Afleveringen

  • Summary

    In this conversation, J007tv and SuboneKD discuss their experiences with the Call of Duty (COD) beta and the new Omni movement mechanic. They talk about the accessibility and skill gap of the movement, comparing it to previous COD games. They also discuss the importance of equipment and settings in maximizing gameplay. They share their thoughts on the maps in the beta and the overall graphics and polish of the game. The conversation covers various topics related to the gameplay experience in Call of Duty: Vanguard. They discuss the use of smoke grenades, the size and layout of the maps, the time-to-kill (TTK) and weapon balancing, the movement mechanics, the use of doors, and the chat system. They also touch on the different game modes and the attachment system. Overall, they express their enjoyment of the game and discuss potential improvements. In this part of the conversation, the speakers discuss the changes in gameplay mechanics and features in Call of Duty: Vanguard. They talk about the vest system, the removal of the backpack system, the introduction of scorestreaks, and the new attachment unlocking system. They also mention the camo grind and the challenges associated with it. The speakers express their concerns about the difficulty of the challenges in Warzone and the impact of blueprints on the grind. They also touch on the ranked mode in multiplayer and Warzone, as well as the speculation about the original plan for the map and the delayed release of Avalon. The conversation in this part focuses on the frustration with the reactive approach of the game developers and the negative impact it has had on the franchise. They discuss the need for innovation and the execution of new ideas. They also talk about the different playstyles and preferences of players, and how the game should cater to both. The conversation touches on the upcoming map, Area 99, and the changes to loot distribution. They also discuss the return of emotes and sprays, and the changes to aim assist and movement mechanics. Overall, they are excited for the upcoming year and the improvements in the game.

    Chapters

    00:00 Exploring the Omni Movement Mechanic
    23:36 The Skill Gap in the COD Beta
    28:42 Favorite Maps and Excitement for the Game's Release
    30:32 Sniper Rifles and Shotguns
    35:36 Map Design and Domination
    38:04 Changes to Game Modes
    39:02 Time-to-Kill (TTK) and Weapon Balancing
    46:08 Movement Mechanics and Doors
    51:03 Prox Chat and Language Boundaries
    56:24 Weapon Meta and Loadout Strategies
    01:00:26 Vest System and Backpacks
    01:03:12 Issues with Streak Spam
    01:07:14 Camo Grinding and New Camos
    01:13:32 Integration of Black Ops 6 and Possibility of Different Map
    01:15:56 Excitement for Ranked Play and Potential Changes
    01:33:37 The Developers' Reactive Approach
    01:35:22 The Impact of Past Innovations
    01:49:20 Changes in Aim Assist and Movement Mechanics
    02:00:01 The Reintroduction of Satchels and Blueprint Customization
    02:06:41 Excitement for the Future of Call of Duty
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  • Summary

    In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss their recent gaming experiences. J007tv has been playing Call of Duty and the EA sports PGA tour road to Augusta golf game. SuboneKD has been playing the 90s side-scrolling action-adventure game Full Throttle. They also talk about the World Series of Warzone scrims and the changes that came with the reloaded update. They express frustration with the new advanced UAV global event and discuss the impact of the texture streaming setting on frame rates. They also mention the changes to the Stealth Vest and the obnoxiousness of the jailbreak community event. The conversation discusses the recent changes to weapon balancing in Warzone and the impact on the meta. They highlight the changes to the STG and Pulley, noting that the STG is no longer as viable in close range and the Pulley is strong at long range but lacks mobility. They also discuss the limited weapon variety in the meta and the need for more balanced options. The conversation touches on the importance of contracts and the advantages they provide in the game. They also mention the new elite contracts and their benefits. The conversation in this part focuses on the issues with the current state of Call of Duty and the desire for more balance, variety, and choices in the game. They discuss the impact of bundles on gameplay and the importance of keeping casual players engaged. They also talk about the need for better audio tuning options in the game and the difference it can make in gameplay. The conversation ends with a discussion about the upcoming Black Ops 6 transition and the potential for a new Warzone map. In this conversation, the speakers discuss their thoughts on the upcoming map in Call of Duty Warzone and the lack of attention given to big map battle royale modes. They also talk about the possibility of having Mini Royale on bigger maps and the desire for ranked play on the big map. They express their frustration with the current state of gaming, including the monetization of games and the decline in fun factor. They mention other games they have been playing and their hopes for the future of gaming.

    Chapters

    00:00 Introduction and Quick Sharesies
    01:03 Recent Gaming Experiences and Challenges
    02:45 Frustrations with Call of Duty Warzone Updates and Settings
    05:43 The World Series of Warzone and the Advanced UAV Event
    08:48 Hopes for the Future of Warzone
    25:19 Contracts and the Jailbreak Event
    27:45 The Elite Contract System
    30:59 Adapting Playstyles to Contracts
    36:14 The Game's Design for Aggressive Players
    40:41 Analyzing Weapon Balancing
    44:04 The Impact of Weapon Balancing on Gameplay
    48:04 The Viability of Different Weapons
    51:31 Desire for More Weapon Variety and Balance
    57:03 Unfair Reward System and Lack of Variety
    01:02:53 The Impact of Bundles on Gameplay
    01:05:33 The Need for Weapon Balancing and Variety
    01:15:43 The Importance of Audio in Gaming
    01:18:31 The Limitations of Gaming Headsets
    01:20:29 The Desire for an In-Game EQ Feature
    01:27:02 Anticipation for Black Ops Zombies and the New Warzone Map
    01:29:06 The Neglected Big Map Battle Royale Modes
    01:32:14 The Need for Ranked Play on the Big Map
    01:33:58 The Negative Impact of Monetization Practices
    01:36:12 Prioritizing Fun in Gaming
    01:42:43 The Importance of Competition and Innovation

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  • Summary

    The conversation discusses the World Series of Warzone and the dominance of certain teams, the importance of gunfighting skills, and the need for better reporting and matchmaking systems. It also highlights a video by Expel that showcases the difference in skill levels and the misunderstandings that can arise. The conversation emphasizes the need for players to have a better understanding of the game mechanics and to be able to analyze situations objectively. The conversation discusses the recent shutdown of the H2M mod for Call of Duty and the implications of modding in the gaming industry. It also touches on the restructuring of Call of Duty games and the delay of the new Verdansk map. The hosts express their disappointment with Activision's handling of the mod shutdown and suggest that they could have capitalized on it instead. They also discuss the importance of sentiment and PR in the gaming industry and the need for new content and map rotations in Warzone. The conversation ends with speculation about the future of World Series of Warzone and the challenges faced by Activision this year. The conversation covers various topics related to the Call of Duty franchise, including the challenges faced by competitors in qualifiers, the launch and reception of Modern Warfare 3, the development issues with Infinity Ward, and the future of the franchise. The hosts express their frustrations with the lack of planning and organization in the competitive scene and the mixed reception of Modern Warfare 3. They also discuss the potential problems with tying everything to the yearly title and the need for Warzone to have its own identity. The conversation ends with a lighthearted discussion about camo grinds and the upcoming changes in the game.

    Chapters


    01:13 Episode 48 of the Slightly Above Average Gaming Podcast
    04:05 Discussion on World Series of Warzone and Dominant Teams
    07:41 The Importance of Gunfighting Skills
    11:26 The Impact of Skill-Based Matchmaking
    17:30 Expel's Video and Understanding Game Mechanics
    24:39 Addressing the Prevalence of Bot Lobbies
    28:10 The Need for a Balanced and Competitive Gaming Environment
    31:03 The H2M Mod Shutdown
    45:38 Activision's Mishandling of the Mod Shutdown
    50:20 Restructuring of Call of Duty Games
    55:56 The Frustration with the Delay of the New Verdansk Map
    01:00:18 The Importance of Map Rotation in Warzone
    01:05:43 Concerns and Expectations for World Series of Warzone
    01:12:29 Issues with Call of Duty World Championship qualifiers
    01:15:37 Development issues with Infinity Ward
    01:17:47 The future of the Call of Duty franchise
    01:19:31 The camo grind and weekly challenges in Warzone
    01:22:28 Hopes for the integration of Black Ops 6 into Warzone
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  • Summary

    In this episode of the Slightly Above Average Gaming Podcast, J007 and Sub1KD discuss the recent news about Warzone Agent, a software program that provides live lobby data. They talk about the implications of its use and the decision by Activision to crack down on it. They also discuss the potential features and changes in Black Ops 6, including the return of weapon families and the customization of attachments. They express their opinions on the prioritization of anti-cheat measures and the need for a more comprehensive approach. Overall, they provide insights into the current state of the gaming industry and the challenges faced by developers. The conversation in this part focuses on the leaks and rumors surrounding the upcoming Call of Duty game, Vanguard. The speakers discuss the impact of leaks on the community's expectations and the developers' efforts to recreate hype. They also touch on the zombies mode and the excitement surrounding its return. The conversation ends with a discussion about the campaign and the possibility of early access for certain players. The conversation in this part focuses on the imbalance of content between multiplayer and Warzone in Call of Duty. The speakers discuss the abundance of content in multiplayer and the neglect of Warzone players. They also mention the reintroduction of the map DOS House and the new map Meat. They express their excitement for the upcoming release of Call of Duty Next and the beta testing. They emphasize that Next is a marketing event and hope that the game lives up to the hype.

    Chapters

    00:00 Introduction and Technical Difficulties
    02:03 Discussion on Warzone Agent and Anti-Cheat
    21:11 Prioritizing Anti-Cheat and Microsoft's Involvement
    31:53 Leaks and Rumors about Black Ops 6
    39:47 Customization Options for Optics
    41:11 Attachments and Historical Accuracy
    45:47 Leaks and Community Excitement
    52:47 Zombies Mode: Round-Based and New Features
    01:08:27 Campaign and Potential for Early Access
    01:18:05 Designing Maps and Content in Call of Duty
    01:21:06 Excitement for Call of Duty Next
    01:26:33 The Need for Ranked Play in Warzone
    01:30:24 The Five-Year Anniversary of Warzone
    01:40:54 The Marketing Push and Beta
    01:47:22 Podcast, Discord, and Merchandise

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  • Summary

    In this episode of the Slightly Above Average Gaming Podcast, the hosts are joined by guest Nick ProReborn. They discuss Nick's journey in content creation and his passion for gaming. They also touch on topics such as the design philosophies of Call of Duty games, the influence of analytics in game development, and the perceived value of diamonds in the jewelry industry. The conversation covers various topics related to gaming, including the preservation of vintage Nintendo products, visits to video game museums, the changing perception of age in gaming, the challenges of creating content for different age groups, the state of the gaming industry, and the development decisions made by game studios. EA has struggled with competition in sports games, resulting in games feeling like roster updates. Call of Duty has multiple different games within the same title. The backpacks in Warzone have exposed high-caliber players spamming items. The game loop in Warzone has changed with the addition of Resurgence and the focus on constant engagement. The small map playlists have created a comfort zone for players, leading to a lack of exposure to new maps. The design philosophy of small maps is lacking, with a focus on constant engagement rather than strategic gameplay. The Call of Duty Champs event was electric and Optic fans are unmatched in their passion.

    Chapters

    00:00 The Journey of Nick ProReborn in Content Creation
    03:28 The Design Philosophies of Call of Duty Games
    10:48 The Influence of Analytics on Game Development
    19:35 The Value of Diamonds in the Jewelry Industry
    31:58 The Value of Vintage Items and Stories
    41:01 Personal Experiences in the Gaming Community
    47:17 Challenges of Being an Older Gamer
    54:56 The Importance of Fun in Video Games
    56:48 Different Approaches to Game Development
    59:18 The Challenges of Development and Launch
    01:06:05 The Impact of the Pandemic and Identity Crisis
    01:11:46 The Issue of Rushed Game Releases
    01:14:42 Controversial Aspects of Warzone
    01:16:51 The Pacing Issue and Lack of Incentive to Loot in Small Maps
    01:22:06 The Design Philosophy Behind Small Maps
    01:31:23 The Impact of Small Maps on the Player Base
    01:37:37 The Challenge of Learning New Maps
    01:45:44 The Electric Atmosphere of Call of Duty Champs
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  • Summary

    In this episode of the gaming podcast, the hosts discuss their experiences at the Call of Duty CDL champs and the electric atmosphere at the event. They also talk about their routines and spending time with family during the school year. The conversation then shifts to cheating in games and the recent crackdown on cheat providers. They also touch on the release of the matchmaking white paper by Activision. The conversation in this part focuses on the role of skill in matchmaking and the manipulation tactics used by game developers to keep players engaged. The speakers discuss how skill is quantified and divided into percentiles, and how straight KD (kill-death ratio) is not always an accurate measure of skill. They also explore the history of game manipulation, from arcade games designed to make players spend more money to the current trend of live service games. The conversation highlights the frustration of players who feel that matchmaking is unfair and the impact of skill-based matchmaking on player retention. The conversation discusses the impact of skill-based matchmaking (SBMM) on player retention in Call of Duty. The hosts argue that while SBMM may benefit skilled players, it negatively affects casual players who are more likely to quit the game. They highlight the importance of fun in player experience and question the effectiveness of quantifying fun with metrics. The hosts suggest that time played does not necessarily equate to fun and that there needs to be a balance in matchmaking to provide a more enjoyable experience for all players.

    Chapters

    00:00 The Electric Atmosphere at Call of Duty CDL Champs
    04:07 Cracking Down on Cheating in Games
    34:07 Insights into the Call of Duty Matchmaking System
    56:20 Understanding Skill-Based Matchmaking
    01:01:54 The Impact on Player Retention
    01:06:36 The Distribution of Skill Levels
    01:14:20 The Impact of Matchmaking on Player Retention
    01:18:07 The Importance of Solos and Ranked Play
    01:22:31 The Confusing Nature of Squad Matchmaking
    01:25:01 The Consistency of the Game Experience
    01:32:23 The Difficulty of Measuring Fun
    01:40:19 Retention and Play Time vs. Fun and Satisfaction

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  • Summary

    In this episode of the gaming podcast, the hosts discuss their personal lives and upcoming plans. They also talk about the Call of Duty CDL champs tournament and the esports scene in Texas. They touch on the topic of aftermarket parts in games and the recent addition of mutation modes in Warzone. They also discuss matchmaking issues and server problems they have experienced. The conversation covers various topics related to matchmaking, gameplay styles, and upcoming updates in Warzone. The speakers discuss the geographical location's impact on matchmaking, the importance of play style in determining lobby makeup, and the potential inclusion of a skill-based matchmaking system. They also touch on the roadmap for the upcoming season, including new weapons and a new point of interest (POI) called Superstore. The conversation concludes with a discussion about tournaments and the desire for more fun and entertaining formats. The conversation discusses the changes and challenges in Call of Duty Warzone, including the shift in content release, the impact of TikTok on the game, and the frustration with the current gameplay. They also touch on the upcoming changes in the next Call of Duty title, such as the return of the prestige system and the potential improvements in ranked play. Overall, they express a desire for a better game loop and a more enjoyable experience in Warzone.

    Chapters

    00:00 Introduction and Personal Lives
    01:58 Call of Duty CDL Champs Tournament and Esports in Texas
    04:19 Impact of Aftermarket Parts on Gameplay
    13:19 Mutation Mode and Matchmaking Issues
    24:49 Experiences with High-Level Players and Server Problems
    38:10 Matchmaking Challenges
    44:27 Exciting Season Roadmap
    45:01 New POIs and Weapons
    48:21 Fun Tournament Formats
    49:35 Enjoyment of Playing in a Group
    57:01 Potential for Hosting Tournaments
    01:11:44 The Impact of New Maps and TikTok
    01:13:39 Challenges with Weapon Balance and Matchmaking
    01:18:34 The Need for a Better Game Loop and the Return of Prestige
    01:20:19 Issues with the Current State of Warzone
    01:28:35 Excitement for the Future of Call of Duty
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  • Summary

    In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss various topics including the weather, the World Series of Warzone, and the recent controversy surrounding a cheating scandal in the North American Last Chance Qualifiers. They highlight the importance of competitive integrity and the need for players to earn their way into tournaments. The hosts also mention the upcoming EU Last Chance Qualifiers and the changing meta in Warzone. Overall, they express their excitement for the competitive Warzone scene and the growth of new talent. The conversation covers various topics related to cheating in competitive gaming, the need for better anti-cheat measures, and the lack of weapon variety and balance in Warzone. The hosts discuss the impact of cheating on players and the importance of finding ways to have fun in the game despite the challenges. They also touch on the responsibility of game organizers, such as Activision, in ensuring fair competition. The conversation concludes with a discussion on the meta and how it may not suit the average player's skill level. In this final part of the conversation, the hosts discuss the importance of finding guns that work for individual playstyles and focusing on accuracy rather than just using meta builds. They emphasize the need to have fun and enjoy the game, regardless of the meta or what top-level players are using. They also touch on the concept of free-to-play games and how they are not truly free, as players often spend money on in-game purchases. The hosts express their gratitude for the support they have received and announce their partnership with a new distributor, Sports Social Podcast Network.

    Chapters

    00:00 Introduction and Casual Conversation
    03:07 The World Series of Warzone and Speculations on the Location
    07:58 The Shift Towards Open Qualifiers and the Rise of New Names
    16:01 The Impact of Meta Changes on Competitive Play
    24:10 The Cheating Scandal and its Fallout
    27:52 Support for Robizzi and the Importance of Fair Competition
    29:12 The Frustration of Cheating in Competitive Gaming
    34:14 The Lack of Weapon Balance and Variety in Warzone
    47:12 Finding Ways to Have Fun in Warzone
    51:28 Playing to Your Own Skill Level in Warzone
    01:00:43 Finding Guns That Work for You
    01:02:33 The Importance of Accuracy and Recoil Control
    01:03:51 Finding Ways to Have Fun in the Game
    01:19:59 Game Pass: The Value of Trying Out Different Games
    01:28:35 Gratitude for the Support of Listeners and Partnership Announcement

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  • Summary



    In this episode, J007tv and SuboneKD discuss their experiences during the 4th of July holiday, including low-key celebrations and the high cost of fireworks. They also talk about the frustrations of dealing with graphics designers who try to sell their services during streams. The conversation then shifts to the challenges of streaming in hot environments and the technical difficulties they have encountered. They share their plans to improve their streaming setups and discuss the benefits of playing games in 2k resolution. The conversation covers various topics including the benefits and drawbacks of different gaming resolutions, audio setups for streaming, the debate around accessibility in game design, and the experience of ranked modes in games like X Defiant. The speakers discuss the importance of prioritizing parenting and work over gaming, the need for games to cater to different skill levels, and the challenges of balancing ranked modes. They also touch on the issues of sniper rifles and other overpowered weapons in games. Overall, the conversation highlights the complexity of game design and the importance of finding a balance between catering to different player needs and maintaining the integrity of the game. The conversation covers various topics related to cheating in Call of Duty Warzone, including the use of cheats, VPNs, and tools like Warzone Agent. The speakers discuss the impact of cheating on the integrity of the game and the experience of encountering cheaters. They also touch on the recent changes to the map and the potential integration of weapons from Black Ops. Overall, they express a desire for a fair and enjoyable gaming experience.





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  • Summary



    In this episode, J007tv and SuboneKD discuss their recent experiences with upgrading their gaming setups and audio equipment. SuboneKD shares his journey of investing in high-quality hardware for streaming and gaming, including his new mixer, the Rodecaster Pro. They discuss the importance of audio quality in streaming and the challenges of managing multiple devices and inputs. They also touch on the complexity of setting up a two PC streaming setup and the benefits of using a stream deck for controlling audio and other aspects of the stream. The conversation concludes with a discussion about the recent controversy surrounding Dr Disrespect's ban from Twitch and the revelations about the reasons behind it. The conversation covers various topics, including the allegations against Dr Disrespect, the dangers of idolizing public figures, the need for accountability on social media, the future of Call of Duty: Black Ops 6, and the challenges faced by Warzone as a long-term game. They discuss the importance of protecting minors on online platforms and the need for platforms to address sexual content. They also touch on the issues with Twitch's handling of the situation and the potential for further revelations within the industry. In this conversation, the speakers discuss the importance of matchmaking in Call of Duty: Warzone and express their frustration with the lack of updates and information from the developers. They also talk about the changes to the map and the impact on gameplay. The speakers share their thoughts on the current state of the game and the meta, including the performance of different weapons. They emphasize the need for consistent updates and improvements to keep the game fresh and engaging.



    Chapters



    00:00 Introduction and Updates

    02:56 Equipment Upgrades and Challenges

    32:07 The Controversy Surrounding Dr Disrespect

    42:25 The Unacceptable Behavior of Soliciting Minors

    45:58 The Future of Call of Duty: Black Ops 6

    53:37 Challenges Faced by Warzone and Gaming Platforms

    01:21:00 The Importance of Matchmaking in Warzone

    01:24:49 Delayed Release of Ranked Mode

    01:30:15 Welcoming the Changes to the Map



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  • Summary



    In this conversation, J007tv and SuboneKD discuss their upcoming plans and events in the gaming world. They talk about the World Series of Warzone qualifiers and the teams that have advanced. They also discuss the different modes in Warzone and the impact of SBMM on player experience. They touch on the importance of player feedback and how it can influence game development. The conversation discusses the issues with weapon balancing in Call of Duty Warzone and X-Defiant. The speakers express frustration with the lack of balance between different modes and styles of play in Warzone, particularly in regards to sniper rifles and long-range combat. They also criticize the slow progression and grind in X-Defiant, but acknowledge that the game is fun to play. The conversation concludes with a discussion about the importance of stable servers and the need for more engaging challenges and objectives in X-Defiant. The conversation covers various topics including the lack of a good grind and the issue of players not being team players in Call of Duty. They also discuss their experiences playing Valorant on console and the stability issues they encountered. The conversation then shifts to the topic of crossovers in games, with a focus on Fortnite's successful crossovers compared to Call of Duty's lackluster ones. They express their frustrations with the lack of innovation in NHL and their anticipation for upcoming games like Black Ops and GTA 6. They conclude by discussing the importance of playing different games to avoid burnout.



    Chapters



    00:00 Introduction and Personal Activities

    03:01 World Series of Warzone Qualifiers

    06:26 Content Creators vs Competitors

    08:20 Importance of Player Feedback

    15:37 Ongoing Events and Challenges

    30:08 The Frustration with Weapon Balancing in Warzone

    32:09 The Impact of Limited Weapon Variety in Warzone

    38:09 The Slow Progression and Grind in X-Defiant

    54:08 The Changes Made by the Developers in X-Defiant

    01:03:23 The Fun and Enjoyable Experience of Playing X-Defiant

    01:05:28 The Lack of Grind and Team Play in Call of Duty

    01:06:19 Playing Valorant on Console and the Absence of Mouse and Keyboard Support

    01:11:07 Fortnite's Successful Crossovers and Fun Gameplay

    01:22:29 The Need for Innovative Game Modes in Call of Duty

    01:28:39 Excitement for Upcoming Games: Black Ops and GTA 6



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  • Summary



    In this episode of the gaming podcast, the hosts discuss their weekend plans and the upcoming release of Call of Duty: Black Ops. They also talk about the importance of content creation and streaming, as well as the balance of aim assist and movement mechanics in the game. They express their frustrations with the current state of weapon balancing in Warzone and suggest ways to improve it. The conversation revolves around the discussion of weapon balancing and gameplay mechanics in Call of Duty: Warzone and X Defiant. The speakers express their opinions on the nerfing and buffing of weapons, particularly the C4 toss. They also discuss the role of vehicles in Warzone and the desire for a Tomahawk weapon. The conversation then shifts to the meta and game loop in Warzone, with one speaker expressing frustration with the current state of the game. They also discuss their experiences playing X Defiant and the enjoyment they find in its gameplay. The conversation concludes with a discussion on stacking in multiplayer games and the need for improvements in weapon leveling and aim assist. In this part of the conversation, the speakers discuss their experiences playing Call of Duty: Modern Warfare 3 and the multiplayer mode. They express frustration with the skill-based matchmaking (SBMM) system, which makes it difficult to play with friends and leads to intense and sweaty matches. They also talk about their efforts to improve their kill-to-death ratio (KD) and the importance of KD as a measure of success in gaming. They then shift to discussing the Xbox showcase and the games that excited them the most, including Assassin's Creed, Perfect Dark, and Valorant. They reflect on the challenges of competing with Call of Duty and the need for other games to offer a unique and compelling experience.



    Chapters



    00:00 Introduction and Weekend Plans

    02:55 Discussion on Omnidirectional Movement

    08:06 Issues with Weapon Balancing in Warzone

    30:50 Nerfing and Buffing in Warzone

    41:50 Positive Experiences with X Defiant

    43:48 The Issue of Stacking in Multiplayer Games

    53:04 The Need for Adjustments in Weapon Leveling

    55:03 The Frustration of Solo Queueing and SBMM in Call of Duty

    57:35 The Importance of KD Ratio and Objective-Based Stats

    01:04:18 Competing with Call of Duty: Challenges for Other Games

    01:10:31 Excitement for Upcoming Games: Assassin's Creed, Perfect Dark, and Valorant

    01:16:50 The Role of Experience and Gameplay Mechanics in Game Success



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  • Summary



    In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss various topics related to gaming. They talk about setting up a streaming studio, the World Series of Warzone, cheating in the game, and the risks of paying someone to grind camos. They also touch on the need for mentorship in the competitive gaming scene and the importance of making smart decisions. The conversation discusses the use of cheating devices in gaming and the importance of trust in the gaming community. They also review the game X Defiant, discussing its potential and areas for improvement, such as weapon balancing and sniping issues. They mention the hotshot mode and its unique gameplay, as well as the need for better counters to certain abilities. Overall, they give X Defiant a 7.5 out of 10 rating. In this final part of the conversation, the speakers discuss the importance of competition in the gaming industry and how it drives innovation and improvement. They highlight the stagnation of the Call of Duty franchise and the need for variety and fun in gameplay. They also mention the introduction of secret guns in the game and the positive experience of using the MP5 aftermarket part. The speakers express their frustration with the current state of Call of Duty and the psychological manipulation it employs. They look forward to the reveal of Black Ops 6 and discuss their insider knowledge and expectations for the game.



    Chapters



    00:00 Building a Streaming Studio

    05:35 Cheating Scandals in the World Series of Warzone

    08:36 The Use of Scripts and Emulators in Cheating

    26:40 The Skills of Good Players

    30:41 The Risks of Cheating

    34:36 The Importance of Vetting and Mentorship

    38:00 Controllers with Programmable Features

    38:56 The Trust Factor and Cheating Devices

    47:28 Exploring X Defiant

    48:56 Weapon Balancing and Gunplay in X Defiant

    01:02:36 Issues with Sniping in X Defiant

    01:38:04 The Importance of Competition

    01:42:02 The Impact of Secret Guns and Aftermarket Parts

    01:49:28 Looking Forward



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  • Summary



    The hosts discuss a variety of topics including food, gaming updates, legal battles, and weapon adjustments in the latest season of the game. They also touch on the impact of Microsoft's involvement in the gaming industry and the potential changes in cheating mechanisms. The conversation covers a wide range of gaming-related themes and updates, providing insights into the gaming community and industry. The conversation covers a wide range of topics related to the gaming industry, including the impact of aftermarket parts on game dynamics, the evolution of game titles over the years, the challenges of game development, and the competitive landscape of Warzone tournaments. The discussion also delves into the importance of teamwork and strategy in competitive gaming, as well as the influence of player sentiment on game development decisions. The conversation covers the impact of X Defiant on the gaming industry, the success of World Series of Warzone, the influence of game pass on Call of Duty, and the state of the gaming industry as a whole.



    Chapters



    00:00 Introduction and Weekend Updates

    02:55 Microsoft's Impact on the Gaming Industry

    11:48 Legal Battles and Cheating Mechanisms in Gaming

    36:41 The Impact of Aftermarket Parts on Game Dynamics

    39:00 Evolution of Game Titles: Challenges and Opportunities

    41:18 Insights into Game Development and Design Choices

    44:08 Competitive Gaming: Teamwork and Strategy

    46:20 Player Sentiment and Its Influence on Game Development

    01:13:15 The Impact of X Defiant and World Series of Warzone

    01:36:06 Game Pass and Call of Duty: A New Era

    01:45:01 The State of the Gaming Industry





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  • Summary



    In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss the upcoming World Series of Warzone tournament and the roster changes that have been happening. They also touch on the importance of competitive integrity and the need for mentorship in the esports industry. The hosts highlight the potential for growth in the gaming industry and the importance of attracting mainstream advertisers. They also discuss the behavior of players in the esports scene and the impact it has on the industry's reputation. The conversation covers various topics related to the esports industry, including the target audience, bridging the gap between different age groups, mentoring younger players, the evolution of online spaces, the importance of professionalism, the need for esports to be taken more seriously, the role of money in the industry, the challenges of organizing live events, the potential impact of XDefiant on Call of Duty, and the need for competition in the multiplayer space. In this final part of the conversation, the hosts discuss their experiences with different game modes in Call of Duty: Warzone and their hopes for future updates. They also touch on the controversy surrounding the upcoming Assassin's Creed game and the historical figure it features. The hosts express their desire for more fun and balanced gameplay in both Warzone and Assassin's Creed. They also mention their plans to switch to Xbox Game Pass and the potential integration of PC and Xbox gaming in the future.



    Chapters



    00:00 Introduction and Weather Troubles

    02:36 World Series of Warzone and Roster Changes

    08:20 The Importance of Competitive Integrity

    11:26 Attracting Mainstream Advertisers in the Gaming Industry

    14:22 The Need for Mentorship in the Esports Industry

    24:10 Maturity and Professionalism in the Gaming Industry

    28:36 Targeting a Wider Audience in Esports

    33:06 The Evolution of Online Spaces

    37:07 Professionalism and Mainstream Acceptance

    45:06 Strategic Timing and Competition

    52:12 Competition in the Multiplayer Space

    57:33 Exploring Different Game Modes in Call of Duty: Warzone

    59:23 Controversy and Hopes for the Upcoming Assassin's Creed Game

    01:02:27 Desire for Fun and Balanced Gameplay in Warzone and Assassin's Creed

    01:19:14 Switching to Xbox Game Pass and the Future of PC and Xbox Gaming



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  • Summary



    In this episode, J007tv and SuboneKD discuss their gaming experiences and plans for Mother's Day. They talk about their recent gaming sessions, including playing Call of Duty and Gray zone. SuboneKD shares his journey of transitioning from console gaming to PC gaming, highlighting the differences in speed, customization, and control. They also discuss the benefits and challenges of playing on PC compared to console. The conversation covers various topics related to gaming, including the benefits of playing on Xbox, the availability of multiplayer options on PC, and the anticipation for Call of Duty: Golf War. The hosts discuss the potential features of the game, such as a golfing simulator and the inclusion of popular characters like Neo and John Wick. They also reminisce about the fun and lightheartedness of movies and games from the 90s and express their desire for more enjoyable and less serious content. In this part of the conversation, the speakers discuss the effectiveness of VPNs in ranked matches and the need for improvements in the game. They also talk about the abundance of weapons in Warzone and the desire for better weapon balance. They express their wishes for the game, including differentiating between modes, rotating Gulags, and making subtle changes to aim assist. They also discuss the importance of loadouts and customization options in the game. In this final part of the conversation, the hosts discuss their experiences playing the game Gray zone and their hopes for the future of Warzone. They highlight the importance of loadouts and customization in Warzone, and express their desire for separate modes and increased player count. They also discuss the potential inclusion of bots in Warzone lobbies to fill out the player count. The hosts then shift their focus to Gray zone, a realistic extraction shooter game that they find accessible and enjoyable. They discuss their experiences playing the game and the depth of its mechanics. They express their excitement for the future of both Gray zone and Warzone.



    Chapters



    00:00 Introduction and Mother's Day Plans

    03:23 The Transition from Console to PC Gaming

    08:00 The Benefits and Challenges of PC Gaming

    15:04 Mother's Day Plans and Celebrations

    30:01 The Benefits of Xbox and PC Gaming

    33:14 Anticipation for Call of Duty: Golf War

    43:19 The Fun and Lightheartedness of 90s Movies and Games

    51:05 Improving the Game Experience

    55:50 Weapon Balance in Warzone

    01:05:48 Addressing the Skill Gap

    01:11:34 Fixing Aim Assist

    01:15:18 Differentiating Modes in Warzone

    01:19:06 The Importance of Loadouts

    01:22:34 Separate Modes and Increased Player Count in Warzone

    01:25:12 The Potential Inclusion of Bots in Warzone Lobbies

    01:34:03 Gray zone: A Realistic and Accessible Extraction Shooter

    01:47:23 Excitement for the Future of Gray zone and Warzone





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  • Summary



    In this episode, the hosts discuss the upcoming release of X Defiant and its potential impact on the gaming industry. They also talk about the current state of Call of Duty Warzone and the changes in the meta. The conversation touches on the issues with Warzone's big map, the lack of updates for Urzikstan, and the frustrations with sniping. Overall, they express a desire for improvement and a clearer direction for Warzone. The conversation explores the shift in mentality and gameplay loop in Call of Duty Warzone, specifically focusing on the impact of map changes and skill-based matchmaking (SBMM). The hosts discuss the dissatisfaction with the current state of the game and the preference for previous maps like Caldera. They also touch on the decrease in lower skilled players and the need for a more balanced lobby system. The conversation highlights the importance of player improvement and the lack of motivation to grind in the current game mode. The hosts also mention the introduction of solos in Apex Legends and the potential impact of the upcoming game Greyzone Warfare. The conversation explores the lack of motivation to play casual multiplayer games and the appeal of ranked modes. The hosts discuss the diminishing excitement of winning in multiplayer games and the need for meaningful objectives beyond kills. They also touch on the potential of Grayzone Warfare to fill the gap between casual and hardcore games. The conversation then shifts to the release of Grayzone Warfare and the importance of timely content updates to keep players engaged. They also discuss the impact of cross-play on the gaming industry and the need for games to have large player bases. The hosts share their kill of the week stories, highlighting memorable moments in their gameplay experiences.

    Chapters



    00:00 Introduction and May the Fourth

    02:44 The Impact of X Defiant on the Gaming Industry

    09:28 Issues with Call of Duty Warzone

    25:12 Changes in the Meta: HRM-9 and DG 56 LSW

    29:56 Desire for Improvement and Clearer Direction for Warzone

    33:08 The Shift in Mentality and Gameplay Loop in Call of Duty Warzone

    53:01 The Need for a More Balanced Lobby System

    01:04:36 The Impact of Map Changes and Skill-Based Matchmaking

    01:09:12 The Lack of Motivation to Grind in the Current Game Mode

    01:09:31 The Introduction of Solos in Apex Legends and the Potential Impact of Greyzone Warfare

    01:09:31 The Lack of Motivation in Casual Multiplayer Games

    01:13:39 The Potential of Grayzone Warfare

    01:19:40 The Importance of Timely Content Updates

    01:27:03 The Impact of Cross-Play on the Gaming Industry

    01:32:49 Sony's Privacy Issues

    01:35:15 Memorable Kill of the Week Stories





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  • Summary



    In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss their gaming experiences, particularly with Warzone and Call of Duty. They talk about the frustrations of PC gaming, the issues with Warzone crashing, and the challenges of building a new gaming PC. They also discuss the good and bad aspects of Warzone, including the positive aspects of Rebirth Island and the fun gameplay of the High Trios Resurgence mode. They touch on the multiplayer mode and the lack of new content for the big map. They express their frustrations with the unbalanced gameplay, the excessive buybacks, and the lack of communication from the developers. They also mention the potential competition from other games and the need for improvements in Warzone. X Defiant, a game that aims to compete with Call of Duty, is facing challenges and may struggle to succeed. The game has similarities to Call of Duty, but some design decisions, such as the movement mechanics, have received criticism. The game's net code and hit registration also have issues. X Defiant may not appeal to high-level competitive players, but average players may find it enjoyable. Overall, the game may struggle to differentiate itself and attract a large player base. In this final part of the conversation, the speakers discuss the issues with the mechanics and design of certain games, such as Call of Duty and X Defiant, that penalize players for moving and make it less fun. They also talk about the rise of cooperative PvE games like Helldivers and the impact they have on the casual player base. The conversation then shifts to upcoming games like Greyzone Warfare and Assassin's Creed Red, and the speakers express their excitement for these new experiences. They end by sharing their kills of the week and discussing the challenges of capturing and sharing clips.





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  • Summary



    In this episode, J007tv and SuboneKD are joined by Brendan, the partnership manager of AIM controllers. They discuss the business side of content creation and gaming, as well as Brendan's background and experience with AIM controllers. They also touch on the importance of being passionate about the product and working with creators who genuinely support the brand. Brendan shares his approach to partnership management and emphasizes the need for collaboration and genuine relationships in the gaming industry. They also discuss the culture of gatekeeping and the importance of being genuine and supportive in the gaming community. The conversation explores the impact of gaming on social interactions and the digital world. They discuss dealing with online trolls and the shift in how kids are growing up in a digital age. They also touch on the benefits and challenges of technology in education. The conversation then delves into the evolving landscape of gaming, including the rise of content creation and the integration of gaming and streaming. They discuss the competition in the gaming industry and the potential for innovation in battle royale games. In this final part of the conversation, the hosts discuss the current state of gaming and the need for more innovative and affordable games. They also touch on the future of battle royale games and the potential for hybrid gameplay experiences. The hosts share their own experiences and frustrations with certain games and game modes. They also discuss the importance of not waiting for perfection and instead focusing on releasing good content and improving over time.



    Chapters



    00:00 Introduction and Overview

    09:05 Partnership Management in the Gaming Industry

    32:31 Embracing Varying Opinions and Perspectives in Gaming

    40:43 Dealing with Online Trolls

    48:39 Rise of Content Creation and Streaming

    01:08:44 Innovation in Battle Royale Games

    01:19:23 The Future of Battle Royale Games

    01:32:18 Competition and Innovation in the Gaming Industry



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  • Summary



    In this emergency episode of the Slightly Above Average Gaming Podcast, the hosts discuss the white paper released by Call of Duty, Activision, Raven Software, and Sledgehammer Games on the matchmaking process. They appreciate the increased transparency and openness from the developers. The white paper focuses on the importance of ping in matchmaking and how it is determined. They explain the shift from hosted servers to centralized servers and the impact on ping. The hosts also discuss the challenges of matchmaking with a limited pool of players and the goal of creating the best experience for everyone. They touch on the use of VPNs and the factors that affect latency, such as physical distance and network obstacles. The conversation discusses the challenges of connecting players to data centers and the impact of latency on gameplay. It explores the use of different technologies, such as fiber optic, cellular, microwave line of sight, and VPNs, to improve connection quality. The conversation also touches on the importance of ping and how it affects matchmaking and player experience. The hosts express their desire for more transparency from game developers and the need to continue applying pressure for improvements.



    Chapters



    00:00 Introduction and Appreciation for Transparency

    02:55 The Importance of Ping in Matchmaking

    06:31 Understanding Connection and Data Centers

    12:02 Reducing Latency: Identifying Good Data Centers

    29:24 Challenges in Routing Data to Data Centers

    32:22 The Role of VPNs in Manipulating Matchmaking

    36:07 The Importance of Transparency from Game Developers

    43:12 Continued Pressure for Improvements in Matchmaking Systems



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