Afleveringen
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Merry Christmas! Grab your dice and unwrap this new Table Quests episode as we finish off those pesky wyverns! Izziah gets poisoned, Keth goes fast, and the DM's wife rolls poorly. Will our party ever make it to the sanctuary city? Find out in this nice episode of Table Quests!
Edit: We're sorry that we're bad at math, Keth's actual top speed is 61 mph. We're not mathematicians, we just play D&D ;)
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Grab your dice and join the party as we conclude the fight with Malak and his spooky heart! We learn more about the strange man in the cell, get a refund, and leave Loudwater for (hopefully) the last time! Will Malak stay dead this time? What other horrors await us on our journey? Will Izziah start rolling better? Find out in this heart-stopping episode of Table Quests!
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Zijn er afleveringen die ontbreken?
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At long last, Table Quests has returned! We apologize for the wait, but now we're back and ready to go! When last we left our intrepid heroes; Malak had cast Dimension Door, but thanks to Riki's Trace, it doesn't look like he's gone far. The party has discovered the secret stairway into the basement, but will they be prepared for what they're about to face? And is Keth...stalling? Find out in this heart-pounding episode of Table Quests!
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Grab you DM screens and join Jeremy and Nick as they discuss the DM-ing choices that were made during Fate's Gambit. Jeremy talks about some things he would've done differently, Nick reveals his DM-ing process, and both of them discuss what's to come in the future of the podcast.
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Grab your character sheets and join Jeremy and Nick as they discuss upcoming changes to Nick's character in Fate's Gambit. Nick talks about the good, the bad, and the ugly of playing Izziah and hints at a new future character on the show.
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Grab your dice and join the party as we rid the basement of this spooky house of all kinds of terrible monsters! Will we be able to stop Malak for the...third time? What about this strange note mentioning a strange ring used by someone named Decker? Will Izziah manage to save from the poison? Find out in this unlucky episode of Table Quests!
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Grab your dice and join the party as we continue our infiltration of the spooky house to locate the Lantern of Shar! What could possibly be causing the darkness around the house? What other horrors could this house hold? Will this simply be a repeat of our last incident in this house? Find out in this noxious episode of Table Quests!
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Grab your dice and join the party as we decide to go back to the deadly the house on the hill! Will we go for the sneaky approach of trying to steal the lantern, or will we go in fireballs blazing? Are we just going to keep dying over and over in this house? Will Izziah get his revenge? Find out in this vengeful episode of Table Quests!
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Grab your dice and join the party as we return to Loudwater to get our gear back! In this episode, Lukas and Izziah sneak around, Yahkeg talks to a stranger, and an old enemy returns! How will we get our stuff without anyone noticing? Are we going to go back into that terrible house of death? Who could this returning enemy be? Find out in this muddied episode of Table Quests!
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Grab your dice and join the party as we figure out how to bravely run away from this little house of horrors! With one party member down already, and the rest fading fast, will somebody be able to figure out how to get us out of there in one piece? In this episode, Keth runs laps, Yahkeg gets some help, and Lukas realizes a terrible truth. Will we all be able to escape alive? Find out in this staggering episode of Table Quests!
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Grab your dice and join the party as we continue our fight against the undead in the spooky house on the hill! During the fight, a strange wizard appears with some interesting monologues, Keth runs really fast, and we get surrounded by ghouls and wraiths! Will we be able to hold our own? Who is that strange wizard guy? Did Jeremy finally figure out how challenge rating works? Find out in this perilous episode of Table Quests!
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Grab your dice and join the party as we investigate a strange note Lukas finds in his bed! It seems to be written by someone in case they went missing, and it seems they have! Apparently, there's something odd going on with the old house on the hill in town. What could it be? Is the town secretly populated by fish people? Can Jake finally remember everyone's name? Find out in this gruesome episode of Table Quests!
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Grab your dice and join the party as we make our way into Loudwater! We decide what to do with the hydra's body, have a sticky situation on the road, and Yahkeg can't keep a secret! What sort of encounter did we face? Is there something more to this town, hidden out of sight? Is the water loud? Find out in this arboraceous episode of Table Quests!
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Grab your dice and join the party as we arrive in Secomber! We meet a strange old man who tells us that a scaly monster of some sort has scared away the others working on the reconstruction. What sort of beast could it be? A dragon? Three dragons? Four kobolds in a trench coat? Of course, Yahkeg decides it's a great idea to fire a light-infused metal crossbow bolt into the woods. Will we ever see him or his metal crossbow bolt again? Find out in this predacious episode of Table Quests!
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Grab your dice and join the party as we prepare to head in the direction of the Artifact! Yahkeg suffers from being mostly dead all day, Izziah suddenly decides to take a walk, and Keth gets confused! Does the party take a long time debating to buy a wagon (again)? Is this the happiest day of Lukas' life? Are we going to put Yahkeg inside a lead box to keep him safe forever? Find out in this ceremonial episode of Table Quests!
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Grab your dice and join the party as we reunite with Dusty! Oh, and also Yahkeg! Along the way, we meet a strange cleric, check back in with the assassin Sylvia, and remember that Ricky can read his own notebook! What sort of past has Izziah forgotten about? Are we any closer to stopping Isabelle and the Crimson Phoenix? Does Yahkeg still enjoy haggling? Find out in this eye-opening episode of Table Quests!
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Grab your dice and join the party as we finally make our way back to Waterdeep! Keth hears a voice, Badger offers us a parting gift, and Lukas reunites with Dusty! Huzzah! Will the party remember about the chimera in the treasure room? Do we get free drinks for surviving the Undermountain? Does Lukas spend the night in the dresser drawer? Find out in this joyful episode of Table Quests!
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Grab your dice and join the party as we attempt to defuse the death crystal bomb! Will Lukas' chainmail act like a Faraday cage? Will Keth be able to translate Elvish? Will we remember the Open Lord? Find out in this perplexing episode of Table Quests!
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Grab your dice and join the party as we figure out what to do about the bomb threat! Will we manage to stop the bomb and save the citizens of Skullport? Did Badger copy down any useful spells? Will Keth be able to hit anything? Find out in this urgent episode of Table Quests!
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Grab your dice and join the party as we infiltrate Skullport! After finally being able to deliver Lady Evelyn's letter to the Open Lord, she informs us of some strange magical forces here in Skullport. What could they be? Why are the houses boarded up with muffled noises inside? What is worth the value of a human soul? Find out in this eerie episode of Table Quests!
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