Afleveringen
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The final showdown-- the exciting Season 1 Finale to Myth & Moon! All roads have lead to this one, final destination. As the shadow veils are lifted to reveal the truths within, our Champions must battle one another in an epic clash of destiny. Only the Dice decide-- and they have no mercy.
This is a story discovered, not written in stone. The audience, our storytellers, and the characters themselves find out what fate has in store.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
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An end to the perilous ruins of Hastarl is in sight. The Mythallar fragment is close at hand....who will claim it first?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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Zijn er afleveringen die ontbreken?
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As Ronan and Jorris enter Hastarl's Keep, their full intentions brush shoulders. Beneath the surface, both Hero & Villain and know that they cannot coexist. The Mythallar is close-- so very close-- but who will claim it?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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A dead end leads our party to discover a back door and Kelvin finds a strange ally. The ruins of Hastarl reveal another big challenge ahead.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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As their journey deeper into the Ruins of Hastarl demands more of them, the bonds between the party become fractured and strained. Secrets are revealed, and the costs of betrayal clear...
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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In the quiet moments following their pursuit by Carrion Crawlers, our party discovers a sewer confluence and must navigate its treacherous, winding passages. Every step deeper into the ruins is one that may be their last...
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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Our party is beset by a pair of Carrion Crawlers, and their only way out is deeper into the dungeon. The chase is on-- every inch a matter of life or death. But will everyone make it?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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The Hastarl dungeon unfurls its makings as our player characters get deeper to the heart of the ancient ruins. When the monsters come, who can you trust deep underground?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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Our combined party now descends into the Ruins of Hastarl, beginning our campaign's first official Dungeon Crawl! Our beloved characters must navigate treacherous traps, puzzles, and the deadly flora & fauna that lurks within these untouched, ancient halls. Though they have each other, our party is not entirely alone. Something sinister has followed behind them-- as the first seeds of betrayal sprout.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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The factions in Secomber have found their champions to rid them of the gargoyle menace. Our dual story continues as Jorris and Ronan battle together. Each party member has their own reasons for delving below in the ruins of Hastarl, but can their trust in each other see them through to victory?
Fates Collide. Dice Decide.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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Ronan arrives to Secomber, where he reunites with an old friend and discovers the ill-fated state of the town and its people. For the first time in this show, destiny draws our two stories into one.
Fates Collide. Dice Decide.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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With a night creature on the loose, the Lord's Alliance facing defeat and a crisis among dwarves, Jorris is caught in the middle. He'll have to broker some sort of deal if he's to gain access to the ruins; the mythallar fragment must return to Netherese hands. But neither Jorris nor the residents of Secomber may sleep safely tonight, for the gargoyle is on the hunt!
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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Ronan and his friends arrive at long last to Daggerford, having completed their initial mission to locate Kelvin and the missing caravan. The walled city they are returning to, however, is very different than the one they left. The thrums of smith's hammers, the agitation of crowds, and the impassioned speeches of leaders all point to a clear result: war is brewing.
But will our heroes be ready?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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Jorris uses his experience dealing with nobility to navigate internal conflicts among the Ironeater dwarves. Meanwhile, Daggerford Company C leaders establish their authority dealing with the gargoyle situation.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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As thunder splits the sky above, it provides the perfect excuse for Ronan and Linara to share a tender moment. It quickly becomes clear, however, that the storm was not as kind to others. In a race against time to execute a desperate rescue, Ronan must put his trust entirely in his companions. Trust, or be washed away...
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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Finding a solution to address the dangerous Secomber mines grants Jorris some newfound freedom, but at a cost. Special music this episode by Fantasy & World Music by the Fietchers. Original lyrics and performance by Cooper Powers.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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The Companions return to Cromm's Hold to finish their mission and collect their reward--but they receive far more than they bargained for. Secrets of treachery await them at the bottom of this pit of vipers. It is here that our Protagonist's story either ends, or turns a new page with the Hold long behind him.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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Jorris is the first to arrive at Secomber ready to seek any clues about the mythal fragments whereabouts. With the gargoyle's presence still threatening the town, he'll need to make friends...and fast!
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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As Ronan is trapped within the Troll's lair, tragedy and devastation strike as a tithe is demanded. To escape Griselda's clutches, he must pay an ultimate price. Rifts begin to form in our companions as their mettle is tested like never before. Meanwhile, the undead assassin Greaves executes his plan-- to kill and feast upon the Baroness Wynne Cromm.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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In this level up episode for Jorris, he finds purpose and meaning for his powers. Meanwhile, a trio keep tabs on the young sorcerer as he travels to Secomber.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
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