Afleveringen

  • In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

    In this second part, we dive more into audio product design and the close collaborative process between the developers and the software users. We’ll cover the emerging market of synthetic data generation for machine learning and talk about the future road map for Treble.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

    In this first part, we meet Treble’s core founding team members, where the CEO Finnur Pind tells a full story of what motivated them to start the company. You will learn what acoustic simulation is, how the Treble platform works across different use cases and you will hear a real-time binaural audio demo of Treble auralization.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • Zijn er afleveringen die ontbreken?

    Klik hier om de feed te vernieuwen.

  • This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the remote audio network engineer and PhD candidate at AudioLab, the University of York - Patrick Cairns from Glasgow, Scotland.

    Patrick graduated from Glasgow Caledonian University (2019) with a BSc in Audio Systems Engineering. Patrick has since achieved an MSc by research in Audio Technology at the Audiolab, University of York (2021), where they currently continue their research as a PhD student. Patrick’s research explores the development, application and evaluation of bleeding-edge network music performance systems, with a focus on immersive audio. This work investigates how spatial audio and virtual acoustics can be applied to make network music experiences more like live performance, and examines the effect this can have on the way we interact with one another musically in shared virtual spaces. Patrick’s research also includes high-impact industry collaboration within the MINERVA project. Beyond academia, Patrick is an avid enthusiast of all things audio and has experience in various roles across the industry, including broadcast, live sound, sound for film, and music recording and production.

    Patrick discusses in depth the current advancements in remote spatial audio networking for a range of industry use cases covering the core technology, signal flow and available workflows.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the PhD researcher at AudioLab, the University of York - Anthony Hunt from Toulouse, France.

    Having graduated from the University of York (2021) with an MSc degree in Audio and Music Technology, Anthony joined the Audiolab research team in October 2021. He is currently undertaking a PhD program on “Virtual representation of performers in Extended Reality Networked Music Performance (XR-NMP)” under the supervision of Prof. Gavin Kearney and Prof. Helena Daffern. This project aims to better understand which bodily elements are essential to represent the performer in the XR-NMP context, and how it impacts their sense of social presence.

    Anthony discusses his research in avatar representation in extended reality for immersive networked music performance and what impacts social presence and immersion.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Professors Gavin Kearney and Helena Daffern from the AudioLab at the School of Physics Engineering and Technology at the University of York, UK.

    Helena and Gavin talk about the recently announced CoSTAR project - the initiative focuses on leveraging a novel R&D in virtual production technologies including CGI, spatial audio, motion capture and extended reality to create groundbreaking live performance experiences.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Technology Officer at HHB Communications - John Johnson from London, UK.

    JJ has nearly two decades of experience supplying and supporting audio-visual equipment for post-production facilities, broadcasters, and music studios, worldwide. Managing the Pre-Sales, Training & Technical Support teams at HHB Communications, his focus on technology includes assisting the widespread adoption of Immersive  Audio such as Dolby Atmos and Apple Spatial Audio, and various implementations of Audio Visual over IP solutions – predominantly based on the Audinate Dante platform.

    JJ covers in-depth the entire process of what it takes to install a multi-channel sound system, from small boutique production spaces to large-scale broadcasters and post facilities, covering the speaker set-ups, consultations, assisted installation and calibration along with associated challenges and opportunities.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Executive Scientist for Audio and Multimedia fields at Fraunhofer International Audio Laboratories - Juergen Herre from Erlangen, Germany.

    Juergen Herre received a degree in Electrical Engineering from  Friedrich-Alexander-Universität in 1989 and a Ph.D. degree for his work on error concealment of coded audio. He joined the Fraunhofer Institute for Integrated Circuits (IIS) in Erlangen, Germany, in 1989. There he has been involved in the development of perceptual coding algorithms for high-quality audio, including the well-known ISO/MPEG-Audio Layer III  coder (aka “MP3”). In 1995, he joined Bell Laboratories for a PostDoc term working on the development of MPEG-2 Advanced Audio Coding (AAC).  By the end of 1996, he went back to Fraunhofer IIS to work on the development of more advanced multimedia technology including MPEG-4,  MPEG-7, MPEG-D, MPEG-H and MPEG-I, currently as the Chief Executive  Scientist for the Audio/Multimedia activities at Fraunhofer IIS,  Erlangen. In September 2010, Prof. Dr. Herre was appointed full professor at the University of Erlangen and the International Audio  Laboratories Erlangen. He is an expert in low-bit-rate audio coding/perceptual audio coding, spatial audio coding, parametric audio object coding, perceptual signal processing and semantic audio processing.  Prof. Dr.-Ing. Herre is a fellow member of the Audio Engineering Society  (AES), chair of the AES Technical Committee on Coding of Audio Signals and vice chair of the AES Technical Council. Prof. Dr.-Ing. Juergen  Herre is a senior member of the IEEE, a member of the IEEE Technical  Committee on Audio and Acoustic Signal Processing, served as an associate editor of the IEEE Transactions on Speech and Audio Processing and was an active member of the MPEG audio subgroup for almost three decades.

    Juergen explains the science of the key technology concepts behind the worldwide adopted family of MPEG codecs and we discuss the latest addition of the reference model for the virtual and augmented reality audio standard - MPEG-I Immersive Audio.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by composer and sound artist Mariam Gviniashvili from Oslo, Norway. 

    Mariam works as a composer and sound artist  – combining electronics, electroacoustics and 3D sound technology with visuals, dance and live performance to penetrate deep into the physical and emotional essence of sound and space. Growing up in eastern Georgia, she sang and played the piano, and studied composition in Tbilisi, Budapest and Oslo. Through her subject matter, her compositions display a curiosity about the world and society – from distractions during online meetings in DAYDREAMING (2022), to the viral patterns in DECONSTRUCTION (2020). Other works explore the Syrian war, a globally- sourced collection of songs and prayers, and a river soundscape in Oslo. Gviniashvili’s music has appeared at festivals all over the world – the New York Electroacoustic Music Festival (USA), BEAST FEaST (UK), Transitions at CCRMA (USA), ICMC (Korea), Mixtur Festival (Spain), ARD Hoerspieltage (Germany), Ars Electronica (Austria), Klingt Gut (Germany), Heroines of Sound (Germany) and Ultima Festival (Norway).

    Mariam talks about her journey as a conventional composer evolving into a multidisciplinary sound artist performing her work in spatial audio on multi-channel arrays in different immersive spaces across the world.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • We have a big announcement to make - Immersive Audio Podcast are going to SXSW 2024!

    We are hosting the panel “State of Play of Immersive Audio: Past, Present & Future”.

    It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024. With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future.

    Our expert guests will feature Audioscenic Limited covering binaural audio over speakers on consumer devices and HOLOPLOT discussing spatial audio for large-scale immersive events. We'll moderate the panel as well as discuss our own work in the space of interactive live performance in immersive spaces and spatial and interactive sound design in immersive media production.

    Audioscenic - https://www.audioscenic.com/


    HOLOPLOT - https://holoplot.com/


    If you’d like to learn more about our panelists go to your favorite podcast app or our website and check out Episodes 75/76 featuring Audioscenic (Binaural Audio Over Speakers) and Episodes 77/85 HOLOPLOT (3D Audio - Beamforming and Wave Field Synthesis).

    Our audience will receive a comprehensive overview of what defines immersive audio as a whole in the modern multifaceted world of digital media. We’ll provide an overview of core technologies, formats and distribution platforms along with associated challenges and opportunities. Attentive audience members will get a range of unique perspectives from panel experts that can be helpful for education and business development.

    This panel is aimed at Sound Engineers, Sound Designers, Musicians, Mixers, Gamers, Writers, Audio Tech Consumers, Academics, Immersive Content Makers and general Tech Enthusiasts…

    If you’re planning to attend and would like to arrange to meet us, please get in touch via [email protected]

    The panel will be recorded and released on our podcast channel as Episode 100th.

    We’d like to thank all our listeners who voted for us and your continued support!

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by electronic music producer and AV artist Halina Rice, from London, UK. 

    Halina Rice is an ‘immersive first’ electronic music producer and AV artist working at the intersection of music, art and technology with her sold-out live shows being described as “part rave, part art-happening.” Creating music that spans from abstract sound design to beat-driven IDM, her performances and installations are often presented in spatial sound in both physical venues as well as metaverse and VR environments. Halina also gives masterclasses and keynotes on the use of spatial sound in immersive performance.

    Halina talks about the process of producing and preparing material for her live sets, working with L-Acoustic’s L-ISA system, and shares practical insights on how performing with a spatial audio array differs from working with traditional playback systems.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Monica Bolles is joined by musicians and audio engineers John Henry Dale and Merijn Royaards from Miami, US.

    John Henry Dale is an immersive media artist, musician and entrepreneur focused on live spatial audio and video performance, based between Miami and New York. He holds an MSc in Digital Composition and Performance from the University of Edinburgh and composes, performs, and produces music across a range of genres from electronica, jazz, funk, Latin, global bass and ambient, to avant-garde and serialist composition projects. He has also worked extensively in the confluence of IT, Web, AV, Live Streaming, and Immersive Media technology at The Regional Arts and Culture Council, New World Symphony, Hive Streaming and Linkedin.  Most recently in July of 2023, he worked with Merijn Royaards and the Sonic Sphere project to help create custom spatial audio mixes in SPAT, Reaper and Ableton Live of selected works for the Sonic Sphere residency at the Shed and also created a personalised spatial audio mix and listening session for Mike Bloomberg and Marina Abramovic. John Henry performed his live music for his “In Viridi Lux” spatial audio performance project inside the Sonic Sphere as part of a 2023 Miami Individual Artist grant funded by the National Endowment for The Arts and the Miami-Dade Cultural Affairs Department.

    Merijn Royaards is a sound architect, researcher, and performer guided by convoluted movements through music, art, and spatial studies. The interaction between space and sound in cities with a history/present of conflict has been a recurring theme in his multimedia works to date. His 2020 awarded doctoral thesis explores the state-altering effects of sound, space, and movement from the Russian avant-garde to today’s clubs and raves. He is one part of a critical essay film practice with artist-researcher Henrietta Williams and teaches sound design for film and installation art at the Bartlett School of Architecture.

    JH and Merijn talk about the evolution of Sonic Sphere as a concept, playback system and performance space. They talk about the practical aspects of crafting and experiencing different spatial audio content within the spherical structures.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to immersiveaudiopodcast.com/episode-89-john-henry-dale-merijn-royaards-sonic-sphere/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the members of the BBC R&D Audio team Dave Marston and Matt Firth from the United Kingdom.

    We talk about the Next Generation Audio for Live Event Broadcasting, covering aspects such as immersion, interactivity, personalisation and workflows featuring cutting-edge codecs and metadata for Audio Definition Model (ADM), Serial ADM (S-ADM), and OSC-ADM.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-88-dave-marston-matt-firth-bbc-rd/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the academic and researcher at Imperial College - Lorenzo Picinali from London, United Kingdom.

    Lorenzo Picinali is a Reader at Imperial College London, leading the Audio Experience Design team. His research focuses on spatial acoustics and immersive audio, looking at perceptual and computational matters, as well as real-life applications. In the past years Lorenzo worked on projects related to spatial hearing and rendering, hearing aids technologies, and acoustic virtual and augmented reality. He has also been active in the field of eco-acoustic monitoring, designing autonomous recorders and using audio to better understand humans' impact on remote ecosystems.

    Lorenzo talks about the breadth of research initiatives in spatial audio under his leadership of the Audio Experience Design group and we discuss the recently published SONICOM HRTF Dataset developed to improve personalised listening experience.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-87-lorenzo-picinali-imperial-college-london/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by theatre sound designer and engineer at Autograph Sound - Luke Swaffield and co-founder and lead developer at Innovate Audio Daniel Higgott from London, United Kingdom.

    Dan and Luke talk about the world of theatre sound and immersive live events and the fast adoption of spatial audio which offers creative opportunities and the need for innovative solutions.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-86-daniel-higgott-luke-swaffield-innovate-audio/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the CEO of HOLOPLOT – Roman Sick from Berlin, Germany.

    Roman is the CEO of the Berlin-based pro audio company, HOLOPLOT. A graduate economist and entrepreneur, he took over the leadership of the company in 2016. Roman has scaled HOLOPLOT at incredible speed, now employing upwards of 130 people across several global sites. His enthusiasm for HOLOPLOT was sparked because of his personal passion for music and audio as well as his conviction that this unique technology has the potential to radically revolutionise the status quo in the pro-audio Industry. In his tenure, Roman has led HOLOPLOT to success on multiple industry-redefining projects – perhaps most notably the appointment of HOLOPLOT as the official audio technology partner for the MSG Sphere in Las Vegas.

    Roman explains the differences between the core features of the recently released X2 Matrix Array and its big brother X1 and we talk about how HOLOPLOT became the audio partner of choice for the long-anticipated, groundbreaking immersive venue – the MSG Sphere in Las Vegas.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-85-roman-sick-holoplot/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Audio Software Developer at Audio Brewers – Alejandro Cabrera from Athens, Greece.

    Alejandro Cabrera is an Audio Software Developer and the Founder of Audio Brewers. Originally from Colombia, currently based in Athens, Greece. He studied Modern Music with an Emphasis in Jazz (Taller de Musics, Barcelona – Spain), BA (Hons) in Music Production and Sound Engineering (University of Wales), and MSc in Sound Design (Edinburgh Napier University). Alejandro has been developing audio tools for over 10 years, including his first Sample Library ‘kFootsteps’. While working at 8Dio Productions as a producer and later a creative director, Alejandro was involved in the development of over 100 Sample Libraries. Additionally, he participated in the development of the Sequential Dave Smith’s Prophet X/XL which won the TEC Award for Best New Musical Instrument in 2019. Alejandro founded Audio Brewers in 2020, the first company to develop Virtual Instruments recorded, mixed, and delivered in Ambisonics, for dedicated immersive audio productions.

    We talk about their unique set of tools and features for spatial audio designed for a fast workflow for different creative applications and Alejandro explains his concept of impressionism in immersive audio.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-84-alejandro-cabrera-audio-brewers/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • SXSW 2024 Panel Picker Announcement 📢 "State of Play of Immersive Audio: Past, Present & Future"

    It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024.

    With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future. Our four expert guests and moderators Audioscenic, HOLOPLOT, 1.618 DIGITAL, Monica Bolles will cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices, virtual training for VR and immersive media production.

    Please support our idea and give us your vote!

    Voting link -> https://panelpicker.sxsw.com/vote/132288

    Voting Deadline Midnight 20th of August 2023.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-83-sxsw-2024-panel-picker-announcement/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

    In this episode of the Immersive Audio Podcast, Monica Bolles is joined by the musician and Senior Sound Technologist at Meow Wolf - Les Stuck from New Mexico, US.

    Les began working in spatial audio while working for the Ensemble Modern and the Frankfurt Ballet in Frankfurt, Germany. He designed the touring six-channel sound system for Frank Zappa's Yellow Shark Tour, which included a 6-channel ring microphone. He then worked at IRCAM in Paris, where he built several spatializers in Max/FTS - a 6-channel version for Pierre Boulez’s ...explosante-fixe... premiere, an unusual 8-channel version specifically adapted to classical opera houses for Philippe Manoury’s opera 60e Parallèle, and a signal-controlled panner that allowed extremely fast movement. He designed a 7-channel sound system at Mills College that featured an overhead speaker and built a variety of spatializers for students and guest composers. To celebrate the 50th anniversary of John Chowning’s seminal work on the digital simulation of sound spatialization, Les realized a version of his algorithm for release with Max/MSP in 2021, including panned reverb and the Doppler effect, all controlled at signal rate. Currently Les works at Meow Wolf, where he designs interactive sound installations and acoustical treatments. He has developed several spatial plugins for Ableton Live, which typically include a binaural output to preview the results in headphones before going on-site. He led a collaboration with Spatial, Inc for Meow Wolf’s installation at South by Southwest, and did extensive testing of Holoplot speakers for a future Meow Wolf project.

    Les talks about his extensive career, working with spatial audio since the 1980s, including projects with Frank Zappa, IRCAM, Cycling74, and we dive into the topic of interactive spatial audio for physical installations.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-82-les-stuck-meow-wolf/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the sound artists and co-founders (ZiMMT) Felix Deufel and Paul Hauptmeier, from Leipzig, Germany.

    Felix Deufel is a sound artist focusing on sound and space, spatial hearing, and the significance of soundscapes for both humans and the environment. His artistic works encompass room installations, compositions, field trips, and research. Deufel is the founder of Not a Number Studio, which is currently developing 3D audio software. In 2020, he established the Centre for Immersive Media Art, Music, and Technology (ZiMMT) in Leipzig, providing a platform for interdisciplinary collaboration and innovation in the realms of immersive media art and technology.

    Paul Hauptmeier, born in 1993 in Jakarta, is a composer and sound artist based in Leipzig. He studied electroacoustic composition with Robin Minard and Maximilian Marcoll at the University of Music FRANZ LISZT Weimar and at the “University of California San Diego” with Katharina Rosenberger, Natacha Diels and Miller Puckette. Since 2009 he works together with Martin Recker as an artist duo in the field of composition, sound and multimedia art. In addition to works for theatre and opera, live electronics, radio and electro-acoustic music, their focus lies on sound installations and multichannel audio productions. Since October 2022 they work and teach in the field of sound art at the art university Burg Giebichenstein in Halle Germany. Additionally, they teach spatial composition at the University for Music and Theatre Leipzig. He is a founding member of the ZiMMT (Center for Immersive Media Art, Music and Technology) in Leipzig, where he conducts research in the field of spatial audio and organises workshops, panels, concerts and exhibitions on the subject. Besides multichannel-based 3D audio, he has a strong interest in augmented reality in the field of sound and multimedia art. His latest work in this realm was a large-scale multi-media installation for lasers, position tracking and binaural audio and was shown at the Biennale Musica 2022 in Venice.

    Felix and Paul talk about the founding of the Center for Immersive Media Art, Music and Technology (ZiMMT) as an independent organisation and Spatial Audio Network Germany (SANG) initiative collectively aimed at educating and nurturing artists who want to learn and incorporate spatial audio in their artwork.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-81-felix-deufel-paul-hauptmeier-zimmt/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the field recordists Mélia Roger and Grégoire Chauvot, from Paris, France.

    Mélia Roger is a sound designer for film and art installations. She has a classical music background and has a Master's Degree in sound engineering (ENS Louis-Lumière, Paris). She spent the last year of her Master's in the Transdisciplinary Studies Program at the Zurich University of the Arts, Switzerland, where she developed an artistic approach to sound, working with voice and field recordings. She is now living between Paris and Zurich, working in post-production for film and her personal art projects.

    Grégoire Chauvot is a sound designer who graduated from the prestigious La Femis in Paris. Working mainly with cinema, he uses field recording to the foreground in his approach to film sound and never hesitates to leave the studio in search of new material. His interest in collecting unique and immersive sounds led him to develop in collaboration with  Mélia Roger and HAL a recording rig designed specifically for Dolby Atmos capture. Mélia and Grégoire talk about their collaboration with HAL Audio resulting in the development of a 7.0.2 audio recording rig designed to capture Dolby Atmos natively and the recent launch of the Urban Atmos SFX library for the multichannel postproduction workflow.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-80-melia-roger-gregoire-chauvot-3d-audio-field-recording-for-sfx-libraries/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com