiagnostic(50:12) - Cool Stuff: Serve a Folder in a Single Deno Command(50:44) - Cool Stuff: Flappy Bird Clone in Deno Compile
NewsBun 1.2 releasedMatt Pocock's take on erasableSyntaxOnlyTC39 Types as Comments proposalTailwind 4 releasedVitest 3 releasedDeno Deep Dive
Deno’s 2024 in review blog postRusty v8 -- Rust bindings for V8Deno CLI docsPerformanceDeno benchmark statsDenosaurs benchmarksAWS Lambda cold-startsDeno FreshJSRDeno DeployKamran's Advent of Code 2024 repo using DenoLinks
Learn Vim’s keyboard shortcuts with Vim AdventuresMinnesota's Art Shanty Projects during the winterSecrets of the Handbook: TSConfig – extendedDiagnosticsAlias to serve a folder using a single Deno command like npx serve (h/t Kamran)Deno Compile video with Flappy Bird
Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.Music
Seahorse Dreams by Kubbi (Spotify)Creators & Guests
Kamran Ayub - Host Erik Onarheim - Host -
In this episode, Kamran and Erik discuss the newly released TypeScript support with Node 23.6 and its implications. What's supported? What's not supported? And how does it differ from Bun or Deno?
(00:00) - Ep 2 - Node 23 Gets TypeScript Support(00:05) - Introduction(04:04) - TypeScript News and Announcements(10:27) - A Closer Look at Type Stripping for Node 23 (22:56) - Differences Between Node 23 and Deno 2 (30:22) - Cool TypeScript Stuff
NewsEverything You Need to Know About Node.js Type Stripping by Marco IppolitoNode 23.6.0 Release Notes -- The one with TypeScript supportDocs: Node 23 “Modules: TypeScript”Node's new built-in support for TypeScript by Dr. Axel RauschmayerNative Typescript support coming to Eleventy by Zach Leatherman (PR)ESLint 9.18 – Zero-config TypeScript support by Andrey SitnikTypeScript 5.8: Erasable Syntax OnlyPSA: Create React App doesn’t work with React 19, use Vite!Errata
19:11 -- We incorrectly assumed that TSC is used for the transpilation in Node 23, but that's not true. SWC still handles the transpilation (if the flag is used) so Node's TypeScript support does not rely on TSC at all. Reported by: Marco IppolitoCool Stuff
Jiti: A Node.js package for ESM and TypeScript supportExample of `satisfies never` with switch statements by Cecile Muller, BlueskyWhat is the “satisfies” type constraint? By Matt PocockDockview – npm package for a TypeScript native window managerUsing “as const” for config typing by Matt PocockSponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.Music
Seahorse Dreams by Kubbi (Spotify)Creators & Guests
Kamran Ayub - Host Erik Onarheim - Host -
In the inaugural episode of TypeScript.fm, the two fools introduce themselves, share their "origin stories," and share plans for the podcast. Briefly covered in the news: Vite 6, Deno 2's expansion of the ecosystem, Node 23's new TypeScript support, and the latest Excalibur.js 0.30.0 release.
(00:00) - Ep 1 - Two TypeScript Fools, One Podcast(00:12) - Introduction(21:31) - News Segment(29:38) - TypeScript Tricks Segment
NewsVite 6 is out! Check out the new Environments API.Deno 2.1 was released in November -- Node.js compatibility, npm packages, WebAssemblyNode 23 support for TypeScript (via Matt Pocock)Excalibur.js v0.30.0 - Performance improvements, GPU particle acceleration, brand new Excalibird tutorial, and more
StackOverflow 2024 Survey – TypeScript is #5 in Programming LanguagesZod - TypeScript-first schema validationQuickJS -- Embeddable JavaScript engine (like Lua for C)Nivo -- Charting library with TypeScript support
LinksSponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.Music
Seahorse Dreams by Kubbi (Spotify)Creators & Guests
Kamran Ayub - Host Erik Onarheim - Host