Afleveringen
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The Slayers return to the Citadel to open the forbidden vault. But dragons and giants have other ideas.
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The fight with Mother Worm continues! Can the Slayers prevail and recover the second key?
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Zijn er afleveringen die ontbreken?
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The Slayers, on the hunt for Mother Worm, encounter a giant cavern of fungus.
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Oh what a feeling! The Slayers are reunited at last. Can they learn anything from the irascible Coldtooth? And how on Hearth are they going to get past an uncountable slither of Carrion Crawlers?!
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In this bonus episode we sit down with Jason Bulmahn, Director of Games at Paizo, to chat Pathfinder and Pathfinder 2 design and mechanics, the various editions of D&D, the Age of Worms*, and zombies! *Warning: Spoilers! You can back Hellfinder, Jason’s horror hack of PF2 here: https://www.backerkit.com/call_to_action/3392da67-300c-44f3-bbc3-84214a5a669c/landing You can find Hopefinder, Jason’s zombie apocalypse … Continue reading Bonus Episode – Rules of the Game with Jason Bulmahn →
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Buggie gives chase to the evil dwarf. The remaining Slayers meet a new companion, are told a tale, and resolve to stop standing around doing nothing.
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The party have split: Buggie is off on an ethereal jaunt, leaving the remaining Slayers to stand around bewildered by cages, switches and levers. Never has the broom cupboard been so busy.
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With Xyzanth defeated, the Slayers can rest, level up, and examine some truly evil artefacts, before resuming their hunt for the elusive key!
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Dare we dream? Could this be it? Could this be the end? The Slayers face off against Xyzanth in what we can only hope is the final showdown!
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We chat with Chris from Done Not Perfect Productions about their Dice Hard rpg, now on kickstarter, then it is back to Buggie, dangling over a pit of green slime. Can the Slayers finally face off against Xyzanth the Fang Dragon? All Chris’s links can be found here.
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We talk to Mira and Gary from Game Therapy UK and then it’s back to the Carrion Pits. Johnny has left strict instructions on how Buggie should act in his absence, but will the players follow them? Links from intro: https://www.game-therapy.co.uk/ Facebook | Instagram | Discord | LinkedIn | X
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The Slayers are locked in the Carrion Pits with the scary floaty dragon thing. Can they hold it at bay while they seek Charlgar and the key to the vault?
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The Slayers continue their home invasion, in the hunt for the giant chieftan Charlgar. But all they have found are Those That Wait and hordes of troglodytes. It’s more of the same really…
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We get back to the action in Part the Two-th of our ep 200 special! Can Parker somehow stay out of the green slime pit, despite the efforts of sneaky troglodytes? Can the Slayers find Charlgar the giant chieftan? And what terrifying new foe is floating up behind Burple?
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What’s this? An extra episode?! As a treat to mark reaching 200 eps we sat down with none other than James Jacobs, Creative Director at Paizo. James was one of the architects of the Age of Worms and we talk about how that adventure was conceived and produced and the history of the Adventure Path … Continue reading Bonus Episode – Talking Loud and Clear →
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Parker is about to plunge into a pit of green slime! Will he be dissolved? Or will Oort spare him? Find out in Part the Oneth of our 200th episode!
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At last, it’s time for Buggie-go-bash. Or is it?
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You can’t beat a good ol’ fashioned D&D dungeon trap. Or can you? Scaly O’Toole is about to find out!
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The Slayers head to the Undercity on the hunt for Charlgar the Hill Giant Chief.
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With the dominated Tony Crostini as their spokesperson, the Slayers try to win the giants over to their side. Can they gain access to the Citadel’s secret vault?
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