Afleveringen
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The Art Historian in me is absolutely devastated, utterly wrecked. The optimist in me is so relieved to see that all is not lost, that human beings do what they have always done in the face of tragedy: come together, act with one, singular intention and save everything that can be saved, and then ...rebuild.
Link to The World segments:
https://www.pri.org/stories/2019-04-16/notre-dame-remembered-gathering-point-world
https://www.pri.org/stories/2019-04-16/why-are-we-so-moved-plight-notre-dame
"The Falling Man"
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Do you know the difference between a design problem statement and a concept statement? Would you like to learn more about architectural precedent and field research to support your design solutions? This podcast is a brief overview of concept development, architectural precedent, and field research for interior design projects and offers several examples and resources to help take your projects to the next level!
Link to First in Architecture website:
Precedent – http://www.firstinarchitecture.co.uk/architecture-precedent-study-and-analysis/Concepts - http://www.firstinarchitecture.co.uk/how-to-develop-architectural-concepts/Contributor: Krista Nutter
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Zijn er afleveringen die ontbreken?
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Learn what all this fuss about CIDA is, why it’s important and how it impacts you as a student in our interior design bachelors program.
Link to CIDA website – https://accredit-id.org/
Link to the Art Institutes Accreditation webpage with CIDA statement - https://www.artinstitutes.edu/online/about/accreditation
Contributor: Krista Nutter
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Being criticized for the work that you do is not always easy to take…but criticism or feedback is a good thing! This podcast examines why feedback is good for you as a student. It is not only a necessary “evil” …but a very important guide! This podcast will hopefully help you view feedback in a new way. If feedback is utilized constructively it can help you achieve your ultimate educational goal…graduation!
Contributor: Dr. Sheila Cuffy
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In this podcast, Assistant Professor of Digital Photography Ellyn Norris interviews former student and photographer Kristen Giles about starting a career in photography.
Contributor: Ellyn Norris
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As online students, we spend a lot of time in front of the computer – usually sitting down. Then, to relax, we often “put our feet up” and “chill on the couch” – additional sedentary activities. However, medical science indicates that sitting down too much can have negative health impacts. This podcast discussed those impacts, solutions to combat them, and offers a “live” stretching session. For a video of the stretching exercises, please visit: https://www.dropbox.com/s/nge876drxtj3deq/IMG_0969.MOV?dl=0
Contributor: Alisa Gaylon
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This podcast explores factors that contribute to ineffective presentations, the pitfalls to avoid and best practices to adopt.
Contributor: Margaret Helthaler
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“Student’s Guide to 400 Level Interior Design Courses “-This is a discussion of the important items students need to know about their 400-level interior design classes such as: obtaining an internship, selecting a thesis topic, preparing work for their portfolio, which courses must be taken in succession, and so on.
Link to “Student’s Guide to 400 Level Interior Design Courses” – https://drive.google.com/file/d/0B1Y8XHk3ZPH8RWV3dEY2V1FqcHM/view?usp=sharing
Contributor: Krista Nutter
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Many students, especially those enrolled in creative type programs like our degrees at Ai, express fear or frustration when faced with writing papers. Often they are unfamiliar or overwhelmed with proper formatting in either the MLA or APA style. Sometimes they understand the course material but are confused as to how to organize their content or they do not know how to get started with an essay. This podcast presents some simple guidelines from a Professor’s perspective so that students can maximize their points earned for each essay or paper submitted. The session focuses on both format and content (to download a sample MLA template click here https://goo.gl/KWMlmL or for a sample APA template click here https://goo.gl/cXZqVq).
Contributor: Alisa Gaylon
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"An Overview of the Interior Design Profession" - What is an Interior Designer? What is the difference between a designer and a decorator? What are the available career paths for an interior designer? This podcast will answer these questions and discuss criteria that constitute establishing a profession – education, examination, a code of ethics, and professional organizations. We will discuss ASID, IIDA, CIDA, NCIDQ*, and important skills that professional interior designers need to be successful.
Contributor: Krista Nutter
*The Art Institute of Pittsburgh Online Division does not guarantee third-party certification/licensure. Outside agencies control the requirements for taking and passing certification/licensing exams and are subject to change without notice to the Art Institute of Pittsburgh Online Division.
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This is a podcast specifically for newer interior design students to help them navigate their academic experience. We’ll focus on where to go for help, completing tasks thoroughly and on-time, craftsmanship, and attention to detail. We’ll talk about expectations such as making sure they have their drafting supplies and software on time. We’ll include tips for seeking out assistance and a list of resources for them to consult when they need extra help.
Contributor: Krista Nutter
Link to “Resources Document” – https://drive.google.com/open?id=0B1Y8XHk3ZPH8aHBmUEVBYklkbVk
Link to “Image Compression Tips Document” - https://drive.google.com/open?id=0B1Y8XHk3ZPH8ZDljY3lScV9LNFU
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Gamification is a fairly new phenomenon that is being used in many areas of education as well as the workforce. In order for this technique to be used successfully, it’s important to understand the factors that allow the learner to engage in the activity and retain the information. Motivation is one piece of that puzzle. This podcast will discuss the importance of motivation (and flow) in gamification. This is helpful for anyone who is using gamification in their area of work, classroom, or anyone designing games for this purpose.
Contributor: Kelle Daniels
References
Csikszentmihalyi, M. Flow. Harper Perennial Modern Classics, 1990. New York, NY.
Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment (CIE), 1(1), 20-20.
Greenberg BS, Sherry JL, Lachlan K, et al. Orientations to video games among gender and age groups. Simulation and Gaming 2010; 41:238–259.
Jen-Wei, C., & Hung-Yu, W. (2016). Exploring Engaging Gamification Mechanics in Massive Online Open Courses. Journal Of Educational Technology & Society, 19(2), 177-203.
Johnson, D., Gardner, J., & Sweetser, P. (2016). Motivations for videogame play: Predictors of time spent playing. Computers In Human Behavior, 63805-812. doi:10.1016/j.chb.2016.06.028
Kwon, K. H., Halavais, A., & Havener, S. (2015). Tweeting Badges: User Motivations for Displaying Achievement in Publicly Networked Environments. Cyberpsychology, Behavior & Social Networking, 18(2), 93-100. doi:10.1089/cyber.2014.0438
Myers, David. Psychology in Everyday Life. Worth Publishers, 2009. VitalBook file.
Sherry, J. L., Lucas, K., Greenberg, B. S., & Holmstrom, A. (2013). Child Development and Genre Preference: Research for Educational Game Design. Cyberpsychology, Behavior & Social Networking, 16(5), 335-339. doi:10.1089/cyber.2012.0242
Su, C., & Cheng, C. (2015). A mobile gamification learning system for improving the learning motivation and achievements. Journal Of Computer Assisted Learning, 31(3), 268-286. doi:10.1111/jcal.12088
Vermeulen, L., & Van Looy, J. (2016). “I Play So I Am?” A Gender Study into Stereotype Perception and Genre Choice of Digital Game Players. Journal Of Broadcasting & Electronic Media, 60(2), 286-304. doi:10.1080/08838151.2016.1164169
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When first learning the Language of Visual Arts, it is normal to become overwhelmed by concerns of whether we are doing it correctly. The terms may seem confusing and difficult to comprehend. In this podcast we discuss the challenges that come with identifying the Elements of Art and integrating them into an analysis of the Principles of Design. Through practice, we come to better “see” a work of art or design in new and more dynamic ways. We expand our scope to include why style and subject matter are important, the significance of historical and cultural context, and how art functions in society. While the process of writing about art can be daunting, we are rewarded with a deeper understanding of art, the artists who create it, and the arc of time within which they are made. Contributor: Jeremy Hockett
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Our entertainment industry, including film, television, fiction and games is rife with dystopian and post-apocalyptic narratives, but where did this genre come from and why is it so engaging? What makes the setting so attractive in games like Fallout 4? In this episode we will look at the fun of playing at the end of the world. Contributor: John Conway
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In this episode we will take a look at two contrasting styles of video games: those that are driven by story, narrative and character and those that are “open sandboxes.” No Man’s Sky will be discussed to see if it has failed or if it is successful as a game without a narrative thrust. Can games without narrative or character be successful. If so, how? Contributor: John Conway
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This question emerges for us all: How can I get this all done? The pressure of deadlines and due dates is all around us and there’s no shortage of demands on our time, as we take on the additional responsibilities of online learning and teaching. Adding school and work to our already busy schedule can complicate everything else if you don’t have a handle on how to organize and use our time effectively…and while we all agree on the importance of time management skills,we struggle to name specific resources to help with this dilemma…and thus it becomes a real challenge! Contributor: Sheila Cuffy
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In this episode the concept of world-building is discussed in order to help designers create immersive contexts for their games, settings that are consistent and believable. Advice is shared by writers like Tolkien, C.S. Lewis and Gary Gygax.
Contributor: John Conway
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In Part 2 of The Language of Art, we discuss how to recombine the Elements of Art into an analysis of the Principles of Design. This podcast explains why we study great works of art and design as part of aiding us in our perceptual abilities. Understanding how to exercise our descriptive and analytical skills results in a greater capacity to perceive the world around us. With practice, this process becomes internalized, intuitive and second nature. By studying, describing and analyzing works of art and design, we become more keenly attuned as artists and designers ourselves.
BalanceContrastMovementEmphasisRhythm and PatternScale or ProportionUnity or VarietyContributor: Jeremy Hockett
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In this first of a two part podcast, we discuss in depth the advantages of learning the Language of Visual Arts. Just as with music, we need to know how individual elements are used and combined to create a finished whole. We cover the Elements of Art in detail,providing a rationale for why breaking done a work of art or design into individual elements is a necessary first step for presenting a visual description that establishes a foundation for synthesizing a formal analysis of a work of art or design. We emphasize the process of deconstructing artworks, which will segue into the second podcast covering the Principles of Design.
LineValueShapeFormSpaceColorTextureContributor: Jeremy Hockett
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One common problem that many often complain about is the fear they feel when they have to speak in public. It goes by many names: the jitters, stage fright,communication apprehension, and even sometimes "the butterflies."
Many believe we would be better off if we could be totally free from apprehension during public speaking. However, based on years of study by Professor Gerald Phillips (1977), it was found that apprehension is not necessarily negative. In fact, a little apprehension helps us to do our best job. According to Phillips, nearly all students experience nervous tension during their presentations, but most have learned to manage the apprehension. Knowing that apprehension is common to most…and listed as the number 1 fear in The Book of Lists (1977)…we will recommend ways to manage speech apprehension for our benefit…not demise!
Contributor: Sheila Cuffy
References
Gerald M. Phillips, “Rhetoritherapy Versus the Medical Model: Dealing with Reticence,” Communication Education 26 (1977): 37 Wallace, Amy, Irving Wallace, and David Wallechinsky. The Book of Lists. New York: Morrow, 1977. Print.
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