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  • In this episode, the hosts discuss their weekend plans, the upcoming merchandise for their podcast, and the impressive sales performance of Call of Duty. They delve into the impact of Game Pass on player engagement and retention, the dynamics of multiplayer gameplay, and the future of Warzone maps. The conversation also covers the design of operators, gameplay mechanics, and the new prestige system in Black Ops 6, concluding with their overall impressions of the game. In this conversation, the speakers discuss their experiences with leveling up in Call of Duty, the challenges of the prestige system, and the impact of map design on gameplay. They express frustrations with the current XP system and perks, while also anticipating changes in the upcoming Season One. The discussion highlights the balance between game mechanics and player experience, ultimately concluding that while there are issues, there is hope for improvement in future updates.

    Chapters

    00:00 Introduction and Episode Overview
    01:43 Personal Updates and Weekend Plans
    04:31 Call of Duty Performance and Sales Insights
    07:23 Transition to Subscription Models in Gaming
    10:35 The Future of Multiplayer Gaming
    13:34 Warzone Maps and Content Updates
    16:29 Avalon Map and Development Insights
    19:12 Nostalgia for Verdansk and Game Design
    22:19 Content Flow and Player Engagement
    28:17 The Evolution of Storytelling in Gaming
    29:18 Initial Impressions of Black Ops 6
    30:25 Gunplay and Gameplay Mechanics
    32:06 Aim Assist and Movement Dynamics
    34:59 The Impact of Movement on Gameplay
    37:56 Graphics and Performance Settings
    42:02 Matchmaking and Player Experience
    48:33 Operators and Zombies in Call of Duty
    50:15 Prestige and Weapon Unlocks
    53:31 The Struggles of Leveling Up
    57:26 The Jewelry Sales Experience
    01:01:42 Concerns About XP and Prestige in Warzone
    01:08:01 Debating the Prestige System
    01:13:59 The Impact of Perks on Gameplay
    01:21:01 Balancing Game Mechanics and Perks
    01:24:25 Weapon Variants and Player Strategies
    01:25:40 Map Design and Player Experience
    01:34:37 Community Feedback and Corporate Philosophy
    01:45:46 Looking Ahead: Future of the Game
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  • In this episode of the Slightly Above Average Gaming Podcast, hosts J007TV and SuboneKD discuss their personal updates, gaming setup challenges, and their initial impressions of Modern Warfare 3. They delve into game mechanics, map preferences, weapon progression, and matchmaking experiences, highlighting both the positives and negatives of the game. The conversation is filled with insights and anecdotes that reflect their passion for gaming and the community. In this conversation, the speakers delve into their experiences with multiplayer gaming, particularly focusing on the grind for kills, the impact of skill-based matchmaking, and the community's response to game launches. They discuss the evolution of Call of Duty's launch quality, the importance of player engagement, and the nuances of the game's terms of service. The conversation culminates in a discussion about the prestige system and player progression, highlighting the challenges and rewards of leveling up in the game.


    Chapters

    00:00 Introduction and Setup Challenges
    05:41 Initial Impressions of Modern Warfare 3
    14:10 Gameplay Mechanics and Features
    27:27 Map Design and Preferences
    29:27 Perks and Customization
    30:30 Unlocking Perks and Loadouts
    34:42 Frustrations with Gun Modifications
    38:25 Weapon Progression Challenges
    41:07 Matchmaking Improvements
    45:51 Community Engagement and Game Launch Quality
    58:52 Operator Packs and Game Features
    01:05:58 The Passion for Call of Duty
    01:08:19 Disagreements and Community Engagement
    01:11:32 Terms of Service and Player Rights
    01:12:59 The New Zealand Launch Controversy
    01:17:07 Prestige System and Player Progression
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  • In this episode, the hosts discuss their weekly experiences in gaming, focusing on the recent cheating controversies surrounding Call of Duty. They delve into the revelations made by a cheat developer named Zebler, the implications of the Ricochet anti-cheat system, and the fallout from a recent exploit that led to numerous account bans and unbans. The conversation also touches on the future of anti-cheat measures and concludes with a review of Modern Warfare 3, highlighting its strengths and weaknesses in multiplayer gameplay. In this episode, the hosts dive deep into the latest developments in Call of Duty, focusing on the multiplayer experience, the zombies mode, and the mechanics of Warzone. They discuss the challenges of weapon balancing, the ongoing debate between loadouts and ground loot, and the anticipated audio innovations that promise to enhance gameplay. The conversation reflects a mix of optimism and critique, highlighting the community's engagement with the game and its evolving landscape.

    Chapters

    00:00 Introduction and Week Recap
    03:46 Cheating in Gaming: The Current Landscape
    10:16 Zebler's Controversial Revelations
    17:39 The Ricochet Exploit Explained
    28:39 The Fallout: Account Bans and Community Impact
    33:33 The Mechanics of Protection Rackets in Gaming
    35:38 Community Distrust and Conspiracy Theories
    41:08 The Fallout of Unjust Bans
    44:53 The Broader Implications for Gaming
    48:27 The Need for Improved Anti-Cheat Systems
    53:38 Reflections on Modern Warfare 3 Multiplayer
    01:04:43 The Desire to Win in Gaming
    01:05:36 The Relevance of 6v6 Multiplayer
    01:07:05 Zombies Mode: A Mixed Bag
    01:09:17 The Relaxing Nature of Zombies
    01:11:06 Warzone: Content and Mechanics
    01:12:55 The State of Battle Royale
    01:15:18 Building Design and Gameplay Flow
    01:18:28 Weapon Balancing Challenges
    01:26:00 Loadouts vs. Ground Loot: A Debate
    01:36:22 The Skill Gap in Gaming Weapons
    01:42:58 The Evolution of Game Mechanics and Player Knowledge
    01:51:32 Audio Innovations in Gaming
    02:00:07 Optimism for Black Ops 6 and Future Changes
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  • In this episode of the Slightly Above Average Gaming Podcast, hosts J007tv and SuboneKD welcome Brax, a competitive Warzone player, to discuss his journey in the gaming world. They explore the evolution of competitive Warzone, the importance of team dynamics, and the current state of the game. Brax shares insights on the challenges faced in tournaments, the need for better organization in competitive play, and the differences between Warzone and CDL players. The conversation highlights the significance of confidence and chemistry in team performance, as well as the frustrations with the current state of the Warzone map. In this conversation, the speakers delve into the evolution of Warzone maps, discussing the impact of design choices on gameplay dynamics. They explore the challenges posed by various maps, particularly Caldera, and how player experiences have been shaped by these environments. The discussion also covers game mechanics such as buybacks and Gulags, the ongoing debate around sniping, and the role of aim assist in competitive play. The speakers express their views on how these elements affect player engagement and the overall enjoyment of the game. In this conversation, the speakers delve into various aspects of Warzone gameplay, focusing on player performance, game knowledge, and the evolution of player skill. They discuss the importance of game sense and strategy, the need for ranked play, and the challenges posed by server issues. The conversation also covers the dynamics of the current map, including its flow and points of interest (POIs), as well as the impact of aftermarket parts on gameplay. Finally, they share their favorite weapons and discuss the current meta.

    Chapters

    00:00 Introduction and Setup Challenges
    01:55 Welcome to the Podcast and Guest Introduction
    03:52 Brax's Competitive Journey in Warzone
    10:04 The State of Competitive Warzone
    15:49 Team Dynamics and Chemistry in Competition
    22:03 Comparing Warzone and CDL Players
    30:08 Current State of Warzone and Player Experience
    32:54 The Evolution of Warzone Maps
    39:16 Map Design and Gameplay Dynamics
    44:39 Game Mechanics: Buybacks and Gulags
    49:18 The Sniping Debate
    56:45 Aim Assist: A Double-Edged Sword
    01:07:57 Understanding Player Performance and Game Knowledge
    01:10:12 Improving Game Sense and Strategy
    01:11:53 The Evolution of Player Skill
    01:13:07 The Need for Ranked Play and Matchmaking
    01:15:05 Server Issues and Connectivity Problems
    01:18:21 Desiring Changes in Warzone's Map and Gameplay
    01:22:04 Analyzing Map Flow and POIs
    01:24:54 Choosing the Right POI for Competitive Play
    01:27:22 The Role of Water in Gameplay Dynamics
    01:30:42 Aftermarket Parts and Their Impact on Gameplay
    01:34:13 Favorite Weapons and Meta Discussions

    Check out Brax on all his socials:

    On YouTube:
    https://www.youtube.com/@braxtvn
    On X / Twitter:
    https://x.com/Braxtvnn
    On Twitch:
    https://www.twitch.tv/braxtvn
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  • Summary

    In this episode of the Slightly Above Average Gaming Podcast, hosts J007tv and SuboneKD discuss various topics including their experiences with building a gaming space, the challenges of weather and air conditioning, and their recent fair experiences. They delve into gaming mechanics, particularly in Apex Legends and Call of Duty, discussing the impact of seasonal events, zombies mode, and the purgatory mode. The conversation also touches on matchmaking issues, ranked modes, and the ongoing problems with cheating and unlock tools in gaming. The episode concludes with reflections on the future of gaming and the importance of maintaining account safety. In this episode, the hosts delve into the economics of camo grinding in gaming, discussing the implications for streamers and the perceived value of mastery in gameplay. They explore the culture of cheating and shortcuts in the gaming community, emphasizing the importance of integrity. The conversation shifts to the culture of trash talk in gaming, the evolution of streaming and content creation, and the challenges faced by gaming companies like Ubisoft. The episode concludes with a preview of the next episode featuring a special guest from the competitive gaming scene.

    Chapters

    00:00 Introduction and Episode Milestones
    02:26 Building the Gaming Office
    05:29 Weather and Air Conditioning Challenges
    08:24 Fair Experiences and Gaming Comparisons
    11:16 Apex Legends and Cosmetic Purchases
    14:02 Battle Pass and Seasonal Events
    17:01 Zombies Mode and Gameplay Mechanics
    19:38 Purgatory Mode and Casual Gaming
    22:54 Skill-Based Matchmaking and Player Experience
    25:49 Cheating and Band Waves in Gaming
    28:23 Anti-Cheat Measures and Community Impact
    01:04:24 The Economics of Camo Grinding
    01:09:17 Trust and Risks in the Gaming Community
    01:14:19 The Importance of Mastery in Gameplay
    01:20:30 Generational Gaming Perspectives
    01:27:51 The Role of Toxicity in Gaming Culture
    01:32:13 The Evolution of Streaming Platforms
    01:42:34 Ubisoft's Struggles and Industry Trends

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  • In this episode of the Slightly Above Average Gaming Podcast, hosts J007tv and SuboneKD discuss a variety of topics including home renovation projects, travel experiences, and their gaming week recap. They delve into the recent changes in gaming playlists, community reactions, and the technical challenges faced by the gaming industry. The conversation also touches on the Halloween event and its reception among players, highlighting the ongoing engagement and dissatisfaction within the gaming community. In this conversation, the hosts discuss the current state of Warzone, focusing on weapon balancing, gameplay changes, and the overall player experience. They express frustrations with the lack of fun in the current weapon meta, particularly regarding sniping and the viability of various guns. The discussion also touches on the competitive scene, comparing CDL and Warzone players, and emphasizes the importance of community feedback in game development. The hosts conclude by reflecting on the need for developers to listen to their core fan base to ensure the longevity and enjoyment of their games.

    Chapters

    00:00 Introduction and Updates
    01:57 Home Renovation Projects
    05:04 Travel Adventures and Nature Exploration
    07:53 Gaming Week Recap
    10:40 Playlist Changes and Community Reactions
    13:56 Technical Challenges and Server Issues
    16:32 Halloween Event and Game Modes
    44:48 Warzone's Shift: Multiplayer vs. Battle Royale
    48:54 Weapon Meta: The Good, The Bad, and The Ugly
    58:09 The State of Sniping: A Frustrating Experience
    01:01:11 Looking Ahead: Anticipation for the Next Warzone
    01:05:54 Competitive Scene: CDL vs. Warzone Players
    01:19:03 Assassin's Creed Delay: A Reflection on Game Development
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  • Summary

    In this episode, the hosts discuss their experiences with fantasy football, the implications of aim assist in gaming, and the recent World Series of Warzone. They delve into the technical issues faced during the tournament, the performance of various players, and the ongoing debate about the balance of aim assist in competitive gaming. The conversation also touches on predictions for the upcoming season and the community's reactions to changes in game mechanics. In this conversation, the hosts discuss various aspects of competitive gaming, particularly focusing on Warzone and its tournament structure. They delve into player mentality, skill levels, and the impact of game mechanics such as operator design and hitbox issues. The conversation also touches on the expectations for Season Six, the dynamics of aim assist in multiplayer versus Warzone, and the overall communication from developers. Additionally, they explore the future of Battlefield and the need for a strong competitor to Warzone.

    Chapters

    00:00 Fantasy Football Insights
    02:05 World Series of Warzone Overview
    04:56 Technical Issues and Production Challenges
    10:51 Competitive Scene Analysis
    16:34 Player Performances and Statistics
    22:41 Future of Warzone Competitions
    28:26 Aim Assist Discussions and Game Mechanics
    36:01 Aim Assist Controversy in Gaming
    43:17 Balancing Inputs: Controller vs. Mouse and Keyboard
    50:26 The Future of Aim Assist in Fortnite
    57:32 Season Six: Expectations and Disappointments
    01:04:54 Sniping Mechanics: A Diminished Role
    01:13:16 The Battlefield Revival: Hopes and Expectations
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  • Summary

    In this episode of the Slightly Above Average Gaming Podcast, hosts J007tv and SuboneKD discuss their weekend plans, gaming experiences, and insights into the World Series of Warzone. They delve into competitive gaming dynamics, team rankings, and predictions for upcoming events. The conversation also touches on the Haunting event, the future of ranked play, and community engagement in the gaming world. The hosts share their thoughts on the current state of Warzone and express their excitement for new content and gameplay mechanics. In this conversation, the speakers delve into various aspects of gaming, particularly focusing on Warzone and its community. They discuss the impact of VPNs and server connections on gameplay experiences, the challenges of player skill and ranking systems, and the importance of mindset and practice in improving as a player. The conversation also touches on the need for better practice modes, the significance of challenging gameplay for growth, and the future of Warzone and mobile gaming amidst industry changes and layoffs.

    Chapters

    00:00 Introduction and Episode Overview
    01:35 Friday Live Show Dynamics
    03:06 Gaming with Family and Friends
    04:27 Upcoming Events and Personal Plans
    05:52 World Series of Warzone Insights
    08:21 Competitive Gaming Landscape
    10:32 Team Dynamics and Player Retirements
    11:25 Team Rankings and Predictions
    12:34 The Future of Competitive Warzone
    16:55 Solo Yolo and Player Strategies
    20:14 The Haunting Event and New Content
    26:04 Map Changes and Player Experience
    33:26 Michael Myers and Halloween Content
    37:52 Ranked Play and Player Engagement
    46:44 The Sweaty Lobby Experience
    53:09 The Importance of Good Habits in Gaming
    58:11 The Impact of SBMM on Player Growth
    01:03:33 The Need for Effective Practice Modes
    01:08:47 The Challenges of Mobile Gaming and Development
    01:52:48 Modern Warfare 3 and Token Transfers
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  • Summary

    In this conversation, the hosts discuss their experiences playing the beta of a video game. They also talk about the issue of dogs being dumped in their area and the lack of animal control. They touch on the topic of matchmaking in the game and the distribution of player skill levels. They express their frustrations with the current matchmaking system and suggest the implementation of a ranked mode. The conversation ends with the host discussing their progress in ranked play and their goals for the future. The conversation revolves around the topics of ranked play, skill-based matchmaking (SBMM), map design, and movement mechanics in Call of Duty. The speakers discuss their experiences with ranked play and the challenges of solo queuing. They also express their preferences for balanced lobbies and the importance of having a casual player base. The conversation touches on the current state of Warzone and the impact of SBMM on player enjoyment. They also discuss the beta version of the new Call of Duty game, including map design, ground loot, and movement mechanics. The conversation discusses the movement mechanics and sensitivity settings in Call of Duty: Black Ops 6. They compare the movement in previous Call of Duty games like Modern Warfare 2 and 3 to the beta of Black Ops 6, noting that the survivability and movement options are better in the beta. They also discuss the importance of learning and mastering the new movement mechanics. The conversation then shifts to the topic of aim assist and sensitivity settings, with one participant mentioning that they are playing on a higher sensitivity than in previous Call of Duty games. They also discuss the concept of dead zones and how adjusting them can affect aim assist and stick drift. The conversation concludes with a discussion about other games and franchises, including the mishandling of Halo and Battlefield, and the impact of skill-based matchmaking (SBMM) on player experiences. In this final part of the conversation, the speakers discuss the impact of VPNs on gameplay and the importance of catering to a wide range of players. They also touch on the issue of game developers not listening to their customers and the need for better communication and transparency. The conversation concludes with a discussion about the future of Call of Duty and the importance of timing and marketing in game releases.

    Chapters

    00:00 Exploring the Beta of a Video Game
    08:12 Skill-Based Matchmaking and Wall Hacks
    12:28 Weapon Balancing and Perks
    17:01 The Need for a Ranked Mode
    30:37 Navigating the Challenges of Call of Duty Matchmaking
    45:22 The Impact of Content Updates and Map Design
    53:56 Anticipation for the Integration into Warzone
    01:01:39 Mastering the New Movement Skills
    01:15:09 Challenges in Other FPS Games
    01:25:02 The Impact of SBMM
    01:33:39 The Disconnect Between Developers and Players
    01:37:18 The Impact of Toxicity and Anti-Toxicity Measures
    01:39:03 The Importance of Transparency in Game Development
    01:50:47 The Controversy Surrounding Stat Tracker Websites
    01:57:55 Creating Events and Fostering Nostalgia in Gaming
    02:02:38 Conclusion
    02:02:38 Outtro Video v2.mp4
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  • Summary

    In this conversation, J007tv and SuboneKD discuss their experiences with the Call of Duty (COD) beta and the new Omni movement mechanic. They talk about the accessibility and skill gap of the movement, comparing it to previous COD games. They also discuss the importance of equipment and settings in maximizing gameplay. They share their thoughts on the maps in the beta and the overall graphics and polish of the game. The conversation covers various topics related to the gameplay experience in Call of Duty: Vanguard. They discuss the use of smoke grenades, the size and layout of the maps, the time-to-kill (TTK) and weapon balancing, the movement mechanics, the use of doors, and the chat system. They also touch on the different game modes and the attachment system. Overall, they express their enjoyment of the game and discuss potential improvements. In this part of the conversation, the speakers discuss the changes in gameplay mechanics and features in Call of Duty: Vanguard. They talk about the vest system, the removal of the backpack system, the introduction of scorestreaks, and the new attachment unlocking system. They also mention the camo grind and the challenges associated with it. The speakers express their concerns about the difficulty of the challenges in Warzone and the impact of blueprints on the grind. They also touch on the ranked mode in multiplayer and Warzone, as well as the speculation about the original plan for the map and the delayed release of Avalon. The conversation in this part focuses on the frustration with the reactive approach of the game developers and the negative impact it has had on the franchise. They discuss the need for innovation and the execution of new ideas. They also talk about the different playstyles and preferences of players, and how the game should cater to both. The conversation touches on the upcoming map, Area 99, and the changes to loot distribution. They also discuss the return of emotes and sprays, and the changes to aim assist and movement mechanics. Overall, they are excited for the upcoming year and the improvements in the game.

    Chapters

    00:00 Exploring the Omni Movement Mechanic
    23:36 The Skill Gap in the COD Beta
    28:42 Favorite Maps and Excitement for the Game's Release
    30:32 Sniper Rifles and Shotguns
    35:36 Map Design and Domination
    38:04 Changes to Game Modes
    39:02 Time-to-Kill (TTK) and Weapon Balancing
    46:08 Movement Mechanics and Doors
    51:03 Prox Chat and Language Boundaries
    56:24 Weapon Meta and Loadout Strategies
    01:00:26 Vest System and Backpacks
    01:03:12 Issues with Streak Spam
    01:07:14 Camo Grinding and New Camos
    01:13:32 Integration of Black Ops 6 and Possibility of Different Map
    01:15:56 Excitement for Ranked Play and Potential Changes
    01:33:37 The Developers' Reactive Approach
    01:35:22 The Impact of Past Innovations
    01:49:20 Changes in Aim Assist and Movement Mechanics
    02:00:01 The Reintroduction of Satchels and Blueprint Customization
    02:06:41 Excitement for the Future of Call of Duty
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  • Summary

    In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss their recent gaming experiences. J007tv has been playing Call of Duty and the EA sports PGA tour road to Augusta golf game. SuboneKD has been playing the 90s side-scrolling action-adventure game Full Throttle. They also talk about the World Series of Warzone scrims and the changes that came with the reloaded update. They express frustration with the new advanced UAV global event and discuss the impact of the texture streaming setting on frame rates. They also mention the changes to the Stealth Vest and the obnoxiousness of the jailbreak community event. The conversation discusses the recent changes to weapon balancing in Warzone and the impact on the meta. They highlight the changes to the STG and Pulley, noting that the STG is no longer as viable in close range and the Pulley is strong at long range but lacks mobility. They also discuss the limited weapon variety in the meta and the need for more balanced options. The conversation touches on the importance of contracts and the advantages they provide in the game. They also mention the new elite contracts and their benefits. The conversation in this part focuses on the issues with the current state of Call of Duty and the desire for more balance, variety, and choices in the game. They discuss the impact of bundles on gameplay and the importance of keeping casual players engaged. They also talk about the need for better audio tuning options in the game and the difference it can make in gameplay. The conversation ends with a discussion about the upcoming Black Ops 6 transition and the potential for a new Warzone map. In this conversation, the speakers discuss their thoughts on the upcoming map in Call of Duty Warzone and the lack of attention given to big map battle royale modes. They also talk about the possibility of having Mini Royale on bigger maps and the desire for ranked play on the big map. They express their frustration with the current state of gaming, including the monetization of games and the decline in fun factor. They mention other games they have been playing and their hopes for the future of gaming.

    Chapters

    00:00 Introduction and Quick Sharesies
    01:03 Recent Gaming Experiences and Challenges
    02:45 Frustrations with Call of Duty Warzone Updates and Settings
    05:43 The World Series of Warzone and the Advanced UAV Event
    08:48 Hopes for the Future of Warzone
    25:19 Contracts and the Jailbreak Event
    27:45 The Elite Contract System
    30:59 Adapting Playstyles to Contracts
    36:14 The Game's Design for Aggressive Players
    40:41 Analyzing Weapon Balancing
    44:04 The Impact of Weapon Balancing on Gameplay
    48:04 The Viability of Different Weapons
    51:31 Desire for More Weapon Variety and Balance
    57:03 Unfair Reward System and Lack of Variety
    01:02:53 The Impact of Bundles on Gameplay
    01:05:33 The Need for Weapon Balancing and Variety
    01:15:43 The Importance of Audio in Gaming
    01:18:31 The Limitations of Gaming Headsets
    01:20:29 The Desire for an In-Game EQ Feature
    01:27:02 Anticipation for Black Ops Zombies and the New Warzone Map
    01:29:06 The Neglected Big Map Battle Royale Modes
    01:32:14 The Need for Ranked Play on the Big Map
    01:33:58 The Negative Impact of Monetization Practices
    01:36:12 Prioritizing Fun in Gaming
    01:42:43 The Importance of Competition and Innovation

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  • Summary

    The conversation discusses the World Series of Warzone and the dominance of certain teams, the importance of gunfighting skills, and the need for better reporting and matchmaking systems. It also highlights a video by Expel that showcases the difference in skill levels and the misunderstandings that can arise. The conversation emphasizes the need for players to have a better understanding of the game mechanics and to be able to analyze situations objectively. The conversation discusses the recent shutdown of the H2M mod for Call of Duty and the implications of modding in the gaming industry. It also touches on the restructuring of Call of Duty games and the delay of the new Verdansk map. The hosts express their disappointment with Activision's handling of the mod shutdown and suggest that they could have capitalized on it instead. They also discuss the importance of sentiment and PR in the gaming industry and the need for new content and map rotations in Warzone. The conversation ends with speculation about the future of World Series of Warzone and the challenges faced by Activision this year. The conversation covers various topics related to the Call of Duty franchise, including the challenges faced by competitors in qualifiers, the launch and reception of Modern Warfare 3, the development issues with Infinity Ward, and the future of the franchise. The hosts express their frustrations with the lack of planning and organization in the competitive scene and the mixed reception of Modern Warfare 3. They also discuss the potential problems with tying everything to the yearly title and the need for Warzone to have its own identity. The conversation ends with a lighthearted discussion about camo grinds and the upcoming changes in the game.

    Chapters


    01:13 Episode 48 of the Slightly Above Average Gaming Podcast
    04:05 Discussion on World Series of Warzone and Dominant Teams
    07:41 The Importance of Gunfighting Skills
    11:26 The Impact of Skill-Based Matchmaking
    17:30 Expel's Video and Understanding Game Mechanics
    24:39 Addressing the Prevalence of Bot Lobbies
    28:10 The Need for a Balanced and Competitive Gaming Environment
    31:03 The H2M Mod Shutdown
    45:38 Activision's Mishandling of the Mod Shutdown
    50:20 Restructuring of Call of Duty Games
    55:56 The Frustration with the Delay of the New Verdansk Map
    01:00:18 The Importance of Map Rotation in Warzone
    01:05:43 Concerns and Expectations for World Series of Warzone
    01:12:29 Issues with Call of Duty World Championship qualifiers
    01:15:37 Development issues with Infinity Ward
    01:17:47 The future of the Call of Duty franchise
    01:19:31 The camo grind and weekly challenges in Warzone
    01:22:28 Hopes for the integration of Black Ops 6 into Warzone
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  • Summary

    In this episode of the Slightly Above Average Gaming Podcast, J007 and Sub1KD discuss the recent news about Warzone Agent, a software program that provides live lobby data. They talk about the implications of its use and the decision by Activision to crack down on it. They also discuss the potential features and changes in Black Ops 6, including the return of weapon families and the customization of attachments. They express their opinions on the prioritization of anti-cheat measures and the need for a more comprehensive approach. Overall, they provide insights into the current state of the gaming industry and the challenges faced by developers. The conversation in this part focuses on the leaks and rumors surrounding the upcoming Call of Duty game, Vanguard. The speakers discuss the impact of leaks on the community's expectations and the developers' efforts to recreate hype. They also touch on the zombies mode and the excitement surrounding its return. The conversation ends with a discussion about the campaign and the possibility of early access for certain players. The conversation in this part focuses on the imbalance of content between multiplayer and Warzone in Call of Duty. The speakers discuss the abundance of content in multiplayer and the neglect of Warzone players. They also mention the reintroduction of the map DOS House and the new map Meat. They express their excitement for the upcoming release of Call of Duty Next and the beta testing. They emphasize that Next is a marketing event and hope that the game lives up to the hype.

    Chapters

    00:00 Introduction and Technical Difficulties
    02:03 Discussion on Warzone Agent and Anti-Cheat
    21:11 Prioritizing Anti-Cheat and Microsoft's Involvement
    31:53 Leaks and Rumors about Black Ops 6
    39:47 Customization Options for Optics
    41:11 Attachments and Historical Accuracy
    45:47 Leaks and Community Excitement
    52:47 Zombies Mode: Round-Based and New Features
    01:08:27 Campaign and Potential for Early Access
    01:18:05 Designing Maps and Content in Call of Duty
    01:21:06 Excitement for Call of Duty Next
    01:26:33 The Need for Ranked Play in Warzone
    01:30:24 The Five-Year Anniversary of Warzone
    01:40:54 The Marketing Push and Beta
    01:47:22 Podcast, Discord, and Merchandise

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  • Summary

    In this episode of the Slightly Above Average Gaming Podcast, the hosts are joined by guest Nick ProReborn. They discuss Nick's journey in content creation and his passion for gaming. They also touch on topics such as the design philosophies of Call of Duty games, the influence of analytics in game development, and the perceived value of diamonds in the jewelry industry. The conversation covers various topics related to gaming, including the preservation of vintage Nintendo products, visits to video game museums, the changing perception of age in gaming, the challenges of creating content for different age groups, the state of the gaming industry, and the development decisions made by game studios. EA has struggled with competition in sports games, resulting in games feeling like roster updates. Call of Duty has multiple different games within the same title. The backpacks in Warzone have exposed high-caliber players spamming items. The game loop in Warzone has changed with the addition of Resurgence and the focus on constant engagement. The small map playlists have created a comfort zone for players, leading to a lack of exposure to new maps. The design philosophy of small maps is lacking, with a focus on constant engagement rather than strategic gameplay. The Call of Duty Champs event was electric and Optic fans are unmatched in their passion.

    Chapters

    00:00 The Journey of Nick ProReborn in Content Creation
    03:28 The Design Philosophies of Call of Duty Games
    10:48 The Influence of Analytics on Game Development
    19:35 The Value of Diamonds in the Jewelry Industry
    31:58 The Value of Vintage Items and Stories
    41:01 Personal Experiences in the Gaming Community
    47:17 Challenges of Being an Older Gamer
    54:56 The Importance of Fun in Video Games
    56:48 Different Approaches to Game Development
    59:18 The Challenges of Development and Launch
    01:06:05 The Impact of the Pandemic and Identity Crisis
    01:11:46 The Issue of Rushed Game Releases
    01:14:42 Controversial Aspects of Warzone
    01:16:51 The Pacing Issue and Lack of Incentive to Loot in Small Maps
    01:22:06 The Design Philosophy Behind Small Maps
    01:31:23 The Impact of Small Maps on the Player Base
    01:37:37 The Challenge of Learning New Maps
    01:45:44 The Electric Atmosphere of Call of Duty Champs
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  • Summary

    In this episode of the gaming podcast, the hosts discuss their experiences at the Call of Duty CDL champs and the electric atmosphere at the event. They also talk about their routines and spending time with family during the school year. The conversation then shifts to cheating in games and the recent crackdown on cheat providers. They also touch on the release of the matchmaking white paper by Activision. The conversation in this part focuses on the role of skill in matchmaking and the manipulation tactics used by game developers to keep players engaged. The speakers discuss how skill is quantified and divided into percentiles, and how straight KD (kill-death ratio) is not always an accurate measure of skill. They also explore the history of game manipulation, from arcade games designed to make players spend more money to the current trend of live service games. The conversation highlights the frustration of players who feel that matchmaking is unfair and the impact of skill-based matchmaking on player retention. The conversation discusses the impact of skill-based matchmaking (SBMM) on player retention in Call of Duty. The hosts argue that while SBMM may benefit skilled players, it negatively affects casual players who are more likely to quit the game. They highlight the importance of fun in player experience and question the effectiveness of quantifying fun with metrics. The hosts suggest that time played does not necessarily equate to fun and that there needs to be a balance in matchmaking to provide a more enjoyable experience for all players.

    Chapters

    00:00 The Electric Atmosphere at Call of Duty CDL Champs
    04:07 Cracking Down on Cheating in Games
    34:07 Insights into the Call of Duty Matchmaking System
    56:20 Understanding Skill-Based Matchmaking
    01:01:54 The Impact on Player Retention
    01:06:36 The Distribution of Skill Levels
    01:14:20 The Impact of Matchmaking on Player Retention
    01:18:07 The Importance of Solos and Ranked Play
    01:22:31 The Confusing Nature of Squad Matchmaking
    01:25:01 The Consistency of the Game Experience
    01:32:23 The Difficulty of Measuring Fun
    01:40:19 Retention and Play Time vs. Fun and Satisfaction

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  • Summary

    In this episode of the gaming podcast, the hosts discuss their personal lives and upcoming plans. They also talk about the Call of Duty CDL champs tournament and the esports scene in Texas. They touch on the topic of aftermarket parts in games and the recent addition of mutation modes in Warzone. They also discuss matchmaking issues and server problems they have experienced. The conversation covers various topics related to matchmaking, gameplay styles, and upcoming updates in Warzone. The speakers discuss the geographical location's impact on matchmaking, the importance of play style in determining lobby makeup, and the potential inclusion of a skill-based matchmaking system. They also touch on the roadmap for the upcoming season, including new weapons and a new point of interest (POI) called Superstore. The conversation concludes with a discussion about tournaments and the desire for more fun and entertaining formats. The conversation discusses the changes and challenges in Call of Duty Warzone, including the shift in content release, the impact of TikTok on the game, and the frustration with the current gameplay. They also touch on the upcoming changes in the next Call of Duty title, such as the return of the prestige system and the potential improvements in ranked play. Overall, they express a desire for a better game loop and a more enjoyable experience in Warzone.

    Chapters

    00:00 Introduction and Personal Lives
    01:58 Call of Duty CDL Champs Tournament and Esports in Texas
    04:19 Impact of Aftermarket Parts on Gameplay
    13:19 Mutation Mode and Matchmaking Issues
    24:49 Experiences with High-Level Players and Server Problems
    38:10 Matchmaking Challenges
    44:27 Exciting Season Roadmap
    45:01 New POIs and Weapons
    48:21 Fun Tournament Formats
    49:35 Enjoyment of Playing in a Group
    57:01 Potential for Hosting Tournaments
    01:11:44 The Impact of New Maps and TikTok
    01:13:39 Challenges with Weapon Balance and Matchmaking
    01:18:34 The Need for a Better Game Loop and the Return of Prestige
    01:20:19 Issues with the Current State of Warzone
    01:28:35 Excitement for the Future of Call of Duty
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  • Summary

    In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss various topics including the weather, the World Series of Warzone, and the recent controversy surrounding a cheating scandal in the North American Last Chance Qualifiers. They highlight the importance of competitive integrity and the need for players to earn their way into tournaments. The hosts also mention the upcoming EU Last Chance Qualifiers and the changing meta in Warzone. Overall, they express their excitement for the competitive Warzone scene and the growth of new talent. The conversation covers various topics related to cheating in competitive gaming, the need for better anti-cheat measures, and the lack of weapon variety and balance in Warzone. The hosts discuss the impact of cheating on players and the importance of finding ways to have fun in the game despite the challenges. They also touch on the responsibility of game organizers, such as Activision, in ensuring fair competition. The conversation concludes with a discussion on the meta and how it may not suit the average player's skill level. In this final part of the conversation, the hosts discuss the importance of finding guns that work for individual playstyles and focusing on accuracy rather than just using meta builds. They emphasize the need to have fun and enjoy the game, regardless of the meta or what top-level players are using. They also touch on the concept of free-to-play games and how they are not truly free, as players often spend money on in-game purchases. The hosts express their gratitude for the support they have received and announce their partnership with a new distributor, Sports Social Podcast Network.

    Chapters

    00:00 Introduction and Casual Conversation
    03:07 The World Series of Warzone and Speculations on the Location
    07:58 The Shift Towards Open Qualifiers and the Rise of New Names
    16:01 The Impact of Meta Changes on Competitive Play
    24:10 The Cheating Scandal and its Fallout
    27:52 Support for Robizzi and the Importance of Fair Competition
    29:12 The Frustration of Cheating in Competitive Gaming
    34:14 The Lack of Weapon Balance and Variety in Warzone
    47:12 Finding Ways to Have Fun in Warzone
    51:28 Playing to Your Own Skill Level in Warzone
    01:00:43 Finding Guns That Work for You
    01:02:33 The Importance of Accuracy and Recoil Control
    01:03:51 Finding Ways to Have Fun in the Game
    01:19:59 Game Pass: The Value of Trying Out Different Games
    01:28:35 Gratitude for the Support of Listeners and Partnership Announcement

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  • Summary



    In this episode, J007tv and SuboneKD discuss their experiences during the 4th of July holiday, including low-key celebrations and the high cost of fireworks. They also talk about the frustrations of dealing with graphics designers who try to sell their services during streams. The conversation then shifts to the challenges of streaming in hot environments and the technical difficulties they have encountered. They share their plans to improve their streaming setups and discuss the benefits of playing games in 2k resolution. The conversation covers various topics including the benefits and drawbacks of different gaming resolutions, audio setups for streaming, the debate around accessibility in game design, and the experience of ranked modes in games like X Defiant. The speakers discuss the importance of prioritizing parenting and work over gaming, the need for games to cater to different skill levels, and the challenges of balancing ranked modes. They also touch on the issues of sniper rifles and other overpowered weapons in games. Overall, the conversation highlights the complexity of game design and the importance of finding a balance between catering to different player needs and maintaining the integrity of the game. The conversation covers various topics related to cheating in Call of Duty Warzone, including the use of cheats, VPNs, and tools like Warzone Agent. The speakers discuss the impact of cheating on the integrity of the game and the experience of encountering cheaters. They also touch on the recent changes to the map and the potential integration of weapons from Black Ops. Overall, they express a desire for a fair and enjoyable gaming experience.





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  • Summary



    In this episode, J007tv and SuboneKD discuss their recent experiences with upgrading their gaming setups and audio equipment. SuboneKD shares his journey of investing in high-quality hardware for streaming and gaming, including his new mixer, the Rodecaster Pro. They discuss the importance of audio quality in streaming and the challenges of managing multiple devices and inputs. They also touch on the complexity of setting up a two PC streaming setup and the benefits of using a stream deck for controlling audio and other aspects of the stream. The conversation concludes with a discussion about the recent controversy surrounding Dr Disrespect's ban from Twitch and the revelations about the reasons behind it. The conversation covers various topics, including the allegations against Dr Disrespect, the dangers of idolizing public figures, the need for accountability on social media, the future of Call of Duty: Black Ops 6, and the challenges faced by Warzone as a long-term game. They discuss the importance of protecting minors on online platforms and the need for platforms to address sexual content. They also touch on the issues with Twitch's handling of the situation and the potential for further revelations within the industry. In this conversation, the speakers discuss the importance of matchmaking in Call of Duty: Warzone and express their frustration with the lack of updates and information from the developers. They also talk about the changes to the map and the impact on gameplay. The speakers share their thoughts on the current state of the game and the meta, including the performance of different weapons. They emphasize the need for consistent updates and improvements to keep the game fresh and engaging.



    Chapters



    00:00 Introduction and Updates

    02:56 Equipment Upgrades and Challenges

    32:07 The Controversy Surrounding Dr Disrespect

    42:25 The Unacceptable Behavior of Soliciting Minors

    45:58 The Future of Call of Duty: Black Ops 6

    53:37 Challenges Faced by Warzone and Gaming Platforms

    01:21:00 The Importance of Matchmaking in Warzone

    01:24:49 Delayed Release of Ranked Mode

    01:30:15 Welcoming the Changes to the Map



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  • Summary



    In this conversation, J007tv and SuboneKD discuss their upcoming plans and events in the gaming world. They talk about the World Series of Warzone qualifiers and the teams that have advanced. They also discuss the different modes in Warzone and the impact of SBMM on player experience. They touch on the importance of player feedback and how it can influence game development. The conversation discusses the issues with weapon balancing in Call of Duty Warzone and X-Defiant. The speakers express frustration with the lack of balance between different modes and styles of play in Warzone, particularly in regards to sniper rifles and long-range combat. They also criticize the slow progression and grind in X-Defiant, but acknowledge that the game is fun to play. The conversation concludes with a discussion about the importance of stable servers and the need for more engaging challenges and objectives in X-Defiant. The conversation covers various topics including the lack of a good grind and the issue of players not being team players in Call of Duty. They also discuss their experiences playing Valorant on console and the stability issues they encountered. The conversation then shifts to the topic of crossovers in games, with a focus on Fortnite's successful crossovers compared to Call of Duty's lackluster ones. They express their frustrations with the lack of innovation in NHL and their anticipation for upcoming games like Black Ops and GTA 6. They conclude by discussing the importance of playing different games to avoid burnout.



    Chapters



    00:00 Introduction and Personal Activities

    03:01 World Series of Warzone Qualifiers

    06:26 Content Creators vs Competitors

    08:20 Importance of Player Feedback

    15:37 Ongoing Events and Challenges

    30:08 The Frustration with Weapon Balancing in Warzone

    32:09 The Impact of Limited Weapon Variety in Warzone

    38:09 The Slow Progression and Grind in X-Defiant

    54:08 The Changes Made by the Developers in X-Defiant

    01:03:23 The Fun and Enjoyable Experience of Playing X-Defiant

    01:05:28 The Lack of Grind and Team Play in Call of Duty

    01:06:19 Playing Valorant on Console and the Absence of Mouse and Keyboard Support

    01:11:07 Fortnite's Successful Crossovers and Fun Gameplay

    01:22:29 The Need for Innovative Game Modes in Call of Duty

    01:28:39 Excitement for Upcoming Games: Black Ops and GTA 6



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