Afleveringen
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Yacine Aciakh spent over six years as a Senior AI Product Manager at Criteo, one of France's first unicorns, where he grew multiple products to $100M in annual revenue. In 2019, he co-founded Wisear with one clear goal: connecting humans and computers like never before.
In this conversation:
We start by looking into the foundation of neural interfaces
What were some of the challenges when building neural interfaces that fit in your earbuds
He showed me how he could select swipe and even play games completely hands free
We talk about accuracy and how hard it is to learn for users
Yacin shared the launch date and price that felt shockingly closer and cheaper than what I expected
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Jeri Ellsworth is an inventor, product creator, chip designer, and system-level engineer.
Her combined passion for gaming and invention has fueled the creation of many cutting-edge technologies, culminating in the creation of Tilt Five, the world’s first augmented reality gaming system. Today we will look at:
What are the biggest outstanding challenges when designing AR glasses
We dive into product design and learn some of the principles that shaped what Tilt 5 is today
Real examples of how Tilt5 is expanding beyond gaming
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Zijn er afleveringen die ontbreken?
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Jesse Schell is the CEO of Schell Games, a team of more than one hundred fifty people with an impressive success streak. Some of their greatest success include games like Among Us and the “Expect You To Die” Trilogy and today we will dive into:
What was the driving design principle when creating immersive experiences that stick with users
How Schell games got affected by the changes on the Meta Store
How he sees AI impacting the way we design and play games
Why we don’t have a Killer app for XR yet
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Steven founded Fantail Games to create Mixed Reality games that deepen our connection with the real world, the physical environment and our friends/family. He has worked on 40+ games with clients including Disney, Universal, EA and Hasbro working across many roles including coding, design, producing and even sales. He recently released Game Night a multiplayer mixedreality experience with no UI and where your body is the controller. Steven is a true believer in co located mixed reality and in this episode we discover:
Why it took him so long to realize his dream of creating a co-located MR experience
What was needed to create an MR game anybody could pick up and play in their livingroom
What was his biggest mistake and how playtesting come to the rescue
What co-located MR has to offer beyond Games
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Olivier Plante has over 12 years of experience as an innovator, team lead, founder, and is now the CEO of Fleksy: a white-label keyboard powering the best typing experiences in the world. I jumped into this conversation curious and unsure of what to expect, but Olivier opened a world to me and made me realize how important and reach a challenge like typing is in 2D, in 3D in the era of AI. We discussed:
Why voice will never fully replace typing
How the typing experience is evolving thanks to AI
Real examples of where a “simple” keyboard is more important than you might think
What makes Fleksy the perfect keyboard for XR
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Avi Bar-Zeev has been at the forefront of Spatial Computing for over 30 years. He co-invented the Hololens AR headset in 2010, helped define Amazon Echo Frames in 2015, and he is going to share some of his thoughts and experience from leading the Experience Prototyping team for Apple's Vision Pro from 2016 to 2019 (Snippet 1). We discuss about:
- The mistakes he has seen companies like Apple, Microsoft and Amazon make when developing new tech (Snippet 2),
- How and why the ad business model is bound to die (snippet 3),
- His major concerns about AI and what consumers, developers, policy makers and tech companies should do to mitigate them (nippet 4)
- What he thinks is the missing piece to make spatial computing a reality (snippet 5)
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Gordon is the co-founder of Anything World, a startup that wants to make everyone a 3D content creator using AI! One of the things that makes them different from many other startups trying desperately to crack the code is their focus on animations and the fact their technology is available for basically everything: blender, maya, Unreal, roblox and even Discord. But is AI good enough to support professional workflows? What can you really do with these animated models?
In this conversation, we will discuss:
How the narrative around AI-enabled workflows has changed over the years
What are some innovative game ideas made possible by generating assets at runtime
Why he thinks AI should be seen by creatives as an opportunity instead of a threat
How Gordon and his team are making speed their top priority
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Charlie Fink is a Producer, Podcaster, Author, Professor, and Forbes columnist, covering AI, XR, and the Metaverse. In this interview, we discuss:
The current state of XR
How AR might not be the perfect match for AI as we all might think
Some of the similarities and differences between the rise of the internet and the rise of AI
The impact AI is having on teachers and students
How AI will take people’s jobs… even his own
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Matt is the Sr. community programs manager at Mozilla: the non-profit behind Firefox that empowers people to shape a healthier digital world.
He has built from scratch several online communities for users and developers and in this conversation he shares with us the complete handbook to get started and grow a healthy community around a common mission. We talk about:
Resources to define the strategy and ROI metrics for your community effort Load of practical tips around discovery, activation and re-engagement The importance of human interaction in an era of AI bots and over automation The biggest personal advice to professionals building communities around tech products
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Diego di Tommaso is the co-founder of OVER, an ambitious startup seeking to merge the physical and virtual world through Augmented Reality (AR). And while this vision sounds very ambitious and something we have heard before, we will discover how OVER along with the help of an army of mappers has created the biggest 3D map of the world and made it possible to deploy AR experiences like never before.
We will learn:
What is the positioning system capable of supporting the future of spatial computing
Why these “ maps” are way more than digital lands
The many ways in which you can use the OVER platform to create and deploy your own AR experiences
The importance of a decentralized system when creating a map of the world
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David Marak has been active in XR since the early days of Google Cardboard and the first prototypes of augmented reality. Six years ago, he co-founded the immersive studio Yord, which has since expanded worldwide and is now recognized as one of the top Immersive App development companies globally. During this journey, Yord survived and thrived through a lot of ups and downs and he is now facing a new challenge and opportunity: the intersection between XR and AI. Today we will look at
Yord client’s base and how AI has impacted their pipeline
We learn about the most exciting and rewarding project David has worked on and why
His thoughts on digital agencies moving from client’s work to product
How the team has adapted and reacted to the rise of interest in AI
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Jonathan Hale is the CEO and CTO of the Wonderland Engine, a hyper-optimized 3D engine for 3D, VR, and AR on the web.
If you've played any of the WebXR apps suggested by the Meta Quest Browser, it most likely was built using Wonderland Engine. So today’s conversation is all about WebXR:
What are the best options for developers to build webXR apps
Real examples of how Wonderland editor makes the life of developers easy
The future of web XR apps on wearable devices
An incredible alternative to typing long URL in VR that has changed the way I access the web from any headset
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Max Tiel is one of the co-founder of Thunderboom Records, a dutch studio committed to empowering musicians, professionals and organizations in the music industry that like many others creative fields has been shaken up by Gen AI. Max is on the ground and works actively to create, test and share how technologies such as artificial intelligence, AR and virtual avatars can empower emerging artists. They have developed a comprehensive open source toolkit to help musicians understand and implement these technologies in their own creative workflow. Today we will discuss
Why create an open source AR toolkit for musicians
The creative opportunities that avatars unlock for on stage performances
How the AI beat maker might become the best companion for any DJ
What step musicians can take to be ready for a future where music and technology are more interconnected than ever
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Andreas Edesberg is the co-founder and CEO of Sloyd. With over 300,000 users globally,
Sloyd is on a mission to make 3D asset creation accessible, quick, and easy. But are they living up to the expectations and needs of studio and 3D artists? What about a future where worlds are create in Real time?
Today we will dive deep into this topic and discuss:
How Sloyd is giving more control on the style generated 3D models
The main use cases for 3D assets generated with Sloyd
The dramatically different approach they have taken when compared to other generative AI tools
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You’ve just heard Will Eastcott, CEO of PlayCanvas, one of the most popular open-source 3D engines for the web. Before founding PlayCanvas, Will worked at major game studios like EA, Sony, and Activision, contributing to titles such as GTA, Call of Duty, and Max Payne. Today PlayCanvas' mission is to make web app development more accessible and collaborative. In this episode, Will shares invaluable insights and the game-changing tools he has built to help developers through their journey. We will discuss:
The current state of 3D on the web for gaming and beyond
Practical tips to help developers choose their web engine AND optimize their experiences on web
How you can clean and edit your Splats directly on the browser
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Jelmer Althuis is the founder of Sphere of Sound, a company dedicated to crafting cutting-edge audio solutions that redefine immersive experiences. He also serves as the Audio Director at VRelax, where he specializes in designing therapeutic audio landscapes that enhance mental well-being through virtual reality.
He is a true expert and through this conversation we start defining the real fundamentals of what makes sound sound real
We look at the production workflow including the recording process, the best libraries and SDK you can use right now
Look at the impact sound can have on users and inhabitants of virtual worlds
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Sergiu Ardelean is a serial Austrain entrepreneur. He successfully exited an Augmented Reality agency in Vienna that served prestigious clients such as Volkswagen and Audi across 42 countries. He is now leading Artivive: the Canva for augmented reality. Artivive engages a community of half million creators across 190 countries. Collaborations with world-renowned museums and galleries in Vienna, Munich, San Francisco, Seoul, and Shanghai are still going strong, unlike many other AR apps we have seen over the years that have risen and fallen. During this interview, we will discuss:
How the mission and focus of Artivive differs from the many other AR tools that have disappeared over the years like Meta Spark
The ownership of the digital space
Why they decided to focus on simplicity
How Artivive unlocks new revenue opportunities for Artists and Museums
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John Dagdalen is the founder of Fluid an app that turns your VR headset into a spatial computer. Spatial computing and productivity are hot topics with various hardware and software players trying to crack the code and get the love of professionals who want to be more productive in XR. But I and the hundreds of stellar reviews on the Meta store guarantee you: Fluid is not your typical productivity app. So today we will learn:
Why you should drop your multi-monitor setup and start working in a headset
How Fluid differentiates itself from other productivity apps
How they are reimagining productivity in XR powered by AI
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Billy Boman is a Swedish AI Artist, Creator and educator with over a decade-long career in design. He is a visual AI storyteller who has created some of the most cohesive and impressive AI generated video I have ever seen. He worked with musicians like Fred Durst and brands like Intel & Ballantines reaching hundreds of thousands of viewers. Today we will get a pick at his workflow:
How Gen AI video is opening up new opportunities for creatives
His fluid approach when creating with AI
How he managed to tap into the open-source goodness even owning a Mac
How he deals with the negative reactions towards AI and his videos
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This episode was created entirely using NotebookLM from Google.
These were the publicly available content I used as sources:
- CMA report on AI foundation Models
- Competition in GenAI
- EU initiative on Web 4.0 and Virtual worlds
- DW Youtube Documentary
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