Afleveringen
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We finally decide our next move is to head to Magnimar to meet with the Psyhedron Council. But first: Murder! Once on the ship we proceed to make a mess of things, as usual. However, it isn't long before things start trying to make a mess of us. We're terrible detectives, it turns out, but very handsome.
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After killing most everything under Roderick's Cove we do a bit of exploring/running away before we finally manage to emerge topside. From there we get drunk and annoy some NPC's. Also we saved the town?
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Zijn er afleveringen die ontbreken?
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We, mostly Turux, start out investigating some ancient and seemingly broken magic portal. Predictably, we attract the attention of some more enemies, but it seems we've finally found our man (monster) Mozimer.
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The consecutive combats continue as we plow our way through this fortification of Sinspawn and Horned Fangs. Along the way we find some cool if unusual magic items, and maybe just the beginnings of some clues as to what's going on here.
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We've found a dungeon underneath the city of Roderick's Cove, and we're pretty sure this is where the sinspawn are coming from. We find room after room of enemies with little or no time to recover in between. It's a gauntlet of mayhem!
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We've finally finished with the Peacock Society with only a few small casualties. We meet up with Audrani to discuss future plans, she thinks we should go to Magnimar to meet with local legends and experts on all things Thassilonian; the Mithril Council. Before that, however, we set to tracking down where the sinspawn monsters we fought came from. We shortly find ourselves delving back into another dungeon.
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After making our way into the Peacock Manner with much difficulty we head upstairs for a civil meeting. This quickly turns uncivil as the Peacock society's corruption is quickly revealed. In the aftermath of the battle we deliberate on what to do next.
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After waiting about 5 seconds for our applications to be processed we decide we're impatient. Combat begins and is equal parts ridiculous, hilarious, and long. Finally the occupants of the mansion (with only a few murders) heed our demands. We un-murder as many of them as we can, and head upstairs to discuss matters.
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Immediately following our scuffle with some sinspawn outside the tavern we engage in conversation with Captain Fressen. We end up going to her office to discuss matters. We discuss our level 4! We talk to Audrani in the graveyard, and finally decide to go do something about the Peacock Manner people. What it is we decide to do, we really have no clue. Once there, this lack of plan becomes immediately apparent.
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After freeing our new friend Munkle the goblin from the teleportation room we rest up and try to decide what to do next. We head to Munkle's tribe to try and rescue some missing dwarves. More pickles are involved. From there we head back to town where we get drunk, get hungover, and get into a fight.
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After finding the vault and defeating its guardian, we try to find our way in. From there we find an interesting and very magical room where we meet a new... friend?
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After healing up a bit we try to find a way past a bunch of traps and a mischievous trap ghost thingy. This goes poorly when Sprinkles decides it's time to air old grievances with Turux. We make it through mostly intact though and finally find the vault. There's a guard though, and he doesn't want to die.
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After fucking with some Roadkeepers Odd gives up on trying to catch them all in an AoE and just starts combat. More of the gang members pop out of the woodwork and the combat involves lots of damage and even some of our heroes* going down!
*we use this term loosely
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Still in the dungeon under the stone house in the woods we discover some hidden treasure. We decide to head back to Roderick's Cove to rest and level up. We discuss our plans moving forward and get a couple more plot hooks. The next day, leveled up and with some new gear, we head back to the dungeon where we encounter some more hapless Roadkeepers.
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We head down the stairs that were hidden behind a secret door in the stone house in the woods. We come across some Road Keepers who are hanging out, they end up not having a good day. Next we find a boarded up door with some invisible monster behind it. We spend a long time debating what to do about it.
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After dealing with the zombie tree trap we find our bearings and make our way to the stone house in the wood. Once there we encounter some baddies and combat ensues. We do our best to not kill them... a plan which doesn't quite work out. From there we discover what is clearly our next course of action.
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After a bunch of in-town investigation we decide to head out to the Churlwood. We take a ferry and at the other end meet some new friends. After... discussing certain matters... we head our separate ways. From there we travel into the Churlwood and find a tree with a trap.
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We launch into combat with a disgusting little creature named Mr. Retch. From there we run all around town talking to several people trying to figure out what exactly is going on in this place and where we should go to find solutions.
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As we endeavor to finish off the Wreck things don't go too particularly well and we find ourselves retreating in manners somewhat less than effective. We decide to fuck off from this place, but have we done enough and uncovered all there is? We also hit level 2!
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We continue to explore Roderick's Wreck where we encounter gross monsters and plot developments!
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