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  • Diego di Tommaso is the co-founder of OVER, an ambitious startup seeking to merge the physical and virtual world through Augmented Reality (AR). And while this vision sounds very ambitious and something we have heard before, we will discover how OVER along with the help of an army of mappers has created the biggest 3D map of the world and made it possible to deploy AR experiences like never before.

    We will learn:

    What is the positioning system capable of supporting the future of spatial computing

    Why these “ maps” are way more than digital lands

    The many ways in which you can use the OVER platform to create and deploy your own AR experiences

    The importance of a decentralized system when creating a map of the world


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  • David Marak has been active in XR since the early days of Google Cardboard and the first prototypes of augmented reality. Six years ago, he co-founded the immersive studio Yord, which has since expanded worldwide and is now recognized as one of the top Immersive App development companies globally. During this journey, Yord survived and thrived through a lot of ups and downs and he is now facing a new challenge and opportunity: the intersection between XR and AI. Today we will look at

    Yord client’s base and how AI has impacted their pipeline

    We learn about the most exciting and rewarding project David has worked on and why

    His thoughts on digital agencies moving from client’s work to product

    How the team has adapted and reacted to the rise of interest in AI

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  • Jonathan Hale is the CEO and CTO of the Wonderland Engine, a hyper-optimized 3D engine for 3D, VR, and AR on the web.

    If you've played any of the WebXR apps suggested by the Meta Quest Browser, it most likely was built using Wonderland Engine. So today’s conversation is all about WebXR:

    What are the best options for developers to build webXR apps

    Real examples of how Wonderland editor makes the life of developers easy

    The future of web XR apps on wearable devices

    An incredible alternative to typing long URL in VR that has changed the way I access the web from any headset

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  • Max Tiel is one of the co-founder of Thunderboom Records, a dutch studio committed to empowering musicians, professionals and organizations in the music industry that like many others creative fields has been shaken up by Gen AI. Max is on the ground and works actively to create, test and share how technologies such as artificial intelligence, AR and virtual avatars can empower emerging artists. They have developed a comprehensive open source toolkit to help musicians understand and implement these technologies in their own creative workflow. Today we will discuss

    Why create an open source AR toolkit for musicians

    The creative opportunities that avatars unlock for on stage performances

    How the AI beat maker might become the best companion for any DJ

    What step musicians can take to be ready for a future where music and technology are more interconnected than ever

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    Andreas Edesberg is the co-founder and CEO of Sloyd. With over 300,000 users globally,

    Sloyd is on a mission to make 3D asset creation accessible, quick, and easy. But are they living up to the expectations and needs of studio and 3D artists? What about a future where worlds are create in Real time?

    Today we will dive deep into this topic and discuss:

    How Sloyd is giving more control on the style generated 3D models

    The main use cases for 3D assets generated with Sloyd

    The dramatically different approach they have taken when compared to other generative AI tools

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  • You’ve just heard Will Eastcott, CEO of PlayCanvas, one of the most popular open-source 3D engines for the web. Before founding PlayCanvas, Will worked at major game studios like EA, Sony, and Activision, contributing to titles such as GTA, Call of Duty, and Max Payne. Today PlayCanvas' mission is to make web app development more accessible and collaborative. In this episode, Will shares invaluable insights and the game-changing tools he has built to help developers through their journey. We will discuss:

    The current state of 3D on the web for gaming and beyond

    Practical tips to help developers choose their web engine AND optimize their experiences on web

    How you can clean and edit your Splats directly on the browser

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  • Jelmer Althuis is the founder of Sphere of Sound, a company dedicated to crafting cutting-edge audio solutions that redefine immersive experiences. He also serves as the Audio Director at VRelax, where he specializes in designing therapeutic audio landscapes that enhance mental well-being through virtual reality.

    He is a true expert and through this conversation we start defining the real fundamentals of what makes sound sound real

    We look at the production workflow including the recording process, the best libraries and SDK you can use right now

    Look at the impact sound can have on users and inhabitants of virtual worlds

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  • Sergiu Ardelean is a serial Austrain entrepreneur. He successfully exited an Augmented Reality agency in Vienna that served prestigious clients such as Volkswagen and Audi across 42 countries. He is now leading Artivive: the Canva for augmented reality. Artivive engages a community of half million creators across 190 countries. Collaborations with world-renowned museums and galleries in Vienna, Munich, San Francisco, Seoul, and Shanghai are still going strong, unlike many other AR apps we have seen over the years that have risen and fallen. During this interview, we will discuss:

    How the mission and focus of Artivive differs from the many other AR tools that have disappeared over the years like Meta Spark

    The ownership of the digital space

    Why they decided to focus on simplicity

    How Artivive unlocks new revenue opportunities for Artists and Museums

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  • John Dagdalen is the founder of Fluid an app that turns your VR headset into a spatial computer. Spatial computing and productivity are hot topics with various hardware and software players trying to crack the code and get the love of professionals who want to be more productive in XR. But I and the hundreds of stellar reviews on the Meta store guarantee you: Fluid is not your typical productivity app. So today we will learn:

    Why you should drop your multi-monitor setup and start working in a headset

    How Fluid differentiates itself from other productivity apps

    How they are reimagining productivity in XR powered by AI

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  • Billy Boman is a Swedish AI Artist, Creator and educator with over a decade-long career in design. He is a visual AI storyteller who has created some of the most cohesive and impressive AI generated video I have ever seen. He worked with musicians like Fred Durst and brands like Intel & Ballantines reaching hundreds of thousands of viewers. Today we will get a pick at his workflow:

    How Gen AI video is opening up new opportunities for creatives

    His fluid approach when creating with AI

    How he managed to tap into the open-source goodness even owning a Mac

    How he deals with the negative reactions towards AI and his videos


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  • This episode was created entirely using NotebookLM from Google.

    These were the publicly available content I used as sources:

    - CMA report on AI foundation Models

    - Competition in GenAI

    - EU initiative on Web 4.0 and Virtual worlds

    - DW Youtube Documentary

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  • Gabe Baker is a former teacher and education researcher, who took the leap into immersive tech. He made Frame, a platform that makes it easy to communicate, collaborate, and create in 3D environments directly in the web browser, mobile and even VR headsets. The platform grew hosting hundreds of events and teams from Janssen, Microsoft, Trello and MIT. But recently he announced it is time for a radical change: Frame is evolving for the new AI era. In this interview, Gabe shared with me his honest feelings and tough learnings from the perspective of a real founder and gave down-to-earth answers to some very tricky questions:

    With Mozilla Hubs, Altspace and Glue shutting down is there still a need for XR meeting and collaboration apps like Frame?

    How is Apple and VisionPro approaching the web space?

    How are big organizations using these 3D collaborative spaces

    What is the vision of AI supporting collaboration and productivity in 3D spaces

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  • Quanetin Valenbois is an XR Developer, Teacher, Content Creator and CEO at Valem Studio. He has been working professionally in VR since 2017 he soon realized there was a lack of quality content developers people could rely on. This is why he decided to create not one but two channels to inspire and educate developers to get started and master XR development… until AI came. That’s the moment he decided to answer a question many devs are asking right now: Can AI take over my job?

    Today we will learn:

    Surprising ways in which AI was capable of correcting its own mistake

    What kind of knowledge do you need to follow AI’s instructions

    Why, Despite the tremendous similarity of the final product with game, it is better for you as a developer to learn as a human

    ***

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  • Gaussian splatting or for short G splats is the latest method to capture objects or entire complex 3D scenes using only a video. It falls under the category of Radiance Fields much like Nerfs but it's actually quite different: they are faster to train, you can achieve an unprecedented level of realism BUT have they lived up to the hype?

    Today we will figure it out with Georgii Vysotskii, the co-founder and CEO of Gracia.ai a deep tech company specializing in the visualization of Gaussian splatting and redefining the way moments are captured and experienced…. Even in VR.

    We will talk about

    The story of Gracia and how they brought Splats to VR

    A type of Gaussian splat you might not have heard about

    The usecase unlocked by Gaussian splatting’s fast rendering speed

    How they are tackling a key challenge when it comes to distribution

    ***

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    Dr Doom is the cofounder & CEO of LIV. He spent 11 years in tech with 7 of those consisting of founding & running LIV, the world's leading XR capture tool. If you have seen any cool MR footage in a commercial, trailer, streamer or content creator it is VERY likely that was created with LIV. They have recently become the official partner with Meta to bring robust and fully-featured #mixedreality Capture and virtual camera support to #metaquest and today we will discuss:

    - The tools that will soon be available to developers and creators to capture #XR gameplay

    - Why even bother with creating #mr content for your game or app

    - What are interesting usecases for MR capture beyond gaming and social media content creation

    - What the partnership with Meta means for developers and creators and how the team managed what could have been a much less desirable outcome

    OUR SPONSORUse the code "XRAI20" to get 20% discount on your subscriptionVisit: https://www.meshy.ai/?utm=Gabriele

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  • Oskar Stålberg is an established indie Game Developer, and a real authority when it comes to procedural content generation. He has worked on Tom Clancy's The Division and later focused on his own titles like Bad North and Townscaper, both acclaimed successes by the gaming community. Oskar has also ported Townscaper to Meta Quest and keeps finding new and creative ways to leverage procedural generation for innovative and unconventional game ideas.

    Join this episode to learn:

    -How he found the balance between art style and gameplay for some of his most successful games

    -The role of the wave function collapse algorithm and how he took procedural generation to a new artistic level

    -The reason why he has been building in public and how he gathered an audience of over 100K followers on X

    -How he reimagined Townscaper for standalone VR

    ***

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    ⁠🔗 Townscaper VR🔗 Townscaper web

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  • Leif Petersen is the founder and CEO of HOLOGATE, a global leader in extended reality solutions with an interesting success story. It all started with entertainment and since its inception Hologate has expanded to hundreds of multi-user VR systems across 42 countries, engaging over 22 million people with major IPs like Ghostbusters and Angry Birds. More recently the team has created a specialized section dedicated to training and simulation and they managed to deploy training with the German Army and the Swiss Police special forces. It doesn’t happen often to be this successful on both fronts and today you will learn:

    How they designed and optimized every aspect of their location-based experiences

    How stripping a game to its simplest form was just the key for fun

    What type of games turned out to be the most popular

    What it took to pivot to training and simulations designed for governmental organizations like the German Army and Swiss Police Special Forces

    ***

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    🔗 ⁠⁠⁠⁠Hologate⁠⁠

    ⁠🔗 ⁠⁠⁠⁠HGXR

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  • Sachin is an artist and creative tech entrepreneur. As the co-founder of AI Lemon Academy he has trained hundreds of professionals including teams at Amazon, to use AI in their daily creative workflow. From initial concepting to refined prompting to generate specific visuals he runs bootcamps for leaders & professionals in the creative industry and he is a relentless explorer of the latest and greatest tools and workflows.

    We will dive deep into the world of AI-generated images and will cover:

    - The best AI image generator for various usecases

    - Sachin’s obsession with consistency and how he decided to take this matter into his own hands

    - How Gen AI images are used in real production

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    CONNECT WITH SACHIN

    ⁠💼 ⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠

    🔴⁠⁠⁠⁠⁠⁠Youtube

    ⁠🔗 ⁠⁠⁠⁠Website⁠⁠

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    CONNECT WITH ME

    🐤⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠

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    🔗⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠

    ***

    PAST EPISODES

    🎙️ ⁠⁠⁠Show Website⁠⁠⁠

    🟢 ⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠

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  • Matteo and Paride are the co-founders of Pijama Kasama, an Amsterdam-based studio creating custom experiences and games for brands on platforms like Spatial, Roblox and Fortnite. They have been working with brands like Absolute, BMW, NASA and they recently launched their game based on their own IP called “Kasama the Awakening” which is without a doubt one of the best-looking web-based games you can try right now. We will dive into their journey and how they captured the learnings to create and launch this unique experience including:

    Strategies to promote your web-based game

    Some tips on how to make sure even the more ambitious games run smoothly on web and mobile platforms

    The differences when building branded games on Fortnite, Roblox and Spatial including the monetization options for creators and even their analytic infrastructure

    Why and how brands should rethink their approach to building and populating these 3D worlds


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    CONNECT WITH OUR GUEST

    ⁠💼 LinkedIn Matteo

    💼 LinkedIn Paride

    🐤Twitter Matteo: @teo_funk

    🐤Twitter Pigiama Kasama: @pigiamakasama

    ⁠🔗 Play Kasama The Awakening

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    CONNECT WITH ME

    🐤⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠

    💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠

    🔗⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠

    ***

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  • Alex Karim is a technology leader focusing on the convergence of the physical and digital world. As a Mixed Reality pioneer, Alex was the first person to deploy HoloLens 2 in Formula 1 at McLaren. In 2021 Alex joined Microsoft and in his current role he consults some of the world’s largest organizations supporting their AI transformations and today we will learn from him:

    What are the biggest barriers to the adoption of XR and AI in big organizations

    How to capture the value from early POC and pilots

    The framework and guidelines that Microsoft uses to deploy AI responsibly

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    CONNECT WITH ALEX

    ⁠💼 ⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠

    ⁠🔗 ⁠⁠⁠⁠⁠⁠Master of Innovation Podcast

    ***

    CONNECT WITH ME

    🐤⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠

    💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠

    🔗⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠

    ***

    PAST EPISODES

    🎙️ ⁠⁠⁠Show Website⁠⁠⁠

    🟢 ⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠

    🍎⁠⁠⁠⁠⁠Apple Podcast⁠