Afleveringen
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You've reached the Breaking Point!
In this episode of Breaking Point Podcast, Kenneth is joined by Hunter, also known as the “Jim Jones of classic gaming,” to dive into the world of non-d20 TTRPG systems. Together, they explore why so many games stick to the d20, the misconceptions about alternative dice mechanics, and the unique experiences that come from rolling percentile dice, dice pools (like in Alien RPG), bell curves, and even flat-top probability curves. Hunter also shares his top recommendations for must-try non-d20 games and offers practical tips for players and GMs looking to break away from traditional systems. If you’re ready to roll something different, this episode is a must-listen!
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You've reached the Breaking Point!From the high-risk, high-reward design of early games to the creative mindset of the Old School Renaissance (OSR) movement, I explore why classic gameplay is resonating with a new generation of players. Discover what sets old-school games apart, the unique appeal of minimalist mechanics, and get some must-try recommendations for diving into the OSR scene.
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Zijn er afleveringen die ontbreken?
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You've reached the Breaking Point!
Apologies for the lower-than-expected sound quality on this episode!
Join us for a talk about TTRPG development! Together with the fine folks of Bad Toad Games, we'll discuss what it's like to work on a project as siblings and what their game: Mercs, Mages & Monsters is all about.
find them at: www.badtoadgames.com
Enjoy!
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You reached the Breaking Point!In this kickoff episode, I dive into what makes my approach to GMing unique, from my experiences running Delta Green and Dungeons & Dragons campaigns to crafting TTRPG content on a daily basis. I’ll share insights into my storytelling style, lessons learned from being a GM-for-hire, and the challenges of creating and publishing my own material on DriveThruRPG. Join me as I set the stage for what Breaking Point Podcast is all about: the art, challenges, and excitement of bringing stories to life at the game table.