Afleveringen
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Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer and Youtuber Grolo to discuss.
Today’s Guests:
Grolo
Youtube: https://www.youtube.com/@grolo-af
ToC:
00:00 Introductions
05:40 How is Server Meshing Going in 4.0?
16:00 Server Meshing in Star Citizen & Other Games
27:00 How Are Things Going?
42:00 Is SC Taking Too Long?
51:00 Communication From CIG
56:00 The Future of Server Meshing
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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One of the major shifts in Star Citizen’s development over th elast year has been the focus on base building and crafting. A potential “endgame” option for many, and a catalyst for a lot of player gameplay, this is an important part of the game, and just last week CIG delivered a HUGE update on details surrounding the gameplay involved. I’m joined by Youtuber and miner, RedMonsterSC, to discuss.
Today’s Guests:
RedMonsterSC
Youtube: https://www.youtube.com/redmonstersc
Twitter: https://x.com/redmonstersc
ToC:
00:00 Introductions
01:50 Resource Extraction & Material Quality
16:00 Offline & Cross-Shard Raiding in Star Citizen
32:00 Base Upkeep and Maintenance
38:30 Crafting & Blueprints
51:45 Player Trading & Shops
01:04:25 CIG Needs A Balance Team
01:08:20 When Did Crafting Get So Important?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Zijn er afleveringen die ontbreken?
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A new medium sized combat ship has been released, and it seems primed for running missions in a small group. But where does it fit in? Who is the Anvil paladin for? In other news, master modes are no more. The flight model is making a shift away from master modes but maintaining some of the hallmark features of the flight model system, today I discuss the complications and ramifications with Farrister.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/@Farrister
Twitch: https://www.twitch.tv/farrister
Twitter: https://twitter.com/thomasfarrister
ToC:
00:00 Introductions
02:00 The New Anvil Paladin
20:00 Preferred Concept Ship?
35:00 The Paladin Compared To Others
43:45 Master Modes Are Gone…or not?
56:00 But What About Engineering?
59:00 Does The New System Sound Good?
01:15:10 Getting More Mainstream?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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The RSI Polaris is now in Star Citizen, and it has immediately made clear just how much larger ships and the gameplay included with them will change the game. Today I’m joined by return guest, Croncy, to talk about the changing nature of Star Citizen, from solo to group play, from A to B to A through Z, from time to kill, to time to board. This is all about the capital ship change and how players might cope with it.
Today’s Guests:
Croncy
Twitch: https://www.twitch.tv/croncy
YouTube: https://www.youtube.com/@Croncy
Twitter: https://twitter.com/Croncy1
ToC:
00:00 Introductions
02:20 What Are Capital Ships & What’s The Point?
25:00 Does Master Modes Make More Sense?
36:00 Solo vs Group Gameplay
42:30 How To Kill a Capital Ship
53:40 Cap Ship Expectations
01:08:40 Current Feelings about Star Citizen
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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The biggest news of the past week is that Star Citizen 4.0 is now in PTU
Today’s Guests:
Tree0311
Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC
ToC:
00:00 Introduction
02:40 The Crusader Intrepid
17:30 Are There Too Many Ships?
49:00 Is 4.0 An Actual Win?
01:08:10 4.0 Is Going To PTU!
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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One of the most beloved MMOs of all time, it unfortunately died out due to decisions outside of its initial design. Star Citizen seemingly has taken a lot of what made that game great and has plans for it to exist in Star Citizen 1.0. Today I’m joined by Morphologis to discuss what made Star Wars Galaxies so great and beloved, and how players may get a second coming of the legend in Star Citizen.Today’s Guests:MorphologisTwitch - https://www.twitch.tv/morphologisYoutube - https://www.youtube.com/@Morphologis/featuredTwitter - https://x.com/MorphologisToC:00:00 Introduction06:30 Polaris Impressions30:00 Star Wars Galaxies Explained39:00 The Comparison to Star Citizen & Other MMOs48:00 How is Star Citizen like SWG01:07:15 The Outlook for Star Citizen 1.0?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
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Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game.
Today’s Guests:
Luke Stephens
Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHA
Youtube 2: https://www.youtube.com/@lukestephenslive
Twitch:https://www.twitch.tv/lukestephenstv
Twitter: https://twitter.com/lukestephenstv
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:
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From the road to Star Citizen 1.0 to the release window of Squadron 42, a lot was shared at CitizenCon over the weekend. I’m joined by Casablack Gaming to try and make sense of it all in just 1 and a half hours.
Today’s Guest:
CasaBlack Gaming
Youtube: https://www.youtube.com/c/casablack
Twitter: https://twitter.com/BlackShrubberie
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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No matter how much of the features and mechanics in CitizenCon 2024 are delivered, the messaging and direction this event sets for Star Citizen will have ramifications for everybody. The panels shown are much more about the direction of the game than just what is being worked on. To dig deeper into what it all means, I’m joined by Sulyce for 1 last talk before the event kicks off. Hope you enjoy, see you on the other side!Today’s Guests:Sulyce (Beyond The Verse)Youtube: https://www.youtube.com/@BTV_CastTwitch: https://www.twitch.tv/beyondtheversepodcast
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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From the Crusader Ares Ion to the Drake Corsair, every ship in Star Citizen will undergo a series of changes between now and “launch”. But why does it happen, and why is it always so surprising? Today I’m joined by fellow ship nerd EvenLease to discuss CIG’s communication around these nerfs, why they occur, and what players should expect regarding their own ships going forward. Queue the conspiracy theories.
Today’s Guests:
EvenLease
YouTube: https://www.youtube.com/@EvenLease44
ToC:
00:00 Introduction
04:50 Best Ship in the Game
12:10 What Makes a Good Ship?
18:30 Player Built Ships
22:30 Why Does Star Citizen Nerf Ships?
42:40 The Corsair Drama
54:00 Ship Stats
01:02:45 Will These Changes Continue?
01:12:20 How Components Change The Game
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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A lot is riding on Star Citizen’s 4.0 update and server meshing feature, but what if this was never the direction of the game?
Today I’m joined by TenPoundFortyTwo to discuss the state of server meshing testing, the possibilities of 4.0 delivering this year, and most interestingly what Star Citizen may have been if server meshing was never needed.
Let’s talk the potential reality of Star Citizen 4.0, and what the delivery of this update may look like.
Today’s Guests:
TenPoundFortyTwo
YouTube: https://www.youtube.com/@tenpoundfortytwoToC:
Space Tomato | How The Star Citizen Updates Work | 3.18, 3.19, 4.0 https://youtu.be/slsX4vMQG3E?si=OnCqzu8D93OoDgZP
00:00 An Important Announcement
03:40 Talking About 3.24.2
10:40 4.0 Delays and Future Updates
17:40 Star Citizen WITHOUT Server Meshing?
43:54 When Could a 4.0 Delay Be Announced?
57:04 How Is Server Meshing Going?
01:11:39 Setting Expectations
01:20:24 Is There Any Other Path Forward? (Short Term)
01:28:24 Possible Pre-Server Meshing Optimizations
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, but it could also add more things to do for players in certain situations. Is this going to ruin solo play, make the game to tedious overall, or give players more power over how they play the game. I discuss with Farrister.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/@Farrister
Twitch: https://www.twitch.tv/farrister
Twitter: https://twitter.com/thomasfarristerToC:
00:00 Engineering
02:50 Is This Too Much Tedium?
12:35 Damage and Repair
17:13 Armor & Bullet Prenetration
30:00 Reworks and Ship Updates
44:50 Is This Game For “Simple” Playstyles?
53:00 Being an Engineer
01:02:45 Components & Ship Progression
01:09:20 Extras About Engineering
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappointment. One of those people is fellow Youtuber Avenger__One who joins me this week to talk master modes, the flight models, and combat in Star Citizen. But you may be surprised to learn that master modes is not actually the root of his, or many others’ issues. What do you think?
Today’s Guests:
Avenger__One
Youtube: https://www.youtube.com/@avenger__one6689
Twitch:
https://www.twitch.tv/avenger__one
ToC:
00:00 6 Directions of Freedom Flight
08:00 The Flight Models
17:00 Combat Balance and Master Modes
36:00 From Master Modes to Master Chief
49:30 How To “Fix” Master Modes
01:24:00 Is Master Modes Even The Problem?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Server meshing is on the cusp of testing in the Star Citizen preview channel. This could mean quite a few things for the state of Alpha 4.0 and the next few months. Will 4.0 enter evocati soon? Could we still expect a PTU or live release this year? Will server meshing prove a bigger problem than expected at scale? Today I’ll be discussing this with podcast host Nazeris as we await the results of the current tests to make a better estimate on when the big update may finally arrive.Today’s Guests:NazerisYoutube: The Pathfinders Podcast: https://www.youtube.com/playlist?list=PLhDT15ltSJGxHYZZ-3hgfnjSEt7BcRMXMhttps://open.spotify.com/show/3pSr74I3T75jy7fmPomOmVTwitter: https://x.com/NazerisytAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:https://www.patreon.com/SpaceTomato https://paypal.me/SpaceTomatoPays https://ko-fi.com/spacetomatogamingFollow Space Tomato on social media:https://www.spacetomatogaming.com https://www.youtube.com/SpaceTomato https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w https://instagram.com/SpaceTomatoGaming https://twitter.com/SpaceTomatoGMG https://www.facebook.com/Space-Tomato-104355834643773 https://discord.gg/DZ7tvSU--- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
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Star Citizen 4.0 is now (again) the next major update scheduled for Star Citizen. The release of this update would meet an 8-year goal first laid out at CitizenCon 2016, but what will it take to get it into player hands? Today I’m joined by Youtuber Hybrid V Audio to discuss how 3.24 is performing, whether it delayed 4.0, and what the rest of the year looks like. We’ll also, of course, be talking about your landings he’s been watching, and whether the player base has improved their flight over time.
Today’s Guests:
Hybrid V Audio
Youtube: https://www.youtube.com/@HybridVAudio
Twitter: https://twitter.com/Hybrid_V
ToC:
00:00 Is The Game Too Difficult?
21:20 How is 3.24 Doing So Far?
33:00 Did 3.24 Delay 4.0?
45:00 The Rest of The Year
57:10 What Profession Comes Next?
01:05:55 Important Features?
01:10:30 CitizenCon Expectations
01:19:10 Can They Turn the Year Around?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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When is Star Citizen 4.0 coming? What is Star Citizen 1.0? Why is it so hard to get an answer to these questions? After the recent minor delay to the next major update, many players are wondering how they can keep track of the game’s development. Today I’m joined by CasaBlack to discuss the Star Citizen progress tracker, roadmap, and how you can try to keep up with development without falling for the marketing hype.
Today’s Guests:
CasaBlack
Youtube: https://www.youtube.com/c/casablack
Twitter: https://twitter.com/BlackShrubberie
ToC:
00:00 Introductions
06:40 Why Are We Talking About Star Citizen 1.0?
13:30 Should You Trust The Progress Tracker?
42:20 The Roadmap, 4.0, and Delays
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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The second star system in Star Citizen is a major departure from the lawful corporate hellhole that is Stanton, but is it really different enough to nail that point home? Today I’m joined by TheAstroHistorian to discuss the new star system and the actual details that differentiate it from the Stanton system. From lore to proper gameplay, what’s coming new to Star Citizen 4.0?
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPub
ToC:
00:00 3.24 Pain
09:00 Is Pyro All PvP?
16:25 Is It Only a Combat System?
36:50 What Was Pyro Going To Be?
47:30 How About Other Star Systems?
01:08:00 Pyro Changes Coming Back to Stanton
01:13:00 Is Pyro Truly Different?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability to marketing, the changing dynamic of gameplay. Today we look at the biggest complaints surrounding the current state of Star Citizen, and the major reasons for some of the larger changes many have been waiting for. Return guest Farrister joins me to talk about your current problems with the game and where it’s headed, as well as the expectations CIG has set.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/c/Farrister
Twitter: https://twitter.com/thomasfarrister
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Player progression in Star Citizen has always been about ships, but Pyro introduces some changes to progression possibilities. With contested zones in 4.0, the overall Pyro experience, and the possibilities of an actual economy coming up, how can new players and veterans alike find more to strive for? How do components and new ships fit into this equation? Today I’m joined by Durgan, head professor at the University of Stanton, to discuss the whole slew of upcoming changes.
Today’s Guests:
University of Stanton
Youtube - https://www.youtube.com/channel/UCCbMa44VWmxLAL_8ltnhQcA
Twitter - https://x.com/UofStanton
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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