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Warhammer 40k became close to what we recognize it is today around third edition - before that, it was The Rogue Trader: Warhammer 40000, a pulp fiction mishmash of Judge Dredd, Alien, and Dune... Even more than it is today. In this episode we return to the olden days and take a look at the world of 40k where space marines all behave like Night Lords, Primarch is just a title you can be promoted to, Emperor is some normal guy who was born to human parents and was afraid of dying so he put himself into the jar, Roboute Guilliman is a pile of dusty bones on a shelf in Macragge, Orks get laid, and Rogal Dorn poops on the floor. Left without much options we also touch on the scariest of topic all: Ian Watson.Support the show
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Many Astra Militarum troops have turned to Chaos over the centuries, including entire regiments of the Astra Militarum's Imperial Army predecessors that followed the Warmaster Horus into battle against the Imperium during the Horus Heresy.
These Traitors represent the primary mortal troops available to the forces of Chaos, now known as the "Traitoris Militarum" in High Gothic to the defenders of the Imperium. Even ten millennia later, Chaos Lords are known to attract these followers of Chaos into their warbands and personal armies, which vary greatly in both size and strength.
Traitoris Militarum troops are often better armed than the average Chaos Cultist and have access to a wide assortment of arms at their disposal. Sadly, throughout the last ten millennia, occasionally entire Imperial Guard companies, or even entire regiments, have been known to turn from the light of the Emperor and join the ranks of the Lost and the Damned, taking with them their armouries and vehicles.Support the show
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The Ogre Kingdoms are the rightful and sovereign domains of the large, brutish and always hungry mortal race of humanoids known as Ogres. Wandering tribes of Ogres can be found wrecking their way across the globe, erecting many strongholds and plundering far off and exotic lands the likes of which no man will ever see in their lifetime. Yet no matter how far away they may be, all Ogres refer to the scattered tribal kingdoms that dominate the slopes and river valleys of the Mountains of Mourn their rightful, hard-earned homeland. It is here, amongst the frozen peaks and blistering blizzards that mighty Tyrants rule over their own brutal kingdoms, warring amongst each other, looting, extorting and ransacking all before them as a tribute to their own gluttonous appetite and their ever-hungry "god," the Great Maw.Support the show
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Nurgle is the Chaos God of despair, decay, and disease. He was the third to awake of the four Gods of Chaos, fully coming into existence during Terra's Middle Ages, with plagues sweeping across continents in the wake of his birth. His titles include the Plague Father, Fly Lord, Great Corruptor, Plague Lord, Master of Pestilence, Lord of Decay (the Dark Tongue translation of his name is, Nurgh-leth). The desperate, ostracized and dying come to Nurgle to find alleviation from their pain. To these potential devotees, Nurgle provides not redemption from their ailments, but rather comfort within their suffering. Those blessed by Nurgle are granted relief from physical pain as well as a bizarre satisfaction in their depressive state. It is a twisting of a being's perceived reality, turning delusion and denial into truth and acceptance, just as self-respect and vanity turn into monstrous self-satisfaction.
Nurgle and his daemons, in contrast to their putrid appearance, are jovial and friendly in demeanor. His daemon servants and mortal followers usually demonstrate a disturbing joviality and joy at the pestilence that he inflicts, seeing the plagues as gifts and the cries of their victims as gratitude rather than agony. This is demonstrated on the Daemon World of Bubonicus, where an endless chain of crazed revelers circles the planet's equator in a never-ending dance.Support the show
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https://shop.orchideight.com/collections/adeptus-ridiculousThe Iron Sultanate, officially the Great Sultanate of the Invincible Iron Wall of the Two Horns that pierce the Sky, is a Muslim state and the most prominent Islamic nation in the world. A continuation of the Sultanate of Rûm, the Iron Sultanate is most well known for its Iron Wall - A vast and massive bulwark, tens of thousands of kilometers in length, encircling the Sultanate whole. The nation was formed at the end of the great Muslim migration, with the closing of the Gates of al-Qarnayn in 1109. The Sultanate rules over parts of Anatolia and the Levant, and primarily borders lands controlled by Heretic forces. The leader of the Sultanate and its army is the Sultan, or Padishah, which functions as a hereditary title.
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Blood Bowl is a miniatures board game created by Jervis Johnson for the British games company Games Workshop as a parody of American football. The game was first released in 1986 and has been re-released in new editions since. Blood Bowl is set in an alternate version of the Warhammer Fantasy setting, populated by traditional fantasy elements such as human warriors, goblins, dwarves, elves, orcs, and trolls, as well as elements unique to the setting such as the rat-like Skaven.
Thanks to Matty for joining us :) his links: https://www.matthewreal.com/link
Get Scared podcast: https://www.youtube.com/@watcherpodcasts/videosSupport the show
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Space Marine Power Armour is an extraordinarily sophisticated defensive system which combines huge resistance to physical damage with a sensory array and sealed environment which protects its wearer from the ravages of the void and alien atmospheres. Integrated with the armour are networks of electro-motivated fibre bundles which mimic and augment the muscular strength of the wearer, as well as connection cables which hook up to the Black Carapace implant of a Space Marine. The true genius of the design, however, lies in its close integration with the already superhuman physiology, senses and reflexes of the Space Marine within. Working in concert, armour and Astartes together become a weapon without equal.Support the show
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The Imperial Palace is a vast edifice that serves as both the palace of the Emperor of Mankind and the capital city of the Imperium of Man. Built across a large part of the Asian continent on Terra, the Palace is divided into the Inner and Outer Palaces. The Palace is built to truly monumental proportions: seen from orbit, it consists of connected kilometers-high monolithic and pyramidal structures, marked with landing pads and studded with defense weaponry. The palace itself is the seat of the Adeptus Terra, but is overseen by the Adeptus Custodes.
Not only is the area of the Imperial Palace enormous, its macro-habs and space ports break through the atmosphere and rise into the void, and its sub-levels dig deep into Terra's holy bedrock, in some places reaching a depth of hundreds of miles below the surface. Its vaults, corridors, fastnesses, plazas, and chambers are so multitudinous that no single record remains to list them all, and the techno-urbanic serf tribes, clan holdings, and societal sub-nations that dwell within its walls could populate entire star systems.Support the show
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The Chaos Dwarfs, known as the Dawi Zharr in Khazalid, or Uzkul-Dhrath-Zharr in their own tongue, are the corrupted, evil kin of the Dwarfs. The Chaos Dwarfs rule an empire in the blasted Dark Lands to the east of the Old World. They worship Hashut, the Father of Darkness.
During the time of the northward Dwarf migration (-4300 IC) into the Worlds Edge Mountains, some Dwarfs travelled east across the plateau of Zorn Uzkull - the Great Skull Land - in their quest for precious ores and gems, reaching the dismal Mountains of Mourn. Then, during the Coming of Chaos (-4000 IC), these Dwarfs were cut off from the rest of Dwarf civilisation by swirling Chaos energies and rampaging legions of Daemons. The rest of the Dwarfs assumed they had perished in the deluge of Chaos. In reality, the hardy Dwarfs were not killed but neither had they remained unchanged by Chaos. [1a][4a]
Eventually even these stubborn Dwarfs succumbed to the warping effects of the Chaos energies, gradually becoming the perverted and cynical mockery of traditional Dwarfs. Some of their number even became hideous mutated fusion of Dwarf and bull - the Bull Centaurs. Abandoned by their Ancestor Gods, the Chaos Dwarfs cried out for salvation and a dark voice answered: the Chaos entity Hashut, the father of darkness.
Following Hashut, the eastern Dwarfen society started down a dark path and they became the Chaos Dwarfs at around -3500 IC whilst the great citadel of Mingol Zharr Naggrund - The Great City of Fire and Desolation is created by powerful sorcerers from black iron and obsidian in -2700 IC. The Orc and Goblin tribes of the Dark Lands and Mountains of Mourn are enslaved a hundred years later.Support the show
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Tzeentch is a God of Chaos who represents the vitality and volatility of change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation, and grand, convoluted scheming. The domains of history, destiny, intrigue and plots are his chief interests, and in pursuit of these aspects he listens to the dreams and hopes of all and watches their plans take form. He is not content to merely observe, however, and chooses to interfere in the skeins of fate in order to fulfill his own, unknowably complex schemes. Tzeentch is known by an endless multitude of names, but the chief titles he bears are the Changer of the Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate.Support the show
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Bricky "Brickster" Brickson returns from his globe spanning adventure to visit every possible Warhammer creator and the dark land that spawned Warhammer itself: United Kingdom. He tells tales of his misadventures in the backwater countryside, English food, his visit to Warhammer World and being chased around by homeless people.
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Canids are a breed of dog in the 41st Millennium, that was developed by the Imperium after finding DNA of an ancient war-beast on Terra. According to ancient historical manuals, the species were superb for morale and had a wide variety of combat uses. This is still true and the Imperium has countless strains of Canids that are bred or vat-grown to fulfil hunting, attack or intimidation roles. Extensive testing has also shown that they thrive on discipline and constant exertion, such as walking, which they enjoy, and retrieving thrown objects, which they rarely tire of doing. Canids also do not respond well to threats of violence, insults to their honor or accusations of heresy. Experiments have shown that they are best dealt with through firm encouragement instead.Support the show
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With the hive world of Armageddon battered by Warp storms and empyric corruption, a new conflict dawns. Amid the blazing Fire Wastes, the Warp rift known as the Red Angel's Gate has erupted into being, and from its cursed depths flood torrents of empyric energy and tides of bloodthirsty daemons. As the corruption spreads, Armageddon's hives seethe with heretic uprisings and rebellions.Support the show
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A Penal Legion, one of the Legions Penetante, as they are known in Imperial High Gothic, are drawn from Astra Militarum and Planetary Defence Force troops who have committed capital crimes, and had their sentences commuted to life service.
In a desperate universe justice is often harsh and instant, with little consideration given to miscreants and misfits. In the struggle for survival there is no room for individuals who transgress the rigid structures of Imperial society. Such people face servitude for life in the Penal Legions.
There are a great many capital crimes in Imperial Law, so the supply of potential troops for the Penal Legions is never-ending. The Legions are home to killers and psychopaths, to fraudsters and cheats, and to the insane and the fanatic. Pick-pockets and petty thieves rub shoulders with brutal murderers, cackling madmen, and religious zealots.Support the show
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https://shop.orchideight.com/collections/adeptus-ridiculousThe Beastmen, sometimes known as the Beastmen Brayherds, the Beastkin,[] the "Cloven Ones", the "Horned Ones", the "Beasts of Chaos" or even the "Children of Chaos", are a race of savage, mutant humanoids that bear various traits of bestial appearance, such as cloven hooves, muscular Human bodies, horned bestial heads and a primitive, malign intelligence.
Chaos Warriors are a select group of evil Men who have chosen to forsake their former lives and give themselves wholly to the service of Chaos to become instruments of ultimate destruction. Many, but not all, come from the ranks of the tribes of the Northmen that inhabit the Chaos Wastes and Norsca in the northern regions of the Old World.Support the show
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Dante is the current Chapter Master of the Blood Angels. Commander Dante is one of the most experienced and able Space Marine commanders. In no small part, this is due to the longevity of the Blood Angels, which he has ruled for 1,100 years. Dante is the oldest living Space Marine in the Imperium (excluding Dreadnoughts) and is held in awe by leaders of other Chapters, who can remember him being a famous commander when they were in the Scout Company.Support the show
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Power Armour is a completely enclosed suit of armour, made of thick ceramite plates. The armour would be heavy and cumbersome to wear but for the electrically motivated fibre bundles within the armour, as well as the methods of direct interface such as the Black Carapace, that replicate the wearer's movement and enhance his/her strength.
The Sisters of Battle use a version of power armour designed for the human shape and size, known as Sororitas Power Armour. Sisters of Battle do not have the same Black Carapace as Space Marines do, as such some patterns of their power armour are not built with direct interface in mind, thus lacking the same benefits to strength and support systems integration.
Power armour is also favoured for use by agents of the Inquisition. These suits of armour enhance the user's strength, allow for operation in hostile environments, and include auxiliary systems such as vox-links and auto-senses.
With their vast wealth and resources, Rogue Traders are able to aqcuire power armour, whether by legal trade or illicit means on the black market, including the various armour patterns available to the Inquisition if they have the means to afford it.
The Spyrer Hunters of Necromunda are known to use extremely advanced powered armors known as Hunting Rigs.Support the show
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As the war rages against the minions of Hell, strange visions torment the faithful across the globe. Men and women touched by Heaven are granted visions and Revelations are made by the messengers of God. Sisters of the Holy Orders are marked by Stigmata and take up the sword and the cross as instructed by angels. Those who have transgressed seek to atone for their sins by taking as many followers of the Devil with them to the afterlife.
So they come, the mad and the maimed, the God- touched and the guilt-ridden – all gathering around Prophets and Prophetesses, forming Trench Pilgrim Processions. These disorganised groups arm themselves and follow the prophets of the Lord unto the front lines. They fight with unrivalled zeal, hurling themselves against the Heretics, arming themselves with anything they can get their hands on from the oldest muskets to scourges and Molotov Cocktails.Support the show
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Gotrek and Felix, whose full names are Gotrek Gurnisson, a Dwarf Slayer, and Felix Jaeger, his Human chronicler native to the Empire, are a duo of warriors travelling throughout the length and breadth of the Old World and beyond, battling dark forces and stopping evil plots in Gotrek's quest for a heroic death against a suitably terrible foe.
The adventures of these warriors have been written down in the series of books known as My Travels with Gotrek by Felix Jaeger, which outlines Felix's many adventures with his maniacal comrade throughout their endeavours, recording everything till the day Gotrek finally meets his doom and will be allowed to enter the halls of his ancestors.Support the show
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https://shop.orchideight.com/collections/adeptus-ridiculousThe Federation of Super Earth, commonly referred to as Super Earth, The Federation or Super Earth Federation, is the largest faction in the Milky Way, consisting of 259 planets grouped into 55 Sectors. Super Earth follows a system of government called Managed Democracy, in which Citizens must fill out a form from which a computer algorithm will take the answers and produce who they truly want to vote for. The population of the Federation is centered around Super Earth, with colonial outposts of various sizes scattered about the galaxy. The Super Earth Armed Forces (SEAF) have billions of active personnel and an elite Helldiver Corps, several millions strong.
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