Afleveringen
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Frank Erstling is the founder and head of the leading German print magazine for retro gaming and retro computing - RETURN. Enjoy our talk with him - this time in English!
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Frank is not only the founder and publisher of RETURN, Germany's most popular print magazine for retro gaming and computing since 2009, but also a passionate collector of games, consoles and homecomputers. German version of this interview.
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Zijn er afleveringen die ontbreken?
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Andreas is an acclaimed videogame journalist working for the german public sector television network ZDF and you also might know him from 3sat Kulturzeit.
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a talk with Andreas Escher (Rainbow Arts): Working since the 80s in the German game industry, he's a pioneering graphic artist responsible for C64 gems like Katakis or Turrican and many more on various home computers and consoles of that era. Get ready
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It's time for a look into our archives. Check out this talk with Tommy Tallarico : He is not only one of the most prolific game music composers of all time, but also CEO of @Intellivision and a celebrated live musician with VideoGamesLive . Enjoy!
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John Kellas was a consultant and director for many British software companies in the 80s and 90s like Mastertronic, GT Interactive or Rushware. In this interview, he talks about his career in the German subsidiaries of these companies. Learn more about so
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A historic interview with Gary Penn, a video games industry veteran and former games reviewer for Zzap!64.Fun fact:The first Grand Theft Auto game would have been ended up cancelled without his efforts as a creative director at DMA Design (later Rockstar)
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Stello Doussis is a veteran graphic designer, coder and composer, mostly recognized for for the cool soundtrack of Game Boy Color games such as "Happy Hippo" for the Kinder Surprise brand! here, he talks about how he started with is love for game music!
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Rudolf is a video game composer veteran who worked also for Rainbow Arts and later Factor 5 and has been known for working on games like the Star Wars franchise, the strategy puzzler Logical or converting the Money Island soundtrack from the PC to Amiga
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Randy farmer is a pioneer in online gaming, he created the first MMOPRG in 1986 aka Habitat while he worked for Lucasfilm Games (Later Lucas Arts), he has worked for Yahoo, Google, worked on Second Life and a lot more. Join us as we go through the history
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Holger tells us about his time publishing and writing books and software for the Amiga under Data Becker and later on other publishing houses. He talks a lot about the atmospheres and little stories and background about the times of computer books
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pioneering in television with computer shows aimed towards the youth with German computer shows "Computer Corner" & "Technik-2000" which she did back in the 80s and 90s with journalist Klaus Moeller) in which she brought the home computers closer and more
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pioneering in television with computer shows aimed towards the youth with German computer shows "Computer Corner" & "Technik-2000" which she did back in the 80s and 90s with journalist Klaus Moeller) in which she brought the home computers closer and more
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Swiss Amiga developer, who is known for many creations and music contributions to various known Amiga games!
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Wolfgang Back is a computer journalist pioneer since the first hour and of the birth of computers.
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Paco Portalo is a computer games pioneer from Spain when he and his friends create the computer game "Bugaboo (The Flea)" in 1983 under "Indescomp". Originally done for the ZX Spectrum as this one was just released in UK.Quicksilva publishded the game.
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John Mack is the designer and graphic artist of the 1984 edutainment program "Operation:Frog" by Scholastic. It was the first of its kind in which you were tasked to either dissect or put together a frog. Learn all about this program and how it came to be
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John Romero is one of the most famous computer game designers, most known for his 3D Ego shooters like Doom, Wolfenstein 3D, Quake, and the jump'n'run series "Commander Keen". In this interview he talks about his history in the video game industry
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he is one of the early C64 programmers programming games like Space Taxi and Solo Flight 2nd Edition in the early 80s. Space Taxi especially celebrating a huge recognition by its unique gameplay and accurate physics at that time as well as digit. speech.
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