Afleveringen
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Welcome to Episode 93 of The Last Standee Podcast!
This episode we reach theatrical heights as we start up in comedy, trying to make an intro right; let's say that quickly turns into tragedy without pretty much of a warning. I mean, I hope you had fun listening at least half as much we had recording.
Whatevs! In the Standee catch-up we get some notable excerpts from games presented at Essen SPIEL 2024 (heavy-heavy games left off on purpose) and an insight in our broken lives, then it's building time!
Cara builds up momentum with Catacombs Cubes, a perhaps-too-much easygoing game of building blocks in the Catacombs series, then Alessio capitalizes on that with a well-placed rooftop, uh, talk, about Tower Up, a small 2024 hidden gem which is way more complicated to describe than to play.
So, be it building with blocks or blocking buildings, this episode is very construction-centric. Discover with us what happened to Alexis! See you next episode! -
Wouldn't "ensorcelled" be a good "second E" in the outro? But I digress.
Welcome to Episode 92 of The Last Standee Podcast!
The Standee Catch-up kicks off the episode, then it's news galore (yes, we sometimes take time to relay boardgaming news too), along with a few comments and impressions from the team and boardgame small talk.
After the news segment, it's Cara's reviews time! This time, we tackle Witchcraft: Moonlight Magic, a game to wich/witch BGG community assigned a weight of 1 - but is it really all that there's to know about it?
After Cara, Alessio talks about a game which is definitely not ranked 1 in weight: Hegemony: Lead your Class to Victory! That's possibly a first time reviewing a game this heavy in the podcast, how did we go? -
Zijn er afleveringen die ontbreken?
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Welcome to episode 91 of The Last Standee Podcast!
In this episode, after the usual Standee Catch-up and a bit of news, we have Fen discussing Bloomburrow for Magic: The Gathering and, more widely, having a chat about the Cube Format and its applications throughout the (T/L)CG panorama. After that, Alexis guides a review with the team for the Frogdog expansion. -
Welcome to Episode 90 of The Last Standee Podcast!
How are you, fellas? Refreshed from vacations? Tired from their lack thereof? Meh, as usual? (seriously, let's set the bar a bit higher than "meh")
GenCon has come and gone, "closing" 2024 as far as releases that will be honestly reviewed for this year will go. Essen SPIEL is behind the corner, and a new year's worth of new releases is elbowing its way in (I mean, we'll have Unmatched Ninja Turtles!), but let's do things properly.
This Standee Catch-up brings a bit of news from later this August along with tidbits from our gaming lives, and after that it's Alessio talking about Compile from GTG, a surprisingly very good 1v1 card game presented at GenCon out of the blue. Next comes Audrey with her impressions about Dune: Imperium, the mix of deckbuilding and worker placement you didn't know you needed in your life. Finally, to follow up with the AI-contingent theme, there's Cara with Hive (I know, right?) and Warhammer 40000: Combat Patrol. -
Simmer in the Summer!
...Feels like I wasted this intro that could have been a good title for another time. But anyway!
Welcome to episode 89 of The Last Standee Podcast!
Scorching hot July and Hailstorm Downpour July are hosting this beloved/belated episode with Alexis & Alessio.
After the usual Standee Catch-Up (Old Man Yells at Clouds edition), we got Alexis discussing something falling out of traditional gaming categories: Vermis Book I - something someone from the '80s would call a "sourcebook", and a very cool one!
After that, we get into a mini-monographic segment with Alessio discussing both Arcs: Conflict and Collapse in the Reach and Arcs: The Blighted Reach, the last addition to Leder Games' skirmish/campaign products.
Hot games in hot summer- BRING IT ON! -
Welcome to Midsommer!
And also to Episode 88 of The Last Standee Podcast!
In this episode, we'll enjoy near-synchronicity with current news, starting from the news during the Standee Catch-up! After it, Alexis gives us a synchronous look to a STILL BACKABLE RPG kickstarter project, The Hollows. After that, it's time to check the NOT-YET-RUNNER-UP for Spiel des Jahres - Captain Flip, with Alessio. Finally, it's Audrey's turn to give us a glimpse into the future with M.A.R.I. On Mars, an action programming game (that STILL WAITS to be translated to English)!
Yeah, well, don't get too used to it, but it's fun to live the present! -
Hi all, welcome to episode 87 of The Last Standee Podcast!
This episode we cover a bit of everything, starting from the Standee Catch-up with Cara, Alessio and Alexis.
After catching up, it's time to decrypt cyphers with Alexis, who introduces us to Turing Machine, a very good "multiplayer solo" puzzle game with sort-of-programmable states (do you see the tech imprint in this intro? The game's good if you are into puzzles, don't worry). Next, there's a true solo game, with recent Unreliable Wizard reprint by Salt and Pepper games (give me a subscription to Kamibayashi games!) and its fake 16-bit pixel goodness - yeah, no way those sprites that big would fit 8-bit engines. Finally, it's time for a very special episode of Cara's Reviews, with Artisans of Splendent Vale, a daring attempt at mixing compartmented campaign story with unique characters' viewpoints and clever asymmetric resource management.
Is this enough to kindle your curiosity? -
Hi all, and welcome to episode 86 of The Last Standee Podcast!
In this episode, after the unmissable Standee Catch-up, Audrey talks about Dungeons & Dragons: Bedlam in Neverwinter, the investigation boardgame about the popular monster-hitting TTRPG. After that, Fen will review Leviathan Wilds, a production which brings back Shadow of the Colossus vibes with a bit of whimsy, and finally Alexis and the group will talk about Eat the Reich, the actual TTRPG. -
Welcome to Episode 85 of The Last Standee Podcast!
This episode is dedicated to very confused introspection, as we follow with increased worry Alessio and Cara talk at length about boardgames and bureaucracy.
But before we get to the latter, we have an inexplicably long Standee Catch-up where we discuss the former, along with the intricacies of time loops.
After we are done, Cara recounts her experiences with a Fen-favourite (yes, spelling is right) game of yore: A Game of Thrones, Second Edition by Fantasy Flight Games.
Alessio follows with a new edition of a, okay still new, sports game: Trick Shot, Second Edition by Wolffdesigna.
To put the cherry on top, this recipe for disasters is completed by having Alessio mangle the excellent Baba Yaga soundtrack by Kevin Macleod (a man who saved many podcasts with his excellent CC-licensed music) by showing an absolute disrespect for volume control. -
Hi all and welcome to episode 84 of The Last Standee Podcast!
And not just "any" episode - this is one episode from the A-Team (Alexis, Audrey and Alessio), or how we humbly call it, a triple-A episode (no seriously, why you keep following us?).
After a catch-up with some news from the boardgaming world, Alessio talks us about Rebel Princess, aka the Hearts variant you didn't know you needed. Then, Audrey leads a team talk about MLEM: Space Agency, the game where cats go to outer space on their own free will and besides there are CATS WITH WEIRD FACES AND A DISCUTIBLE FASHION SENSE RIGHT IN THE COVER FFS (by the way, production value is very, very good). Finally, Alexis eases up in a review and discussion about Serious Poulp's last fatigue, The 7th Citadel! -
Hi all, ready to feel the groove with us?
After the Standee Catch-up, Fen takes on the ouverture with the Gig. Now, I would really say that the Forest Shuffle, about which Audrey talks next, is a dance move, but I guess you'll have to listen to the episode to find out. The Finale is in the capable hands of our Cara, who brings us back in the world of Tidal Waves with the Banner Festival! -
Am I the only one feeling sleepy in Spring?
Welcome to episode 82 of The Last Standee Podcast - early Spring edition!
In this episode in the sign of egregiousness (I swear, this is not AI-generated!) we start egregiously drifting aimlessly in lazy recollections with the Standee Catch-up, at the end of which Alexis gives us an update on what is the current situation with Golden Bell Studio crowdfunding projects. Then it's time to start the Edventures with Audrey presenting Cartaventura games (that must be misspelled, it's evidently CartEventura). We finish with a lot of Dalmatians and Dalmatians-contingent (but sans Ms. De Vil, sadly) with Spots! -
Argh, we're late! Again!
Welcome to Episode 81 of The Last Standee Podcast!
In this episode, our three chatty hosts/speakers have a long, winded Standee Catchup, then Fen leads the talk to the main course of the episode, ISS Vanguard - one of the latest fatigues from Awaken Realms, with the ambition to narrate an epic spacefaring campaign which starts and ends (or ends and starts?) with a mystery encoded in the DNA of all lifeforms. Was this ambition successful?
Well, you'll have to listen to the episode to find out!
(Just sayin', a game about space rangers sworn to protect vans across the galaxy would be an instant buy...) -
At long last, episode 80!
It always feels nice when we get to complete tens of episodes, doesn't it?
Anyway (anyho), this episode begins with the usual catch-up, then we have Fen presenting The Plum Island Horror. Unsettling mysteries continue with Alexis talking about Pop-up Mystery Manor, until we can finally rest and relax with Cara, presenting us her list of relaxing games - Namiji, Tranquility and In Dreams (Cara reviews woo-hoo!) -
Welcome to episode 79 of The Last Standee Podcast!
In our endless pursuit for aesthetical perfection, always striving for novelty, we bring you a... special? Is it the right word? Would it be better "weird"? Oh, it's yours to judge (definitely weird) episode, because that's a two-people recording, dedicated to two games, which are two-player games (not one, not three)!
After all, it takes two to tango!
...And now that I wrote that, I can retire with a smile.
Anyho, after the Standee Catch-up, we have Alessio talking about Sky Team, last Essen fair's sensation, then Alexis bring us a pearl from Level 99 Studio, Pixel Tactics!
Stay tuned for more weirdness, er, novelty!
(and I'm sure we didn't remove all the tags from the public domain tango audio track we used to mix with the base) -
Three steps, as it has always been.
First, a welcome: Welcome to Episode 78 of the Last Standee Podcast, and our first episode of 2024! How are the smoldering remains of society treating you at the beginning of the new calendar?
Second, an intro: after long debate, we decided to kick off the year with an episode with the regular formula: three games, three speakers, some fil rouge to connect everything. Yet, this episode is special? Is it maybe because one speaker was recording from a van parked in an undisclosed location, a location which we can only hope isn't deeply unsettling? Maybe. Or maybe because our good sound engineer and entertainment scientist Alexis found the audio quality of that recording to be among the best ones? Your guess is as good as mine.
Third, some details about the episode: we have the shortest long Standee Catch-up ever, then we merrily follow the macabre titular three steps: first step, Alessio talks us about Kiri-ai: The Duel, an elegant two-player card game about a samurai duel which, you bet, can only end with the creation of a fresh body. Second step, Alexis follows up with the bureaucracy regarding a freshly created body with Body of Evidence, a high-end mystery game with a cool gimmick where investigators try to solve what you could define a "cold" case surrounding an autopsy. Third step, Fen recounts what happens when all these corpses get inevitably reanimated in Dawn of the Zeds: Third Edition, a very versatile game which is only arguably a tower defense, or we can say, a tower defense and much more!
So, without further ado, let's get it on with the episode! -
Welcome to Episode 77 of The Last Standee Podcast!
This time, the content of the episode is a mystery. No, not because this is a mystery-themed episode (one day!), but because the francophones took over the episode!
What will they be talking about? Are there even three people in the staff speaking French? Is THIS the way we spend Patrons' money?
The answer to these questions, and maybe many others that will probably arise, lies within this very special track!
Yes, with the end of the year we always get a little crazy and we like to be original, why'd you ask? -
Welcome to Episode 76 of The Last Standee Podcast!
In this episode we trade common sense and decency for a hearty laugh - and that shows right away from the Catch-ups! This episode will probably be remembered as "the one with the best transitions ever" - we feel so sure of it that we account even for future episodes.
Cara begins the -no, not serious. Not even "more structured" - let's say the chat about crowdfunding - what has been, where we're at and future plans, for what are worth. After that, Audrey brings us Shadow Hunters, aka japanese design twists applied to hidden role/social deduction games reminiscing Bang! just a little. Finally, Alessio closes with Combo Fighter - Plotmaker Edition, the short fighting game filler you didn't know you needed!
Really, these recaps are useless - just don't take us too seriously and embrace the chaos with us! -
There were five or six speakers, a few more listeners, a lot of monsters, some designers in the darkness. Everybody knew nothing.
Welcome to Episode 75 of The Last Standee Podcast!
For this episode, we are back doing what we do best, and that's idly chatting about boss battlers (yeah, we could have done a bit earlier, but we wanted the entire crowd of speakers to be on the same page).
In this episode, we begin discussing the Gambler's Chest Expansion of Kingdom Death: Monster!
Yeah, thankfully this one will have content for a few episodes more, but here we are, to begin with - a "first and somewhat curated impressions" of the GCE overall and (almost) the first 12 Lantern Years of a People of the Dream Keeper campaign.
Nuh uh, won't spoil anything here (and if you listen without skipping, the spoilers will be clearly marked!) - so I'll just leave you with the episode, with an almost full crowd (congratulations David)! -
Boardgamers ahoy!
...or not quite, because we got exactly ONE game not fitting the sailing theme! Oh well, as they say: sometimes you eat the bear...
This episode, after a Standee Catch-up which doubles as a PSA for animal care, Cara sets sail to distant shores into EOS: Island of Angels (which was called once... nah, listen to the review :) ). Then, Fen starts what could very well be a series of articles with the very beginning of the Pathfinder LCG series: Rise of the Runelords. Last, Alessio is here once again to somehow talk about another trick-taking game - Sail! - Laat meer zien