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  • Andy and Anthony reflect on the Mark Rosewater’s reflection on the past year in Magic. Every year, Magic’s lead designer shares lessons learned and strengths from each booster set. This year’s felt lacking a bit of thematic focus, but maybe the lack of focus is emblematic of this last year in Magic.

    View all cards mentioned in this episode

    Discussed in this episode:

    Mark Rosewater’s State of the Game 2024 Episode 163: State of the Game 2023 Episode 109: State of the Game 2022 Episode 206: The Joy of Gaming with Richard Garfield Episode 211: Book Club: The Beauty of Games by Frank Lantz Drive to Work Podcast Drive to Work: Designing for an Eternal World Blogatog Lucky Paper Events Page Polar Bear Encounter Frostbite by Nicola Twilley

    Timestamps

    0:00 - Introduction

    3:32 - Is this even for us? How invested are we in Magic these days?

    10:30 - Is this year’s ‘State of Design’ article more shallow than previous years?

    12:57 - 2024’s Theme: Lack of Focus

    17:43 - Lesson: Magic was too on the nose with its tropes

    26:53 - Lesson: Some individual mechanics were too complex

    32:09 - Lesson: More mechanics were polarizing than previous years

    49:41 - Does R&D drive Magic these days?

    51:43 - Our favorite thing from Magic this year: grassroots Cube events

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • Andy and Parker look back on all the sets currently cycling out of standard and talk about their overall impressions and how individual cards from each have aged in their various Cubes. Anthony’s there too, kinda just vibing cause he’s been updating his Cubes at an agitated non-newtonian fluid pace.

    View all cards mentioned in this episode

    Discussed in this episode:

    Parker’s Retrospective Article Survey Archive Search Parker’s “The Ship of Theseus” Cube Video of non-newtonian fluid wtwlf’s Tweet about quitting set reviews

    Timestamps:

    0:00 - Introduction

    2:46 - Topic Overview

    11:41 - Innistrad: Midnight Hunt

    21:28 - Why we’re not talking about Commander sets

    22:53 - Innistrad: Crimson Vow

    27:31 - Kamigawa: Neon Dynasty

    43:06 - Streets of New Capenna

    48:17 - Triomes revisited

    52:37 - Commander Legends: Battle for Baldur’s Gate

    59:54 - Big picture lessons learned from standard rotation

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

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  • Andy and Anthony revisit randomness in Magic with more resources and input form listeners. They talk about decision making at large and small scales in games: strategy vs tactics, and how randomness impacts what kind of planning are rewarded.

    View all cards mentioned in this episode

    Discussed in this episode:

    Stardew Valley bdouble0 on YouTube Florian Gadsby on YouTube Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness Andy’s coaching video with Brian Coval The Cascade Cube Ben Brode on the Search Engine Podcast Edward Snowden on the Joe Rogan Experience

    Timestamps

    0:00 - Introduction

    6:29 - Input Randomness vs. Output Randomness

    10:05 - Strategy vs. Tactics

    21:34 - Is there a fundamental difference in randomness between Bloodbraid Elf and Fact or Fiction?

    39:52 - Chess vs. Poker in the Strategy vs. Tactics Dichotomy

    46:04 - Why numerous random events converge on predictability and how that describes Xerox Theory

    52:05 - Neverwinter Hydra vs. Carnage Tyrant

    59:58 - Randomness laundering skill disparities

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • Andy and Anthony talk about randomness in Magic, and specifically just how much randomness there is in a Cube draft. They talk about where randomness comes from and how different mechanics use the library or other sets of cards as a random source to make them work. They also go into their own preferences and how they thing about randomness in their Cube designs.

    View all cards mentioned in this episode

    Discussed in this episode:

    Bloomburrow and Bloomburrow Commander Surveys “Names of Large Numbers” on Wikipedia Episode 210: Raggadragga’s Lucky Paper Debut Crystalline Giant keyword tracking website The Oldest School Cube Jay’s Feature Match Moment Anthony on the Uber Cube podcast Blocked Party

    Timestamps

    0:00 - Introduction and why you should cut your opponent’s deck

    5:03 - Why randomness is maybe the most fundamental aspect of Magic: the Gathering

    7:08 - Andy says some really big numbers to convince you Magic is really random

    19:22 - Using your library as a random number generator

    26:57 - Categorizing different types of ‘random’ cards

    49:09 - Andy and Anthony’s approach to randomness as Cube designers, in summary

    55:41 - Andy and Anthony’s favorite ‘random’ moments from games they’ve played

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • Andy and Anthony talk about some of the past and pending Cube events they are attending. This year has seen a proliferation of new small Cube events. Anthony reviews his experience at the Capitol Cube Champs and they talk about what they’re excited about in the upcoming Cube 4 Charity hosted by Upkeep New York.

    View all cards mentioned in this episode

    Timestamps

    0:00 - Introduction

    2:42 - Capitol Cube Champs Tournament Report

    22:04 - Mailbag

    25:01 - Anthony’s Irregular Cube Preparation for Cube 4 Charity

    39:17 - Andy’s 100 Ornithopters Preparation for Cube 4 Charity

    Discussed in this episode:

    Bloomburrow and Bloomburrow Commander Surveys Dozer’s Artifact Cube Rusty Box of Goblins Eiganjo Drift UberBear’s “Selfie of Two Anthonys” The Twube Tupelo Honey The Irregular Cube Riptide Lab Lucky Paper Cube Events Page

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • No regular episode of Lucky Paper Radio this week, sadly, but in an effort to not leave y’all empty handed and to help highlight a great new Cube podcast, we’re bringing you and episode of Kade Goforth’s Recross the Paths.

    Discussed in this episode:

    Bloomburrow and Bloomburrow Commander Surveys Recross the Paths on Spotify Recross the Paths RSS Feed Squares that Cube: Fitting Cubes to Your Community with Maramas UberCube
  • Andy and Anthony each rank every evergreen creature ability and then, tier by tier, discuss what they love each adds (or doesn’t) to the game.

    View all cards discussed in this episode.

    Discussed in this episode:

    Bloomburrow and Bloomburrow Commander Surveys Evergreen Keyword Abilities Tier List Maker dinrovahorror’s Draft of the Neoclassical Cube The Oldest School Flash Gordon Theme Song

    Timestamps

    0:00 - Introduction

    0:30 - Tier list and evergreen keyword ability overview

    3:45 - F Tier

    8:56 - D Tier

    27:29 - C Tier

    33:15 - B Tier

    40:11 - A Tier

    45:20 - S Tier

    52:40 - The biggest differences between Anthony’s and Andy’s Tier Lists

    53:57 - Why are aggressive mechanics so good and the defensive mechanics so bad?

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper
    PO Box 4855
    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • Andy and Anthony take a first look at Bloomburrow, breaking down the mechanics, flavor, and the cards their interested in giving a try in their on Cube environments.

    View all cards mentioned in this episode

    Discussed in this episode:

    Bloomburrow Community Survey Commander Set Survey Bloomburrow Mechanics Overview Episode 193: 100 Ornithopters in a Trenchcoat

    Timestamps

    0:00 - Introduction

    2:46 - Bloomburrow Flavor and Vibes

    6:11 - Mail bag

    8:28 - Offspring

    11:24 - Gift

    15:32 - Forage

    16:58 - Valiant

    20:24 - Expend

    26:03 - Pawprints

    29:08 - Creature Type Matters

    34:18 - Other Returning and Unnamed Mechanics

    38:22 - 100 Ornithopters Cube Inclusions

    39:28 - Honorable Mention: Heirloom Epic

    40:35 - Honorable Mention: Dawn’s Truce

    41:03 - Honorable Mention: Season of Gathering

    43:30 - Gossip’s Talent

    45:15 - Innkeeper’s Talent

    48:05 - Three Tree City

    49:22 - Turbo Cube Inclusions

    49:49 - Barkform Harvester

    50:29 - Agate Assault

    51:39 - Coruscation Mage

    52:45 - Heaped Harvest

    53:40 - Stocking the Pantry

    54:38 - Wear Down

    55:04 - Briya, Riptide Rogue

    57:30 - Bun Magic Cube Inclusions

    58:41 - Honorable Mention: The Infamous Cruelclaw

    59:37 - Honorable Mention: Hired Claw

    1:01:27 - Honorable Mention: Iridescent Vinelasher

    1:02:48 - Honorable Mention: Mockingbird

    1:04:07 - Darkstar Augur

    1:05:57 - Emberheart Challenger

    1:06:42 - Kitsa, Otterball Elite

    1:08:22 - Stormchaser’s Talent

    1:10:48 - Fell

    1:12:00 - Regular Cube Additions

    1:12:17 - Honorable Mention: Mousetrapper

    1:12:51 - Honorable Mention: Heartfire Hero

    1:15:09 - Honorable Mention: Sazcap’s Brew

    1:15:53 - Honorable Mention: Peerless Recycling

    1:17:04 - Honorable Mention: Patchwork Banner

    1:17:40 - Bravekin Duo

    1:18:38 - Eddymurk Crab

    1:19:48 - Tempest Angler

    1:20:51 - Bonus: Flowerfoot Swordmaster

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • In the first “book club” episode, Andy, Anthony, and Parker talk about The Beauty of Games by Frank Lantz. The book sets out to defend the thesis that games are artistic works (or, more descriptively, “aesthetic works”) worth the same level of appreciation as other art forms and teach sophisticated, systems-thinking. After reading the book, our hosts talk about what they took away from the book and some aspects they were a little more critical of. Thank you to the listeners who joined the book club and send in their own takes!

    Cards mentioned in this episode.

    Discussed in this episode:

    The Beauty of Games by Frank Lantz Serpentes QWOP Junkbot (Flash Game) Law of the Instrument Episode 206: The Joy of Gaming with Richard Garfield Sturgeon’s Law The Selfish Gene Games and the Art of Agency Armored Core The Narcissism of Minor Differences Skip Barber Racing School Andy’s 5 Color Starter Decks Game Theory Your Brain is Hardwired to Love Games with Kelly Clancy Universal Paperclips Nose Dive by Harold McGee A Pattern Language by Christopher Alexander

    Timestamps

    0:00 - Introduction

    4:13 - What is a book club, anyway?

    5:51 - Summary of The Beauty of Games

    9:17 - Do we need to defend the position that games are meaningful?

    14:02 - Andy’s Two Main Criticisms of The Beauty of Games

    17:07 - Games as an aesthetic experience

    21:34 - Gamer Knowledge™️

    23:31 - The Reasons for Doubt and Frank’s rebuttal to them

    31:36 - Unpacking the conclusion of The Beauty of Games

    41:19 - Ought we blame the beneficiaries of inequitable systems?

    45:07 - How games crystalize satisfying action, and what satisfying actions does Magic capture?

    58:17 - Why do we as Cube designers put so much knowledge between our players and the satisfying experiences Magic offers?

    1:06:50 - Listener Submitted Clips

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • Andy and Anthony talk about complexity in Magic. After their discussion on the previous episode on Andy’s Neoclassical Cube comparing arguable simplicity of old school Magic cards, and continued discussion on the MTG Cube Talk Discord, they talk about the nature and different types of complexity. They compare cards which are simpler to read vs to play with and how different types of complexity effect the feel of the game.

    View all cards mentioned in this episode on our website.

    Timestamps

    0:00 - Introduction

    3:06 - GayTransMulldrifter’s Belated MH3 Hot Take

    12:27 - Strategic Complexity and its costs

    33:26 - Kitsa, Otterball Elite Korner

    39:45 - Lenticular design

    50:52 - The tension between accessible and skill testing environments

    Discussed in this episode:

    The Neoclassical Cube Steel City Cube Join the MTG Cube Talk Discord Andy’s Mono-Colored Starter Decks MachineSchooling’s 2007 Nostalgia Cube Taskmaster: Series 12, Episode 8 Maro on strategic and comprehension complexity Maro on lenticular design and Drive to Work Part 1 and Part 2

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our P.O. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

  • Andy and Anthony talk about Andy’s Neoclassical Cube. They talk about some of the changes Andy’s been making leading up to it being played by a wider audience at Steel City Cube. They talk about how the design philosophy has evolved and their recent experience playing the Cube.

    View all cards mentioned in this episode.

    Timestamps

    0:00 - Introduction and Airplane Corner

    6:04 - Overview of the Neoclassical Cube and why old school Magic might appeal to players due to its simplicity

    10:44 - The Beauty of Games Book Club Check In

    12:15 - Lucky Paper Mail Bag: bird p1p1 and custom cards in cube

    20:07 - Deep-dive on the design of the Neoclassical Cube: what defines ‘old school’ Magic?

    27:16 - Dialing in the right quantity and quality of powerful enablers

    32:41 - Storm in the Neoclassical Cube

    38:37 - Resource denial, creatureless decks, and other aesthetic departures from modern Magic

    47:46 - The Kiki Jiki Question

    52:41 - The state of Reanimator

    55:07 - The death of the cycling deck

    57:37 - The state of the Burn deck

    Discussed in this episode:

    The Neoclassical Cube Steel City Cube The Turbo Cube The Beauty of Games Slate-Colored Dark-Eyed Junko Kakapo and David Attenborough Intertwingled Episode 134: The Neoclassical Cube: The Spirit of Old-School Magic, With a Twist Episode 150: Going Against Your Intuition: A Different Approach to Tuning the Neoclassical Cube 2007 Nostalgia Cube

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • Andy, Anthony, and Parker review the results of the Modern Horizons 3 Cube Community Set Review. As usual, we asked the Cube community to share what cards from the set they’re interested in trying in their Cubes, for whatever reasons that are relevant to their own curation goals, and how confident they are the cards will be hits. We compiled the results and our hosts talk through the top cards, as well as some trends and interesting patterns in the communities expectations for the set.

    View all cards mentioned in this episode →

    Discussed in this episode:

    Modern Horizons 3 Community Set Review Commander Set Community Review Usman’s MH3 Cube Commentary Episode 205: Full Vintage Rotisserie Draft The Devoid Cube Andy’s Mono-Colored Starter Decks Ten Thousand Posts

    Timestamps

    0:00 - Introduction

    4:03 - Overview of Set Review Structure

    5:23 - Broad Modern Horizons 3 survey facts and figures

    9:21 - Headline mechanics that didn’t crack the top cards tested

    17:29 - Individual Card Discussion

    17:53 - 11. Emperor of Bones

    24:38 - 10. Brainsurge

    27:34 - 9. Reckless Pyrosurfer

    30:20 - 8. Wight of the Reliquary

    33:21 - 7. Warren Soultrader

    37:59 - 6. Phlage, Titan of Nature’s Fury

    42:48 - 5. Phelia, Exuberant Shepherd

    46:05 - 4. Six

    49:23 - 3. Nethergoyf

    55:32 - 2. Psychic Frog

    1:00:24 - 1. Marionette Apprentice

    1:03:48 - Honorable Mention: The Landscape Cycle

    1:06:26 - Honorable Mention: Accursed Marauder

    1:08:01 - The powerful cards people are mostly not testing

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • Fresh off of Boston Cube Party, Andy, Anthony, and Patrick recap their weekend of Cubing. They talk through highlights of the event and the Cubes they drafted over a great weekend of Magic.

    ⁠View all cards mentioned in the episode →⁠

    Discussed in this episode:

    Boston Cube Party Episode 206, with Richard Garfield Andy’s Twitter thread recapping the weekend The Devoid Cube Creatureless Cube Da Cube Zone Ixalan - M20 Standard Cube The Sci Fi Cube The Buildaround Cube The Altered Cube Isabella Gardner Collection Lucky Paper Events Page

    Timestamps

    0:00 - Introduction

    5:39 - Boston Cube Party Tournament Report

    9:33 - Neoclassical Cube Train Draft

    14:55 - 100 Ornithopters Cube Draft

    18:00 - Saturday Morning Draft

    27:44 - Saturday Afternoon Draft

    37:55 - Sunday Morning Draft

    49:15 - Sunday Afternoon Draft

    1:05:49 - Top 8 Draft

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

    Lucky Paper
    PO Box 4855
    Baltimore, MD 21211

  • Andy and Anthony are joined by Richard Garfield, legendary game designer and the creator of Magic: the Gathering. Richard talks about how he got interested in modifying and tweaking games, his concept that players can be loosely understood as either ‘honers’ or ‘innovators’, and why some games with great mechanics have no soul as a result of overdevelopment. Andy and Anthony also take advantage of this opportunity to ask Richard about his relationship to Cube, getting insight into how he designs his own and what he values about the format. They cover all the most salient Cube topics, including handling feedback from players, how to approach power level outliers, and how to manage complexity.

    ⁠View all cards mentioned in the episode →⁠

    Timestamps

    0:00 - Introduction

    1:49 - Welcoming Richard Garfield to the show

    3:31 - How Richard got started modifying games

    11:12 - How do you know when a game has gotten too complex?

    17:37 - Honers vs. Innovators

    22:48 - Richard’s relationship to Cube

    28:46 - On “Overdeveloped” Games

    31:22 - The virtues of a wider power level band

    43:09 - How to process feedback from players

    46:58 - Is getting into nature an important part of Richard’s creative process

    49:15 - The role of visual and narrative elements in games

    55:00 - Designing a meta vs designing a game

    58:10 - Richard’s current favorite games

    1:02:56 - Richard’s game design book recommendations

    Discussed in this episode:

    MH3 Community Review Survey and the Commander Set Survey Episode 202: Reading Series — The Creator of ‘Magic the Gathering’ Knows Exactly Where it All Went Wrong Stratego Dungeons and Dragons Algomancy The Encyclopedia of Chess Variations Balatro Founders of Reyvik Finkel vs. Garfield Deckmasters Garfield vs. Finkel Product Slay the Spire Spectromancer Munchkin Innovation, by Carl Chudyk Quadradius Gamut of Games, by Sid Sackson New Rules for Classic Games, by R. Wayne Schmittberger

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

    Lucky Paper
    PO Box 4855
    Baltimore, MD 21211

  • Anthony is taking a break this week and it takes no less than two other people to fill his shoes, so Andy is joined by two other friends from their Baltimore playgroup to discuss two recent roto drafts of the full vintage card pool. They share their strategies surrounding this complicated draft format and talk about whether or not it led to actually fun games, while also touching on how this exercise informs their own Cube designs and why some cards from Magic’s history are just miserable to play with and against. Is full vintage roto the future? Or just an overwhelming way to ineveitably get Strip Mine locked?

    ⁠View all cards mentioned in the episode →⁠

    Discussed in this episode:

    MH3 Community Review Survey and the Rotisserie Draft Template First Full Vintage Roto Card Pool Second Full Vintage Roto Card Pool Splendor Cascadia The Beauty of Games

    0:00 - Introduction

    3:12 - Overview of Rotisserie Draft

    4:54 - Our experience with Full Vintage Rotisserie Drafting

    31:35 - Does this draft format actually lead to fun games?

    37:35 - Observations on which cards got drafted and which didn’t

    43:51 - Andy’s rant against the Initiative

    51:10 - The way full vintage rotos impact cube design considerations

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • Andy and Anthony take a first look at Modern Horizons 3. The latest installment of this Time Spiral-esque series continues the tradition of a huge range of cards and an abundance of callbacks and remixes of classics. Our hosts talk about their overall impressions of the set and go into individual cards their interested in generally and for specific Cubes.

    ⁠View all cards mentioned in the episode →⁠

    Discussed in this episode:

    MH3 Community Review Survey and the Commander Set Survey The Beauty of Games, by Frank Lantz Carmen Klomparens’ Tweet about the Wedge/Shard Fetchlands GLHF Modern Horizons 3 Rules Episode with Judge Rob

    Timestamps

    0:00 - Introduction and Admin

    8:07 - Card by Card Discussion: Regular Cube

    8:23 - Mandibular Kite

    9:40 - Expel the Unworthy

    12:24 - Indebted Spirit

    13:41 - Brainsurge

    15:16 - Lethal Throwdown

    18:14 - Retrofitted Transmogrant

    19:37 - Mogg Mob

    20:48 - Molten Gatekeeper

    21:14 - Fanatic of Rhonas

    22:13 - Kudo, King Among Bears

    24:44 - Wight of the Reliquary

    27:30 - Pinnacle Monk

    29:56 - Deceptive Landscape

    31:41 - Card by Card Discussion: Turbo Cube

    32:00 - Vexing Bauble

    33:38 - Disruptor Flute

    35:07 - Fanged Flames

    35:51 - Glimpse the Impossible

    37:04 - Molten Gatekeeper

    37:57 - Warren Soultrader

    39:42 - Urza’s Cave

    41:21 - Glaring Fleshraker

    43:24 - A diversion about lands in the Turbo Cube

    47:23 - Monumental Henge, Arena of Glory, and Shifting Woodland

    51:25 - Glyph Elemental

    52:29 - Guide of Souls

    57:57 - Phelia, Exuberant Shepherd

    1:00:35 - Consign to Memory

    1:01:49 - Shadow of the Second Sun

    1:04:01 - Nethergoyf

    1:05:50 - Detective’s Phoenix

    1:07:47 - Reckless Pyrosurfer

    1:08:33 - Skoa, Embermage

    1:09:47 - Birthing Ritual

    1:11:41 - Six

    1:13:49 - Phlage, Titan of Fire’s Fury

    1:17:23 - Fell the Profane

    1:18:08 - Waterlogged Teachings

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

    Lucky Paper
    PO Box 4855
    Baltimore, MD 21211

  • Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.

    Discussed in this episode:

    The Beauty of Games Buckminster Fuller Tech Won’t Save Us, Episode 221: Tech’s Plan to ‘Ethnically Cleanse’ San Francisco Cod, by Mark Kurlansky GeoGuessr Maslow’s Hierarchy of Needs Nine Men’s Morris No One Knows How to Make a Computer Mouse TED Talk — Andy’s note: as it turns out, this talk absolutely sucks, lol. It’s almost like a parody of a bad TED talk. Toaster Made from Scratch, by Thomas Thwaites The Brown Center Antoni Goudy Catenaries Typescript

    Timestamps

    0:00 - Introduction

    5:22 - Generalists vs. Specialists and Contextual Knowledge

    11:55 - Andy and Anthony’s Relationship to Architecture

    16:48 - The Abstract Similarities between Architecture and Game Design

    23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture

    33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building

    39:23 - The Industrial Revolution and Modernism

    41:51 - Andy and Anthony’s Relationship with Modern Architecture

    55:51 - Summary

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

    Lucky Paper
    PO Box 4855
    Baltimore, MD 21211

  • Andy and Anthony read and comment on the entirety of a recent article on the early history of Magic and it’s creator’s struggles with the game. The article, including quotes from an interview with Richard Garfield, explores his complex relationship to his creation. It explores his perspective on games, and why he values them. Since it’s first publication, Richard has struggled to re-create the experiences he found most valuable from the pre-publication version. Our hosts unpack the article, give their own perspective, and inevitably tie it back to their own Cube experience.

    ⁠View all cards mentioned in the episode →⁠

    Discussed in this episode:

    The PDH Pod, Episode 100 The Creator Of ‘Magic: The Gathering’ Knows Exactly Where It All Went Wrong, by Nick Zarzycki on Defector Six Man Zonk Yahtzee Radical Markets, by Eric A. Posner and Eric Glen Weyl Law of the Instrument Mindstorms, by Seymour Papert Keyforge Netrunner Orange (colour) Patrice O’Neal Hearthstone Shandalar, 1997 Computer Game Uber Cube Podcast Squares that Cube

    Timestamps

    0:00 - Introduction

    1:54 - Overview of episode format

    4:57 - Read Through Begins

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • Andy and Anthony talk about novelty Cubes. Many Cubes are built around a novelty concept or design restriction. Novelty designs can be fun and light, but gimmicks can also pigeonhole cubes, making them feel unworthy of serious attention. Our hosts discuss their experience with novelty design, from its benefits to its challenging implications.

    ⁠View all cards mentioned in the episode →⁠

    Discussed in this episode:

    Anthony’s Turbo Cube Andy’s 100 Ornithopters Cube Andy’s Degenerate Micro Cube The Bolt Cube The Descent Into Avernus Anthony’s Defunct Monoblack Cube Gimmicks Novelties Dan Dan — Rhystic Studies Video Anthony’s Battle Box

    Timestamps

    0:00 - Introduction

    3:45 - What is novelty in Cube design?

    8:38 - How does novelty impact draft vs gameplay? What about self-imposed restrictions?

    17:13 - The Monoblack Cube, The Turbo Cube, and first impressions of your themes “at common”

    29:08 - A Ward Sliver Detour

    35:54 - What can Dan Dan’s virality teach us about novel ways to play Magic?

    49:44 - Pack 1, Pick 1 from the 100 Ornithopters Cube

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.

  • Andy and Anthony celebrate their 200th episode!! They look back at where they were and how they approached Magic when they started the podcast vs now. Andy reverse engineer’s his Cube list from the time and talks about how his tastes in Magic have changed. Anthony goes a little off the rails as they talk about how to still get the most enjoyment out of the game at a less involved level.

    ⁠View all cards mentioned in the episode →⁠

    Discussed in this episode:

    Infinite Jest On Food and Cooking Nose Dive, by Harold McGee xkcd: everything is applied math Andy’s Bun Magic cube List circa the beginning of the podcast Linguistic Relativity Benjamin Lee Whorf

    Timestamps

    0:00 - Introduction

    7:44 - The Top 200 Most Powerful Cards for Vintage Cube

    13:05 - Episode Overview

    15:15 - Four Years of the Bun Magic Cube

    38:16 - Four Years of Anthony’s Relationship to Magic

    Check us out on Twitch and YouTube for paper Cube gameplay.

    You can find the hosts’ Cubes on Cube Cobra:

    Andy’s “Bun Magic” Cube Anthony’s “Regular” Cube

    If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

    Lucky Paper

    PO Box 4855

    Baltimore, MD 21211

    If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

    Musical production by DJ James Nasty.