Afleveringen
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The Voyager asks the question of "why do fascists allow people to vote" and answers it by playing a game of Rebel Scum... Only to turn it into an origin story for a Killtrooper-turned-Rebel Scum.
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The Voyager reads an RPG that captures a nostalgia that he wasn't even born in while observing the politically charged commentary that gives it the title of "antifascist space opera".
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Zijn er afleveringen die ontbreken?
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The Context for How AI is Used: The game that's being played is made by AI.
AKA: Five Points (of why Gangs of New York is Meh)
Time for Ol' Jack to Let 'er Rip as he is tasked to retrieve a box full of rabid dogs for the Bowe Brothers, all while the Voyager makes heads and tails out of the Gangs of New York RPG.
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The Context for How AI is Used: The game that's being played is made by AI.
The Voyager enters 19th Century New York as part of figuring out if an RPG was made with artificial intelligence or not.
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Kaba is sent into a dark realm known as a Malus Locus and, with the help of a lightbulb owl named Bulby, has to navigate this dark area and face his inner demon: the Judge.
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The Solo RPG Voyager goes to Silent Hill... But there's no official RPG for it!
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The Ducks go onto Arendelle and find themselves exploring a world where Elsa's storm raged on. Can they find a suitable trader to impart their goods with or will they have to let it go?
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The Voyager cracks open a classic from Sweden and recruits ducks for a voyage into a universe where the Disney Villains are Victorious.
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After a Metrokab crashes into a tower, it's up to three Blade Runners to investigate why that was the case...
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The Voyager enters a world of android hunters as he recruits Blade Runners that seem to more meet the requirements of Delta Green than the Rep-Detect Unit.
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Morby is given an assignment to extract or take down an informant of Delta Green, but things may not be so easy, especially when a run-in with a gangster changes the whole game...
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The Voyager begins a game of Delta Green, but is too distracted with the crazy timeline that makes up the lore of Delta Green.
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Continuing the Star Wars saga, we play... Well, Star Wars Saga. Or rather, read the massive indepth D20 adaptation to the beloved franchise.
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Wanting to learn how to play the classic Star Wars RPG, the Voyager enlists the help of Rojo Barant... And finds she's kinda incompetent in fighting off the Empire
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Tasked on a simple training mission from Mr. Badger, Dawson and Creek break into the Eerie Castle where their treacherous elders reside...
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The Corvids enter the Gothic age as they are tasked to escort a badger to the high elder Crows. However, the elders have their own plans for them...
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In order to prevent a god's wrath from destroying a village, Carrie the Crow must peck out a centaur's eyes.
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The Solo RPG Voyager hatches some Corvids to take flight in a new campaign...
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The Solo RPG Voyager becomes the Watcher as he asks the question of what'd happen if the Sorcerer of the Abyss stuck around after he was used to scare the Fae Ring Enclave...
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Join the Voyager as he tells a dark story of two mechanics who grew obsessed with completing an organ grinder... Even if it means grinding organs...
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