Afleveringen

  • As the title says, I am taking a break from podcasting. I thought it would be possible to make tutorials on Blender Guru and run Poliigon, and do a regular podcast. But it’s not. Or at least it’s not possible to do well.

    I had to admit to myself, that if I wanted to give the most value to the most amount of people it would be to make tutorials not podcasts.

    So I don’t know for how long this break will be, and to be totally honest it’s possible that this might not return. I don’t know if my career goals will favor podcasting again, but if it does, this is where I will post it.

    Follow Blender Guru on Youtube or Poliigon at Poliigon.com if you’d like to see where my time is going.

    Thank you for supporting the show, and thank you for listening to the all the amazing guests we’ve had in the last few years.

  • In this podcast we talk to AsbjĂžrn the creator of the Youtube channel, Polyfjord. We talk about how he got into Blender, his opinions on color science,creating YouTube tutorials for Blender, and many more topics of interest in the 3D space.

    Polyfjord Links:

    Youtube: https://www.youtube.com/@Polyfjord

    Twitter: https://twitter.com/polyfjord

    Instagram: https://www.instagram.com/polyfjord/

    My Blender Simulations in HDR: https://www.youtube.com/watch?v=nU6PF8vuEBk

    Episode Links:

    Blacktail Studio: https://www.youtube.com/@BlacktailStudio

    Wonder Dynamics: https://wonderdynamics.com/

    Send in your video question: https://www.blenderguru.com/podcastquestion

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

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  • In this podcast episode, we have Erindale, a talented 3D artist who works as a Senior Procedural Artist at Unity and also has a YouTube channel. We'll chat about how Erindale got started in 3D, and explore the differences between procedural and manual techniques. Learn all about what Erindale does at Unity, and discover some interesting insights on A.I. and its potential impact in the future.Erindale Links:YouTube- https://www.youtube.com/@UCGMyyn2FdEFcDfP1wQRh5lQ Discord- https://tr.ee/5PBICmmyxTInstagram- https://tr.ee/2_VqwJZCajTwitter- https://tr.ee/qp2pJs0nDCErindale Course: https://tr.ee/iUkfpAZ3orCourse Coupon Code: "blenderguru"Chapter Markers:00:00:00 Intro00:01:32 How Erindale got his start in 3D00:08:40 The difference between thinking of a computer and a designer00:11:36 Are third party add-ons better than geometry nodes?00:16:06 Why Erindale dropped out of school00:20:08 Using shaders to learn geometry nodes00:23:45 Are there more geometry nodes coming to Blender?00:26:18 Nodes that Erindale suggests Blender should add00:33:45 Are node groups coming to Blender?00:44:22 The freedom and limits of A.I.00:59:30 Poliigon Ad01:00:26 Lowering the cost for storytelling 01:05:15 A.I. and its impact on Blender01:08:06 Erindale Youtube origin story01:10:54 What's coming in Blender 4.001:17:40 How Erindale got started in Unity01:31:10 Advice for Blender artists when learning geometry nodes01:36:56 The problems with creating tutorials for Blender01:46:40 Erindale's new course02:01:45 When to do a project manual or proceduralSend in your video question: https://www.blenderguru.com/podcastquestionListen to The Andrew Price Podcast:Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak-----------------------------------------------Follow me:Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewpriceBlender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com

  • In this podcast episode, Colin Levy - a 3D artist turned filmmaker and director - gives advice for avoiding self-sabotage and burning out. Colin got his start directing 'Sintel' then later got a job at Pixar, then wrote and directed the viral short film "Skywatch" which was then successfully sold as a tv show. Colin shares why it's important to cultivate a healthy relationship with success, and why neglecting it can lead to burnout and self-sabotage.

    Listen to The Andrew Price Podcast:Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak-----------------------------------------------Follow me:Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewpriceBlender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com

  • In this podcast, we have a Q/A session where we talk about Blender, the Metaverse, and how prepare yourself for A.I. integration in to the art industry.

    Send in your video question: https://www.blenderguru.com/podcastqu...

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmx...

    Apple Podcasts: https://podcasts.apple.com/au/podcast...

    Google Podcasts: https://www.google.com/podcasts?feed=...

    Anchor: https://anchor.fm/andrew-price-podcast

    Breaker: https://www.breaker.audio/the-andrew-...

    Pocket Casts: https://pca.st/g63tah31

    RadioPublic: https://radiopublic.com/the-andrew-pr...

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • In this podcast, we have Mason Menzies, the Photo Scanning Manager at Poliigon, sharing his expertise on photogrammetry. He covers a wide range of topics including recommended gear for photo scanning and dispels common myths and misconceptions surrounding the photo scanning process. Mason Menzies Links:Instagram: https://www.instagram.com/masonmenzie...ArtStation: https://www.artstation.com/masonmenzies3Links discussed in podcast:DP Review: / @dpreview Froknowsphoto: / @froknowsphoto Pwnisher: / @pwnisher William Faucher: / @williamfaucher Signup to Poliigon: https://www.poliigon.com/?utm_campaig...Send in your video question: https://www.blenderguru.com/podcastqu...Listen to The Andrew Price Podcast:Spotify: https://open.spotify.com/show/3iQrZmx... Apple Podcasts: https://podcasts.apple.com/au/podcast...Google Podcasts: https://www.google.com/podcasts?feed=... Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-... Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-pr...-----------------------------------------------Follow me:Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewpriceBlender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com

  • In this podcast, we talk to Richard Anderson better known as Flap Traps online, a Digital Artist that worked on projects like Captain Marvel, Batman Arkham Knight, and Guardians of the Galaxy. We discuss the rising costs of game creation and tips for an artist looking to get into concept art.

    Flap Trap’s Links:

    YouTube: https://www.youtube.com/@richardanderson1166

    Instagram: https://www.instagram.com/flaptraps/?hl=en

    Twitter: https://twitter.com/flaptrapsart

    Website: https://flaptrapsart.artstation.com/

    Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

    Send in your video question: https://www.blenderguru.com/podcastquestion

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

    Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-price-podcast 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • In this episode, we talk to Daniel Bystedt, Senior Concept Artist at Goodbye Kansas, who shares his experience of using Blender in a professional visual effects studio. We also dive into the fascinating topic of A.I. art and its potential impact on the 3D/VFX industry. 

    Daniel Bystedt Links:

    Twitter: https://twitter.com/3dbystedt?lang=en

    Artstation: https://dbystedt.artstation.com/

    Send in your video question: https://www.blenderguru.com/podcastquestion

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

    Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-price-podcast 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • Dillon Gu (aka Dillon Goo) is a youtuber well known for his fan animations created with Blender. In this episode we talk about how he got started, his first successes, and how he makes his money (it’s not ad revenue). 

    Dillon Goo: https://youtube.com/@dillongoo

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

    Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-price-podcast 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • AI is in the spotlight again. Here's why I don't think artists should fear it. And I give my 7 predictions for 2023. 

    Listen to The Andrew Price Podcast: 

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9   Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==   Anchor: https://anchor.fm/andrew-price-podcast   Breaker: https://www.breaker.audio/the-andrew-price-podcast   Pocket Casts: https://pca.st/g63tah31   RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak  

    -----------------------------------------------  

    Follow me:  

    Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice  Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
  • In this podcast, we talk to Ergo Josh, a Digital Artist on YouTube where he teaches his audience illustration. We discuss the exploration of creating art piece and the technicalities behind being a content creator.

    Ergo’s Links:

    YouTube: https://www.youtube.com/@ergojosh

    Instagram: https://www.instagram.com/ergo.josh/

    Twitter: https://twitter.com/ergo_josh

    Website: https://www.ergojosh.com/

    Links discussed in podcast:

    Meds Map: https://medsmap.mykajabi.com/landing-...

    Analytical FigureDrawing: https://www.cgmasteracademy.com/cours...

    Will Weston Classes: https://drawingamerica.com/weston/

    Ilya Kuvshinov: https://www.artstation.com/kuvshinov_...

    Robot Pencil: https://www.robotpencil.net/robotpenc...

    Signup to Poliigon: https://www.poliigon.com/?utm_campaig...

      

    Chapter Markers:

    00:00:00 - Intro

    00:00:25 - Podcast Start

    00:07:13 - Artists that inspire Ergo

    00:09:05 - Anime culture and its influence on art

    00:13:46 - Benefits of going to conventions

    00:19:38 - Ergo's background in art

    00:23:43 - Making income as a Digital Artist

    00:34:17 - Why it's important to use reference

    00:51:49 - Poliigon Ad

    00:52:42 - Essential lessons to learn in 2D Illustration 

    01:03:41 - Courses and Mentorships for 2D art

    01:17:15 -  Loish and learning new skills

    01:24:48 - Using new platforms to connect to an audience

    01:26:31 - Is the Instagram bubble going to pop & video replacing photo

    01:31:54 - How video and A.I. changes the value of art

    01:35:02 - Dealing with social media controversy in the art world

    01:45:34 - Ethics of emerging technology

    Send in your video question: https://www.blenderguru.com/podcastqu...

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmx... 

    Apple Podcasts: https://podcasts.apple.com/au/podcast...

    Google Podcasts: https://www.google.com/podcasts?feed=... 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-... 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-pr...

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • In this podcast, we talk to Sir Wade, a 3D character animator who worked for Dream Works as a 3D trainer. Now he is an educator on YouTube, teaching 3D animation. We discuss how acting is an essential component of animation and what Blender can improve to be a competitor to Maya. 

    Sir Wade’s Links:

    YouTube: https://www.youtube.com/sirwadefx

    Instagram: https://www.instagram.com/SirWadeFX/

    Twitter: https://twitter.com/SirWadeFX

    Facebook: https://www.facebook.com/SirWadeFX/

    Links discussed in podcast:

    Illusion of Life: https://a.co/d/9NWiLa5

    Game Anim: https://www.amazon.com/Game-Anim-Video-Animation-Explained/dp/1138094870

    Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

      

    Chapter Markers:

    00:00:00 - Intro

    00:00:26 - Podcast Start

    00:03:04 - The difference between the 3D animator and modeling communities

    00:05:46 - How long does it take to animate a 3 second production shot

    00:08:18 - How animators keep animation consistency throughout a film

    00:13:01 - What animation shortcuts a T.V. shows take vs a film production

    00:16:53 - Why animators don’t interpolate frames

    00:19:20 - What is the future of 3D animation

    00:32:45 - Where a beginners should start when learning animation

    00:44:49 - Poliigon Ad

    00:45:44 - How acting can affect communication in animation

    00:50:00 - Myths and misconceptions about animation 

    00:56:17 - The best resources for animation

    00:59:04 - Difference between film and game animation

    01:03:35 - How games use motion capture and animation together

    01:08:58 - Why the animation in Polar Express was janky 

    01:15:36 - Why nobody wants to be a rigger in animation

    01:19:30 - Why it's important to have multiple skills in animation

    01:26:42 - Sir Wade’s favorite examples of great animation

    01:34:33 - What Blender needs to do to replace Maya

    Send in your video question: https://www.blenderguru.com/podcastquestion

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

    Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-price-podcast 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • In this podcast, we talk about the future of Blender with the founder of Blender Ton Roosendaal and UIX, Design & Communication artist Pablo Vazquez. 

    Pablo Links 

    Twitter: https://twitter.com/pablovazquez_

    Instagram: https://www.instagram.com/pablovazquez.art/?hl=en

    Ton’s Links

    Twitter: https://twitter.com/tonroosendaal?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

    Blender: blender.org

    Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

    Chapter Markers:

    00:00:00 - Podcast Start

    00:00:57 - What is Blender’s focus in the film production pipeline

    00:09:32 - Biggest problem with Universal Scene Description

    00:15:11 - Why Ton decided to make Blender open source

    00:21:30 - What is Blender Labs and is Blender changing completely

    00:34:15 - Poliigon Ad

    00:35:10 - How companies have to change with emerging technology

    00:39:17 - Pablo background working with Blender

    00:48:07 - What it’s like working at Blender

    01:03:58 - Pablo’s reaction to Blender skyrocketing user base

    01:14:50 - Does Blender needs to be more user friendly

    01:17:48 - When is Blender new texture paint coming out

    01:22:10 - How it’s like balancing Poliigon and Blender Guru

    01:28:33 - Pablo’s thought on NFTs

    Send in your video question: https://www.blenderguru.com/podcastquestion

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

    Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-price-podcast 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • In this podcast, we have a Q/A session where we talk about A.I., NFTs, the Metaverse, and where to find inspiration for art. 

    Links discussed in podcast:

    CTRL Paint Course: https://www.ctrlpaint.com/videos/tag/Principles+of+Design

    Mentor Coalition: https://thementorcoalition.com/

    Proko YT: https://www.youtube.com/c/ProkoTV

    fSpy: https://fspy.io/

    Chris Do Futur YT: https://www.youtube.com/c/thefuturishere

    Chase Jarvis Interview: https://www.youtube.com/watch?v=2tsJ_-yINxs

    Matthew Ball Metaverse: https://www.amazon.com/Metaverse-How-Will-Revolutionize-Everything/dp/B09T793GV9/ref=sr_1_1?gclid=CjwKCAjw7p6aBhBiEiwA83fGug9XLGgnGVIahB91XbUALtLUciBvKI0vlG5lyUJG224QACH1QXxStxoCzUMQAvD_BwE&hvadid=568512968055&hvdev=c&hvlocphy=9028310&hvnetw=g&hvqmt=e&hvrand=6037024503226831847&hvtargid=kwd-1527221157062&hydadcr=22562_10354929&keywords=matthew+ball+metaverse&qid=1665701582&qu=eyJxc2MiOiIxLjU2IiwicXNhIjoiMS40MiIsInFzcCI6IjEuNTMifQ%3D%3D&sr=8-1

    Andrew Pintrest: https://www.pinterest.com.au/redbytex/3d-scene-prompts/

    Tim Ferriss The 4-Hour Workweek: https://www.amazon.com/4-Hour-Workweek-Escape-Live-Anywhere/dp/0307465357

    Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

    Chapter Markers:

    00:00:00 - Intro

    00:01:43 - Podcast Start

    00:02:36 - Best way to learn modeling

    00:05:37 - How to deal with lack of motivation

    00:09:12 - What skill to focus on in the time of A.I.

    00:18:13 - Difference between the professional and beginner mindset

    00:19:08 - How Andrew plans tutorials

    00:20:10 - Why does Andrew use Blender

    00:23:36 - How Andrew manages is time

    00:25:20 - Andrew’s thoughts on NFTs

    00:32:41 - Does Andrew eat donuts

    00:34:35 - How Andrew feels about A.I. for 2D art reference

    00:36:45 - How much money should you charge for your work

    00:38:50 - Poliigon Ad

    00:39:44 - Will there be work for artists in the future

    00:43:43 - Is it okay for A.I. to copy an artist’s style

    00:47:29 - Why Andrew uses YouTube as his tutorial platform

    00:50:06 - Why does size of objects matter in Blender

    00:53:15 - What Andrew thinks about Ian Hubert

    00:57:57 - Andrew’s thoughts on the metaverse

    01:05:55 - Where to find inspiration for art

    01:12:18 - Andrew’s predictions on artist industries 

    01:15:16 - Andrew’s first 3D job

    01:17:46 - Steps for new artists who want to get a job in the industry 

    Send in your video question: https://www.blenderguru.com/podcastquestion

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

    Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-price-podcast 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • Aaron Limonick is an ex-Naughty Dog concept artist, and now a World Art Director at Activision Blizzard. 

    In this podcast, we discuss the importance of curating your portfolio, and what skills you need to learn to get a job in the creative art field. We also talk about A.I. and why Aaron isn’t scared of its emergence in the industry. 

    Aaron’s Links:

    Artstation: https://www.artstation.com/limonick

    Instagram: https://www.instagram.com/aaron_limonick/

    Links discussed in podcast:

    Maciej Kuciara: https://www.artstation.com/maciej

    Marvelous Designer: https://www.marvelousdesigner.com/

    Kevin Kelly Book: https://www.amazon.com/Inevitable-Understanding-Technological-Forces-Future/dp/0143110373

    Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-31

    Chapter Markers:

    00:00:00 - Intro

    00:02:05 - How Aaron got into art

    00:03:21 - Biggest preventor of people wanting to become artist

    00:08:05 - Why artist must constantly learn and innovate 

    00:20:41 - Benefit of learning multiple skills

    00:29:43 - Aaron's experience at Art Center

    00:32:00 - What you need to learn to work at a studio

    00:41:29 - Poliigon

    00:42:28 - How to curate your portfolio

    00:49:09 - The order of importance in design

    00:53:59 - Aaron's start at Naughty Dog

    01:00:13 - Why Aaron is not scared of A.I.

    01:09:49 - There's more to A.I. than people think

    01:23:28 - The progress of incorporating A.I. into artwork

    Send in your video question: https://www.blenderguru.com/podcastquestion

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

    Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-price-podcast 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • Stephen Hauer was an Art Director at Camouflaj Studio and now Director of Assets at Poliigon. 

    In this podcast, we discuss whether or not schools are a good experience and what you can do to get the most out of it. We talk about his experience working on game titles such as Halo 4. Also we discuss developing VR games and the challenges that come along with that.

    Stephen’s Links:

    Website: https://www.stephen-hauer.com/ Linkedin: https://www.linkedin.com/in/stephen-hauer-93228313/

    Links discussed in podcast:

    Proko: https://www.youtube.com/c/ProkoTV Sparth: https://sparth.artstation.com/projects Kim Jung Gi: https://www.instagram.com/kimjunggius/?hl=en

    Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

    Chapter Markers:

    00:00:00 - Intro

    00:02:45 - Podcast start

    00:04:28 - The negative side education in the 3D field

    00:11:51 -  Resources that 3D schools don’t provide

    00:14:47 - Stephen’s journey after 3D school

    00:23:39 - Stephen’s experience working on Halo

    00:36:23 - The future of Halo and professional retention

    00:37:47 - Sparth & the importance of spending time in the UK for design

    00:40:28 - Benefits of drawing from memory

    00:47:25 - Stephen’s move from Microsoft to Camouflaj

    00:51:03 - Working with Physically Based Rendering

    00:54:04 -  Production vs Freelance mentality

    01:00:01 - Working on Virtual Reality for the first time

    01:02:36 - Working with Marvel on Iron Man VR

    01:05:29 - Poliigon Ad

    01:06:45 - Difference between developing for VR and for screen

    01:14:12 - Developing within the constraints of VR

    01:22:03 - Importance of collaboration 

    01:55:20 - Managing a team as an Art Director 

    01:59:20 - Working with Poliigon!

    02:01:29 - How Poliigon started

    02:02:43 - Using tools like Jira for asset management

    Send in your video question: https://www.blenderguru.com/podcastquestion

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

    Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-price-podcast 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • Shaddy Safadi is the Founder and Art Director of One Pixel Brush. His studio has worked on Last of Part II, Valorant, and many other projects. 

    In this podcast, we discuss the future of concept art, important tips for newer artists, and how A.I. can change the future of art as a whole. During this podcast Shaddy shares his screen and shows a breakdown of composition, workflow, and a lot of other helpful techniques. 

    Shaddy’s Links:

    Twitter: https://twitter.com/safadishaddy

    Youtube: https://www.youtube.com/user/shaddy1100 

    Instagram: https://www.instagram.com/one_pixel_brush/ 

    One Pixel Brush: https://onepixelbrush.com/ 

    Links discussed in podcast: 

    Concept Art is Dead: https://www.youtube.com/watch?v=CYbYvImd7Bw 

    Jama Jurabaev Gumroad: https://jamajurabaev.gumroad.com/ 

    Eytan Zana Gumroad: https://eytanzana.gumroad.com/ 

    John Sweeney: https://www.artstation.com/johnsweeney 

    Sathish Kumar: https://www.artstation.com/sathishart 

    Shotdeck: https://shotdeck.com/ 

    Art Train Academy: https://www.arttrainacademy.com/ 

    Florent Lebrun: https://www.artstation.com/florentlebrun 

    Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-29 

    Chapter Markers: 

    00:00:00 - Intro 

    00:01:33 - Podcast start 

    00:04:24 - How to learn from other artists 

    00:06:49 - Not being afraid about what inspires you 

    00:10:35 - Why Jibaro from Love Death + Robots is amazing 

    00:13:26 - How Shaddy got his first job 

    00:16:43 - When “photobashing” changed for Shaddy 

    00:17:57 - Why is concept art dead? 

    00:22:18 - How Blender affects concept art and other artistic fields 

    00:27:00 - How do concept artists learn and use blender? 

    00:32:12 - Why is your computer important when doing concept art? 

    00:34:29 - What are good and bad buys for an artist? 

    00:38:27 - Why are storytelling and composition important? 

    00:47:17 - What Shaddy believes is the future of concept art 

    00:57:09 - Will A.I. take over the art world? Shaddy shows some examples of A.I art 

    01:07:58 - Poliigon Ad 01:09:20 - Can A.I. affect everything in the world, not just art 

    01:11:05 - Why people are angry about A.I. 

    01:13:06 - What will happen to artist’s jobs in the future 

    01:15:40 - Using humans as the focal point in concept art 

    01:24:20 - Balancing subtle and prominent in concept art 

    01:32:55 - How the 3D process in concept art helps sell original stories 

    01:41:00 - What Shaddy recommends new artists learn first 

    01:55:12 - Why it’s essential to get feedback from inspiring artists02:01:00 - What skills should a new artist begin focusing on Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com

  • Julien Gauthier started as a Lighting TD and now is Art Director. He has worked on projects like Jungle Cruise, Aquaman, Star Wars VIII : The Last Jedi and many more.  In this podcast, we discuss how his career transitioned from Lighting TD to Art Director. We also talk about how he uses Blender’s geometry nodes, and how A.I. will influence the art industry.  Julien 

    Follow Julien:

    Artstation: https://www.artstation.com/renartTwitter:  https://twitter.com/julgaimo?lang=en Instagram: https://www.instagram.com/juliengauthierart/?hl=en

    Links discussed in podcast:
    Esma 3D: https://www.esma-3d.fr/en/

    Anthony Eftekhari: https://anthonye.gumroad.com/

    Craig Mullen Class: https://schoolism.com/instructors/craig-mullins

    Tonko House: http://www.tonkohouse.com/projects/schoolism/

    Erindale Toolkit: https://erindale.gumroad.com/l/erintools

    A.I. Dungeon: https://aidungeon.io/

    CGMasters: https://www.cgmasteracademy.com/ 

    Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-28 

    Chapter Markers: 

    00:00:00 - Intro 

    00:01:33 - Podcast start 

    00:03:06 - When Julien became interested in art 

    00:04:48 - How Julien got to his position as Art Director 

    00:11:07 - What it’s like working as a Lighting TD 

    00:14:15 - How Julien became a better artist 

    00:22:59 - Reason why ILM hired Julien as a Junior Concept Artist 

    00:24:29 - When Julien started using 3D in concept art 

    00:27:12 - The downsides of being too technical in 3D 

    00:29:42 - How Julien uses geometry nodes for concept art 00:35:49 - Difficulties working with geometry nodes 00:37:11 - The balance of making specific and tool building tutorials  00:39:05 - Julien’s tutorial recommendations for geometry nodes 00:41:16 - Andrew’s tutorial recommendations for geometry nodes 00:42:18 - Benefits and difficulties of geometry nodes 00:44:42 - Julien’s process on concept painting over 3D 00:48:31 - Poliigon Ad 00:49:52 - Why it's important to integrate 3D in modern workflows 00:53:19 - Why there’s a need for stylization in movies and art 00:54:51 - How Julien uses A.I. and his thoughts on the future 00:58:15 - How A.I. can impact the jobs of artists 01:05:51 - Will images be mostly A.I. generated 01:10:26 - Will understanding design fundamentals matter 01:16:36 - Working as a Concept artist at ILM 01:23:51 - Concept art in pre-production vs production and why detail is important 01:28:46 - Julien’s first job as Art Director and the role of an Art Director 01:35:04 - Politics of movies production and Justice League 01:38:42 -  Movie scripts made by A.I. and how A.I. can help produce better work 01:41:52 - Can A.I. produce video games? 01:44:01 - The book of June and the taboo of A.I.  Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9  Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==  Anchor: https://anchor.fm/andrew-price-podcast  Breaker: https://www.breaker.audio/the-andrew-price-podcast  Pocket Casts: https://pca.st/g63tah31  RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak  -----------------------------------------------  Follow me:  Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com

  • Jad Saber started as a concept artist and now is Co-founder/Creative director of Chromatic Studio. He has worked on projects like Black Adam, Last of Us: Part 2, Uncharted: Lost Legacy and more.

    In this podcast, we discuss A.I. and the jobs it might replace in the art world. We also discuss how Studio Ghibli inspired The Last of Us Part 2.

    Follow Jad Saber:

    Chromatic Studio: https://chromatic.studio/ Artstation: https://www.artstation.com/jadsaber Twitter: https://twitter.com/jadsaber2 Instagram: https://www.instagram.com/jadsaber/?hl=en Gumroad: https://jadsaber.gumroad.com/

    Links discussed in podcast:

    One Pixel Brush: https://onepixelbrush.com/ Jama Jurabaev: https://www.artstation.com/jama Jamie Jones: https://www.artpad.org/ FZD School: https://www.youtube.com/user/FZDSCHOOL

    Chapter Markers:

    00:00:00 - Intro 00:02:58 - Background on Chromatic Studios 00:03:44 - How Jad got into art? 00:08:41 - Jad’s introduction to concept art 00:12:52 - How Jad got his first gig using 3D 00:14:55 - How much of concept art is 3D 00:18:52 - The best skill to learn in design 00:22:56 - Understanding "frequency of detail" 00:28:19 - How to learn from your design mistakes 00:34:21 - Will A.I. replace concept artist jobs? 00:42:55 - The future of art and the role artists will play  00:51:04 - Jad's role in The Last of Us 2 00:53:47 - How Ghibli films used value grouping 00:56:03 - How value grouping was used in The Last of Us 2 01:06:57 - Why is finished concepts are so important to production 01:11:09 - Detail of concept art in the film vs games

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

    Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-price-podcast 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com

  • What will the industry look like when anyone can create art?

    Finnian Macmanus started as a concept artist and now is the Founder and Creative Director of Terraform Studios. His team has worked on projects for Star Wars, Jungle Cruise, Lion King, Wandavision, and many more IPs. 

    In this podcast, we discuss the many AI tools that already exist (like Midjourney and Dall-e 2) and what the future might hold for artists. We also talk about what makes a good concept artist, learning design, and what it's like working in film and games.

    Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

    Chapter Marks

    00:00:00 - Intro 00:02:21 - The unknown rules of posting studio work to your portfolio 00:08:01 - Background on Finnian’s company Terraform 00:10:14 - What makes a good concept artist 00:18:09 - Useful resources to become a better concept artist 00:24:56 - The upsides and limitations of A.I.  00:31:41 - DALL-E 2 vs Midjourney 00:34:59- Why Finnian isn't worried about AI 00:39:55 - How jobs will change 00:45:01 - A potential marketplace for AI content 00:47:50 - "The Metaverse" 00:50:25 - Predictions about 3d asset creation 00:52:26 - Predictions about concept art 00:58:06 - The changing career landscape 01:02:09 - Why you shouldn't resist AI 01:11:38 - Differences between learning design vs technical ability 01:14:59 - How to receive feedback on “good design” 01:17:27 - Where to find a mentor for concept art 01:22:59 - What types of projects Terraform works on 01:24:01 - Concept art required for games 01:27:53 - How to work in a team for concept art  01:29:17 - Hollywood and games resistance to risky art styles

    Listen to The Andrew Price Podcast:

    Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

    Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

    Anchor: https://anchor.fm/andrew-price-podcast 

    Breaker: https://www.breaker.audio/the-andrew-price-podcast 

    Pocket Casts: https://pca.st/g63tah31 

    RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

    -----------------------------------------------

    Follow me:

    Twitter: https://twitter.com/andrewpprice

    Instagram: http://instagram.com/andrewpprice

    Facebook: http://facebook.com/blenderguru

    ArtStation: http://artstation.com/artist/andrewprice

    Blender Guru: http://www.blenderguru.com

    Poliigon: http://www.poliigon.com