Afleveringen
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Hamilton and Chris conclude their coverage of Capcom's Mega Man Battle Network (2001) with a close look at the game's plot. Even as the level design grows tedious and the story meanders, boss fights remain a highlight.
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Chris and Hamilton tackle the development, gameplay, and early hours of Mega Man Battle Network (2001). Along the way, they lavish praise on the deckbuilder format and uncover the startling commonality between Capcom's abandoned IPs.
Sources:
Interview - "Mega Man Battle Network Started Out As A Horror Game" (Inside Games, via MMBN3D and Rockman Corner)Mega Man Battle Network Complete Works -
Zijn er afleveringen die ontbreken?
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Chris, Hamilton, and Spencer discuss Mega Man X4 (1997), the first Mega Man X game developed from the ground-up for 32-bit consoles. Are the updates worthwhile, or do they just over-complicate a classic formula?
Development Sources:
Mega Man X4 – 1997 Developer Interview (Sega Saturn Magazine, via Shmuplations)Mega Man X: Official Complete Works Book -
Chris and Spencer discuss the development, gameplay, and plot of 1997's Mega Man Legends (Nintendo loyalists may know it as Mega Man 64). If our show piques your interest, don't miss the great development team interviews available on shmuplations.
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Hamilton and Chris go in-depth with Capcom's first 32-bit Mega Man game: Mega Man 8! Along the way, your hosts give a primer on the series' extended sidekick roster, offer their thoughts on the (in)famous auto-scroll stages, and get to the bottom of why this game's voice acting is so... unique.
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Chris and Hamilton are joined by special guest Nadia Oxford, author of the Maverick Hunter's Field Guide, to talk about Mega Man X (1993). Along the way, they learn about Capcom's difficulty growing Mega Man past its 8-bit roots, discuss changes between the original and its 2006 remake, and let listeners in on Dr. Cain's secret weakness.
Be sure to support Nadia's work over at Axe of the Blood God!
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Chris, Hamilton, and Spencer talk about the first Mega Man game developed after the departure of creator Akira Kitamura: Mega Man 3! Along the way, your hosts discuss yet another troubled development period, a bewildering localization, and what happens when you build a tower out of snakes.
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Chris, Hamilton, Spencer and special guest Eddie V (@thatretrocode) discuss the development, gameplay, and stage design of Capcom's Mega Man 2. Don't miss Eddie's work over on The Boss Rush Network!
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Chris, Hamilton, and Spencer embark on a new season covering Capcom's 11 classic Mega Man side-scrollers. Unfortunately, in order to appreciate the heights which the series would later reach, this requires taking a critical look at the franchise's inauspicious 1987 debut. Even so, there's always joy to be had in learning about abandoned concepts and early installment weirdness!
Sources on development information include:
Shmuplations - The Birth of Mega Man (2011)Game Developer - Crushed: Inside Capcom's Marketing Feud with Acclaim and Mortal Kombat (2022)The Reploid Research Lavatory - The Rockman Character Collection (1991) -
Hosts Chris, Spencer, and Hamilton got into the eggnog and decided to cover the Resident Evil: Death Island CG movie as a Christmas bonus show. It may not have been a great film, but we all had a great time talking about it! Happy holidays, friends!
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Hello listeners, this is your Franchise Festival host Chris. We just wanted to provide a few quick announcements:
(1) There is no new episode on the public feed this month, as we’re taking a short break between seasons to recuperate and enjoy the holidays with our family and friends.
(2) Patrons will get our annual Game of the Year podcast on or around December 15th. If you’d like to hear it, please subscribe to at patreon.com/franchisefestival for as little as $3/month. You’ll also get access to the full back catalog of bonus shows, including some very strange Resident Evil spinoff episodes and a bunch of indie game coverage from Season 3.
(3) We’ll be shutting down our website in 2024. It’s pretty expensive to maintain, and the data indicates that most of you listen either through podcast apps or our Patreon page. Consequently, the Patreon will become our new home on the web. Public feed episodes are still posted there for free listening, so you don’t need to be a member to enjoy it.
(4) Finally, our fourth season starts on January 1, 2024. In case you missed it, our plan is to cover Capcom’s Mega Man series from start to finish over the course of eleven shows. We’ll also be releasing patron-exclusive bonus shows on remakes, spinoffs, adaptations, and spiritual successors.
We appreciate your interest in the show and look forward to joining you all again next year. We’d also like to express a very special thank you to our patrons: Cheatachu, Celeste, Ed, Loren, Quinley Thorne, Cedric the Owl, Jarathen, and Jasper - you bring joy to our hearts and inspire us to make the best content we can. Thanks for listening, everybody! Goodbye.
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Hamilton, Spencer, and Chris offer their final thoughts on the topics covered in Season 3. Along the way, they recount their favorite and least favorite games in these franchises, whether there are any similarities between Supergiant and Sonic the Hedgehog, what they'd like to see in the future. Finally, Season 4's topic is announced at the end...
This episode, like all episodes in Season 3, was made possible by our patrons! Thank you to Cheatachu, Quinley Thorne, Celeste, Ed, Loren, Jasper, Cedric the Owl, and Jarathen.
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Hamilton and Chris explore Sonic the Hedgehog's first "open zone" adventure, Sonic Frontiers (2022). Along the way, they discuss the game's development, its peculiar minigames, and how well it succeeds at shifting the franchise away from linear stage design.
Noteworthy sources include interviews with Sonic Team Creative Officer Takashi Iizuka by IGN and Eurogamer.
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Spencer and Chris get downright crunchy with Supergiant's Hades (2020), working through the finer details of how its gameplay systems interact with one another to produce one of the best roguelikes of the last decade. Along the way, they explore how Hades was made and how the elusive good ending plays out.
Sources
MCV Interview with Jen Zee
Gamasutra Interview with Greg Kasavin
Noclip Documentary Series - "Hades: Developing Hell"
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Chris and special guest Celeste Roberts go in-depth with NoCode's Stories Untold (2017). Along the way, they manage to discuss Zork (1977), Cold War-era cyanide tooth capsules, and the Alien film franchise.
For more from Celeste, please check out the Boss Rush Network, Another Zelda Podcast, and Read Only Magazine!
Also, this episode was guest-edited by Carly Pryor! You can find more of her great work on Instagram and YouTube.
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Chris and Hamilton recall the first 20 years of Sonic the Hedgehog by taking a close look at Sega's Sonic Generations (2011). Along the way, they discuss what happened to the property over the preceding decade and why some characters' names were changed during the localization process.
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Chris and Spencer discuss the development, gameplay, characters, and story of Supergiant's Pyre (2017). Enjoy! If you'd like more details on how Pyre was made, we recommend NoClip's documentary on the subject.
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Chris and Spencer discuss The Legend of Zelda: Tears of the Kingdom - including development details and what's changed from Breath of the Wild - in a largely spoiler-free informal addendum to Season 1.
Sources:
- Nintendo Developer Roundtable
- Washington Post Interview with Eiji Aonuma by Gene Park
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Chris, Hamilton, and special guest Rosalie discuss the development, gameplay, and plot of Sonic Adventure 2 (2001). Along the way, they also explore the game's amazing soundtrack and what led Sega to exit the home console market in the early 2000s. Let's escape from the city together, folks!
You can find Rosalie online at littlerecordgirl.com and on Twitter at @lilrecordgirl.
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Chris, Spencer, and special guest Stephanie (from the Boss Rush Network) discuss their impressions of the Resident Evil 4 remake several weeks after its release, paying special attention to changes from the original's gameplay, characters, and enemies. You can find Stephanie on Twitter at @klimov_author.
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