Afleveringen
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Having fallen from the Glass Elevators to Frostopolis, The Heroes of Yearth find themselves encased in ice. With time running out, can they find the Sleet Staff to right the wrongs they have caused, or will the past come back to haunt them.
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The Heroes of Yearth approach their final confrontation. With just one more legendary artifact to find, they are once again at the place they started, staring up at the imposing spires of Frostopolis. All they need to do is get in the elevator...
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Zijn er afleveringen die ontbreken?
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A murder is afoot! The Heroes of Yearth find themselves in a precarious predicament as their host ends up dead, with Polly Waddle's own son the prime suspect.
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Three weapons now in hand, the heroes of Yearth know their final destination: The Grand Capital of Frostopolis. But in their return, they cross paths with a familiar face.
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Where the Heroes of Yearth expected danger, they instead found a house of pleasure. But does a hidden danger hide underneath the slippery surroundings?
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Charion is set to lead. The Heroes of Yearth have been given a simple task: take 100-ish of Ironwood's finest into the forest and rescue the elven denizens. Helping them on their way is a famous sauce chef, with a deadly ambition.
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Welcome to Ironside, where the lasagne is plentiful and bards reviled. The Heroes of Yearth find themselves pulled deeper into the city, but can't shake the feeling that there's more to one of their companions than meets the eye.
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The Heroes of Yearth are faced with their most fearsome opponent yet. It will take their combined martial prowess, cunning, and a little bit of luck to take down the guardian of the Axe.
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The heroes of Yearth find themselves face to face with an impassable barrier. The way back is closed off and the way forward is frought with danger, will our heroes find their ruins, or will their own animosity find them first?
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With husbands laid out before them, the Heroes of Yearth stand on the precipice of victory. However, fate works in mysterious ways and our heroes find themselves in the acidic end of trouble.
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Having secured their transport, The Heroes of Yearth finally make it to their destination, one that is very familiar to one of their party. But when an ancient rite threatens the safety of their party, our heroes are thrust into bloody combat to protect the honour of their minotaur friend.
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From the skies above an active volcano, to the belly of a ship on the sea, The Heroes of Yearth find themselves freed from one precarious situation only to land directly into another. What will get them first, a crew out for mutiny, or Edan's lack of nautical knowledge.
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It's Volcano Time. The Heroes of Yearth need to escort their young companion into the depths of the temporarily dormant mountain, but enemies from above and below challenge their descent towards the fiery heart.
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The Heroes of Yearth are faced with their first quest: Find a missing boy so that he may continue his people's lineage and partake in a firey coming of age ritual. Will they fall at the first hurdle?
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The unlikely and unproven heroes of Yearth find themselves thrust into their first peoples in need of their aid: a race of frog people with certain moist proclivities and access to the first of the team's hidden weapons.
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The heroes of Yearth are rapidly running out of leaders to follow, as they find themselves at the domicile of a great wizard and his mephit life partner. Surely, this screenwriting coach will be able to keep the plot on track.
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The world is coming to an end. Having narrowly escaped a life-threatening cataclysm from the long lost god of the very Yearth itself, our heroes must regroup, discuss, and form a plan of attack.
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We start on a land that is still. Some may even say it's not moving. From each of the Four Great Nations a champion emerges. This story is not about them.
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A Very Merry Yulemas to one and all.
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With the team fleeing the site of a Funeral Gone Wrong, can the Dragon Friends recover enough ground to save their skins as the clock ticks down towards Yuletime and their deaths.
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