Afleveringen

  • This week we take a look at what you can do with a GPU when you get away from just using it to draw polygons. Agnès Leroy has spent most of her career programming, optimizing and converting programs to run on that oh-so-curious piece of specialised processing hardware, and we go through all the places that journey has taken her. From simulating the flow of fluids in hydroelectric powerstations, to figuring out how to make a new approach to encryption run fast enough to make it practical…

    Become a Developer Voices supporter! https://patreon.com/DeveloperVoices

    A Fully Homomorphic Encryption Scheme (pdf): https://crypto.stanford.edu/craig/craig-thesis.pdf

    CUDA platform: https://developer.nvidia.com/cuda-zone

    Rust-CUDA: https://github.com/Rust-GPU/Rust-CUDA

    And in case anyone was wondering, A List of Hydroelectric Power Stations in France: https://en.wikipedia.org/wiki/Category:Hydroelectric_power_stations_in_France

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • OCaml has one of the best-loved compilers available, and parts of it are surprisingly pluggable, so it’s not surprising that someone would eventually try to wed OCaml with JavaScript and the web browser. In fact, the ecosystem has gone further, and there are now a bevvy of options for people who want to write OCaml and run it in the browser, or want to write OCaml in the browser, or want to write something that looks like JavaScript but runs OCaml on the backend.

    Joining me to explore the OCaml-meets-JavaScript world is Antonio Montiero. He’s a key maintainer/contributor for Melange and ReasonML, as well as several other interesting OCaml web projects.

    We kick off by discussing the benefits of OCaml and how it clicked with him personally, before we dive into how and why the compiler is being adapted and tweaked to take it to a whole new audience of web-hungry developers.

    Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices

    Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join

    Sponsor Antonio’s Work: https://github.com/sponsors/anmonteiro/

    The OCaml Platform: https://ocaml.org/platform

    OCaml on Discord: https://discuss.ocaml.org/t/ocaml-discord-server/1884

    ReasonML: https://reasonml.github.io/en/

    What is Melange? https://melange.re/v4.0.0/what-is-melange.html

    Melange for React Devs: https://react-book.melange.re/

    The Melange Playground: https://melange.re/v4.0.0/playground/

    js_of_ocaml: https://github.com/ocsigen/js_of_ocaml

    FUN OCaml Conference: https://fun-ocaml.com/

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

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  • Mapping is a hugely complex task to take on. Even if you moved as much of the data-management as you can out to 3rd-party services, you’d still have a tonne of work to do weaving together map tiles, routing information, GPS data, points of interest, search and more. And as if that wasn’t enough, you’d probably want that software to work on a whole range of platforms, so you have to build something that works on iOS, Android and more. It’s little wonder that the space is dominated by a few closed-source projects owned by huge companies with near-limitless resources.

    But that doesn’t mean the problem can’t be cracked as an open-source project. This week we look at the open source map library Ferrostar. Joining me to discuss it is the project’s lead developer, Ian Wagner, as we explore the problem space and dive down into Ferrostar’s architecture: A core Rust library serving a suite of custom UI shells written in Kotlin, Swift, WASM and TypeScript.

    Along the way there are tips for anyone attempting to build a map, or wanting to interop Rust with other languages.

    Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices

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    Ferrostar on Github: https://github.com/stadiamaps/ferrostar

    Ferrostar user guide: https://stadiamaps.github.io/ferrostar/

    MapLibre: https://maplibre.org/

    Project OSRM: https://project-osrm.org/

    Dioxus (Rust UI framework): https://dioxuslabs.com/

    Slint: https://slint.dev/

    UniFFI (repo): https://github.com/mozilla/uniffi-rs

    UniFFI (user guide): https://mozilla.github.io/uniffi-rs/latest/

    Beeline (navigation device): https://beeline.co/

    Ian on Mastodon: https://fosstodon.org/@ianthetechie

    Ian on Twitter: https://x.com/ianthetechie

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • The terminal might be the most used development tool in history. So it’s a little odd that it hasn’t changed that much in the decades since the terminal first came into being. Is the terminal a “completed” project? Or are there new ways to look at it that might make it even more useful?

    This week’s guest—Zach Lloyd—is convinced the terminal is ripe for a new approach that’s more than just a new coat of paint. And in this episode we dive into what that approach is, what he’s trying to do with the Warp Terminal, and how it’s put together using a combination of Rust and GPU shaders.

    Along the way we look at what LLMs could do to improve the terminal experience, where the boundary lies between terminal and shell, and where Go has solved some problems and created others over at Warp HQ.

    Become a Supporter on Patreon: https://patreon.com/DeveloperVoices

    Become a Supporter on YouTube: https://www.youtube.com/@developervoices/join

    Warp Homepage: https://app.warp.dev/referral/VQGWW3

    VT100 Information: https://vt100.net/

    Game of Life in Rust: https://github.com/krisajenkins/game-of-life-rust

    Zed (Text editor in Rust): https://zed.dev/

    Flutter: https://flutter.dev/

    The Painter’s Algorithm: https://en.wikipedia.org/wiki/Painter%27s_algorithm

    Zach on LinkedIn: https://www.linkedin.com/in/zachlloyd/

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

    0:00 Intro

    2:22 Why Create A New Terminal?

    7:28 Blurring the Lines Between Terminal and Shell

    16:04 How Do You Build A Terminal Program?

    24:55 Implementing a Terminal in Rust

    30:32 Rust Frameworks for GPU Shaders

    40:04 Will Any Of This Go Open Source?

    42:49 Managing a Mixture of Rust and Go

    47:52 What’s the DX of Warp?

    51:43 Integrating LLMs into the Terminal

    1:05:58 Outro

  • A language’s AST—it’s abstract syntax tree—is nearly always a hidden implementation detail. It’s not treated as part of the language, but merely the intermediate step between parsing and compiling. But this week’s guest aims to flip that relationship on its head...

    Peter Saxton joins me to talk about EYG - an AST-first language that defines the fundamental capabilities first, and then stretches out from there to surface syntax and final execution.

    The result is something that can teach us a lot about how a typed, functional programming language works; how an extensible effects system works; and could make writing a new programming language as easy as defining the syntax you want, and parsing that into EYG's AST.

    --

    EYG Homepage: https://github.com/crowdhailer/eyg-lang

    TinyGo: https://tinygo.org/

    Become a Supporter on Patreon: https://patreon.com/DeveloperVoices

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    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • DuckDB’s become a favourite data-handling tool of mine, simply because it does so many small things well. It can read and write a huge number of data formats; it can infer schemas automatically when you just want to move quickly; and it can interface with most languages, run like lightning on the desktop or be embedded into a webpage. I’m a huge fan.

    But I’m not nearly as knowledgeable as this week’s two fans, Simon Aubury and Ned Letcher, who’ve just written a book on all the many ways you can use DuckDB and all the hidden tricks and tips that help you make the most of this. So in this episode we’re taking a practical look at DuckDB, what problems it can solve at work, and how to start getting the most out of it.

    Getting Started with DuckDB (book): https://packt.link/byKYt

    DuckDB episode with Hannes Mühleisen: https://youtu.be/pZV9FvdKmLc

    DuckDB: https://duckdb.org/

    dplyr, the data-manipulation language: https://dplyr.tidyverse.org/

    duckplyr, DuckDB’s ‘native’ version: https://github.com/duckdblabs/duckplyr

    Substrait: https://substrait.io/

    Observable (Markdown+DuckDB=Reports): https://observablehq.com/framework/

    DuckDB’s “friendly” SQL: https://duckdb.org/docs/sql/dialect/friendly_sql.html

    Community Extensions: https://community-extensions.duckdb.org/

    DuckCon #5: https://duckdb.org/2024/08/15/duckcon5.html

    Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices

    Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join

    Simon on Twitter: https://x.com/SimonAubury

    Ned on Twitter: https://x.com/nletcher

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • RRWeb is based on a simple idea: If you capture all the DOM events in a browser session, and when they happened, you could play it back later. Play it back for diagnosing error conditions, for understanding your user’s journey, or for creating demo videos that can be edited element-by-element instead of frame-by-frame.

    Unfortunately, the simple idea gets tricky when you try to implement, for a whole host of browser specific glitches, differences, and places where the HTML5 spec ran out. It’s exactly the kind of project where might want to use it, but you want someone else to maintain it!

    Joining us this week is Justin Halsall—a chief contributor to rrweb—to teach us about some of the more barren corners of the browser spec, how he’s fought through them, and what the benefits are on the other side…

    RRWeb homepage: https://www.rrweb.io/

    RRWeb on Github: https://github.com/rrweb-io/rrweb

    RecordOnce: https://recordonce.com/

    Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices

    Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join

    Justin on Twitter: https://x.com/juice10

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

    0:00 Intro

    3:10 What is rrweb Doing?

    6:12 Beginning With A Naive Implementation

    9:49 Supporting Canvas Tags

    13:05 Exotic HTML 5 Tags Like Midi

    14:31 The Internal Data Format

    17:39 How Reliable Can This Be In Practice?

    23:04 Cross-Browser Support

    24:32 Exploring The Use Cases

    30:17 Privacy Issues

    33:46 Analyzing User Interactions En-Masse

    36:40 Is The Spec Greater Than The Tool?

    38:20 The Practical Benefits Of Contributing To Open Source

    44:45 Updating Recordings After The Website Changes

    49:55 Playing Well (Or Badly) With Popular Frameworks

    53:21 The Runtime Burden

    54:17 What's Coming In The Future?

    1:01:02 Outro

  • The ZigLang team have put an astonishing amount of effort into making Zig work an effective tool for compiling C across different architectures. Work that benefits the Zig language, but also has a chance to benefit languages like Python and Rust. Or indeed, any language that uses native C libraries somewhere in its stack.

    So this week we’re joined by Loris Cro of the Zig team to dive into how you make a reliable, cross-platform toolchain that can compile C anywhere it finds it. And in doing so, 

    Zig Homepage: https://ziglang.org/

    Zig on Github: https://github.com/ziglang/zig

    MingW for Windows: https://www.mingw-w64.org/

    All Your Codebase: https://allyourcodebase.com/

    Ziglang on PyPi: https://pypi.org/project/ziglang/

    Shout out to Whitequark: https://pypi.org/user/whitequark/

    Darling: https://www.darlinghq.org/

    WineHQ: https://www.winehq.org/

    PyPi Stats: https://pypistats.org/packages/__all__

    The Zine static site generator: https://zine-ssg.io/

    The Zine source code: https://github.com/kristoff-it/zine

    Loris’ website: https://kristoff.it/

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • Back in 2012, José Valim started building Elixir to as a way to have his ideal programming language running on the same platform as Erlang. Fast-forward 12 years and it’s become build anything from distributed infrastructure to notebooks and websites.

    In this week’s Developer Voices, José joins us to tell the history of Elixir in a series of design choices. Which features mattered to him in the early days, and which ones excite him most now. What’s going on under the hood to make Elixir tick, and what does its future hold?

    Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices

    Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join

    Elixir Homepage: https://elixir-lang.org/

    Elixir Docs: https://elixir-lang.org/docs.html

    Numerical Elixir: https://github.com/elixir-nx

    Phoenix: https://phoenixframework.org/

    Livebook: https://livebook.dev/

    José’s Livebook & Elixir Presentation: https://www.youtube.com/watch?v=pas9WdWIBHs

    Comparing Elixir & Erlang Variables: https://dashbit.co/blog/comparing-elixir-and-erlang-variables

    Gleam on the BEAM: https://youtu.be/RntfkL8lUY4

    José on Github: https://github.com/josevalim

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • There’s huge pressure on Python at the moment to get faster, ideally without changing at all. One increasingly–popular way of achieving that impossible task is to push the performance critical code down into C, C++, or Rust. And this week we’re focussing on the Python route, as we take a look at PyO3.

    David Hewitt’s the principal committer to PyO3, and he joins us to go through the easy parts, the hard parts, and the works in progress, giving us an insight into how Python and Rust work under the hood, and quite how much work it takes to make them work as one.

    PyO3 User Guide: https://pyo3.rs/v0.22.0/

    PyO3 on Github: https://github.com/PyO3/pyo3

    Polars: https://pola.rs/

    Tokio: https://tokio.rs/

    Trio: https://trio.readthedocs.io/

    Robyn: https://github.com/sparckles/Robyn

    Faster CPython: https://github.com/faster-cpython

    Maturin: https://www.maturin.rs/

    David on Mastodon: https://fosstodon.org/@davidhewitt

    David on Twitter: https://x.com/davidhewittdev

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://x.com/krisajenkins

  • Most message systems have an opinion on the right way to do inter-systems communication. Whether it’s actors, queues, message logs or just plain ol’ request response, nearly every tool has decided on The Right Way to do messaging, and it optimises heavily for that specific approach. But NATS is absolutely running against that trend. 

    In this week’s episode, Jeremey Saenz joins us to talk about NATS, the Cloud Native Computing Foundation’s configurable message-passing and data-transfer system. The promise is a tool that can happily behave like a queue for one channel, a log like another and a request/response protocol for the third, all with a few client flags.

    But how does that work? What’s it doing under the hood, what features does it offer, and what do we lose in return for that flexibility? Jeremy has all the answers as we ask, what is NATS really?

    NATS on Github: https://github.com/nats-io/nats-server

    NATS Homepage: https://nats.io/

    Getting Started with NATS: https://youtu.be/hjXIUPZ7ArM

    Developer Voices Episode on Benthos: https://youtu.be/labzg-YfYKw

    CNCF: https://www.cncf.io/

    The Ballerina Language: https://ballerina.io/

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

    Support Developer Voices via Patreon: https://patreon.com/DeveloperVoices

    Support Developer Voices via YouTube: https://www.youtube.com/@developervoices/join

  • Smalltalk is one of those programming languages that’s lived out of the mainstream, but often referenced as an influence and an important part of programming history. It’s the cornerstone of object-oriented programming, it was into message passing before actors were cool, and it blurs the line between operating system, programming language and personal notebook. But what is it?

    Joining us to discuss it is Juan Vuletich, the creator of one of Smalltalk’s latest incarnations, Cuis. In this episode we cover Smalltalk’s history, its design ideas, Cuis’s unique implementation and what makes this modern implementation something special.

    Smalltalk is over 50 years old, but its vision of how computing could work has only begun. Let’s see if we can mine some ideas from it to take us into the next generation of computing...

    --

    The Cuis Smalltalk Book: https://cuis-Smalltalk.github.io/TheCuisBook/Preface.html

    Cuis on Github: https://github.com/Cuis-Smalltalk/Cuis-Smalltalk-Dev

    The Cuis Community: https://cuis.st/community

    A Short History of Cuis: https://github.com/Cuis-Smalltalk/Cuis-Smalltalk-Dev/blob/master/Documentation/CuisHistory.md

    Monticello VCS: https://wiki.squeak.org/squeak/1287

    Juan’s Music Research: https://www.jvuletich.org/research.html

    Back to the Future - The Story of Squeak (pdf): https://dl.acm.org/doi/pdf/10.1145/263700.263754

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • This week we take a close look at the language Inko from two perspectives: The language design features that make it special, and the realities of being a language developer.

    Yorick Peterse joins us to discuss why he’s building Inko, and which design sweetspots he’s looking for. We begin with memory management, aiming for the kind of developer who wants control, but without the complexities of Rust. Then we look at the designing for concurrency with typed channels, and handling exceptions by removing them and leaning heavily into ADTs and pattern matching.

    Mixed in with all that is a discussion on the realities of being a programming language developer. How do you figure out how to implement your ideas? What tradeoffs do you make and what kind of programmer do you want to be most useful to? How do you teach people new ideas in programming, and how “different” can you make a language before it feels weird? And perhaps the hardest question of all: How do you fund a new programming language in 2024?

    Inko’s Homepage: https://inko-lang.org/

    Yorick’s Homepage: https://yorickpeterse.com/

    Ownership You Can Count On (paper): https://inko-lang.org/papers/ownership.pdf

    “The Error Model”: https://joeduffyblog.com/2016/02/07/the-error-model/

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • I’ve often wondered how you build a text editor. Like many software projects, it’s a simple idea at the core with an almost infinite scope for features. How do you build a solid foundation to expand on? Which features matter for launch? And how do you hope to satisfy the needs of every programmer, working in every language?

    My guest for this episode is Nathan Sobo. He’s tackled this problem once before with the Atom editor, and he’s back older & wiser with Zed - a new editor written completely from scratch in Rust. It has a modern UI, a wide spread of language support, and a completely different way of looking at team collaboration. But with so much ambition, what are Zed’s priorities, and what’s been left for a future version?

    --

    Zed Homepage: https://zed.dev/

    Segment Trees: https://en.wikipedia.org/wiki/Segment_tree

    Ropes: https://en.wikipedia.org/wiki/Rope_(data_structure)

    Rust Executors: https://rust-lang.github.io/async-book/02_execution/04_executor.html

    More about Roc: https://youtu.be/DzhIprQan68

    More about TigerBeetle: https://youtu.be/ayG7ltGRRHs

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • This week on Developer Voices we’re talking to Ryan Worl, whose career in big data engineering has taken him from DataDog to Co-Founding WarpStream, an Apache Kafka-compatible streaming system that uses Golang for the brains and S3 for the storage.

    Ryan tells us about his time at DataDog, along with the things he learnt from doing large-scale systems migration bit-by-bit, before we discuss how and why he started WarpStream. Why re-implement Kafka? What are the practical challenges and cost benefits of moving all your storage to S3? And would he choose Go a second time around?

    --

    WarpStream: https://www.warpstream.com/

    DataDog: https://www.datadoghq.com/

    Ryan on Twitter: https://x.com/ryanworl 

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • PostgreSQL is an incredible general-purpose database, but it can’t do everything. Every design decision is a tradeoff, and inevitably some of those tradeoffs get fundamentally baked into the way it’s built. Take storage for instance - Postgres tables are row-oriented; great for row-by-row access, but when it comes to analytics, it can’t compete with a dedicated OLAP database that uses column-oriented storage. Or can it?

    Joining me this week is Philippe Noël of ParadeDB, who’s going to take us on a tour of Postgres’ extension mechanism, from creating custom functions and indexes to Rust code that changes the way Postgres stores data on disk. In his journey to bring Elasticsearch’s strengths to Postgres, he’s gone all the way down to raw datafiles and back through the optimiser to teach a venerable old dog some new data-access tricks. 

    ParadeDB: https://paradedb.com

    ParadeDB on Twitter: https://twitter.com/paradedb

    ParadeDB on Github: https://github.com/paradedb/paradedb

    pgrx (Postgres with Rust): https://github.com/pgcentralfoundation/pgrx

    Tantivy (Rust FTS library): https://github.com/quickwit-oss/tantivy

    PgMQ (Queues in Postgres): https://tembo.io/blog/introducing-pgmq

    Apache Datafusion: https://datafusion.apache.org/

    Lucene: https://lucene.apache.org/

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • The actor model is a popular approach to building scalable software systems. And isn’t hard to understand when you’re just reading about the beginner’s examples. But how do you architect a complex design using the actor model? Which patterns work well? How do you think through it?

    Joining me to take us through it is Hugh McKee. Hugh’s a total actor-model fan, and a Developer Advocate for Lightbend (the company that created the popular actor framework Akka). He takes us from his definition of actors to the designs he’s worked on, the patterns he’s found most useful, and the interesting meeting-point between actor-based designs and event-based ones.

    Wikipedia - Actor Model: https://en.wikipedia.org/wiki/Actor_model

    Hugh’s book, Designing Reactive Systems: https://go.lightbend.com/designing-reactive-systems-role-of-actor-model

    Hugh on Twitter: https://twitter.com/mckeeh3

    Hugh on LinkedIn: https://www.linkedin.com/in/mckeehugh

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

  • Bytewax is a curious stream processing tool that blends a Python surface with a Rust core to produce something that’s in a similar vein to Kafka Streams or Apache Flink, but with a fundamentally different implementation. This week we’re going to take a look at what it does, how it works in theory, and how the marriage of Python and Rust works in practice…

    The original Naiad Paper: https://dl.acm.org/doi/10.1145/2517349.2522738

    Timely Dataflow: https://github.com/TimelyDataflow/timely-dataflow

    Bytewax the Library: https://github.com/bytewax/bytewax

    Bytewax the Service: https://bytewax.io/

    PyO3, for calling Rust from Python: https://pyo3.rs/v0.21.2/

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

    --

    #softwaredevelopment #dataengineering #apachekafka #timelydataflow

  • Mojo is the latest language from the creator of Swift and LLVM. It’s an attempt to take some of the best techniques from CPU/GPU-level programming and package them up in a Python-compatible syntax.

    In this episode we explore why Mojo was created, and what it offers to Python programmers and non-Python programmers alike. How is it built for performance, and which performance features matter? What’s its take on functional programming and type systems? And can it marry the high-level programming of Python with the low-level programming of LLVM/MLIR?

    If you’re a Python programmer who needs better performance, a C programmer who expects more from a ‘scripting language’, or just someone who’d be happier if Python had a first-class type system, Mojo might well be for you…

    Mojo: https://www.modular.com/max/mojo

    Mojo’s Roadmap: https://docs.modular.com/mojo/roadmap.html

    The Mojo Discord: https://discord.com/invite/modular

    MLIR: https://mlir.llvm.org/

    Chris’s Talks: https://nondot.org/sabre/Resume.html#talks

    Chris on Twitter: https://twitter.com/clattner_llvm

    Kris on Mastodon: http://mastodon.social/@krisajenkins

    Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

    Kris on Twitter: https://twitter.com/krisajenkins

    #software #podcast #mojolang #ml #pythonml

  • Every database has to juggle the need to process new data and to query old data. That task falls to any system that “does stuff and remembers stuff”. But it’s quite hard to really optimise one system for both use cases. There are different constraints on new and old data, and as a system gets larger and larger, those differences multiply to breaking point. That’s something Twitter’s engineers were figuring out in the 2010s.

    One solution that came up in those years was the Lambda Architecture. A two-pronged approach that recognises the divide between new and old data, and works hard to blend the two together seamlessly in userspace. But that seamless blending is easier said than done. It’s nearly all bespoke work.

    What if you could get it off the shelf? Let someone else do the work of combining two different kinds of database into one neat package? That's the question of the week as we look at the recently open-sourced project Proton, and its attempt to be the Lambda Architecture in a box…

    Proton Docs: https://docs.timeplus.com/proton

    Proton Source: https://github.com/timeplus-io/proton

    Timeplus: https://www.timeplus.com/

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