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  • In this tailor-made episode, we discuss the advantages and challenges of using and writing pre-generated character sheets. Is there a sweet spot of player choice? And what are the risks of telling players exactly who they are and how they should feel?

    Freya watches for waspmen. Violet horseshoes around. Freya posits a post-it plan. Violet digs up a classic Indie game.

    As a bonus, we also have a themed mini-debrief of the 2025 UK Games Expo. And that theme is? Themes.

    As a double bonus, we introduce a new segment: “game ideas that it turns out somebody else has already done which is great because it means it already exists in the world”!

    As a triple bonus, the Journeymon Kickstarter prelaunch page and free quickstart adventure went live while we were editing this episode! Check them out here - https://www.kickstarter.com/projects/ilgingell/journeymon-monster-trainer-roleplaying/

    Timestamps

    UGKE discussion - basically from the start

    GITITOSEHADWIGBIMIAEITW - about 19:40

    Mailbag - about 25:44

    Intro & design Qs - about 30:53

    History - 1:02:06

    Taxonomicon - 1:11:45

    Design Dreams - 1:40:00

    Wrap up - 2:02:13

    TTRPGs discussed

    The Vanilla Game

    Keep on the Borderlands

    OSR in general

    D&D (4e, 5e)

    Psychodungeon

    Voidheart Symphony

    Subway Runners

    iHunt

    Call of Cthulhu

    Changeling: the Lost

    Tales of the Kytin Age *

    Sagas of the Icelanders

    For the Honor

    Animon Story

    Journeymon

    Mappa Mundi

    SPEEDRUN RPG

    Pathfinder 1e

    Biosphere Guardians 2050

    Trickster’s Net

    Rifts

    Aberrant

    Shadowrun

    Savage Worlds

    PbtA

    Lady Blackbird

    Monsterhearts

    Dream Askew

    World of Darkness (in general)

    AD&D

    The Adventures of Indiana Jones

    Yazeba’s Bed and Breakfast

    Mistborn Adventure Game

    The Exes of Casey Estrada

    Last Day at Honkwarts

    Genesys

    Black Code

    Pirate Borg

    Edge of the Empire

    Armour Astir

    Stealing the Throne

    Interstitial: Our Hearts Entwined

    Mothership

    Daggerheart

    Other games and things discussed

    Yumi and the Nightmare Painter

    Shadows of the Apt **

    https://www.tumblr.com/haveyouplayedthisttrpg

    Fullmetal Alchemist

    Crescent Moon (board game)

    Battlestar Galactica (board game)

    The Commedia dell’arte

    Lord of the Rings: the Third Age

    “I Finished A Videogame”’s LotR adaptations retrospective ***

    Escaflowne

    Wheel of Time

    Everything Everywhere All At Once

    Dark Souls

    Nier Automata

    Root

    https://www.youtube.com/@Hollandspiele

    Original Podcast Do Not Steal ****

    Notes

    * as promised in the audio, the artist for this game is Yasen Stoilov https://bsky.app/profile/did:plc:37fsd5g3kwmkmi5dvs2yxsgj

    ** yes, I must mention this every single episode

    *** not merely four hours - it’s actually five. Enjoy. https://youtu.be/poMnJKLGYo0?si=ynx0cQu_43vamIZE

    **** the bugworld guest episode is not yet up! They must have a mighty buffer. https://open.spotify.com/show/4a3x2GlQw0jsSk4vFTdpus

    Violet’s oft-referenced LARP design handbook is “LARP Design: Creating Role-play Experiences”, available from the authors at https://trepo.tuni.fi/bitstream/handle/10024/136330/978-952-03-2260-1.pdf

    The Hungarian for “thank you” is “Köszönöm”.

    Contact us!

    At [email protected]

    Additional credits

    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/

  • In this all-out episode, we discuss dual wielding and various other kinds of multiplicative modes of attack. How can frequency-focused fighting styles make different characters feel different? And how can you balance attack and defense mechanics so that “just attack more” isn’t the only answer?

    Violet trades a strike in the hand for two in the bush. Freya studies the studs. Violet decides Drizzt is a decent dude. Freya accidentally designs a videogame (again).

    Timestamps

    Mailbag - 8:29

    Intro to the topic - 11:08

    History - 26:23

    Taxonomicon - 33:15

    Design Dreams - 59:21

    TTRPGs discussed

    Band of Blades

    Blades in the Dark

    Exalted (various editions) & Exalted Essence

    PbtA (in general)

    D&D (various editions)

    Lancer

    Cosmere RPG

    Empire of the Petal Throne

    Runequest

    Pathfinder

    OSR (in general)

    Dark Heresy

    Old World of Darkness

    Vampire: the (various things)

    One Roll System (Reign, Monsters and Other Childish Things, etc)

    Genesys

    Eureka: Investigative Urban Fantasy

    Tiles and Truenames*

    Last Days at Honkwarts*

    Other games and things discussed

    Blue Prince

    Gone Home

    Animal Well

    Link’s Crossbow Training

    XCOM

    Knights of the Old Republic 2

    Battletech

    Bushido

    Knights of the Old Republic
 1!

    Total War

    Warhammer 40k

    Dissidia: Final Fantasy

    The concept of LARPing

    Absolver

    Combo Fighter

    Yomi

    Final Fantasy XIII

    Signs of the Sojourner

    Megaman: Battle Network

    Cobalt Core

    Paperback Adventures

    Notes

    *Dear listeners, allow us the brief indulgence of talking about our own games during the wrapup.

    Some illustrated sources re the question of historic “studded leather armour”:

    https://www.quora.com/Was-the-studded-leather-armour-used-in-D-D-ever-used-in-real-historical-combat-situations-If-so-was-it-useful

    https://youtu.be/hmm_2GRa-o8?t=230

    Pathfinder 2e does not use base attack bonus! It rolls the concept of weapon skill into its general tiered proficiency system, which applies the same rules to attacks, skills, saves, spellcasting, and probably several other things.

    The referenced clown college gag on Tumblr is apparently from 2016 and the original poster has deactivated, but it lives on in our hearts and our reblog chains, e.g. https://sunbeamstarship.tumblr.com/post/656273434937016320/new-clown-in-town-juzavoices-im-in

    Convention alert!

    Freya will be at UK Games Expo in Birmingham on Saturday 31st May and Sunday 1st June. She will be wearing a white Journeymon promo t-shirt on at least one and possibly both of those days. Say hi if you see her!

    Contact us!

    At [email protected]

    Additional credits

    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/

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  • In this unconventionally conventional episode, Violet talks about a recent event in Edinburgh.

    Violet has to hand it to handouts. Freya learns about a Thing or two. Violet takes the wrong notes. Freya is unexpectedly out-gayed.

    Thank you to everyone who emailed into our mailbag - If you too have a question, idea, or interesting game you’d like to share with us, email [email protected]

    Timestamps

    Start of Con Discussion: 3:07

    Liminal Horror: 9:27

    Delta Green: 21:22

    Kaleidoscope: 26:41

    The Family: 34:41

    Games discussed

    Liminal Horror

    Delta Green

    Kaleidoscope

    The Family

    Black Hack (and OSR in general)

    Monsterhearts

    Microscope

    Belonging Outside Belonging / Dream Askew / Dream Apart / No Dice No Masters

    Wanderhome

    Chuubo’s Marvelous Wish-Granting Engine

    Mörk Borg

    Avatar Legends

    Masks

    Games that aren't TTRPGs that we nonetheless discussed, sometimes at surprising length

    Dead Rising

    Battlestar Galactica (the board game)

    Betrayal at the House on the Hill

    Mario Party

    Immortality (confirmed, this is on Netflix)

    The Executive

    Lost Odyssey

    Notes & links

    Itch page for the designer of the Family https://clevercrumbish.itch.io/

    Weird Hope Engines: https://www.ntu.ac.uk/about-us/events/events/2025/3/weird-hope-engines

    Video essay about Lost Odyssey - https://youtu.be/iqgSDClU4Qo?si=M1vnb3gixwhaz8zM

    Additional Credits

    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/

  • In this level-appropriate episode, we discuss encounter design through the lens of totally objective ratings of enemies’ power levels. Yes, we do mention Dragonball Z - but somehow entirely refrain from any “over 9000” jokes.

    Violet shares tips on tipping points. Freya mopes about mopping up. Violet hates on Fate. Freya insists she liked D&D 4e all along.

    Thank you to everyone who emailed into our mailbag - if you have any thoughts, comments, or questions please email us at: [email protected]

    Timestamps

    Mailbag - 9:00

    Intro to the topic - 11:18

    Design questions - 19:40

    History - 35:40

    Taxonomicon - 47:45

    Design dreams - 1:03:15

    Games discussed

    Star Trek Adventures

    Last Days at Honkwarts*

    The Great Dalmuti

    Master and Apprentice*

    Pathfinder

    Fate

    D&D

    Dark Heresy

    Capers

    D&D 4E specifically

    Vampire: the Masquerade

    Lancer (like, a lot)

    13th Age

    Battletech (it’s back!)

    Grimwild

    Genesys

    Time of Monsters

    Vaesen

    Mothership

    *These are games designed by Violet herself. She apparently forgot to even mention the name of the second one :-P

    Notes

    It turns out that Freya’s graphics card has become eight years old since she last checked, so she’s definitely not going to play Monster Hunter Wilds, alas.

    The nineteen-year-old Order of the Stick comic that Freya recalls with only moderate accuracy is https://www.giantitp.com/comics/oots0347.html

    Additional credits

    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/

  • In this first ever bonus episode, Freya reflects on the games she played at Contingency 2025 - a TTRPG convention on the wintry Norfolk coast. We discuss a pair of very yellow games, ruminate upon “A+B” dice mechanics, and analyse the comedy-to-therapy spectrum.

    Timestamps

    CBR+PNK - 2:02

    Yellow King RPG (sort of) - 9:16

    Confectioners vs Cromwell (using GM’s own system) - 16:56

    Never Stop Exploding - 21:47

    Troika! - 26:29

    Star Trek Adventures (1E) - 30:40

    JourneyMon - 39:21

    Tool Team - 39:50

    DIE - 41:57

    One Ring (2E) - 1:02:29

    Notes and links

    The extremely long Lord of the Rings video Freya mentioned: https://youtu.be/poMnJKLGYo0?si=hQO5mbdDtRnAjKOu

    The Meguey Baker article we discussed: https://lumpley.games/2021/12/30/ritual-in-game-design/

  • In this camaraderie-ridden episode, we’re talking about mechanics for helping other characters in joint efforts. We discuss how teamwork can double the risks, double the rewards, and hopefully say something about the nature of your characters’ relationships in the process.

    Violet uses "Stanford prison experiment" as a verb. Freya farms friends. Violet turns over an old leaf. Freya tears and shares.

    Our thanks to Charlie, Joey, and Amber for writing in! If you too have a question, idea, or interesting game you’d like to share with us, email [email protected].

    Timestamps

    Mailbag - 5:35

    Intro & history of helping - 14:34

    Design questions - 24:33

    Example deep dives - 32:57

    Gradual slip into design dreams - 51:11

    Games discussed in this episode

    (In order of first mention)

    Daggerheart

    Sar-Stan

    Tiles and Truenames

    What’s In Your Mouth?!

    Super Saviour Squad

    The Token Bag Game Jam in general

    Armour Astir

    Warhammer Fantasy Roleplay

    Mystery homebrew system by Joey Jones

    Ars Magica

    Dogs in the Vineyard

    DOGS [*1]

    City of Winter

    Death of a Hero [*2]

    Masks

    Golden Sky Stories

    Empire of the Petal Throne

    D&D

    Tunnels and Trolls

    Traveller

    Apocalypse World

    Monsterhearts

    Blades in the Dark

    Genesys

    Edge of the Empire

    Vampire: the Masquerade

    JourneyMon

    Interstitial: Our Hearts Intertwined

    Vaesen

    Heart

    Notes and links

    Two of the more esoteric entries on the above list can be found here:

    [*1] https://www.drivethrurpg.com/en/product/274623/dogs

    [*2] https://babblegumsam.itch.io/death-of-a-hero

    The two UK TTRPG conventions mentioned are

    - http://www.con-tingency.uk/

    - https://tabletopscotland.co.uk/

    Submissions to the Token Bag game jam can be found here: https://itch.io/jam/token-bag/entries

    Its follow-up - the New Year, Old Ideas game jam - has indeed already ended. Submissions can be found at https://itch.io/jam/new-year-old-ideas-jam/entries

  • Just a brief update on the podcast, which is going on a brief hiatus due to various personal issues.

    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/

  • In this nominally spooky episode, we’re talking about DEATH. Who decides when a hero falls - is it the whims of the dice, the demands of the narrative, or a knife-edge entente between the two?

    Violet calculates the exact value of her friends’ lives. Freya uses a stake to take a break.

    Violet brings a gun to a dice fight. Freya gets knocked down, but gets back up again.

    Our thanks to the listeners who mailed in with comments on last week’s topic, Initiative - if you have a question, idea, or interesting game you’d like to share with us, email [email protected]!

    Games discussed in this episode:

    Call of Cthulhu

    Wanderhome

    OD&D

    Traveller

    Vampire: the Masquerade

    Dogs in the Vineyard

    Apocalypse World / Powered by the Apocalypse

    Monsterhearts

    Vaesen

    Dread

    Ten Candles*

    Mothership

    Delta Green

    Paranoia

    Phoenix: Dawn Command

    Blades in the Dark

    Pathfinder (1e)

    Edge of the Empire / Genesys

    Cosmere RPG

    Armour Astir

    Daggerheart

    Wildsea

    Old School Essentials

    Heart

    Legacy: Life Among the Ruins

    Pendragon

    Mummy: the Curse

    Rogue Trader

    Arkham Horror

    Aeon’s End

    Star Wars Armada

    Grandia

    Battletech**

    Forbidden Stars

    Game of Thrones (the board game)

    Gears of War

    Control

    Wildermyth

    Rogue***

    Magic: the Gathering

    Notes:

    * less spooky, but perhaps more manageable, than thirteen candles.

    ** the videogame by Harebrained Schemes, not the tabletop wargame, for once!

    *** and its roguelike descendants.

    1. Violet’s Bag Jam can be found at https://itch.io/jam/token-bag , running from Friday 1st to Saturday 23rd November 2024.

    2. Shared Fantasy: Role Playing Games as Social Worlds, by Gary Alan Fine, was first published in 1983.

    3. A helpful chart: https://xkcd.com/1890/

    A disclaimer:

    Freya is a volunteer playtester for both the Cosmere RPG and Daggerheart. She is not being paid in any way, and draws examples from their open beta material when relevant because they’re fresh in her mind!

    Additional credits:

    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/

    Spooky halloween music by Divider Line (dividerline.bandcamp.com)

    Sound effects by the BBC © copyright 2024 BBC (https://sound-effects.bbcrewind.co.uk/search?q=07043402)

    Editing, musical stings, and other sound effects by Violet Henderson

  • How do you figure out who’s on first? And how do you balance the excitement of surprise against the satisfaction of a perfectly executed plan?

    Violet advocates for inaction. Freya trusts in the heart of the cards. Violet reaches into her bag of tricks. Freya turns into a lighthouse.

    Games discussed in this episode:

    D&DTunnels & TrollsTravelerPhoenix: Dawn Command* Deadlands / Savage WorldsTroikaEdge of the Empire / GenesysVaesen / Mutant Year ZeroDaggerheart**Cosmere RPGMothership13th Age (briefly)Monsters & Other Childish Things / Reign / One Role SystemArkham HorrorBlood BowlBattletechFallingSpace AlertQuacks of QuedlinburgCobalt CoreTactical Breach Wizards

    Notes:

    * I don’t know why this is the only game where I also named the author. No disrespect intended towards other designers! - F

    ** Speaking of which, and to answer a Q from the discussion: the lead designer is Spenser Starke; Mr Mercer is credited as creative advisor.

    A disclaimer:

    Freya is a volunteer playtester for both the Cosmere RPG and Daggerheart. She is not being paid in any way, and draws examples from their open beta material when relevant because they’re fresh in her mind!

    Additional credits:

    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/

    Editing, musical stings, and other sound effects by Violet Henderson

  • Welcome to the very first* episode of System Shop, the podcast where we deep dive into RPG design, one subsystem at a time.

    Today, we’re talking about inventory systems: what’s the point of tracking all your bits and bobs, and can it actually be fun?

    Violet can’t wait to talk about Ryuutama, and wants everyone to know it. Freya can’t stop talking about counting missiles (ancient and modern). Violet gleefully torments her players with maths homework. Freya has no idea how heavy 1lb is**. Blades in the Dark defies the Taxonomicon, for what will surely not be the last time.

    Games discussed in this episode:

    Dungeons and DragonsWorld of DarknessApocalypse World / PBTAPathfinderBlades in the DarkDogs in the Vineyard KnaveRyuutamaTroikaMausritterHeavy GearBlack HackShadow of MoggThey Do Not Stop, You Must Not FailMistborn (the 2011 TTRPG, not the upcoming one)WingspanBattletech (the tabletop wargame, not the excellent strategy videogame)Battlestar Galactica (the board game)Galaxy TruckerResident EvilDiabloMegaman: Battle Network 2 (Blue Version)Backpack HeroHalo: Combat EvolvedGoing UnderBreath of the WildGears of WarHomestuck

    Notes:

    * Unless we become bold enough at a later date to release our secret Episode Zero!

    ** The D&D 5e Player’s Handbook says a longsword weighs 3lbs, in defiance of Wikipedia’s estimate of 4-6.6lbs. Either way, I was way out - F.

    The “inciting blog post” discussed in this episode can be found at https://harbingergames.blogspot.com/2020/04/if-your-torches-burn-for-only-one-hour.html

    Additional credits:

    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/

    Editing, musical stings, and other sound effects by Violet Henderson