Afleveringen
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GM Dave guides our mice into the Tomb of a 1000 Doors. Bat Cult!
Players: Kyle, Tony, Duck
GM: Dave -
The Lighting of the Beacon
Elrich - KyleHaaku - DuckWilbur - JasonDelgarr - BackdoorJama'mar - JamesDM - Hollywood Mike
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Zijn er afleveringen die ontbreken?
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Delving deeper into the compound beneath the Oasis of the White Palm, the Party finds something wondrous . . .Rocket Man, Duck, Pete A, Art, Hollywood, Ty
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The crew of the Janissary make their way onto the wreckage of the salvage vessel Fukunusubi where things have gone mysteriously dark. Players: Matt, Duck, Jesse. GM: Art. System: Savage Worlds.
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DCC Whiterock Session 82A secret water filled tunnel is probably safe, right. Right?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
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GM Dave guides our mice into the Tomb of a 1000 Doors.Players: Kyle, Sammer, Carl, DuckGM: Dave
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GM Dave guides our mice into the Tomb of a 1000 Doors.Players: Frenchie, Duck, Ty (and a drunken cameo from Petey)GM: Dave
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GM Dave is there as our mice venture back into the creepy dollhouse.
Bill Thorne- CarlOzzy Carnt - TonyReepicheep - DuckChicory - KyleGM - Dave
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GM Dave guides 3 brave mice into the Dollhouse!
Bill Thorne- CarlBurdock, - RexReepicheep - DuckGM - Dave
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Duck and Art pick back up where they left off in the starter domain with a new appreciation for all the rules the missed the first time.
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After making a fearful discovery in a lost library of Annuminas, the party makes some unexpected friends and charts a course forward. Players: Tony, Pete A, Duck, Dave, Rex. GM: Art. System: The One Ring 2e.
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DCC Whiterock Session 81
Our hardy adventurers find a a nursery that smells like teen spirit and more demon toads. Kill them all!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
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Baba Lysaga
Elrich - KyleHaaku - DuckWilbur - JasonDelgarr - BackdoorJama'mar - JamesDM - Hollywood Mike
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Meetings on top of meetings, but a plan is formed.Aglaran - DuckSognir - PeteFolotor - JasonGM - DaveMusic: A Celtic Journey - Peter Crowley
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Join Dave, Petey, Hollywood, Ty, Carl, and Duck as they round table about what they love and hate the most about GMing.
RoundTablers: Dave, Petey, Hollywood, Ty, Carl, Duck
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Duck and Art decide to take Ker Nethalas for a spin when another session couldn't work out. They roll up some characters and start exploring the starter domain.
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DCC Whiterock Session 80Back to Level 6, and down the narrow passageway to the strange door. What's that? Undead, and rhymes with rich? Uh-oh!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
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"I said, 'Cast Fireball!'!"
GMs: Petey and HollywoodElwita, the Dwarveness Fighter: PeteA Murgh, the Cleric: Medicine Man Dread Delgath, the Magic-User: Duck Blodgett, the Thief: Evil JackKarraway, the Cleric: DaveKayen Telva, the Fighter/Magic-User: Ty
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More of the mystery of Princess Shadala's disappearance is revealed and the party discovers the dark figures behind the Slaver's Union . . .DM: Ty Players: Art, Duck, Pete A, Rocketman, Hollywood
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Our crew attempts joins vessel Rimor 89, and it feels like burning.Players:Duck - SmokeyKyle - AndersPete A - Doc NessHighllywood - CarterWarden - JasonMusic: NASA's Marshall Space Flight Center - Data Sonification: Black Hole at the Center of the Persus Galaxy Perseus - A R E S
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