Afleveringen
-
Send us Fan Mail
Metroid almost became a live-action movie, GTA Vice City nearly competed for a serious design award, and the PS2 was about to get a flood of brand-new $9.99 games. January 2003 was not quiet, it was just weird in the best way, and that makes it perfect for a retro gaming time capsule.
I’m flying solo this week as we jump back to January 2003 and scan what we would have been playing across PS2, original Xbox, GameCube, and Game Boy Advance. We talk through a grab bag of releases, then slow down for the games that still spark curiosity today: The Getaway’s HUD-free, movie-like approach to crime action, and OutRun 2 as an all-time arcade racer that shows off what the original Xbox could do.
Then we dig into three stories pulled from the gaming press of the time: the unrealized Metroid film plans and what kind of Samus casting could work now, Vice City’s recognition by London’s Design Museum and why its 80s Miami aesthetic still lands, and the “Play It” budget publisher strategy that raises a timeless question about cheap games and hidden gems versus shovelware. We wrap with Stingray’s Boot picks for February 2003, a quick movie recommendation with The Ring, and ways to join the conversation through email and Discord.
Subscribe for more weekly flashbacks, share the show with a friend who lived through the PS2 era, and leave a review with your pick for who should play Samus Aran.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
Five percent digital downloads used to be a victory lap, and that one stat tells you almost everything about how much gaming has changed since 2012. We’re rewinding to August 2012 and building a full time capsule around what we’d be playing on PS3, Xbox 360, PS Vita, and Nintendo 3DS, plus the news stories that shaped the industry’s next decade.
We start with pure gameplay love: the Transformers Cybertron shooters (War for Cybertron and Fall of Cybertron) as proof that a licensed game can be tight, stylish, and memorable, then pivot into Sleeping Dogs as the open world crime thriller that still gets called a hidden gem. Along the way we hit Counter-Strike Global Offensive and why it’s stayed a “forever game” for so many players, plus the comfort-food appeal of HD collections like the Ratchet and Clank Collection and the bargain brilliance of Darksiders 2.
The news segment gets bigger and sharper: David Cage and Quantic Dream on why Heavy Rain 2 was never seriously discussed, what creative freedom looks like with a AAA budget, and why modern blockbuster games can feel like they’re designed by committee. Then we dig into Nintendo’s early digital sales push with New Super Mario Bros 2 and use that as a launch point for the physical vs digital debate, ownership, subscription services, and why collectors still chase something real they can hold.
If you love retro gaming, game collecting, PS3 era classics, and the history behind today’s digital storefront world, queue this one up. Subscribe, leave a review, and share your favorite 2012 game with us.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Zijn er afleveringen die ontbreken?
-
Send us Fan Mail
Play a little thought experiment with us: what if Sony never shipped the PlayStation, and the Sega Saturn went head-to-head with the Nintendo 64 on its own? That single question opens a surprisingly sharp look at March 1997, when sales charts, developer support, and hardware choices were quietly locking in the future of the console wars.
We start with the games we’d actually want to play from the month and why they still matter. Lost Vikings 2 reminds us how strong puzzle platformer design can outlive hardware cycles, while Micro Machines V3 is a love letter to couch co-op chaos and the way a CRT could make backgrounds feel “photorealistic” at the time. From there we hit the N64’s weird and wonderful side with Blast Corps, a Rare standout built around destruction as a mechanic, then compare Turok Dinosaur Hunter’s big, foggy ambition to the tighter focus of other shooters that would define the era.
The back half goes deeper into retro gaming history: PlayStation vs N64 vs Saturn sales numbers, the sheer impact of a huge software library, and why openness to third-party developers changed everything. We also laugh at the accessory arms race with the macro-heavy PsychoPad Junior, then connect a bizarre Bandai toy-and-memory-card fighting game to the future of toys-to-life, amiibo collecting, and the “friction” problem of extra peripherals.
If you love retro gaming, 1990s console history, and honest takes that separate nostalgia from reality, you’ll feel right at home. Subscribe, share this with a friend who lived through 1997, and leave us a review with the one game you’d rescue from that month if you could only pick one.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
Your PS1 collection can either become a shelf of “important” games you never finish or a stack of classics you actually want to play. We’re building the second kind. We each bring five essential PlayStation 1 games for new retro players, aiming for variety, approachability, and replay value across genres that defined the era.
We start with the identity pieces: Wipeout as the game that made PlayStation feel different, and Colony Wars as a space combat sim that still surprises with mission design and multiple endings. From there we hit pure late-90s ambition and value with Die Hard Trilogy, then pivot into the gritty car-chase fantasy of Driver and the deep, addictive garage-and-grind loop of Gran Turismo 2.
Story and style matter too, so we talk about why Final Fantasy VII became a cultural shorthand for JRPGs, why Tony Hawk’s Pro Skater 2 is still the gold standard for arcade sports flow, and why Resident Evil’s mansion, pacing, and survival pressure created a template the genre still follows. We also champion a couple of curveballs you won’t see on every list, including Transport Tycoon on console and Wing Commander 4’s big-budget FMV space opera energy. To keep it practical, we wrap with a rough price check so you can plan a smart PS1 collecting strategy without guessing.
If you enjoy retro gaming, PlayStation nostalgia, and building a list you can actually play through, subscribe, share the show with a friend, and leave us a review. Which PS1 game would you call essential today?Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
Trading an entire N64 collection for a Dreamcast sounds reckless, until you remember what that jump felt like in early 2000. We rewind to February 2000 and chase that exact feeling: firing up Sonic Adventure for the first time, getting pulled in by its speed and soundtrack, then laughing at the oddly empty human city sections that only a first-wave 3D game could get away with. It’s a nostalgia hit, but it’s also a real look at how fast games were evolving across Dreamcast, PlayStation, and N64.
From there we bounce through the stuff we actually played and talked about at the time: Sega GT as a flawed but addictive racer, South Park Rally as a kart game that belongs to a very specific moment in comedy culture, and The Sims as a genre-defining PC game before microtransactions were even a conversation. We also dip into Tiger Woods PGA Tour 2000 and Resident Evil Survivor, plus the Dreamcast “promise” of demo discs and the games that made the console feel like the future.
Then we pull from the magazines: limited edition Dreamcast consoles tied to Biohazard Code Veronica and the bizarre Seaman holiday bundle, a snapshot of Neversoft’s Spider-Man on PlayStation as Spidey ramps back up, and a sales chart dive into late 1999 where Pokémon absolutely dominates alongside Donkey Kong 64, Tony Hawk, and Resident Evil 3. If you love retro gaming history, Dreamcast nostalgia, and the stories behind the games, you’re in the right place. Subscribe, share this with a friend who lived through it, and leave us a review with the game you’d time travel back to play first.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
April 2006 is one of those gaming months that feels like a hinge in history: the Xbox 360 is already flexing, the PS3 is approaching with big promises and bigger costs, and the PSP is quietly dropping games that still look like they shouldn’t be possible on a handheld. We dig into what we would have been playing at the time, starting with PSP standouts like Pursuit Force and a surprisingly full-fat Tomb Raider Legend, plus the kind of “how is this running on this screen?” admiration that only portable gaming in the mid-2000s could deliver.
From there we hit the living-room heavyweights and the memories that come attached, including a midnight launch story for Ghost Recon, a love letter to OutRun 2006 Coast to Coast, and a real talk detour on Oblivion hype versus Morrowind expectations. We also get into how we thought about frame rate and performance back then, when a game could feel “boggy” and you still pushed through because the world was doing something you’d never seen before. If you’re into retro gaming podcasts, Xbox 360 nostalgia, PS2 to PS3 transition talk, or PSP hidden gems, this one is a packed time capsule.
Then we crack open April 2006 game industry news: Sony forecasting major PS3 launch losses, a hilariously flawed academic claim that “violent games make you do drugs,” and Valve pledging Xbox 360 support as Source, Steam, and console strategy start colliding. We close out with Stingray’s boot picks for May 2006, including Rockstar Games Presents Table Tennis and a few curiosities that sparked collector chatter. Subscribe for more monthly deep dives, share the show with a friend who lived through that era, and leave us a review so more people can find Flashback.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
October 2013 looks like a normal page on a calendar until you actually read the list, then you realize it’s a blueprint for the next decade of gaming. I’m flying solo for this rewind, running through what we would have been playing back then, what we missed, and what still holds up today. From Dishonored Game of the Year Edition to Borderlands 2, Batman Arkham Origins, and the kind of weird brilliance you only get with The Stanley Parable, this month is packed with games that still show up in “best of PS3 and Xbox 360” conversations.
Beyond Two Souls gets a proper spotlight too, because it’s one of those narrative-driven PlayStation games that hits hard when you meet it at the right time. I keep it spoiler-free, but we talk about why performance, structure, and tone matter, and how story-first games can be unforgettable even when the wider review narrative is mixed. If you’re into cinematic games, choice-driven adventures, and the era when studios were still experimenting wildly on seventh gen hardware, there’s a lot here to sink into.
Then we jump into the October 2013 news and it’s a full nostalgia punch: PS4 and Xbox One midnight launches, queue jumps, and that physical “new console buzz” that online shopping can’t replicate. We also unpack the moment GTA 5 sales turned heads and the industry wrestled with annual sequels versus longer development cycles, plus Nintendo’s Wii U losses and the marketing missteps that made a capable console feel misunderstood. Stick around for Stingray’s boot, where we pick out November 2013 releases and cap it with a film recommendation.
If this rewind sparks a memory, share it with us, subscribe for more retro timeline deep dives, and leave a review so more people can find the show.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
March 2008 is one of those months that looks ordinary on paper, then turns into a full-on time capsule the moment you start pulling at the threads. We’re back in the thick of the PS3 vs Xbox 360 era, with publishers throwing money at visibility, franchises fighting for mindshare, and the Wii and PSP quietly proving that “fun” and “portable” can be just as important as raw power.
We dig into the games that defined the vibe, including Turning Point: Fall of Liberty and its great alternate history hook paired with rough, corridor-led shooter design. We also talk Lost: Via Domus as a licensed game that feels more like a curiosity than a must-play, then swing hard into why the PSP was absolutely singing in 2008, especially with God of War: Chains of Olympus delivering shockingly strong visuals and that classic pick-up-and-play flow. On the Nintendo side, Super Smash Bros Brawl gets us thinking about the Wii library beyond Wii Sports, plus we shout out the kind of arcade-at-home joy you get from House of the Dead 2 and 3 Return.
Then we hit the March 2008 news that aged in the most interesting ways: Sony publicly shrugging at GTA 4 episodic content, an Xbox exec predicting the death of consoles within 5 to 10 years, and the wild timeline where EA tried to buy Take-Two right before GTA 4 changed the stakes. If you miss the soul of older releases, worry about what “owning games” even means now, or just love the history behind the hobby, this one’s for you.
Subscribe so you don’t miss the next jump back in time, share it with a friend who lived through the console wars, and leave us a review with your favorite March 2008 game.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
October 1995 is one of those months where you can feel gaming changing under your feet. We’re talking early 3D that still shows its seams, last-gasp 16-bit brilliance, and that very specific mid-90s moment where a new console is not just a purchase, it’s a statement about who you are. We kick off with Destruction Derby as a PlayStation-era eye-opener, why the smoke, deformation, and raw polygons mattered, and why the leap to 3D felt different depending on whether you grew up on home computers or jumped straight from SNES to PlayStation.
From there we get personal about the “growing out of it” phase, including the story of chasing Yoshi’s Island, realizing platformers weren’t scratching the same itch, and getting pulled toward PlayStation’s more adult vibe. We also dig up under-loved titles like Crusader: No Remorse, talk isometric camera frustrations, and bounce through the reality of 90s ports, control schemes, and what makes certain games stick while others fade. If you’re into PlayStation history, Sega Saturn collecting, or the forgotten edges of 1995 console libraries, this one lives in that sweet spot.
The back half turns into a proper retro gaming news reel: Sony’s shift toward interactive entertainment, PlayStation pricing drama across regions, and the cost-cutting hardware revisions that collectors notice instantly. Then a deep-cut curveball: the 3DO two-player light gun, live-action shooter culture, and the kind of hardware trivia that makes you want to rebuild a whole game room around one weird console.
Subscribe for more Flashback time travel, share this with a friend who lived through the 90s console wars, and leave us a review with the first game you remember playing in 1995.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
June 2010 is one of those months where the gaming timeline feels unreal. We’re back in the seventh generation sweet spot with Xbox 360, PS3, and Wii all throwing punches, and we’re picking through the games that defined the moment plus the ones that slipped through the cracks. I’m RGT, joined by UCP George, and we’re chasing that exact 2010 feeling: big promises, bold releases, and the kind of late-night sessions you still remember years later.
We start with Alan Wake, a story-driven cult favorite that nailed mood, music, and that “small-town weird” energy, then swing into racing games that refused to play it safe. Split/Second turns every lap into a disaster movie, while Blur goes for licensed cars and power-ups in a more grown-up Mario Kart lane, with plenty to say about Bizarre Creations and timing in an overcrowded genre. Then we hit Red Dead Redemption, from its atmosphere and iconic Mexico sequence to the private online mayhem and Undead Nightmare co-op stories that made it a true shared-memory game.
From there we dig into under-loved picks like Singularity and the weird magic of Alpha Protocol, a spy RPG that’s absolutely janky and somehow still worth powering through. We also talk Naughty Bear, Transformers: War for Cybertron, and a news roundup that screams “2010,” including Peter Molyneux on demos, Kinect pricing hype, and the UK chart moment where LEGO Harry Potter knocked Red Dead off the top spot.
If you enjoyed the nostalgia trip, subscribe, share this with a friend who lived through the 360 vs PS3 era, and leave a review so more retro gaming fans can find us. What was your defining game of summer 2010?Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
The funniest part about 1994 is how confidently it imagined the future. One minute you are lining up shots in a top-down Amiga pool game, and the next a magazine is telling you Nintendo is about to drop a 64-bit home VR revolution like it is inevitable.
We take a proper nostalgia dive into January 1994, starting with the games that were on the list and in our heads: Team17’s Arcade Pool, the strangely punishing side of “serious” military sims like Super Battle Tank 2, and the way Canon Fodder 2 mixes sharp gameplay with a sobering reminder of loss. We also spend time on Sensible World of Soccer, a retro football classic that still feels alive thanks to its career depth, transfers, and that unbeatable top-down flow that modern games keep chasing.
Then we flip from games to gaming culture and history. Long before price-tracking apps and instant marketplace data, magazines were already pushing cartridge collecting as the next big hobby, complete with printed price guides and early “holy grails.” From there we hit peak hardware myth: SNES Super FX chip hype, polygon promises, and the absolutely wild “Project Reality” Nintendo 64 rumors that tried to sell us on Silicon Graphics power and home virtual reality.
If you love retro gaming stories, old game magazines, console rumors, and the weird path from childhood play to adult collecting, you will feel right at home here. Subscribe, share this with a friend who lived through the 90s, and leave a review if you want more deep dives like this. What’s the most ridiculous gaming rumor you ever believed?Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
May 2005 feels like a crossroads you can almost hear. The PS2 and original Xbox are at full stride, the Nintendo DS is quietly changing what “portable” means, and the PSP is making headlines because Sony can’t manufacture it fast enough. We dig into that month like a proper time capsule, starting with the games that would have been in your hands and ending with the news that shows the industry bracing for the Xbox 360 and PlayStation 3 leap.
On the release side, we get into why the first Forza Motorsport hits a special balance between sim and accessible racing, and how it gave Xbox players a real alternative to Gran Turismo. We also revisit the surprisingly enjoyable era of movie tie-ins through Star Wars Episode III: Revenge Of The Sith, then swing into the neon-soaked car culture moment with Juiced, the Need For Speed gap-filler strategy, and why Midnight Club still deserves more respect than it got on the shelves.
The deeper cuts are where it gets fun: Cold Fear as a survival horror “hidden gem” worth hunting if you love that Resident Evil 4 style tension, Jade Empire as peak OG Xbox BioWare energy, plus quick hits on Psychonauts, Nintendogs, and even why a snooker game can absolutely be good. Then we hit the 2005 gaming news that sets the mood, including PSP production pressure, Kojima’s famously odd “dinner” analogy for the next-gen console battle, and publishers scrambling to position themselves for the Xbox 360 launch window.
If you’re into retro gaming, PS2 nostalgia, OG Xbox exclusives, PSP history, and the early PS3 and Xbox 360 hype cycle, this one’s built for you. Subscribe, share it with a friend who lived through 2005, and leave a review. What game from May 2005 do you most want to replay now?Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
March 2002 feels close enough to remember and distant enough to surprise you. I’m flying solo for this Flashback, so the format gets leaner and a bit more personal, but I still pack it with the stuff we love: what we were playing, what was launching, and what hindsight has turned into cult gold for PS2, original Xbox, and GameCube collectors.
We start with the games that framed the month, from Colin McRae Rally 3 and Tiger Woods PGA Tour 2002 to Star Wars Jedi Starfighter and Jedi Knight II Jedi Outcast. Then we drift into the releases that aged into collector conversation pieces: Cubivore on GameCube, Jet Set Radio Future’s timeless look and sound, and the wonderfully odd Mr Mosquito. If you’re into retro gaming prices and “why did this become rare,” this stretch is a mini time capsule.
The back half turns into pure early-2000s headlines and hardware trivia. I read and react to stories that blamed handhelds for “mutated thumbs,” tried to block Mafia like it was a criminal handbook, and ran the usual tabloid outrage machine at games like State of Emergency and GTA III. We also get nerdy about the Japanese-only Smoke Xbox, a mini Xbox-style AV selector, and a GameCube adapter that lets you use a DualShock 2. Then it gets unexpectedly relatable with a 2002 letter describing what we now call FPS motion sickness, plus what actually helps.
If you enjoy retro game history, gaming controversy, and real talk about how games feel to play, hit subscribe, share this with a friend who lived through the PS2 era, and leave us a review on your podcast app.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
Retro collecting isn’t just about chasing expensive grails, it’s about finding the games that still feel alive the second you hit power. We put together our ten best “start here” picks for Sega Mega Drive and Sega Genesis collectors, balancing must-play classics with a few smart value choices you can actually get on a real-world budget.
We dig into why prices have shifted in the retro gaming market, how we’d approach collecting today, and simple ways to store loose cartridges without turning your room into a wall of cardboard. Then we get into the games: Road Rash 2 as pure pick-up-and-play chaos, Sonic The Hedgehog 2 as the platformer that still looks razor sharp, and Comic Zone as a late-era showpiece that turns a beat-em-up into a living comic book. If you want the console to “feel like Sega,” Streets Of Rage 2 delivers that neon, gritty arcade energy in the best possible way.
We also cover the multiplayer staples and deep cuts that keep a collection in rotation, including Sensible Soccer for fast, technical matches and Micro Machines for instant party rivalry. On the collector side, we talk TMNT Hyperstone Heist and why it commands real money, plus Desert Strike as a mission-based classic that’s somehow still cheap for how good it is. And if you’re curious what you can try before you buy, we call out which picks are available through Nintendo Switch Online.
If you enjoy this kind of Mega Drive and Genesis talk, subscribe, share the show with a friend who needs a retro rabbit hole, and leave a review. What’s the first Mega Drive game you’d buy today?Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
September 1998 is one of those months where the gaming world feels impossibly stacked, and we wanted to revisit it the way it actually happened: what we played, what we wanted, and what the magazines told us mattered. We start with the everyday texture of the late 90s, that Saturday-morning feeling, the controller in your hands, and the first wave of “I’ve got a paycheck now” game-buying decisions. From there we get into the games that shaped the moment, including Tiger Woods 99 on PlayStation, the cult appeal of Future Cop LAPD, and why Rainbow Six on N64 feels like a technical miracle and a compromise at the same time.
Then we zoom out into the bigger identity stuff that defined the PS1 vs N64 era. We talk Spyro as a genuinely smart 3D platformer and use it to trace studio trajectories, especially Insomniac’s rise against Rare’s absolute N64 dominance and what happens when talent gets absorbed by corporate plans. We also hit the arcade side of 1998 with House of the Dead 2 and that dream of bringing a light gun shooter home, plus a quick stop in the weird corners of the era with titles like Parasite Eve and LSD Dream Emulator.
The nostalgia is fun, but the real time capsule is the “news” and charts: Lara Croft movie hype before casting is even locked, GoldenEye scooping major awards, and a letter that captures the end of the bit wars while accidentally calling the Dreamcast’s future. We even read the best-selling games list to see what was truly dominating shelves, and we draft our October 1998 “paper round money” picks like Metal Gear Solid and MediEvil.
If you love retro gaming, PlayStation 1, Nintendo 64, Dreamcast history, and 90s video game magazine culture, come hang with us. Subscribe, share the episode with a friend who lived through 1998, and leave a review telling us which game you’d put back at number one.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
A single month can change how we play. October 2001 did exactly that—Grand Theft Auto III landed like a thunderclap, turning a city into a playground and convincing even diehard Dreamcast fans to eye the PS2 differently. We break down that first jaw-drop moment—when the streets felt alive, choice felt real, and every “what if” had an answer. But the story of the month isn’t just GTA III; it’s a constellation of breakthroughs, experiments, and turning points that still echo today.
We dig into Rockstar’s bench with Smuggler’s Run, a rough-and-ready sand-and-checkpoint rush that now reads like a physics lab for later open worlds. On the sports side, NFL 2K2 and Virtua Tennis show how great feel never ages—broadcast flair on the gridiron, arcade precision on the court, both still dangerously replayable. Nintendo’s quiet revolution arrives with Pikmin: resource management, time pressure, and that perfect loop of planning and panic, all wrapped in charm. Then there’s Tony Hawk’s Pro Skater 3, tightening lines and expanding combos while quietly nudging the PS2 online—an understated milestone that pointed to a networked future.
The news cycle hits hard: SNK closes its doors, a bittersweet farewell to an arcade-first legacy that couldn’t bridge to a changing market. Meanwhile, The Getaway faces hype and heat as a cinematic London crime story with no HUD, pushing toward playable movie ambitions that would become a modern design language. And just as the industry’s identity shifts, new hardware arrives—Xbox crashes the party with Project Gotham Racing, Halo, and a taste for online, while GameCube flexes with Rogue Leader’s pristine dogfights. We round it out with a love letter to under-sung gems like Golden Sun on GBA and a surprisingly sharp turn-based Harry Potter on Game Boy Color.
If you love the moments when games level up—when a soundtrack, a skyline, or a perfect control scheme lodges in your memory—this journey through October 2001 is pure oxygen. Come for the headlines, stay for the deep cuts, and leave with a new list to replay.
Enjoyed the ride? Subscribe, share with a friend, and drop a review to help more listeners find Flashback. What was your defining game of 2001?Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
Rewind to May 2007, when a pocket-sized PSP could serve up 70s car chases, the Xbox 360 found its swagger, and living rooms turned into quiz shows and karaoke bars. We dive into the games we were playing and the moves that reshaped the industry: Driver 76’s Starsky-and-Hutch vibes, Forza Motorsport 2’s precision and paint-shop creativity, and the late-PS2 surprise of The Red Star proving the old console still had heat left. Along the way, we trace how Halo 3, Gears, and even Viva Piñata helped define the 360 era, making online feel seamless and smooth.
We also spotlight the party machines that brought non-gamers into the fold. Buzz delivered sharp quiz design and chaotic couch rivalries, while SingStar handed the mic to anyone brave enough to try, with pitch-forgiving scoring and music videos that made every chorus feel big. Here’s the twist: those “casual” hits helped bankroll major studio tech and prestige titles—proof that Friday night singalongs quietly funded the blockbusters we celebrate.
Then we take on the risky lane change: Need for Speed ProStreet. EA steered the franchise from neon alleys to sanctioned showdowns, chasing realism just as car culture began to shift. We ask a big question: with EVs on the rise and engines growing quiet, did racing games already hit their peak in the combustion era? From ProStreet’s identity crisis to Codemasters’ GRID brilliance, we map how the genre evolved—and what still makes it sing. We close with a look at Ubisoft’s 2007 acquisition mindset and a forecast that underestimated the online market by miles, thanks to the tidal surge of DLC, subscriptions, and cosmetics.
Hit play for smart nostalgia, sharp takes, and a boot full of June 2007 picks—Dirt, Folklore, The Darkness, Tomb Raider Anniversary—and a couple of film grabs for good measure. If you enjoyed the trip, subscribe, share the show with a friend, and drop us a quick review so more retro fans can find their way back to 2007 with us.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
Remember that odd, exciting moment when the PS4 was new, the graphics looked familiar, and you wondered if you’d traded in your best games too soon? We revisit April 2014—the hinge between generations—through the titles, trends, and behind‑the‑scenes stories that defined it. We dig into why South Park: The Stick of Truth works beyond the jokes, how its timing‑based RPG combat and purposefully simple art style outlasted early next‑gen gloss, and why Dark Souls II’s pattern learning feels like modern Castlevania: tough, fair, and deeply rewarding once the loop clicks.
We also celebrate the Housemarque magic of Dead Nation: Apocalypse Edition and the short, glorious era when PS Vita cross‑play and remote play made Sony’s ecosystem sing. On the sequel front, we weigh Infamous: Second Son’s stunning effects against the scrappy heart of the first two games, and unpack Metal Gear Solid V: Ground Zeroes as a perfect “playable prototype” that let players route, experiment, and master systems before the big leap.
Beyond the games, we explore currents that shaped the decade. GT Academy proved sim racing can lead to real‑world podiums, bridging Gran Turismo expertise with track‑day results. The Star Wars canon reset raised tough questions about creative freedom and continuity, trading scattered brilliance for tighter brand control—sometimes for the better (hello, Fallen Order), sometimes at a cost. And then there’s the Naughty Dog turbulence: Amy Hennig’s exit, Uncharted 4’s rebuild, and how a studio can lose leaders and still ship a modern classic with a more grounded, mature tone.
Plus, we shout out hidden gems, strange blue‑top PS3 cases, and the releases that defined the month. If you love smart design over raw horsepower, care about how studios navigate change, or just miss the Vita doing cool Vita things, this one’s for you.
If this trip down memory lane hit the spot, follow the show, share it with a friend, and drop a quick review. What was your most unforgettable game from early 2014? Tell us—we’ll feature our favorite picks in a future flashback.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
Start a PS2 collection the smart way. We each pick five must-play games that still feel great today, won’t drain your wallet, and show exactly why the PlayStation 2 defined a generation. No fluff, no nostalgia goggles—just ten titles that deliver variety, depth, and replay value.
We kick off with Grand Theft Auto: San Andreas, the 3D-era high point that fixes camera woes and expands the map into three distinct regions with systems that make the world breathe. Then we pivot hard into WWE SmackDown: Here Comes the Pain, a weighty, endlessly replayable wrestling sweet spot with a season mode that still hooks. For platforming fans, Jak and Daxter: The Precursor Legacy captures Naughty Dog’s color, flow, and approachable challenge. And if you love licensed games that actually slap, Rockstar’s The Warriors blends brawling, stealthy vandalism, and a lived-in hub to create what might be the best movie tie-in ever.
Racing gets two flavors for different moods. Need for Speed Underground 2 opens the city and lets customization change how your car drives and sounds, while Gran Turismo 4 remains a clean, elegant monument to car culture with handling that’s still satisfying on a pad. We dive into Bully’s school-year rhythm—classes, cliques, seasons, and side hustles—and explain why its charm and pacing are timeless. Horror fans get The Thing, where cold exposure, fear, and trust turn a linear story into a paranoid, systemic experience.
Stylish action is covered by Devil May Cry, the template-setter for combo ranks, gun-blade juggling, and mission replays you’ll chase for S ranks. Finally, God of War II shows how far the PS2 could go in scope and scale, with cinematic camera pulls, massive set pieces, and combat that remains punchy and readable. Along the way, we share real-world prices, condition tips, and where to hunt bargains, proving you can assemble this entire stack for less than a single new release.
Tell us what we missed, swap your top ten, and help shape the next list—hidden gems or another console deep dive. If you’re enjoying the show, tap follow, share it with a retro-loving friend, and drop a quick review so more players can find us.Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
-
Send us Fan Mail
A strange truth about 1996: for every game that made you fall in love with your console, there were three that made you question your life choices. We dig into that exact tension, from the PS1’s awkward start to the pure mood and menace of Alien Trilogy—a shooter that still works thanks to sound, pacing, and restraint. If you remember buying a gray box and praying your latest gamble wasn’t another Lone Soldier, this trip back will feel all too familiar.
We revisit the high-water mark of light-gun gaming, when Saturn’s Virtua Cop and Virtua Fighter 2 stunned Japan and proved PAL conversions could sing. That surge forced Sony’s hand, leading to a PlayStation light gun, Horned Owl in Japan, and the Namco wave that delivered Time Crisis and Point Blank. We talk build quality, accuracy, and why the G-Con became the rare peripheral that felt like real hardware rather than a plastic afterthought.
On the sports front, Konami’s Goal Storm quietly laid foundations for ISS and Pro Evolution Soccer, showing how feel and momentum mattered more than licenses. Meanwhile, Actua Golf translated the swing meter and commentary into a TV-like experience that impressed families gathered around CRTs. Add in Duke Nukem 3D’s smirk and spectacle, and you have a snapshot of how genres stretched to fit new 3D expectations.
Then comes the twist: magazines whispered the Game Boy was fading in Japan… just as Pocket Monsters (red and green) appeared with a simple, brilliant loop—catch, trade, battle. The link cable, once forgotten, suddenly became the backbone of a culture. We dive into how that social design resurrected a handheld and seeded a global phenomenon that still defines portable gaming.
If you love the texture of that era—CVG’s dense pages, light-gun showdowns, experimental sports sims, and the hum of a disc spinning up—you’re in the right place. Hit play, share your most regretted 90s purchase or most cherished surprise, and help us spread Flashy B by subscribing, rating, and downloading. Your reviews and shares help more curious gamers find the show. What 1996 game do you think deserves a second look?Join our fantastic discord
https://discord.gg/v7RFSUcG
If link has expired then message us at [email protected]
or click the linktree on our instagram.
or DM us on instagram or X and we'll send you an invite.
Cheers gamers!
- Laat meer zien