Afleveringen
-
Anthony Mockler and Hugo Ruiz Verastegui are data scientists at UNICEF's Data Lab in Bangkok. Discover how their unique backgrounds and experiences in AI and machine learning are driving innovative solutions for humanitarian challenges. From detecting illegal landfills to supporting emergency responses with real-time data, Anthony and Hugo share their journey, motivations, and the impact of their work. Learn about their commitment to open source and digital public goods, and their vision for the future of AI in humanitarian aid.
-
Seep Agrawal from UNICEF India talks to Bits&Bytes about Meri LiFE, a climate-related digital platform that has attracted over 25 million users and more than 100k downloads across India. The platform allows young people to put their creative ideas about climate change into action, providing support through training, mentorship, funding, collaboration, and tools to advance climate volunteering.
-
Zijn er afleveringen die ontbreken?
-
Elshabi Mahmoud, ICT Specialist in Sudan, tells us about his 25 year experience in emergencies from Darfur to the latest civil war in Sudan and how technology supports UNICEF's work of helping children and women in need.
-
Gibson Riungu, UNICEF ICT officer in India, tells us how his past experiences in emergency contexts has helped him develop the Meri LiFE platform. An initiative to help young people get involved in volunteer work that has now reached more than 25 million people!
-
Nasri Sidawi, a Palestinian from Jerusalem, shares his harrowing experiences working for UNICEF in Gaza. Amidst frequent wars and emergencies, he highlights the dire conditions children face, including hunger and lack of basic necessities. Despite the destruction and restricted movement, Sidawi and his team strive to support the children and adapt to the ever-changing, challenging environment.
-
Ali Danish from India tells us about FunDoo, an innovative learning platform developed by UNICEF. Launched in 2021, it aims to equip young people with essential skills through experiential learning. The platform offers low-bandwidth, bite-sized, self-paced content accessible via popular messaging apps. FunDoo also includes gamified elements and incentives like certificates and badges to make learning engaging.
-
Jutaro Sakamoto shares his journey in delivering accessible education to over 2 million Nigerian children through the Learning Passport. This innovative platform, designed to bridge the learning poverty gap, offers online, mobile, and offline technology, facilitating high-quality, adaptable education across 41 countries.
-
Kouysinoy Maksoudova tells us about her work for UNICEF in Tajikistan and how digital technologies are helping parents in the early stages of parenthood.