Afleveringen
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In this 2nd installment of our latest deep-dive miniseries, the crew continue to discuss âyahtzee roguelikeâ Slice & Dice, a host favorite that has made our GOTY list for two years running.
We're joined once again by series guest co-host Darius Kazemi, as well as very special guest Michael Brough (!), whose own roguelike Cinco Paus is one of the cited inspirations behind Slice & Dice. This episode, we discuss the game's curses and blessings system, as well as its links to some of Michael's games, including 868 HACK.
Join our Discord and send in your questions for the Slice & Dice designer tann.
Show Notes:
Slice & Dice on Steam, itch, iOS, and Google Play
Michael Brough's blog posts on streak scoring (2013, 2017)
868-HACK
Cinco Paus
Michael Brough's blog post on the "powerup" (curse) system in 868-HACK
Slice and Dice | 98%+ Winrate Unfair Hero Tier List video
Hoplite
Classic Unfair run with Doug, Rob, and Andy
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We're joined by Animal Well's sole developer Billy Basso and his business partner Dan Adelman to discuss their genre-defying/defining, steeped-in-secrets hit. Plus special guest co-host Adam Conover (Adam Ruins Everything), as we dig deep into the game's slow-burn development, the iteration of its manifold gameplay (and other) layers, and the delicate balance of stoking the fires of your fanbase.
Show Notes:
Animal Well
Billy Basso
Dan Adelman
Adam Conover
Scary kangaroo video
Axiom Verge
The Decade-Long Quest for Shadow of the Colossus' Last Secret
Fez
The Witness
Spelunky
Why do God of War's characters keep spoiling puzzles?
All of the Secret Bunnies in Animal Well (HUGE SPOILERS)
The Ultimate Secret Ending of Animal Well (EVEN BIGGER SPOILERS)
haseverythinginanimalwellbeenfoundyet.com
ARG Guardrails blog post
VVVVVV
Riven
Super Win the Game
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Zijn er afleveringen die ontbreken?
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In the first installment of our Slice & Dice deep-dive miniseries, the crew head Into the Depths with the âyahtzee roguelikeâ that's shown up on our GOTY list for two years running. We're joined by interactive artist/developer Darius Kazemi to help introduce the game and share beginner tips from our (significant) playtime, and get into its unique combination of maximalist design and systems-driven humor.
Next episode, weâll get into some of our favorite game modes: Classic Unfair, Cursed, and Cursed-Hyper. Donât forget to join our Discord and send in your questions for the game's designer tann, to be answered over email later in the series.
Show Notes:
Slice & Dice on Steam, itch, iOS, and Google Play
Eggplantâs 2022 GOTY Episode (S&D Robâs #2)
Eggplantâs 2023 GOTY Episode (S&D Dougâs #2)
Darius Kazemiâs Spelunky level-gen browser tool
Slice & Dice development history essay, by tann
Allison Parrishâs talk on designing to explore possibility spaces
Slice & Dice beginner tips powerpoint
Sid Meierâs 2010 GDC keynote
Tharsis on Steam
The stream where Rob and Doug âpuppeteeredâ Andy to a Classic Unfair victory in Slice & Dice v2.0
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Left to our own devices without a guest, we get a little goofy - thankfully our listener letters overfloweth, so we dive into a few of them. Thanks, listeners!
Show Notes:
Jupiter Sunrise
Dinner with the Band
GeoGuesser World Cup 2023
Knytt
Seiklus
Daniels: Why We Tell The Stories We Tell
Pale Fire
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Four of ours hosts went to the 2024 Game Developers Conference, and we lived to share anecdotes, interesting games we saw, and the highlights (and injuries) of our week! Also, Rob chases down a handful of other lovely devs to tell us the best/hardest things about making games right now.
Show Notes:
Arranger: A Role-Puzzling Adventure
Experimental Game Workshop
Museum of Mechanics: Lockpicking
Once Upon a Jester
Misshapen
Mediterranea Inferno
Kill Lincoln
The Crush House
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We're joined by LocalThunk, solo creator of the hypnotic deckbuilder Balatro. We discuss flauting the fashion of a genre and going into development blind, the benefits of balacing by feel, and why Balatro shouldn't exist.
Show Notes:
Balatro
LocalThunk
Big two
Luck Be a Landlord
Slice & Dice
Slay the Spire
Risk of Rain 2
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We're joined by renowned designer Eric Chahi (Another World, From Dust) to discuss his singularly surreal VR adventure Paper Beast. We discuss building a living ecosystem born from constraints, how the craft has changed over the decades, and the indecency of technology.
Show Notes:
Eric Chahi
Paper Beast
Another World
From Dust
Heart of Darkness
Strandbeest
TsuShiMaMiRe
Paprika
Pale Blue Dot
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We're joined by Jon Ingold, co-founder of Inkle Studios (80 Days, Heaven's Vault) to discuss A Highland Song - a wild adventure through the Scottish Highlands. We chat about creating narrative-driven games without a critical path, allowing players to fail forward, and the origins of Inkle's beloved narrative scripting language, ink.
Show Notes:
Jon Ingold
A Highland Song
Inkle Studios
ink
The Forever Labyrinth
Rick Dangerous
TV Superstars
Inform
MUDs
Uncharted 3's horse-riding section
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We (belatedly) celebrate the 5th anniversary of our show with a sprawling, silly, reflective episode with a full house of hosts! Thanks for listening to us for all this time.
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We welcome Rob Dubbin (he/they) as a permanent member of the host pool! We discuss his journey from Late Night into making games, applicable lessons learned in the writers' room, and the importance of making your own shot.
Show Notes:
Rob Dubbin
NYU Game Center
Babycastles
Wonderville
Game Studies Study Buddies
I Am America (And So Can You!)
Earl Grey
ZZT by Anna Anthropy
London Jerry: Freelance Mailman
Stephen Colbert at the White House Correspondants' Dinner
Samurai Gunn
Sportsfriends
Scripto
Scripto + Global Game Jam 2024
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We're joined by Kevin Poupard, co-creative director of the beautiful, meditative climbing game Jusant. We discuss the pains and gains of physics, trying something new as a studio, and anthropomorphizing mountains. Plus special guest co-host Mark Brown of Game Maker's Toolkit! Thanks Mark!
Show Notes:
Jusant
GMTK - How Jusant Makes Rock-Climbing More Immersive
Mind Over Magnet
Grow Home
Shadow of the Colossus
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We sit down with our newest co-host, writer/developer Rob Dubbin, to each count down our Top 5 games of 2023, alongside picks from previous show guests and our listeners. Happy New Year!
Our GOTY picks (SPOILERS):
Zach:
Super Locomotive
Kirby's Dream Land 2
The F Train Simulator
Playing Wii-U with a kid
Yamaha TENORI-ON
Sarah:
Betrayal at Club Low
Puzzmo Crosswords
The Emerald Flame
Case of the Golden Idol
Organized Labor
Andy:
System Shock (remake)
Pikmin 1+2 (remakes)
Horseless Carriage
Betrayal at Club Low
Twilight Imperium Fourth EditionRob:
Puzzmo Crosswords
Overflow
Lasers & Feelings
Mr. Sun's Hatbox
Rude Tales of Magic
Laura:
Dredge
Return of the Obra Dinn-likes
VIDEOVERSE
Girls' High School Mystery Class
The Exit 8
Doug:
The Password Game
Human Chess
5th Season of Survivor Maryland
Slice & Dice
Blood on the Clocktower
Nick:
Rez Infinite PSVR2 w/ eye tracking
Hi-Fi RUSH
So Clover!
Tux and Fanny
EARTH DEFENSE FORCE 6Other picks from guests and listeners:
Suika Game
Baldur's Gate 3
Puyo Puyo Tetris
Picross S9
Metal Gear Solid 2: Sons of Liberty
Disc golf
Void Stranger
El Paso, Elsewhere
Basilisk 2000
Whist 22
Xenonauts 2
myhouse.wad
Pikayune Dreams
Magic SpellslingersOther things mentioned:
Rob Dubbin
Laura's 31 Days of Halloween newsletter
Berghain Trainer
Glitch City bathroom game -
Daria Radu, Ben Wilson, and our very own Douglas Wilson join us to discuss their trick-taking card game Spoils, featured as an optional game within story-driven adventure game Saltsea Chronicles. We discuss the genesis of the game, drawing inspiration from worldbuilding, trick-taking as a mechanic, the programming of the AI systems, and more.
Show Notes:
Episode 69: Building a Better Bridge with Ben Wilson
Spoils - A Development Retrospective
Briscola Chiamata
Bridge
Skat
The Fox in the Forest
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The creators of Tux and Fanny - Albery Birney and Gabriel Koenig - stop by to discuss their existential and hilarious adventure game Tux and Fanny. We discuss collaboration as improv comedy, the benefit of working with people from outside of games, and creating a Saturday morning cartoon from another world.
Show Notes:
Tux and Fanny (game)
Tux and Fanny (film)
Albert Birney
Gabriel Koenig
Dr. Mario or: House I Learned to Love Video Games Again and Accidentally Made One
Pixilart
Stalker
Birth - Eggplant Episode
Turn Towards Instead of Away
Russian Winnie-the-Pooh
McPixel
Animal Crossing: New Horizons
Katamari Damacy by L. E. Hall
Humanity
Stray
Super Mario Bros. 35
The Books - The Lemon of Pink (bonus from post-show discussion)
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We're joined by creative director Hannah Nicklin and writer Harry Josephine Giles to discuss Die Gute Fabrik's beautiful new story-driven adventure, Saltsea Chronicles. We dig into the world-building and construction of the playable ensemble cast, the writer's room that pulled it off, and building out design process as design.
Show Notes:
Saltsea Chronicles
Die Gute Fabrik
Hannah Nicklin
Harry Josephine Giles
Ink
Deep Dive: Designing a narrative for multiple middles and multiple heroes in Saltsea Chronicles
Saltsea Chronicles and Writing the Future
Pool Panic
Building a Better Bridge with Ben Wilson
A Paradise Built in Hell by Rebecca Solnit
notgoingbacktonormal.com
'Endemic' SARS-CoV-2 and the death of public health
Rebecca Solnit: When the Hero is the Problem
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We talk to our very own Zach Gage about his brand new games website, Puzzmo. We talk about player curiosity, newspaper games, Crosswords, and more.
Show Notes:
Episode 37: Designing Around Language with Zach Gage
Puzzmo manifesto
AVCX
How Hard Could It Be? (crossword puzzle by Rob Dubbin)
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Ian MacLarty and Kalonica Quigley join us to discuss their open world physics simulation game, Mars First Logistics. We talk about the tech art behind the game's visual style, the procedurally generated landscape, the humor of the gameplay, and more.
Show Notes:
Mars First Logistics
Catacombs of Solaris
Apartment
Red Desert Render
Out of Bounds: Exploring the Limits of Videogames
Ian's tech art posts
Jumpgrid
Bennett Foddy blog post about zk map
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We're joined by Patrick Traynor, creator of Patrick's Parabox, a mind-bending recursive puzzle game about boxes within boxes. We discuss following your gut to what a game wants to be, being part of the puzzle design community, and our core philosophies behind puzzle design.
Show Notes:
Patrick's Parabox Patrick Traynor Linelith I Wanna Be the Guy Fangames Sokosoko Sokoban Stephen's Sausage Roll Singles - Rebecca Sugar Patrick's Parabox OST Osmos Puzzle Level Idea Strategies The Witness Tyler Glaiel - Make and release lots of small games before making a big one Jonathan Blow - Truth in Game Design -
We're taking a small summer break, so please enjoy one of our favorite episodes from 2020 with a new introduction from Doug!
The ENTIRE all-star Disc Room team - Kitty Calis, JW Nijman, Doseone, and Terri Vellmann - stop by for a rowdy disc-ussion on their new arcade sci-fi avoid-em-up. We chat about making the Margherita pizza of games, nailing the details to make a simple concept sing, and making the most of team collaborations.
Show notes:
Disc Room
Launch trailer
Kitty Calis
JW Nijman
Doseone
Terri VellmannPizza Margherita
Disc Room Game Jam
VVVVVV
Chris Ware
Monolith
Bit Pilot
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We're honored to be joined by Gilles De Coster, host of our favorite Belgian reality TV game show - De Mol - to talk about the process, inspirations, and execution of the sublime game design behind its thrilling, subversive challenges. We spend the first hour giving all the context you'll need to follow along, before diving into the interview. This is a special one for us, check it out!
Show Notes:
De Mol (SPOILERS)
The Mole (inferior American version)
Wie is de Mol? (Dutch version)
The Amazing Race
Every Game in This City
Bestemming X
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