Afleveringen
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It’s been the best part of a decade – and the fans are growing restless. A sumptuous update pack features Dr Dre, showing once again just how important GTA is to the wider pop culture.
But at the same time, a re-release of the classic titles is heavily criticised for bugs and glitches. The fans want GTA6.
Then out of clear blue sky – the announcement that its coming. The fans rejoice. Not long later however, a massive hack leaves development shots of the game all over the internet, robbing fans of part of their magical surprise.
There are big questions over what GTA6 will be. Many say its time to have a female lead character after years in the background of the series. And that’s something that looks almost sure to come.
But another big question is whether it can still shock and appall in the way that made it so hugely popular in the first place.
Whatever happens, GTA remains an entertainment colossus – the defining creation of both a huge team, and an elusive mastermind.
WARNING: This podcast contains adult language and adult themes.
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CREDITS:
Written by Ciaran Tracey and Chris WarburtonPresenter: Bugzy MalonePresenter: Chris WarburtonMixing and Mastering: James BradshawAssistant Producer: Gabrielle GattiAdditional journalism by Jo Newsholme, Helen Ledwick and Laura Conder
Executive Commissioners for BBC: Richard Maddock and Dylan HaskinsAssistant Commissioner: Natalie Mace
The Executive Producer is Ciaran Tracey for Big City Nights
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Like so many fans, Bugzy has spent hours and hours on GTA V.
It was a game so big it no longer had one lead character – it needed three.
They were performances acted with authority, anger and humour. This is the tale of what it takes to act such a nuanced and complex role, from an actor at the peak of his powers.
Steven Ogg provided the performance for the unforgettable Trevor – a haunted criminal prone to extreme violence.
Having done a few films himself, it’s a role that Bugzy finds inspiring.
But there was even more to come with GTA V, as its world expanded into an online metaverse all of its own. Three players from this weird and exciting world explain what gives them their in-game kicks.
At the same time, it’s a world that can cost money, if you want it to: and that’s something that’s led to growing criticism from some online users.
Expectation is growing for a new title in the series.
WARNING: This podcast contains adult language and descriptions of violence.
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CREDITS:
Written by Ciaran Tracey and Chris WarburtonPresenter: Bugzy MalonePresenter: Chris WarburtonMixing and Mastering: James BradshawAssistant Producer: Gabrielle GattiAdditional journalism by Jo Newsholme, Helen Ledwick and Laura Conder
Executive Commissioners for BBC: Richard Maddock and Dylan HaskinsAssistant Commissioner: Natalie Mace
The Executive Producer is Ciaran Tracey for Big City Nights
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Zijn er afleveringen die ontbreken?
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The sex scene locked away in San Andreas’ code has been discovered and the politicians in America urgently want to know how it got there.
The agency that oversees age ratings on America’s games says its system has been undermined. And that carries huge consequences for Rockstar Games.
The code is fixed, at huge expense, as its makers support the ratings agency’s decision. But a bigger problem is to come.
America’s Federal Trade Commission is investigating and they also want to know how the scene made it to the disc.
In the end, the FTC decide that there was no deliberate deception. But it was a bruising episode for the games maker.
Undeterred, Rockstar set about with a comeback that would reaffirm their role as gaming’s sharpest cultural commentators – GTA IV – a gritty, and dark tour de force of storytelling and action.
WARNING: This podcast contains descriptions of violence and sexual themes.
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CREDITS:
Written by Ciaran Tracey and Chris WarburtonPresenter: Bugzy MalonePresenter: Chris WarburtonMixing and Mastering: James BradshawAssistant Producer: Gabrielle GattiAdditional journalism by Jo Newsholme, Helen Ledwick and Laura Conder
Executive Commissioners for BBC: Richard Maddock and Dylan HaskinsAssistant Commissioner: Natalie Mace
The Executive Producer is Ciaran Tracey for Big City Nights
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In 2004, a new GTA was ready. It was called San Andreas and would take the world by storm with its daring signature of location and music.
The game was set in a fictional LA ‘hood, and featured an array of gang members like no other title before it. It was one of the very first to feature a black lead character in its storytelling and won instant plaudits.
Bugzy opens up on the time he spent playing the game and how its vivid caricatures of day-to-day gang life actually found a mirror in what he was going through in his own life.
He tells the story of how he grew up surrounded by crime.
He reflects on his experiences in a song he named after the game itself ‘San Andreas Mentality’.
San Andreas would become notorious not for its violence however but for a sex scene that was buried in its data files. One that was never supposed to be found.
But one that was discovered by a group of ‘modders’ who couldn’t believe what they’d stumbled upon - one of whom tells his story in this episode.
The find became known as ‘hot coffee’. But it was a find that would land GTA in some seriously hot water.
WARNING: This podcast contains themes of a sexual nature and adult language.
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CREDITS:
Written by Ciaran Tracey and Chris WarburtonPresenter: Bugzy MalonePresenter: Chris WarburtonMixing and Mastering: James BradshawAssistant Producer: Gabrielle GattiAdditional journalism by Jo Newsholme, Helen Ledwick and Laura Conder
Executive Commissioners for BBC: Richard Maddock and Dylan HaskinsAssistant Commissioner: Natalie Mace
The Executive Producer is Ciaran Tracey for Big City Nights
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With each new GTA, a new world to live in. This time, its Vice City, a fictionalised Miami, in which drugs, guns and killing are the order of the day.
As players stole cars and worked their way up the crime ladder, a soundtrack full of 80s classics brought them into a gaming dream.
Bugzy remembers how the vision of style in the game spoke to him: how the suave and well-dressed criminals and characters were something he found compelling.
The game had already shocked moral America. But it had also shocked one lawyer, who was gearing up for a fight of his own.
That lawyer would try to connect GTA to real world violence through the media when a teenager killed three in Alabama, but his attempts would be dashed when the supposed link was thrown out of court.
WARNING: This podcast contains descriptions violence and some distressing scenes.
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CREDITS:
Written by Ciaran Tracey and Chris WarburtonPresenter: Bugzy MalonePresenter: Chris WarburtonMixing and Mastering: James BradshawAssistant Producer: Gabrielle GattiAdditional journalism by Jo Newsholme, Helen Ledwick and Laura Conder
Executive Commissioners for BBC: Richard Maddock and Dylan HaskinsAssistant Commissioner: Natalie Mace
The Executive Producer is Ciaran Tracey for Big City Nights
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After the success of the first Grand Theft Auto, a second title nearly didn’t happen. Its original label shut its doors – meaning Sam Houser and a group of friends took the chance that would change video gaming forever.
They’d move to New York and begin Rockstar Games: the iconic label that would take GTA into the future. Keen to stamp their identity on the scene, they were poster children for a new generation of video games.
With Grand Theft Auto III, they would ignite a firestorm of criticism that would see them gain true notoriety.
GTA outraged the American political establishment with its depictions of violence toward sex workers and police – yet was a game comparable to any mature movie, with its remarkable new cinematic style.
It all placed Rockstar Games at the pinnacle of game-making cool.
WARNING: This podcast contains adult language, depictions of violence and themes of a sexual nature.
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CREDITS:
Written by Ciaran Tracey and Chris WarburtonPresenter: Bugzy MalonePresenter: Chris WarburtonMixing and Mastering: James BradshawAssistant Producer: Gabrielle GattiAdditional journalism by Jo Newsholme, Helen Ledwick and Laura Conder
Executive Commissioners for BBC: Richard Maddock and Dylan HaskinsAssistant Commissioner: Natalie Mace
The Executive Producer is Ciaran Tracey for Big City Nights
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Screw being the good guy. A game is born where being criminal is winning. It had started as an innocent cop caper: but being bad was just too good. Add a hint of controversy – and a modern classic arrives.
GTA has been with British rapper Bugzy Malone as long as he can remember. Just as it has with millions upon millions of fans worldwide, over the last 25 years.
To understand the success and enduring magic of Grand Theft Auto, you’ve got to understand how it all began.
That’s the coming together of two very different stories. One – of a young man schooled in hip hop and with a dream to make edgy media. The other – of a Scottish games team who’d had a brainwave that would change everything.
They’d been making a game which was fun but safe; being a cop, taking on the bad guys. But when they realised that being the bad guy was much more satisfying – their creativity had been unleashed.
They’d meet a dynamic young man at an interactive publishing label who, along with his team, believed in what they’d done.
Sam Houser: a music and movie fan who saw the possibility in edgy games that would challenge the market.
Grand Theft Auto was unleashed in 1997 – and a modern classic was born.
WARNING: This podcast contains adult language, depictions of violence and sexual themes.
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CREDITS:
Written by Ciaran Tracey and Chris WarburtonPresenter: Bugzy MalonePresenter: Chris WarburtonMixing and Mastering: James BradshawAssistant Producer: Gabrielle GattiAdditional journalism by Jo Newsholme, Helen Ledwick and Laura Conder
Executive Commissioners for BBC: Richard Maddock and Dylan HaskinsAssistant Commissioner: Natalie Mace
The Executive Producer is Ciaran Tracey for Big City Nights
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It’s one of the most controversial and critically acclaimed video games of them all. Grand Theft Auto – a game of stealing, shooting, joyriding and criminality – but also of immersive, mind-blowing creativity.
It was a game that enthralled British rapper Bugzy Malone growing up – and one that stayed with him as he rose through a tough life.
GTA raised the bar on gaming with its seemingly boundless open world and shocking, graphic violence. It would sell millions upon millions and become an entertainment titan. But that wasn’t without huge controversy over its content. Controversy that would land it in front of the highest powers in America.
This is the story of how the game and its makers overcame it all – moral panic, politicians and naysayers – to reach the new era it now faces. Featuring the people who were in the eye of some of the game’s real world storms and controversies - and the fans who’ve savoured its every detail over the last 25 years.
One of those fans was Bugzy – who could see a mirror to his own experiences in the game’s depiction of gang life.
Another is BBC 5 Live’s Chris Warburton: an ordinary fan with a journalistic itch to get deep behind the game’s real-world headlines.
Between them, they go on the rollercoaster ride that’s about to bring the world to the game’s sixth, eagerly anticipated title.
This was more than a game. This was culture shifting art, one of the most towering achievements in modern entertainment. An edgy, addictive masterpiece that would secure memories for friends around the globe.