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Recovering after their fight with another of the Night Hag Aslynn's daughters, battered and bruised but victorious our Pathfinders Pine, Mossi and The Boulder are at the end of their journey with the Arclord. They believe now to have reclaimed enough pages for Alyreha to recreate her true name spell, and restore not only her memories, but perhaps her true living form...
This concludes our wonderful adventure through Quantium with the Arclord Alyerha, and wraps up our playthrough of Pathfinder Society Scenario: #4-10: Arclord's Abode. Thank you for tuning in to this fantastic scenario!
We'll see you again with the next Pathfinder Society Scenario, and as always, Savage Bear Society will return, though perhaps next time so will Aslynn...
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Our Pathfinders have met a ghost in the manor, a former student trapped and waiting for her teachers return - it's all but confirmed that the visions our trio were having have been of Alyreha herself in her past classes.
Now, face to face with a new foe and her sewn-together minions, our three adventurers are preparing for a fight. This adversary is another who claims to serve "their mother", a phrase that's become all too familiar...
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Our Pathfinders are getting close to uncovering what they believe to be the last pages needed to restore the Arclord's memories. Now, they dive deeper into the remaining magical rooms, searching for the last clues.
Oh, and The Boulder has three arms now... permanently.
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Our Pathfinders Pine, Mossi and The Boulder have located what looks to be another of Alyreha's pages hanging high from the ceiling. Standing between them: a massive stuffed T-Rex! Knowing our trio's luck, what tricks or spells will they run into this time, or will climbing up to retrieve the page be enough of a challenge?
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Elementals are awoken! Our pathfinders are now stuck in a room facing off against more magical creatures. They've found fragments of the Arclord's work, and there is sure to be another piece in this room - though how will our three heroes get it?
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Our Pathfinders Pine, Mossi and The Boulder come under attack just moments into their search through the manor! A pair of snake-like creatures emerge from a fallen painting - are these the Arclord's spells, or something more sinister?
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Leaving the Nexus House and on their way to the Arclord's home, our Pathfinders prepare to face all manner of wards and spells that may be waiting for them.
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Welcome back to a new scenario of the Savage Bear Society! We're continuing on with the second part of the Arclord story arc, with Pathfinder Society Scenario: #4-10: Arclord's Abode
After rediscovering the true name of the skull formerly known as Zykyryz, our Pathfinder adventurers Pine, The Boulder, and Mossi return to the fantastical city of Quantium.
Determined to continue their quest in helping the mighty Arclord Alyreha uncover the rest of her memories and piece together the spells and moments which resulted in her present skull form, our Pathfinder's have been sent to ensure that this powerful magic is kept safe and secure, as many eyes are watching and waiting to see how these events unfold...
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Aslynn's ship continues to lay waste to the Pathfinders in the desert below, Zache has his control over Star severed, and Tragic has been transported away to another dimension. Things aren't looking great for our trio of heroes as they face off against their strongest foe yet.
This is the final episode in our playthrough of Pathfinder Society Scenario #4-08: Battle for Star's Fate.
We'll be back shortly with another new adventure on Savage Bear Society!Like what you hear? Don't forget to follow us online!
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The battle for Star's fate has well and truly begun!
Raining down fire from her ship flying over the desert, Aslynn continues to bombard our Pathfinders with her galaxy-filled black smoke magic.
Zache has convinced Star to allow him to take control, utilising the automatons cannons against Aslynn's forces. The fight is almost equal for now, though Aslynn always has a wicked trick up her sleeve...Like what you hear? Don't forget to follow us online!
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Aslynn has returned.
The Night Hag, who we've encountered before in the archives of the Grand Lodge, and who's many daughters our Pathfinders have fought from Quantium to Arcadia, is now back in this world, travelling through a portal above the desert sky from the Ethereal Plain on her massive ship.
This time, she has brought with her a full fighting force, here to claim the Calatimous Dagger from our Pathfinders and gain command of the automaton Star.Like what you hear? Don't forget to follow us online!
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Defeating the fighters left at the camp though losing sight of their main culprit, Aliadiere, Tragic and Zache continue to investigate the reason behind this attack, and what connection does it all have with this galaxy-filled black smoke...
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Sneaking up towards the campsite, our trio of Pathfinder adventurers plan for a stealthy attack. Outnumbered, they may have underestimated their foes abilities, and overestimated their own...
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Welcome to our first episode of 2025!
Our Pathfinder's investigation through the desert has led Tragic, Aliadiere, and Zache away from the main camp and further into the desert, where the culprit behind the elemental attack may be waiting...Like what you hear? Don't forget to follow us online!
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Tragic, Aliadiere and Zache continue their investigation into the origin of the Elemental attack and prepare for any further incursions into the Pathfinder's camp.
This region has a dark history of torturing and enslaving elemental creatures, and more may begin to seek retribution...Like what you hear? Don't forget to follow us online!
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With a final push to protect our Pathfinders from an elemental sandstorm, the automaton Star has powered down. As the desert grows more hostile each day with the attention the machine has attracted, what could be in store next for Zache, Aliadiere, and Tragic as they work to continue the excavation?
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Excavation has begun, after the automaton Star allowed our Pathfinders to finally begin their task - though the weather has suddenly taken a turn for the worse, and an unsettling sand storm approaches...
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Not exactly setting the best first impressions, Tragic, Aliadiere, and Zache arrive at Star's dig site.
Where the automaton will place its allegiances once freed from its rocky prison remains to be seen, and it's our Pathfinders task to sway the machine towards the Society.Like what you hear? Don't forget to follow us online!
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Our Pathfinders Aliadiere, Tragic, and Zache begin their trek back out into the desert, once again travelling the familiar path towards Star, the ancient automaton. Their mission is to convince Star to side with the Pathfinder Society, though they are not alone on this journey...
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United once again, we find Tragic, Zache, and Aliadiere returning back to the deserts of Thuvia, where previously they uncovered a powerful automaton named Star.
Unfortunately, the news of Star's discovery has spread to the public, and a number of different eyes have this ancient mechanical weapon in their sights. It's now our Pathfinders duty to try and convince Star that working with the Society will be the best outcome for all and that Star will not fall into the wrong hands.
This is episode 1 in our playthrough of Pathfinder Society Scenario #4-08: Battle for Star's FateLike what you hear? Don't forget to follow us online!
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If you enjoyed this episode, we'd love to hear from you! Leave a review or share us on your favourite podcasting site, and check out our social links for exclusive content! - Laat meer zien